大家好,今天zty整合了斗破苍穹2.2.1到2.11.5的所有版本 我这么辛苦,就要50个赞吧
- #include
- #include
- #include
//suiji - #include
//SLEEP函数 - struct Player //玩家结构体,并初始化player
- {
- char name[21];
- int attack;
- int defense;
- int health;
- long int max_health;
- int level;
- int exp;
- int range_exp;
- long int max_exp;
- } player= {"勇者",50,40,100,100,1,0,0,100};
- struct Enemy //怪的结构体,并初始化各种怪
- {
- char name[20];
- char wupin[12];
- int attack;
- int defense;
- int health;
- int money;
- long int exp;
- int wupin_sign;
- int wupinpro;
- int double_attack;
- int miss;
- } strongman= {"森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0},
- witch= {"森林女巫","银甲",25,15,100,50,50,2,2,1,1},
- xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
- big_strongman= {"森林巨人王","巨人晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
- lion= {"草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0},
- horse= {"草原野马","碧血剑",28,12,90,50,50,6,2,1,1},
- bee= {"草原黄蜂","长剑",17,11,60,30,35,7,3,2,2},
- shitu= {"使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0},
- guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
- struct Place
- {
- int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
- } place= {1,2,3,4,5,6,7,8};
-
- int max_exp=0;
- int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
- int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
- int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
- int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
- int jingyancao=0,jingyanbao=0,jingyanshi=0;
- char gongname[20]="无",fangname[20]="无";
- char proof;
-
- void AddWupin(int);
- int AttackResult();
- void BattleAct();
- void ChooseWupin();
- void DisplayState();
- void OrdinaryAct();
- int SuiJi();
- int SuiJi100();
- void WhetherLevelUp();
- void SlowDisplay(char *);
-
- int main()
- {
-
- int i=0,j=0,k=0;
- char player_name[21];
- Sleep(1000);
- printf("--------------------------欢迎来到 [苍穹世界] 2.2.1 正式版-----------------------\n\n\n");
- //如果想使用外挂,名字请输入:“zty ”。
- Sleep(1000);
- printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
- scanf("%s",player_name);
- strncpy(player.name,player_name,20);
- if(strcmp(player.name,"zty")==0)
- {
- printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\n圣战斗士,你成为了天选之人,请你救出公主吧!\n\n\n");
- player.attack=999;
- player.defense=999;
- player.health=9999;
- player.max_health=9999;
- }
- getchar();
-
- OrdinaryAct();
- return 0;
- }
-
- int SuiJi()
- {
- srand((unsigned)time(NULL));
- return rand()%10;
- }
-
- int SuiJi100()
- {
- srand((unsigned)time(NULL));
- return rand()%100;
- }
-
- void ChooseWupin() //选择物品 并使用
- {
- printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨人晶石%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm);
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(cao>0)
- {
- printf("使用止血草,HP增加60\n\n\n");
- cao--;
- if(player.health+60>player.max_health)player.health=player.max_health;
- else player.health+=60;
- }
- else printf("没有止血草了\n\n\n");
- break;
- case 2:
- if(jijiubao>0)
- {
- printf("使用急救包,HP增加80\n\n\n");
- jijiubao--;
- if(player.health+80>player.max_health)player.health=player.max_health;
- else player.health+=80;
- }
- else printf("没有急救包了\n\n\n");
- break;
- case 3:
- if(baiyao>0)
- {
- printf("使用云南白药,HP增加120\nz\n\n");
- baiyao--;
- if(player.health+120>player.max_health)player.health=player.max_health;
- else player.health+=120;
- }
- else printf("没有云南白药了\n\n\n");
- break;
- case 4:
- if(superbaiyao>0)
- {
- printf("使用超级云南白药,HP增加200\n\n\n");
- superbaiyao--;
- if(player.health+200>player.max_health)player.health=player.max_health;
- else player.health+=200;
- }
- else printf("没有超级云南白药了\n\n\n");
- break;
- case 5:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(boom>0)
- {
- printf("使用手雷,敌人HP减少100\n\n\n");
- boom--;
- guai.health-=100;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用手雷!\n\n\n");
- break;
- case 6:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(dubiao>0)
- {
- printf("使用毒标,敌人HP减少200\n\n\n");
- dubiao--;
- guai.health-=200;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用毒标!\n\n\n");
- break;
- case 7:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(atom_boom>0)
- {
- printf("使用手抛式原子弹,敌人HP减少666666666\n\n\n");
- atom_boom--;
- guai.health-=666666666;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");
- break;
- case 8:
- if(jingyancao>0 && player.level<1000)
- {
-
- printf("使用经验草,等级增加10级\n\n\n");
- jingyancao--;
- player.level+=10;
- printf("等级:%d\n",player.level);
- }
- else if(jingyancao<1)
- {
- printf("没有经验草了\n\n\n");
- }
- else printf("等级超过45级,修为太高,无法使用。\n\n\n");
- break;
- case 9:
- if(jingyanbao>0 && player.level<1000)
- {
- if(player.level>44&&player.level<1000)
- {
- int sheng;
- sheng=45-player.level;
- player.level+=sheng;
- printf("使用经验包,等级增加%d级",sheng);
- printf("等级:%d\n",player.level);
- }
- else
- {
-
- printf("使用经验包,等级增加2级\n\n\n");
- jingyanbao--;
- player.level+=2;
- printf("等级:%d\n",player.level);
- }
- }
- else if(jingyanbao<1)
- {
- printf("没有经验包了");
- }
- else printf("等级超过45级,修为太高,无法使用。\n\n\n");
- break;
- case 10:
- if(jingyanshi>0 && player.level<1000)
- {
- if(player.level>42&&player.level<1000)
- {
- int sheng;
- sheng=45-player.level;
- player.level+=sheng;
- printf("使用经验石,等级增加%d级\n",sheng);
- printf("等级:%d\n",player.level);
- }
- else
- {
- printf("使用经验石,等级增加10级\n");
- jingyanshi--;
- player.level+=10;
- }
- }
- else if(jingyanshi<1)
- {
- printf("没有经验石了\n\n\n");
- }
- else printf("等级超过45级,修为太高,无法使用。\n\n\n");
- break;
- case 11:
- if(strongman_arm>0 && player.level<10000)
- {
- if(player.level>29&&player.level<10000)
- {
- int sheng;
- sheng=45-player.level;
- player.level+=sheng;
- printf("使用巨人晶石,等级增加%d级",sheng);
- printf("等级:%d\n",player.level);
- }
- else
- {
- printf("使用巨人晶石,等级增加16级\n\n\n");
- strongman_arm--;
- player.level+=16;
- printf("等级:%d\n",player.level);
- }
- }
- else if(strongman_arm<1)
- {
- printf("没有巨人晶石了。\n\n\n");
- }
- else printf("等级超过45级,修为太高,无法使用。\n\n\n");
- break;
- case 0:
- break;
- default:
- printf("ChooseWupin error!\n\n\n");
- }
- }
-
- int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
- {
- if(guai.health<=0)
- {
- battle=0;
- printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
- player.exp+=guai.exp;
- player.range_exp+=guai.exp;
- money+=guai.money;
- s=SuiJi();
- if(s
- {
- printf("从敌人尸骸中发现");
- printf("%s\n\n\n",guai.wupin);
- AddWupin(guai.wupin_sign);
- }
- WhetherLevelUp();
- if(strcmp(guai.name,"使徒")==0)
- {
- printf("战斗胜利,救出公主!!!");
- getchar();
- getchar();
- exit(0);
- }
- return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
- }
- else
- {
- int s=SuiJi();
-
- if((guai.attack+s-player.defense/3)<0)
- {
- player.health-=1;
- printf("%s反击,你的HP减少了 1\n\n",guai.name);
- }
- else
- {
- player.health-=guai.attack+s-player.defense/3;
- printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
- }
- if(player.health<0)
- {
- battle=0;
- printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
- money-=player.level*500;
- player.health=player.max_health/5;
- OrdinaryAct();//
- return 1;
- }
- }
- return 0;
- }
- void AddWupin(int wupin_sign)
- {
-
- switch(wupin_sign)
- {
- case 1:
- fang4n++;
- break;
- case 2:
- fang3n++;
- break;
- case 3:
- fang2n++;
- break;
- case 4:
- strongman_arm=1;
- break;
- case 5:
- gong4n++;
- break;
- case 6:
- gong3n++;
- break;
- case 7:
- gong2n++;
- break;
- default:
- printf("AddWupin error\n\n\n");
- }
-
- }
- void WhetherLevelUp()
- {
- int i=0,j=0;
- int l1=player.range_exp/100;
- int l2=player.range_exp/300;
- int l3=player.range_exp/600;
- if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
- {
- if(l1==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=100;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
- player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
- player.attack+=3*l1;
- player.defense+=2*l1;
- player.max_health+=20*l1;
- player.health=player.max_health;
- player.level+=l1;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=100*l1;
- }
- }
- else if(player.level<=40&&l2>0)
- {
- if(l2==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=300;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3*l2;
- player.defense+=2*l2;
- player.max_health+=20*l2;
- player.health=player.max_health;
- player.level+=l2;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=300*l2;
- }
- }
- else if(l3>0)
- {
- if(l3==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=600;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3*l3;
- player.defense+=2*l3;
- player.max_health+=20*l3;
- player.health=player.max_health;
- player.level+=l3;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=600*l3;
- }
- }
- }
- void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
- {
-
- while(1)
- {
- // \(1000);
- // system("cls");
- puts("=============================================================================");
- printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
- puts("=============================================================================");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1: //显示移动菜单
- printf("要去哪里?\n\n\n");
- printf("1,happy酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- place_sign=place.bar; //记录目前位置-酒吧
- // OrdinaryAct();
- break;
- case 2:
- place_sign=place.hotel; //进入旅店
- printf("金币:%d",money);
- printf("要开房吗? 200个金币 1,是 0,否\n\n\n");
- choose_number=1;
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(money-200<0) //判断钱是否够
- {
- printf("Sorry,你的钱不够~\n\n\n");
- printf("金币:%d",money);
- }
- else
- {
- printf("好好休息\nHP满\n第二天了\n\n");
- printf("金币:%d\n",money);
- money-=200; //花费200住店费
- player.health=player.max_health; //体力满
- }
- break;
- case 0:
- printf("下次再来!\n\n\n");
- break;
- default:
- printf("hotel talk error!\n\n\n");
- }
- place_sign=0;
- break;
- case 3:
- int yongju,gong,fang;
- printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");
- scanf("%d",&yongju);
- switch(yongju)
- {
- case 1:
- printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,长剑¥500 3,碧血剑¥1000\n\n\n");
- scanf("%d",&gong);
- switch(gong)
- {
- case 1:
- if(money>=300)
- {
- gong1n++;
- money=money-300;
- printf ("匕首+1\n");
- printf("匕首:%d个\n",gong1n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- break;
- }
- case 2:
- if(money>=500)
- {
- gong2n++;
- money=money-500;
- printf ("长剑+1\n");
- printf("长剑:%d个\n",gong2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- break;
- }
- case 3:
- if(money>=1000)
- {
- gong3n++;
- money=money-1000;
- printf ("碧血剑+1\n");
- printf("碧血剑:%d个\n",gong3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- break;
- }
- default:
- printf("对不起,我们只会打造以上武器。");
- break;
-
- }
- break;
- case 2:
- int fang;
- printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,银甲¥1000\n\n\n");
- scanf("%d",&fang);
- switch(fang)
- {
- case 1:
- if(money>=300)
- {
- fang1n++;
- money=money-300;
- printf ("布衣+1\n");
- printf("布衣:%d个\n",fang1n);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- }
-
- break;
- case 2:
- if(money>=500)
- {
- fang2n++;
- money=money-500;
- printf ("铁甲+1\n");
- printf("铁甲:%d个\n",fang2n);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d",money);
- }
- break;
- case 3:
- if(money>=1000)
- {
- fang3n++;
- money=money-1000;
- printf ("银甲+1\n");
- printf("银甲:%d个\n",fang3n);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- }
- default:
- printf("对不起,我们只会打造以上防具。");
- break;
-
- }
- printf("金币:%d\n",money);
- break;
- case 3:
- printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");
- int yi;
- scanf("%d",&yi);
- switch(yi)
- {
- case 1:
- if(money>=300 && boom<5)
- {
- boom++;
- money=money-300;
- printf("手雷+1\n");
- printf("手雷:%d\n",boom);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d",money);
- }
- break;
- case 2:
- if(money>=600 && dubiao<4)
- {
- dubiao++;
- money=money-600;
- printf("毒镖+1\n");
- printf("毒镖:%d\n",dubiao);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- }
- break;
- case 3:
- if(money>=0 && atom_boom<23333333333)
- {
- atom_boom=atom_boom+233;
- money=money+1500;
- printf("手抛式原子弹+2\n");
- printf("手抛式原子弹:%d\n",atom_boom);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n\n\n");
- printf("金币:%d\n",money);
- }
-
- break;
- }
- }
- break;
- case 4:
- printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
- printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n",gong1n,gong2n,gong3n,gong4n);
- printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\n9,巨人晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,strongman_arm);
- int pai,shu,i;
- scanf("%d",&pai);
- switch(pai)
- {
- case 1:
- printf("请问您要出售几件?");
- scanf("%d",&shu);
- if(gong1n>=shu)
- {
- gong1n=gong1n-shu;
- money=money+shu*240;
- printf("匕首:%d\n",gong1n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- break;
- case 2:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong2n>=shu)
- {
- gong2n=gong2n-shu;
- money=money+shu*400;
- printf("长剑:%d\n",gong2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 3:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong3n>=shu)
- {
- gong3n=gong3n-shu;
- money=money+shu*800;
- printf("碧血剑:%d\n",gong3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 4:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong4n>=shu)
- {
- gong4n=gong4n-shu;
- money=money+shu*1500;
- printf("绝世好剑:%d\n",gong4n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 5:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang1n>=shu)
- {
- fang1n=fang1n-shu;
- money=money+shu*240;
- printf("布衣:%d\n",fang1n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 6:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang2n>=shu)
- {
- fang2n=fang2n-shu;
- money=money+shu*500;
- printf("铁甲:%d\n",fang2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 7:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang3n>=shu)
- {
- fang3n=fang3n-shu;
- money=money+shu*800;
- printf("银甲:%d\n",fang3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- break;
- case 8:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang1n>=shu)
- {
- fang4n=fang4n-shu;
- money=money+shu*1500;
- printf("黄金圣衣:%d\n",fang4n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 9:
- printf("请问您要出售几颗?");
- scanf("%d",&shu);
- if(strongman_arm>=shu)
- {
- strongman_arm=strongman_arm-shu;
- money=money+shu*2000;
- printf("巨人晶石:%d\n",strongman_arm);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("晶石数不够,无法出售!\n");
- break;
- }
- break;
- case 0:
- break;
- break;
- default:
- printf("没有该装备,无法出售!\n");
- break;
- }
-
- break;
- case 5:
- int yewai;
- while(1)
- {
- puts("=============================================================================");
- printf("要去哪冒险呢?");
- printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,花朵宫殿 危险程度:★★★★★\n\n 0,离开\n");
- puts("=============================================================================");
- scanf("%d",&yewai);
- switch(yewai)
- {
- case 1:
- place_sign=place.forest1;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=xiyi;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=witch;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- //不用调用OAct函数,会自动执行OAct函数;
- }
- break;
- case 3:
- place_sign=place.forest2;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=witch;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 5:
- place_sign=place.forest3;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=big_strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 2:
- place_sign=place.grass1;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=bee;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=horse;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 4:
- place_sign=place.grass2;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=horse;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=lion;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 6:
- place_sign=place.grass3;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=lion;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- if(strongman_arm)
- {
- printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人晶石我要了,公主你也别想带走!\n\n\n");
- guai=shitu;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人晶石,我可以告诉你公主的下落哦~\n\n\n");
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- if(yewai!=0)
- {
- printf("该区域为未知区域,无法进入。\n\n\n");
- break;
- }
- }
- if(yewai==0)
- {
- break;
- printf("已离开荒野。");
- }
- }
-
- }
- break;
-
- case 2:
- ChooseWupin();
- break; //显示道具,并可以使用.
- case 3: //对话选项
- if(place_sign==place.bar)
- {
- printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
- break;
- case 2:
- if(fang1n<1&&gong1n<1)
- {
- printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
- printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
- gong1n++;
- fang1n++;
- }
- else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
- break;
- case 3:
- printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
- choose_number=1;
- while(choose_number)
- {
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(money<25)
- {
- printf("钱不够!");
- }
- else
- {
- if(player.health+20<=player.max_health)
- {
- printf("HP+20.");
- money-=25;
- player.health+=20;
- }
- else
- {
- printf("HP满了");
- player.health=player.max_health;
- }
- }
- break;
- case 2:
- if(money<80)
- {
- printf("钱不够!");
- }
- else
- {
- if(player.health+50<=player.max_health)
- {
- printf("HP+50.");
- money-=80;
- player.health+=50;
- }
- else
- {
- printf("HP满了");
- player.health=player.max_health;
- }
- }
- break;
- case 3:
- if(money<150)
- {
- printf("钱不够!");
- }
- else
- {
- if(player.health+100<=player.max_health)
- {
- printf("HP+100.");
- money-=150;
- player.health+=100;
- }
- else
- {
- printf("HP满了");
- player.health=player.max_health;
- }
- }
- break;
- case 0:
- printf("下次再来!\n");
- break;
- default:
- printf("输入错误\n\n\n");
- break;
- }
- break;
- }
- break;
- case 4:
- printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
- int mai;
- scanf("%d",&mai);
- if(mai==1)
- {
- printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");
- int dongxi;
- scanf("%d",&dongxi);
- switch(dongxi)
- {
- case 1:
- if(money>=100&&cao<6)
- {
- cao++;
- money=money-100;
- printf ("止血草+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 2:
- if(money>=150&&jijiubao<5)
- {
- jijiubao++;
- money=money-150;
- printf ("急救包+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 3:
- if(money>=250&&baiyao<4)
- {
- baiyao++;
- money=money-250;
- printf ("云南白药+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 4:
- if(money>=400&&superbaiyao<3)
- {
- superbaiyao++;
- money=money-400;
- printf ("超级云南白药+1\n");
-
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 5:
- if(money>=150)
- {
- jingyancao++;
- money=money-150;
- printf ("经验草+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 6:
- if(money>=300)
- {
- jingyanbao++;
- money=money-300;
- printf ("经验包+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 7:
- if(money>=500)
- {
- jingyanshi++;
- money=money+500;
- printf ("经验石+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- }
- case 0:
- printf("金币:%d\n",money);
- printf("再见,欢迎下次再来!\n");
- break;
-
- }
- if(mai==2)
- {
- printf("药品商人:去去去,老子没时间陪你聊。\n");
- }
- }
- }
- else if(place_sign==place.hotel)
- printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
- else printf("这里好像没人可以聊天\n\n\n");
- break;
- case 4:
- DisplayState();
- break; //显示状态
- case 5: //装备
- printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n);
- printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
- printf("选择要装备的武器或防具:\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(gong1n>=1)
- {
- printf("拿起了匕首\n\n\n");
- gong=gong1;
- strcpy(gongname,"匕首");
- }
- else printf("你没有匕首可以装备\n\n\n");
- break;
- case 2:
- if(gong2n>=1)
- {
- printf("拿起了长剑\n\n\n");
- gong=gong2;
- strcpy(gongname,"长剑");
- }
- else printf("你没有长剑可以装备\n\n\n");
- break;
- case 3:
- if(gong3n>=1)
- {
- printf("拿起了碧血剑\n\n\n");
- gong=gong3;
- strcpy(gongname,"碧血剑");
- }
- else printf("你没有碧血剑可以装备\n\n\n");
- break;
- case 4:
- if(gong4n>=1)
- {
- printf("拿起了绝世好剑\n\n\n");
- gong=gong4;
- strcpy(gongname,"绝世好剑");
- }
- else printf("你没有绝世好剑可以装备\n\n\n");
- break;
- case 5:
- if(fang1n>=1)
- {
- printf("穿上了布衣\n\n\n");
- fang=fang1;
- strcpy(fangname,"布衣");
- }
- else printf("你没有布衣可以装备\n\n\n");
- break;
- case 6:
- if(fang2>=1)
- {
- printf("穿上了铁甲\n\n\n");
- fang=fang2;
- strcpy(fangname,"铁甲");
- }
- else printf("你没有铁甲可以装备\n\n\n");
- break;
- case 7:
- if(fang3n>=1)
- {
- printf("穿上了银甲\n\n\n");
- fang=fang3;
- strcpy(fangname,"银甲");
- }
- else printf("你没有银甲可以装备\n\n\n");
- break;
- case 8:
- if(fang4n>=1)
- {
- printf("穿上了黄金圣衣\n\n\n");
- fang=fang4;
- strcpy(fangname,"黄金圣衣");
- }
- else printf("你没有黄金圣衣可以装备\n\n\n");
- break;
- case 0:
- printf("未更换装备\n\n\n");
- break;
- default:
- printf("change error!");
- }
- break;
- case 6:
- printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,zty时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“zty”(不包括双引号)。由于2.0版本的buy,我们在2.0的基础上进行修改,已修复该buy。并且新增了经验草等有助于升级的道具,希望大家喜欢。在这里要感谢吴昊同学,他给了我们许多宝贵的建议,谢谢。\n");
- break;
- case 0:
- printf("确定退出游戏?(Y/N)\n\n\n");
- getchar();
- proof=getchar();
- if(proof=='y'||proof=='Y')
- {
- printf("数据存储中...");
- //向文件中更新数据;
- getchar();
- printf("按回车退出");
- getchar();
- return;
- }
- else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
- else printf("继续!\n\n\n");
- break;
- default:
- printf("输入错误!\n\n\n");
- }
- }
- }
- void DisplayState()
- {
- printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
- printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
- printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
- }
- void BattleAct()
- {
- while(1)
- {
- puts("=============================================================================");
- printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- s=SuiJi();
- printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
- guai.health-=player.attack+s+gong-guai.defense/3;
- if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
- else continue;
- case 2:
- ChooseWupin();
- break; //选择物品,可以使用,战斗中允许使用攻击性物品
- case 3:
- DisplayState();
- break; //显示状态
- case 4:
- s=SuiJi();
- if(s<4) //40%的概率可以逃跑
- {
- printf("%s逃跑了~\n\n\n",player.name);
- battle=0;
- return;
- }
- else printf("%s逃跑失败!\n\n\n",player.name);
- break;
- default:
- printf("输入错误,重新输入!\n\n\n");
- }
- }
- }
- void printf(char *p)
- {
- while(1)
- {
- if(*p!=0)
- printf("%c",*p++);
- else
- break;
- Sleep(100);
- }
- }
2.5.1
- #include
- #include
- #include
//suiji - #include
//SLEEP函数 - struct Player //玩家结构体,并初始化player
- {
- char name[21];
- int attack;
- int defense;
- int health;
- long int max_health;
- int level;
- int exp;
- int range_exp;
- long int max_exp;
- } player= {"勇者",50,40,100,100,1,0,0,100};
- struct Enemy //怪的结构体,并初始化各种怪
- {
- char name[20];
- char wupin[12];
- int attack;
- int defense;
- int health;
- int money;
- long int exp;
- int wupin_sign;
- int wupinpro;
- int double_attack;
- int miss;
- } strongman= {"森林巨人","传说圣甲",40,50,350,200,100,1,2,1,0},
- witch= {"森林兽人","重甲",25,15,100,50,50,2,2,1,1},
- xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
- big_strongman= {"熔岩巨龙","巨龙晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
- lion= {"皇家士兵","尚方宝剑",60,30,280,200,100,5,2,1,0},
- horse= {"草原独眼巨人","碧血战锤",28,12,90,50,50,6,2,1,1},
- bee= {"草原剑客","西洋剑",17,11,60,30,35,7,3,2,2},
- shitu= {"幻象*凋零风暴*","\0",400,30*8,500*10,10000,100000,9,1,1,0},
- guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
- struct Place
- {
- int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
- } place= {1,2,3,4,5,6,7,8};
-
- int max_exp=0;
- int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
- int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,miansi=1,boom=3,dubiao=2,atom_boom=1;
- int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
- int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
- int jingyancao=0,jingyanbao=0,jingyanshi=0;
- char gongname[20]="无",fangname[20]="无";
- char proof;
-
- void AddWupin(int);
- int AttackResult();
- void BattleAct();
- void ChooseWupin();
- void DisplayState();
- void OrdinaryAct();
- int SuiJi();
- int SuiJi100();
- void WhetherLevelUp();
- void SlowDisplay(char *);
-
- int main()
- {
-
- int i=0,j=0,k=0;
- char player_name[21];
- Sleep(1000);
- printf("--------------------------欢迎来到 [苍穹世界] 2.5 测试版-----------------------\n\n\n");
- //如果想使用外挂,名字请输入:“zty ”。
- Sleep(1000);
- printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
- scanf("%s",player_name);
- strncpy(player.name,player_name,20);
- if(strcmp(player.name,"zty")==0)
- {
- printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\nzty,你成为了天选之人,请你救出公主吧!\n\n\n");
- player.attack=999;
- player.defense=999;
- player.health=9999;
- player.max_health=9999;
- }
- getchar();
-
- OrdinaryAct();
- return 0;
- }
-
- int SuiJi()
- {
- srand((unsigned)time(NULL));
- return rand()%10;
- }
-
- int SuiJi100()
- {
- srand((unsigned)time(NULL));
- return rand()%100;
- }
-
- void ChooseWupin() //选择物品 并使用
- {
- printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨龙晶石%d个 12,免死金牌%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi);
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(cao>0)
- {
- printf("使用止血草,HP增加60\n\n\n");
- cao--;
- if(player.health+60>player.max_health)player.health=player.max_health;
- else player.health+=60;
- }
- else printf("没有止血草了\n\n\n");
- break;
- case 2:
- if(jijiubao>0)
- {
- printf("使用急救包,HP增加80\n\n\n");
- jijiubao--;
- if(player.health+80>player.max_health)player.health=player.max_health;
- else player.health+=80;
- }
- else printf("没有急救包了\n\n\n");
- break;
- case 3:
- if(baiyao>0)
- {
- printf("使用云南白药,HP增加120\nz\n\n");
- baiyao--;
- if(player.health+120>player.max_health)player.health=player.max_health;
- else player.health+=120;
- }
- else printf("没有云南白药了\n\n\n");
- break;
- case 4:
- if(superbaiyao>0)
- {
- printf("使用超级云南白药,HP增加200\n\n\n");
- superbaiyao--;
- if(player.health+200>player.max_health)player.health=player.max_health;
- else player.health+=200;
- }
- else printf("没有超级云南白药了\n\n\n");
- break;
- case 5:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(boom>0)
- {
- printf("使用手雷,敌人HP减少100\n\n\n");
- boom--;
- guai.health-=100;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用手雷!\n\n\n");
- break;
- case 6:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(dubiao>0)
- {
- printf("使用毒标,敌人HP减少200\n\n\n");
- dubiao--;
- guai.health-=200;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用毒标!\n\n\n");
- break;
- case 7:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(atom_boom>0)
- {
- printf("使用手抛式原子弹,敌人HP减少1000\n\n\n");
- atom_boom--;
- guai.health-=1000;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");
- break;
- case 8:
- if(jingyancao>0 && player.level<100)
- {
-
- printf("使用经验草,等级增加3级\n\n\n");
- jingyancao--;
- player.max_health=player.max_health+60;
- player.attack+=9;
- player.defense+=6;
- player.level+=3;
- player.health=player.max_health;
- printf("等级:%d\n",player.level);
- }
- else if(jingyancao<1)
- {
- printf("没有经验草了\n\n\n");
- }
- else printf("等级超过100级,修为太高,无法使用。\n\n\n");
- break;
- case 9:
- if(jingyanbao>0 && player.level<1000)
- {
- if(player.level>97&&player.level<1000)
- {
- int sheng;
- sheng=100-player.level;
- player.level+=sheng;
- jingyanbao--;
- player.max_health=player.max_health+sheng*20;
- player.attack+=sheng*3;
- player.defense+=sheng*2;
- player.health=player.max_health;
- printf("使用经验包,等级增加%d级",sheng);
- printf("等级:%d\n",player.level);
- }
- else
- {
-
- printf("使用经验包,等级增加5级\n\n\n");
- jingyanbao--;
- player.max_health=player.max_health+100;
- player.attack+=15;
- player.defense+=10;
- player.level+=5;
- player.health=player.max_health;
- printf("等级:%d\n",player.level);
- }
- }
- else if(jingyanbao<1)
- {
- printf("没有经验包了");
- }
- else printf("等级超过100级,修为太高,无法使用。\n\n\n");
- break;
- case 10:
- if(jingyanshi>0 && player.level<100)
- {
- if(player.level>92&&player.level<100)
- {
- int sheng;
- sheng=100-player.level;
- player.level+=sheng;
- player.max_health+=sheng*20;
- player.attack+=sheng*3;
- player.defense+=sheng*2;
- player.health=player.max_health;
- printf("使用经验石,等级增加%d级\n",sheng);
- printf("等级:%d\n",player.level);
- }
- else
- {
- printf("使用经验石,等级增加10级\n");
- jingyanshi--;
- player.max_health=player.max_health+200;
- player.attack+=30;
- player.defense+=20;
- player.level+=10;
- player.health=player.max_health;
- }
- }
- else if(jingyanshi<1)
- {
- printf("没有经验石了\n\n\n");
- }
- else printf("等级超过100级,修为太高,无法使用。\n\n\n");
- break;
- case 11:
- if(strongman_arm>0 && player.level<100)
- {
- if(player.level>82&&player.level<100)
- {
- int sheng;
- sheng=100-player.level;
- player.level+=sheng;
- player.max_health=player.max_health+sheng*20;
- player.attack+=sheng*3;
- player.defense+=sheng*2;
- player.health=player.max_health;
- printf("使用巨龙晶石,等级增加%d级",sheng);
- printf("等级:%d\n",player.level);
- }
- else
- {
- printf("使用巨龙晶石,等级增加20级\n\n\n");
- strongman_arm--;
- player.max_health=player.max_health+400;
- player.attack+=60;
- player.defense+=40;
- player.health+=999999;
- player.level+=20;
- printf("等级:%d\n",player.level);
- }
- }
- else if(strongman_arm<1)
- {
- printf("没有巨龙晶石了。\n\n\n");
- }
- else printf("等级超过100级,修为太高,无法使用。\n\n\n");
- break;
- case 12:
- if(miansi>0)
- {
- printf("使用免死金牌,HP满\n\n\n");
- miansi--;
- if(player.health+999999>player.max_health)player.health=player.max_health;
- else player.health+=999999;
- }else printf("没有免死金牌了\n\n\n"); break;
- case 0:
- break;
- default:
- printf("ChooseWupin error!\n\n\n");
- }
- }
- int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
- {
- if(guai.health<=0)
- {
- battle=0;
- printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
- player.exp+=guai.exp;
- player.range_exp+=guai.exp;
- money+=guai.money;
- s=SuiJi();
- if(s
- {
- printf("从敌人尸骸中发现");
- printf("%s\n\n\n",guai.wupin);
- AddWupin(guai.wupin_sign);
- }
- WhetherLevelUp();
- if(strcmp(guai.name,"幻象*凋零风暴*")==0)
- {
- printf("你把公主救了出来\n\n你可以在主页面退出\n\n");
-
- }
- return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
- }
- else
- {
- int s=SuiJi();
-
- if((guai.attack+s-player.defense/3)<0)
- {
- player.health-=1;
- printf("%s反击,你的HP减少了 1\n\n",guai.name);
- }
- else
- {
- player.health-=guai.attack+s-player.defense/3;
- printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
- }
- if(player.health<0)
- {
- battle=0;
- printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
- money-=player.level*500;
- player.health=player.max_health/5;
- OrdinaryAct();//
- return 1;
- }
- }
- return 0;
- }
- void AddWupin(int wupin_sign)
- {
-
- switch(wupin_sign)
- {
- case 1:
- fang4n++;
- break;
- case 2:
- fang3n++;
- break;
- case 3:
- fang2n++;
- break;
- case 4:
- strongman_arm++;
- break;
- case 5:
- gong4n++;
- break;
- case 6:
- gong3n++;
- break;
- case 7:
- gong2n++;
- break;
- default:
- printf("AddWupin error\n\n\n");
- }
-
- }
- void WhetherLevelUp()
- {
- int i=0,j=0;
- int l1=player.range_exp/100;
- int l2=player.range_exp/300;
- int l3=player.range_exp/600;
- if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
- {
- if(l1==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=100;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
- player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
- player.attack+=3*l1;
- player.defense+=2*l1;
- player.max_health+=20*l1;
- player.health=player.max_health;
- player.level+=l1;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=100*l1;
- }
- }
- else if(player.level<=40&&l2>0)
- {
- if(l2==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=300;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3*l2;
- player.defense+=2*l2;
- player.max_health+=20*l2;
- player.health=player.max_health;
- player.level+=l2;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=300*l2;
- }
- }
- else if(l3>0)
- {
- if(l3==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=600;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3*l3;
- player.defense+=2*l3;
- player.max_health+=20*l3;
- player.health=player.max_health;
- player.level+=l3;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=600*l3;
- }
- }
- }
- void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
- {
-
- while(1)
- {
- // \(1000);
- // system("cls");
- puts("=============================================================================");
- printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
- puts("=============================================================================");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1: //显示移动菜单
- printf("要去哪里?\n\n\n");
- printf("1,小郑子酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- place_sign=place.bar; //记录目前位置-酒吧
- // OrdinaryAct();
- break;
- case 2:
- place_sign=place.hotel; //进入旅店
- printf("金币:%d",money);
- printf("要开房吗? 200个金币 1,是 0,否\n\n\n");
- choose_number=1;
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(money-200<=0) //判断钱是否够
- {
- printf("Sorry,你的钱不够~\n\n\n");
- printf("金币:%d",money);
- }
- else
- {
- printf("好好休息\nHP满\n第二天了\n\n");
- printf("金币:%d\n",money);
- money-=200; //花费200住店费
- player.health=player.max_health; //体力满
- }
- break;
- case 0:
- printf("下次再来!\n\n\n");
- break;
- default:
- printf("hotel talk error!\n\n\n");
- }
- place_sign=0;
- break;
- case 3:
- int yongju,gong,fang;
- printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");
- scanf("%d",&yongju);
- switch(yongju)
- {
- case 1:
- printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,西洋剑¥500 3,碧血战锤¥1000\n\n\n");
- scanf("%d",&gong);
- switch(gong)
- {
- case 1:
- if(money>=300)
- {
- gong1n++;
- money=money-300;
- printf ("匕首+1\n");
- printf("匕首:%d个\n",gong1n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- break;
- }
- case 2:
- if(money>=500)
- {
- gong2n++;
- money=money-500;
- printf ("西洋剑+1\n");
- printf("西洋剑:%d个\n",gong2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- break;
- }
- case 3:
- if(money>=1000)
- {
- gong3n++;
- money=money-1000;
- printf ("碧血战锤+1\n");
- printf("碧血战锤:%d个\n",gong3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- break;
- }
- default:
- printf("对不起,我们只会打造以上武器。");
- break;
-
- }
- break;
- case 2:
- int fang;
- printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,重甲¥1000\n\n\n");
- scanf("%d",&fang);
- switch(fang)
- {
- case 1:
- if(money>=300)
- {
- fang1n++;
- money=money-300;
- printf ("布衣+1\n");
- printf("布衣:%d个\n",fang1n);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- }
-
- break;
- case 2:
- if(money>=500)
- {
- fang2n++;
- money=money-500;
- printf ("铁甲+1\n");
- printf("铁甲:%d个\n",fang2n);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d",money);
- }
- break;
- case 3:
- if(money>=1000)
- {
- fang3n++;
- money=money-1000;
- printf ("重甲+1\n");
- printf("重甲:%d个\n",fang3n);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- }
- default:
- printf("对不起,我们只会打造以上防具。");
- break;
-
- }
- printf("金币:%d\n",money);
- break;
- case 3:
- printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");
- int yi;
- scanf("%d",&yi);
- switch(yi)
- {
- case 1:
- if(money>=300 && boom<5)
- {
- boom++;
- money=money-300;
- printf("手雷+1\n");
- printf("手雷:%d\n",boom);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d",money);
- }
- break;
- case 2:
- if(money>=600 && dubiao<9999999)
- {
- dubiao++;
- money=money-600;
- printf("毒镖+1\n");
- printf("毒镖:%d\n",dubiao);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- }
- break;
- case 3:
- if(money>=1000 && atom_boom<=5)
- {
- atom_boom=atom_boom+1;
- money=money-1000;
- printf("手抛式原子弹+1\n");
- printf("手抛式原子弹:%d\n",atom_boom);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n\n\n");
- printf("金币:%d\n",money);
- }
-
- break;
- }
- }
- break;
- case 4:
- printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
- printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个\n",gong1n,gong2n,gong3n,gong4n);
- printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,重甲:%d个 8,传说圣甲:%d个\n9,巨龙晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,strongman_arm);
- int pai,shu,i;
- scanf("%d",&pai);
- switch(pai)
- {
- case 1:
- printf("请问您要出售几件?");
- scanf("%d",&shu);
- if(gong1n>=shu)
- {
- gong1n=gong1n-shu;
- money=money+shu*240;
- printf("匕首:%d\n",gong1n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- break;
- case 2:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong2n>=shu)
- {
- gong2n=gong2n-shu;
- money=money+shu*400;
- printf("西洋剑:%d\n",gong2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 3:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong3n>=shu)
- {
- gong3n=gong3n-shu;
- money=money+shu*800;
- printf("碧血战锤:%d\n",gong3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 4:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong4n>=shu)
- {
- gong4n=gong4n-shu;
- money=money+shu*1500;
- printf("尚方宝剑:%d\n",gong4n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 5:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang1n>=shu)
- {
- fang1n=fang1n-shu;
- money=money+shu*240;
- printf("布衣:%d\n",fang1n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 6:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang2n>=shu)
- {
- fang2n=fang2n-shu;
- money=money+shu*500;
- printf("铁甲:%d\n",fang2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 7:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang3n>=shu)
- {
- fang3n=fang3n-shu;
- money=money+shu*800;
- printf("重甲:%d\n",fang3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- break;
- case 8:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang4n>=shu)
- {
- fang4n=fang4n-shu;
- money=money+shu*1500;
- printf("传说圣甲:%d\n",fang4n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 9:
- printf("请问您要出售几颗?");
- scanf("%d",&shu);
- if(strongman_arm>=shu)
- {
- strongman_arm=strongman_arm-shu;
- money=money+shu*4000;
- printf("巨龙晶石:%d\n",strongman_arm);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("晶石数不够,无法出售!\n");
- break;
- }
- break;
- case 0:
- break;
- break;
- default:
- printf("没有该装备,无法出售!\n");
- break;
- }
-
- break;
- case 5:
- int yewai;
- while(1)
- {
- puts("=============================================================================");
- printf("要去哪冒险呢?");
- printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,花朵宫殿 危险程度:★★★★★\n\n 0,离开\n");
- puts("=============================================================================");
- scanf("%d",&yewai);
- switch(yewai)
- {
- case 1:
- place_sign=place.forest1;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=xiyi;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=witch;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- //不用调用OAct函数,会自动执行OAct函数;
- }
- break;
- case 3:
- place_sign=place.forest2;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=witch;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 5:
- place_sign=place.forest3;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=big_strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 2:
- place_sign=place.grass1;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=bee;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=horse;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 4:
- place_sign=place.grass2;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=horse;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=lion;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 6:
- place_sign=place.grass3;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=lion;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- if(strongman_arm>=1)
- {
- printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨龙晶石我要了,公主你也别想带走!\n\n\n");
- guai=shitu;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨龙晶石,我可以告诉你公主的下落哦~\n\n\n");
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- if(yewai!=0)
- {
- printf("该区域为未知区域,无法进入。\n\n\n");
- break;
- }
- }
- if(yewai==0)
- {
- break;
- printf("已离开荒野。");
- }
- }
-
- }
- break;
-
- case 2:
- ChooseWupin();
- break; //显示道具,并可以使用.
- case 3: //对话选项
- if(place_sign==place.bar)
- {
- printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
- break;
- case 2:
- if(fang1n<1&&gong1n<1)
- {
- printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
- printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
- gong1n++;
- fang1n++;
- }
- else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
- break;
- case 3:
- printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,伏特加酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
- choose_number=1;
- while(choose_number)
- {
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(money<25)
- {
- printf("钱不够!");
- }
- else
- {
- if(player.health+20<=player.max_health)
- {
- printf("HP+20.");
- money-=25;
- player.health+=20;
- }
- else
- {
- printf("HP满了");
- player.health=player.max_health;
- }
- }
- break;
- case 2:
- if(money<80)
- {
- printf("钱不够!");
- }
- else
- {
- if(player.health+50<=player.max_health)
- {
- printf("HP+50.");
- money-=80;
- player.health+=50;
- }
- else
- {
- printf("HP满了");
- player.health=player.max_health;
- }
- }
- break;
- case 3:
- if(money<150)
- {
- printf("钱不够!");
- }
- else
- {
- if(player.health+100<=player.max_health)
- {
- printf("HP+100.");
- money-=150;
- player.health+=100;
- }
- else
- {
- printf("HP满了");
- player.health=player.max_health;
- }
- }
- break;
- case 0:
- printf("下次再来!\n");
- break;
- default:
- printf("输入错误\n\n\n");
- break;
- }
- break;
- }
- break;
- case 4:
- printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
- int mai;
- scanf("%d",&mai);
- if(mai==1)
- {
- printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");
- int dongxi;
- scanf("%d",&dongxi);
- switch(dongxi)
- {
- case 1:
- if(money>=100&&cao<6)
- {
- cao++;
- money=money-100;
- printf ("止血草+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 2:
- if(money>=150&&jijiubao<10)
- {
- jijiubao++;
- money=money-150;
- printf ("急救包+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 3:
- if(money>=250&&baiyao<10)
- {
- baiyao++;
- money=money-250;
- printf ("云南白药+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 4:
- if(money>=400&&superbaiyao<10)
- {
- superbaiyao++;
- money=money-400;
- printf ("超级云南白药+1\n");
-
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 5:
- if(money>=150)
- {
- jingyancao++;
- money=money-150;
- printf ("经验草+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 6:
- if(money>=300)
- {
- jingyanbao++;
- money=money-300;
- printf ("经验包+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 7:
- if(money>=500)
- {
- jingyanshi++;
- money=money-500;
- printf ("经验石+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- }
- case 0:
- printf("金币:%d\n",money);
- printf("再见,欢迎下次再来!\n");
- break;
-
- }
- if(mai==2)
- {
- printf("药品商人:去去去,老子没时间陪你聊。\n");
- }
- }
- }
- else if(place_sign==place.hotel)
- printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
- else printf("这里好像没人可以聊天\n\n\n");
- break;
- case 4:
- DisplayState();
- break; //显示状态
- case 5: //装备
- printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n);
- printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,重甲:%d个 8,传说圣甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
- printf("选择要装备的武器或防具:\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(gong1n>=1)
- {
- printf("拿起了匕首\n\n\n");
- gong=gong1;
- strcpy(gongname,"匕首");
- }
- else printf("你没有匕首可以装备\n\n\n");
- break;
- case 2:
- if(gong2n>=1)
- {
- printf("拿起了西洋剑\n\n\n");
- gong=gong2;
- strcpy(gongname,"西洋剑");
- }
- else printf("你没有西洋剑可以装备\n\n\n");
- break;
- case 3:
- if(gong3n>=1)
- {
- printf("拿起了碧血战锤\n\n\n");
- gong=gong3;
- strcpy(gongname,"碧血战锤");
- }
- else printf("你没有碧血战锤可以装备\n\n\n");
- break;
- case 4:
- if(gong4n>=1)
- {
- printf("拿起了尚方宝剑\n\n\n");
- gong=gong4;
- strcpy(gongname,"尚方宝剑");
- }
- else printf("你没有尚方宝剑可以装备\n\n\n");
- break;
- case 5:
- if(fang1n>=1)
- {
- printf("穿上了布衣\n\n\n");
- fang=fang1;
- strcpy(fangname,"布衣");
- }
- else printf("你没有布衣可以装备\n\n\n");
- break;
- case 6:
- if(fang2>=1)
- {
- printf("穿上了铁甲\n\n\n");
- fang=fang2;
- strcpy(fangname,"铁甲");
- }
- else printf("你没有铁甲可以装备\n\n\n");
- break;
- case 7:
- if(fang3n>=1)
- {
- printf("穿上了重甲\n\n\n");
- fang=fang3;
- strcpy(fangname,"重甲");
- }
- else printf("你没有重甲可以装备\n\n\n");
- break;
- case 8:
- if(fang4n>=1)
- {
- printf("穿上了传说圣甲\n\n\n");
- fang=fang4;
- strcpy(fangname,"传说圣甲");
- }
- else printf("你没有传说圣甲可以装备\n\n\n");
- break;
- case 0:
- printf("未更换装备\n\n\n");
- break;
- default:
- printf("change error!");
- }
- break;
- case 6:
- printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,zty时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“zty ”(不包括双引号)。由于2.4.1版本的buy,我们在2.4.1的基础上进行修改,已修复该buy。并且新增了经验草等有助于升级的道具,希望大家喜欢。在这里要感谢吴昊同学,他给了我们许多宝贵的建议,谢谢。\n");
- break;
- case 0:
- printf("确定退出游戏?(Y/N)\n\n\n");
- getchar();
- proof=getchar();
- if(proof=='y'||proof=='Y')
- {
- printf("数据存储中...");
- //向文件中更新数据;
- getchar();
- printf("按回车退出");
- getchar();
- return;
- }
- else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
- else printf("继续!\n\n\n");
- break;
- default:
- printf("输入错误!\n\n\n");
- }
- }
- }
- void DisplayState()
- {
- printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
- printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
- printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
- }
- void BattleAct()
- {
- while(1)
- {
- puts("=============================================================================");
- printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- s=SuiJi();
- printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
- guai.health-=player.attack+s+gong-guai.defense/3;
- if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
- else continue;
- case 2:
- ChooseWupin();
- break; //选择物品,可以使用,战斗中允许使用攻击性物品
- case 3:
- DisplayState();
- break; //显示状态
- case 4:
- s=SuiJi();
- if(s<4) //40%的概率可以逃跑
- {
- printf("%s逃跑了~\n\n\n",player.name);
- battle=0;
- return;
- }
- else printf("%s逃跑失败!\n\n\n",player.name);
- break;
- default:
- printf("输入错误,重新输入!\n\n\n");
- }
- }
- }
- void printf(char *p)
- {
- while(1)
- {
- if(*p!=0)
- printf("%c",*p++);
- else
- break;
- Sleep(100);
- }
- }
-
2.6.1
- #include
- #include
- #include
//suiji - #include
//SLEEP函数 - struct Player //玩家结构体,并初始化player
- {
- char name[21];
- int attack;
- int defense;
- int health;
- long int max_health;
- int level;
- int exp;
- int range_exp;
- long int max_exp;
- } player= {"勇者",50,40,100,100,1,0,0,100};
- struct Enemy //怪的结构体,并初始化各种怪
- {
- char name[20];
- char wupin[12];
- int attack;
- int defense;
- int health;
- int money;
- long int exp;
- int wupin_sign;
- int wupinpro;
- int double_attack;
- int miss;
- } strongman= {"森林巨人","传说圣甲",40,50,350,200,100,1,2,1,0},
- witch= {"森林兽人","重甲",25,15,100,50,50,2,2,1,1},
- xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
- big_strongman= {"熔岩巨龙","巨龙晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
- lion= {"皇家士兵","尚方宝剑",60,30,280,200,100,5,2,1,0},
- horse= {"草原独眼巨人","碧血战锤",28,12,90,50,50,6,2,1,1},
- bee= {"草原剑客","西洋剑",17,11,60,30,35,7,3,2,2},
- shitu= {"幻象*凋零风暴*","\0",400,30*8,500*10,10000,100000,9,1,1,0},
- pika= {"皮卡超人","\0",300,40*8,1000,2000,1000,0,1,1,0},
- dapika= {"大皮卡超人","\0",350,40*10,1500,3000,2000,0,1,1,0},
- guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
- struct Place
- {
- int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
- } place= {1,2,3,4,5,6,7,8};
-
- int max_exp=0;
- int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=10;
- int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,miansi=1,boom=3,dubiao=2,atom_boom=1;
- int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
- int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
- int jingyancao=0,jingyanbao=0,jingyanshi=0;
- char gongname[20]="无",fangname[20]="无";
- char proof;
-
- void AddWupin(int);
- int AttackResult();
- void BattleAct();
- void ChooseWupin();
- void DisplayState();
- void OrdinaryAct();
- int SuiJi();
- int SuiJi100();
- void WhetherLevelUp();
- void SlowDisplay(char *);
-
- int main()
- {
-
- int i=0,j=0,k=0;
- char player_name[21];
- Sleep(1000);
- printf("--------------------------欢迎来到 [苍穹世界] 2.6.1 测试版-----------------------\n\n\n");
- //如果想使用外挂,名字请输入:“zty ”。
- Sleep(1000);
- printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
- scanf("%s",player_name);
- strncpy(player.name,player_name,20);
- if(strcmp(player.name,"zty")==0)
- {
- printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\nzty,你成为了天选之人,请你救出公主吧!\n\n\n");
- player.attack=999;
- player.defense=999;
- player.health=9999;
- player.max_health=9999;
- }
- getchar();
-
- OrdinaryAct();
- return 0;
- }
-
- int SuiJi()
- {
- srand((unsigned)time(NULL));
- return rand()%10;
- }
-
- int SuiJi100()
- {
- srand((unsigned)time(NULL));
- return rand()%100;
- }
-
- void ChooseWupin() //选择物品 并使用
- {
- printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨龙晶石%d个 12,免死金牌%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi);
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(cao>0)
- {
- printf("使用止血草,HP增加60\n\n\n");
- cao--;
- if(player.health+60>player.max_health)player.health=player.max_health;
- else player.health+=60;
- }
- else printf("没有止血草了\n\n\n");
- break;
- case 2:
- if(jijiubao>0)
- {
- printf("使用急救包,HP增加80\n\n\n");
- jijiubao--;
- if(player.health+80>player.max_health)player.health=player.max_health;
- else player.health+=80;
- }
- else printf("没有急救包了\n\n\n");
- break;
- case 3:
- if(baiyao>0)
- {
- printf("使用云南白药,HP增加120\nz\n\n");
- baiyao--;
- if(player.health+120>player.max_health)player.health=player.max_health;
- else player.health+=120;
- }
- else printf("没有云南白药了\n\n\n");
- break;
- case 4:
- if(superbaiyao>0)
- {
- printf("使用超级云南白药,HP增加200\n\n\n");
- superbaiyao--;
- if(player.health+200>player.max_health)player.health=player.max_health;
- else player.health+=200;
- }
- else printf("没有超级云南白药了\n\n\n");
- break;
- case 5:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(boom>0)
- {
- printf("使用手雷,敌人HP减少100\n\n\n");
- boom--;
- guai.health-=100;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用手雷!\n\n\n");
- break;
- case 6:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(dubiao>0)
- {
- printf("使用毒标,敌人HP减少200\n\n\n");
- dubiao--;
- guai.health-=200;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用毒标!\n\n\n");
- break;
- case 7:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(atom_boom>0)
- {
- printf("使用手抛式原子弹,敌人HP减少1000\n\n\n");
- atom_boom--;
- guai.health-=1000;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");
- break;
- case 8:
- if(jingyancao>0 && player.level<100)
- {
-
- printf("使用经验草,等级增加3级\n\n\n");
- jingyancao--;
- player.max_health=player.max_health+60;
- player.attack+=9;
- player.defense+=6;
- player.level+=3;
- player.health=player.max_health;
- printf("等级:%d\n",player.level);
- }
- else if(jingyancao<1)
- {
- printf("没有经验草了\n\n\n");
- }
- else printf("等级超过100级,修为太高,无法使用。\n\n\n");
- break;
- case 9:
- if(jingyanbao>0 && player.level<1000)
- {
- if(player.level>97&&player.level<1000)
- {
- int sheng;
- sheng=100-player.level;
- player.level+=sheng;
- jingyanbao--;
- player.max_health=player.max_health+sheng*20;
- player.attack+=sheng*3;
- player.defense+=sheng*2;
- player.health=player.max_health;
- printf("使用经验包,等级增加%d级",sheng);
- printf("等级:%d\n",player.level);
- }
- else
- {
-
- printf("使用经验包,等级增加5级\n\n\n");
- jingyanbao--;
- player.max_health=player.max_health+100;
- player.attack+=15;
- player.defense+=10;
- player.level+=5;
- player.health=player.max_health;
- printf("等级:%d\n",player.level);
- }
- }
- else if(jingyanbao<1)
- {
- printf("没有经验包了");
- }
- else printf("等级超过100级,修为太高,无法使用。\n\n\n");
- break;
- case 10:
- if(jingyanshi>0 && player.level<100)
- {
- if(player.level>92&&player.level<100)
- {
- int sheng;
- sheng=100-player.level;
- player.level+=sheng;
- player.max_health+=sheng*20;
- player.attack+=sheng*3;
- player.defense+=sheng*2;
- player.health=player.max_health;
- printf("使用经验石,等级增加%d级\n",sheng);
- printf("等级:%d\n",player.level);
- }
- else
- {
- printf("使用经验石,等级增加10级\n");
- jingyanshi--;
- player.max_health=player.max_health+200;
- player.attack+=30;
- player.defense+=20;
- player.level+=10;
- player.health=player.max_health;
- }
- }
- else if(jingyanshi<1)
- {
- printf("没有经验石了\n\n\n");
- }
- else printf("等级超过100级,修为太高,无法使用。\n\n\n");
- break;
- case 11:
- if(strongman_arm>0 && player.level<100)
- {
- if(player.level>82&&player.level<100)
- {
- int sheng;
- sheng=100-player.level;
- player.level+=sheng;
- player.max_health=player.max_health+sheng*20;
- player.attack+=sheng*3;
- player.defense+=sheng*2;
- player.health=player.max_health;
- printf("使用巨龙晶石,等级增加%d级",sheng);
- printf("等级:%d\n",player.level);
- }
- else
- {
- printf("使用巨龙晶石,等级增加20级\n\n\n");
- strongman_arm--;
- player.max_health=player.max_health+400;
- player.attack+=60;
- player.defense+=40;
- player.health+=999999;
- player.level+=20;
- printf("等级:%d\n",player.level);
- }
- }
- else if(strongman_arm<1)
- {
- printf("没有巨龙晶石了。\n\n\n");
- }
- else printf("等级超过100级,修为太高,无法使用。\n\n\n");
- break;
- case 12:
- if(miansi>0)
- {
- printf("使用免死金牌,HP满\n\n\n");
- miansi--;
- if(player.health+999999>player.max_health)player.health=player.max_health;
- else player.health+=999999;
- }else printf("没有免死金牌了\n\n\n"); break;
- case 0:
- break;
- default:
- printf("ChooseWupin error!\n\n\n");
- }
- }
- int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
- {
- if(guai.health<=0)
- {
- battle=0;
- printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
- player.exp+=guai.exp;
- player.range_exp+=guai.exp;
- money+=guai.money;
- s=SuiJi();
- if(s
- {
- printf("从敌人尸骸中发现");
- printf("%s\n\n\n",guai.wupin);
- AddWupin(guai.wupin_sign);
- }
- WhetherLevelUp();
- if(strcmp(guai.name,"幻象*凋零风暴*")==0)
- {
- printf("你把公主救了出来\n\n你可以在主页面退出\n\n");
-
- }
- return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
- }
- else
- {
- int s=SuiJi();
-
- if((guai.attack+s-player.defense/3)<0)
- {
- player.health-=1;
- printf("%s反击,你的HP减少了 1\n\n",guai.name);
- }
- else
- {
- player.health-=guai.attack+s-player.defense/3;
- printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
- }
- if(player.health<0)
- {
- battle=0;
- printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
- money-=player.level*500;
- player.health=player.max_health/5;
- OrdinaryAct();//
- return 1;
- }
- }
- return 0;
- }
- void AddWupin(int wupin_sign)
- {
-
- switch(wupin_sign)
- {
- case 1:
- fang4n++;
- break;
- case 2:
- fang3n++;
- break;
- case 3:
- fang2n++;
- break;
- case 4:
- strongman_arm++;
- break;
- case 5:
- gong4n++;
- break;
- case 6:
- gong3n++;
- break;
- case 7:
- gong2n++;
- break;
- default:
- printf("AddWupin error\n\n\n");
- }
-
- }
- void WhetherLevelUp()
- {
- int i=0,j=0;
- int l1=player.range_exp/100;
- int l2=player.range_exp/300;
- int l3=player.range_exp/600;
- if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
- {
- if(l1==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=100;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
- player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
- player.attack+=3*l1;
- player.defense+=2*l1;
- player.max_health+=20*l1;
- player.health=player.max_health;
- player.level+=l1;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=100*l1;
- }
- }
- else if(player.level<=40&&l2>0)
- {
- if(l2==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=300;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3*l2;
- player.defense+=2*l2;
- player.max_health+=20*l2;
- player.health=player.max_health;
- player.level+=l2;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=300*l2;
- }
- }
- else if(l3>0)
- {
- if(l3==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=600;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3*l3;
- player.defense+=2*l3;
- player.max_health+=20*l3;
- player.health=player.max_health;
- player.level+=l3;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=600*l3;
- }
- }
- }
- void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
- {
-
- while(1)
- {
- // \(1000);
- // system("cls");
- puts("=============================================================================");
- printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
- puts("=============================================================================");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1: //显示移动菜单
- printf("要去哪里?\n\n\n");
- printf("1,小郑子酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- place_sign=place.bar; //记录目前位置-酒吧
- // OrdinaryAct();
- break;
- case 2:
- place_sign=place.hotel; //进入旅店
- printf("金币:%d",money);
- printf("要开房吗? 200个金币 1,是 0,否\n\n\n");
- choose_number=1;
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(money-200<=0) //判断钱是否够
- {
- printf("Sorry,你的钱不够~\n\n\n");
- printf("金币:%d",money);
- }
- else
- {
- printf("好好休息\nHP满\n第二天了\n\n");
- printf("金币:%d\n",money);
- money-=200; //花费200住店费
- player.health=player.max_health; //体力满
- }
- break;
- case 0:
- printf("下次再来!\n\n\n");
- break;
- default:
- printf("hotel talk error!\n\n\n");
- }
- place_sign=0;
- break;
- case 3:
- int yongju,gong,fang;
- printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");
- scanf("%d",&yongju);
- switch(yongju)
- {
- case 1:
- printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,西洋剑¥500 3,碧血战锤¥1000\n\n\n");
- scanf("%d",&gong);
- switch(gong)
- {
- case 1:
- if(money>=300)
- {
- gong1n++;
- money=money-300;
- printf ("匕首+1\n");
- printf("匕首:%d个\n",gong1n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- break;
- }
- case 2:
- if(money>=500)
- {
- gong2n++;
- money=money-500;
- printf ("西洋剑+1\n");
- printf("西洋剑:%d个\n",gong2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- break;
- }
- case 3:
- if(money>=1000)
- {
- gong3n++;
- money=money-1000;
- printf ("碧血战锤+1\n");
- printf("碧血战锤:%d个\n",gong3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- break;
- }
- default:
- printf("对不起,我们只会打造以上武器。");
- break;
-
- }
- break;
- case 2:
- int fang;
- printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,重甲¥1000\n\n\n");
- scanf("%d",&fang);
- switch(fang)
- {
- case 1:
- if(money>=300)
- {
- fang1n++;
- money=money-300;
- printf ("布衣+1\n");
- printf("布衣:%d个\n",fang1n);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- }
-
- break;
- case 2:
- if(money>=500)
- {
- fang2n++;
- money=money-500;
- printf ("铁甲+1\n");
- printf("铁甲:%d个\n",fang2n);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d",money);
- }
- break;
- case 3:
- if(money>=1000)
- {
- fang3n++;
- money=money-1000;
- printf ("重甲+1\n");
- printf("重甲:%d个\n",fang3n);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- }
- default:
- printf("对不起,我们只会打造以上防具。");
- break;
-
- }
- printf("金币:%d\n",money);
- break;
- case 3:
- printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");
- int yi;
- scanf("%d",&yi);
- switch(yi)
- {
- case 1:
- if(money>=300 && boom<5)
- {
- boom++;
- money=money-300;
- printf("手雷+1\n");
- printf("手雷:%d\n",boom);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d",money);
- }
- break;
- case 2:
- if(money>=600 && dubiao<9999999)
- {
- dubiao++;
- money=money-600;
- printf("毒镖+1\n");
- printf("毒镖:%d\n",dubiao);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- }
- break;
- case 3:
- if(money>=1000 && atom_boom<=5)
- {
- atom_boom=atom_boom+1;
- money=money-1000;
- printf("手抛式原子弹+1\n");
- printf("手抛式原子弹:%d\n",atom_boom);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n\n\n");
- printf("金币:%d\n",money);
- }
-
- break;
- }
- }
- break;
- case 4:
- printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
- printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个\n",gong1n,gong2n,gong3n,gong4n);
- printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,重甲:%d个 8,传说圣甲:%d个\n9,巨龙晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,strongman_arm);
- int pai,shu,i;
- scanf("%d",&pai);
- switch(pai)
- {
- case 1:
- printf("请问您要出售几件?");
- scanf("%d",&shu);
- if(gong1n>=shu)
- {
- gong1n=gong1n-shu;
- money=money+shu*240;
- printf("匕首:%d\n",gong1n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- break;
- case 2:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong2n>=shu)
- {
- gong2n=gong2n-shu;
- money=money+shu*400;
- printf("西洋剑:%d\n",gong2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 3:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong3n>=shu)
- {
- gong3n=gong3n-shu;
- money=money+shu*800;
- printf("碧血战锤:%d\n",gong3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 4:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong4n>=shu)
- {
- gong4n=gong4n-shu;
- money=money+shu*1500;
- printf("尚方宝剑:%d\n",gong4n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 5:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang1n>=shu)
- {
- fang1n=fang1n-shu;
- money=money+shu*240;
- printf("布衣:%d\n",fang1n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 6:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang2n>=shu)
- {
- fang2n=fang2n-shu;
- money=money+shu*500;
- printf("铁甲:%d\n",fang2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 7:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang3n>=shu)
- {
- fang3n=fang3n-shu;
- money=money+shu*800;
- printf("重甲:%d\n",fang3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- break;
- case 8:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang4n>=shu)
- {
- fang4n=fang4n-shu;
- money=money+shu*1500;
- printf("传说圣甲:%d\n",fang4n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 9:
- printf("请问您要出售几颗?");
- scanf("%d",&shu);
- if(strongman_arm>=shu)
- {
- strongman_arm=strongman_arm-shu;
- money=money+shu*4000;
- printf("巨龙晶石:%d\n",strongman_arm);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("晶石数不够,无法出售!\n");
- break;
- }
- break;
- case 0:
- break;
- break;
- default:
- printf("没有该装备,无法出售!\n");
- break;
- }
-
- break;
- case 5:
- int yewai;
- while(1)
- {
- puts("=============================================================================");
- printf("要去哪冒险呢?");
- printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,皮卡超人游乐场 危险程度★★★★★\n\n 7,花朵宫殿 危险程度:★★★★★\n\n 0,离开\n");
- puts("=============================================================================");
- scanf("%d",&yewai);
- switch(yewai)
- {
- case 1:
- place_sign=place.forest1;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=xiyi;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=witch;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- //不用调用OAct函数,会自动执行OAct函数;
- }
- break;
- case 3:
- place_sign=place.forest2;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=witch;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 5:
- place_sign=place.forest3;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=big_strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 2:
- place_sign=place.grass1;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=bee;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=horse;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 4:
- place_sign=place.grass2;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=horse;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=lion;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 6:
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=pika;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=dapika;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 7:
- place_sign=place.grass3;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=lion;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- if(strongman_arm>=1)
- {
- printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨龙晶石我要了,公主你也别想带走!\n\n\n");
- guai=shitu;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨龙晶石,我可以告诉你公主的下落哦~\n\n\n");
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- if(yewai!=0)
- {
- printf("该区域为未知区域,无法进入。\n\n\n");
- break;
- }
- }
- if(yewai==0)
- {
- break;
- printf("已离开荒野。");
- }
- }
-
- }
- break;
-
- case 2:
- ChooseWupin();
- break; //显示道具,并可以使用.
- case 3: //对话选项
- if(place_sign==place.bar)
- {
- printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
- break;
- case 2:
- if(fang1n<1&&gong1n<1)
- {
- printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
- printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
- gong1n++;
- fang1n++;
- }
- else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
- break;
- case 3:
- printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,伏特加酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
- choose_number=1;
- while(choose_number)
- {
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(money<25)
- {
- printf("钱不够!");
- }
- else
- {
- if(player.health+20<=player.max_health)
- {
- printf("HP+20.");
- money-=25;
- player.health+=20;
- }
- else
- {
- printf("HP满了");
- player.health=player.max_health;
- }
- }
- break;
- case 2:
- if(money<80)
- {
- printf("钱不够!");
- }
- else
- {
- if(player.health+50<=player.max_health)
- {
- printf("HP+50.");
- money-=80;
- player.health+=50;
- }
- else
- {
- printf("HP满了");
- player.health=player.max_health;
- }
- }
- break;
- case 3:
- if(money<150)
- {
- printf("钱不够!");
- }
- else
- {
- if(player.health+100<=player.max_health)
- {
- printf("HP+100.");
- money-=150;
- player.health+=100;
- }
- else
- {
- printf("HP满了");
- player.health=player.max_health;
- }
- }
- break;
- case 0:
- printf("下次再来!\n");
- break;
- default:
- printf("输入错误\n\n\n");
- break;
- }
- break;
- }
- break;
- case 4:
- printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
- int mai;
- scanf("%d",&mai);
- if(mai==1)
- {
- printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");
- int dongxi;
- scanf("%d",&dongxi);
- switch(dongxi)
- {
- case 1:
- if(money>=100&&cao<6)
- {
- cao++;
- money=money-100;
- printf ("止血草+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 2:
- if(money>=150&&jijiubao<10)
- {
- jijiubao++;
- money=money-150;
- printf ("急救包+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 3:
- if(money>=250&&baiyao<10)
- {
- baiyao++;
- money=money-250;
- printf ("云南白药+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 4:
- if(money>=400&&superbaiyao<10)
- {
- superbaiyao++;
- money=money-400;
- printf ("超级云南白药+1\n");
-
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 5:
- if(money>=150)
- {
- jingyancao++;
- money=money-150;
- printf ("经验草+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 6:
- if(money>=300)
- {
- jingyanbao++;
- money=money-300;
- printf ("经验包+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 7:
- if(money>=500)
- {
- jingyanshi++;
- money=money-500;
- printf ("经验石+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- }
- case 0:
- printf("金币:%d\n",money);
- printf("再见,欢迎下次再来!\n");
- break;
-
- }
- if(mai==2)
- {
- printf("药品商人:去去去,老子没时间陪你聊。\n");
- }
- }
- }
- else if(place_sign==place.hotel)
- printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
- else printf("这里好像没人可以聊天\n\n\n");
- break;
- case 4:
- DisplayState();
- break; //显示状态
- case 5: //装备
- printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n);
- printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,重甲:%d个 8,传说圣甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
- printf("选择要装备的武器或防具:\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(gong1n>=1)
- {
- printf("拿起了匕首\n\n\n");
- gong=gong1;
- strcpy(gongname,"匕首");
- }
- else printf("你没有匕首可以装备\n\n\n");
- break;
- case 2:
- if(gong2n>=1)
- {
- printf("拿起了西洋剑\n\n\n");
- gong=gong2;
- strcpy(gongname,"西洋剑");
- }
- else printf("你没有西洋剑可以装备\n\n\n");
- break;
- case 3:
- if(gong3n>=1)
- {
- printf("拿起了碧血战锤\n\n\n");
- gong=gong3;
- strcpy(gongname,"碧血战锤");
- }
- else printf("你没有碧血战锤可以装备\n\n\n");
- break;
- case 4:
- if(gong4n>=1)
- {
- printf("拿起了尚方宝剑\n\n\n");
- gong=gong4;
- strcpy(gongname,"尚方宝剑");
- }
- else printf("你没有尚方宝剑可以装备\n\n\n");
- break;
- case 5:
- if(fang1n>=1)
- {
- printf("穿上了布衣\n\n\n");
- fang=fang1;
- strcpy(fangname,"布衣");
- }
- else printf("你没有布衣可以装备\n\n\n");
- break;
- case 6:
- if(fang2>=1)
- {
- printf("穿上了铁甲\n\n\n");
- fang=fang2;
- strcpy(fangname,"铁甲");
- }
- else printf("你没有铁甲可以装备\n\n\n");
- break;
- case 7:
- if(fang3n>=1)
- {
- printf("穿上了重甲\n\n\n");
- fang=fang3;
- strcpy(fangname,"重甲");
- }
- else printf("你没有重甲可以装备\n\n\n");
- break;
- case 8:
- if(fang4n>=1)
- {
- printf("穿上了传说圣甲\n\n\n");
- fang=fang4;
- strcpy(fangname,"传说圣甲");
- }
- else printf("你没有传说圣甲可以装备\n\n\n");
- break;
- case 0:
- printf("未更换装备\n\n\n");
- break;
- default:
- printf("change error!");
- }
- break;
- case 6:
- printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,本团队时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“zty ”(不包括双引号)。由于2.0版本的buy,我们在2.0的基础上进行修改,已修复该buy。并且新增了经验草等有助于升级的道具,希望大家喜欢。在这里要感谢离陌同学,他给了我们许多宝贵的建议,谢谢。\n");
- break;
- case 0:
- printf("确定退出游戏?(Y/N)\n\n\n");
- getchar();
- proof=getchar();
- if(proof=='y'||proof=='Y')
- {
- printf("数据存储中...");
- //向文件中更新数据;
- getchar();
- printf("按回车退出");
- getchar();
- return;
- }
- else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
- else printf("继续!\n\n\n");
- break;
- default:
- printf("输入错误!\n\n\n");
- }
- }
- }
- void DisplayState()
- {
- printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
- printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
- printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
- }
- void BattleAct()
- {
- while(1)
- {
- puts("=============================================================================");
- printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- s=SuiJi();
- printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
- guai.health-=player.attack+s+gong-guai.defense/3;
- if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
- else continue;
- case 2:
- ChooseWupin();
- break; //选择物品,可以使用,战斗中允许使用攻击性物品
- case 3:
- DisplayState();
- break; //显示状态
- case 4:
- s=SuiJi();
- if(s<4) //40%的概率可以逃跑
- {
- printf("%s逃跑了~\n\n\n",player.name);
- battle=0;
- return;
- }
- else printf("%s逃跑失败!\n\n\n",player.name);
- break;
- default:
- printf("输入错误,重新输入!\n\n\n");
- }
- }
- }
- void printf(char *p)
- {
- while(1)
- {
- if(*p!=0)
- printf("%c",*p++);
- else
- break;
- Sleep(100);
- }
- }
-
2.7.1
- #include
- #include
- #include
//suiji - #include
//SLEEP函数 - struct Player //玩家结构体,并初始化player
- {
- char name[21];
- int attack;
- int defense;
- int health;
- long int max_health;
- int level;
- int exp;
- int range_exp;
- long int max_exp;
- } player= {"勇者",50,40,100,100,1,0,0,100};
- struct Enemy //怪的结构体,并初始化各种怪
- {
- char name[20];
- char wupin[20];
- int attack;
- int defense;
- int health;
- int money;
- long int exp;
- int wupin_sign;
- int wupinpro;
- int double_attack;
- int miss;
- } strongman= {"森林巨人","传说圣甲",40,50,350,200,100,1,5,1,0},
- witch= {"森林兽人","重甲",25,15,100,50,50,2,4,1,1},
- xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,8,2,2},
- big_strongman= {"熔岩巨龙","巨龙晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
- lion= {"皇家士兵","尚方宝剑",60,30,280,200,100,5,5,1,0},
- horse= {"草原独眼巨人","碧血战锤",28,12,90,50,50,6,5,1,1},
- bee= {"草原剑客","西洋剑",17,11,60,30,35,7,5,2,2},
- shitu= {"幻象*凋零风暴*","\0",2000,700,20000,10000,5000,0,1,1,0},
- pika= {"皮卡超人","\0",300,40*8,1000,2000,1000,0,0,1,0},
- dapika= {"大皮卡超人","皮卡大剑",350,40*10,1500,3000,2000,8,6,6,0},
- cl= {"中华长龙","\0",450,50*10,2000,3500,2500,0,0,1,0},
- jl= {"东方金龙","万龙甲",500,40*20,5000,10000,5000,9,6,6,1},
- guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
- struct Place
- {
- int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3,te1,te2,te3,te4;
- } place= {1,2,3,4,5,6,7,8,9,10,11,12};
-
- int max_exp=0;
- int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=10;
- int cao=3,jijiubao=3,baiyao=3,superbaiyao=3,miansi=1,boom=3,dubiao=2,atom_boom=1;
- int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0,fang5=200,fang5n=0;
- int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0,gong5=100,gong5n=0;
- int jingyancao=0,jingyanbao=0,jingyanshi=0;
- char gongname[20]="无",fangname[20]="无";
- char proof;
-
- void AddWupin(int);
- int AttackResult();
- void BattleAct();
- void ChooseWupin();
- void DisplayState();
- void OrdinaryAct();
- int SuiJi();
- int SuiJi100();
- void WhetherLevelUp();
- void SlowDisplay(char *);
-
- int main()
- {
-
- int i=0,j=0,k=0;
- char player_name[21];
- Sleep(1000);
- printf("--------------------------欢迎来到 [苍穹世界] 2.7.1 正式版-----------------------\n\n\n");
- //如果想使用外挂,名字请输入:“zty ”。
- Sleep(1000);
- printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
- scanf("%s",player_name);
- strncpy(player.name,player_name,20);
- if(strcmp(player.name,"zty")==0)
- {
- printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\nzty,你成为了天选之人,请你救出公主吧!\n\n\n");
- player.attack=999;
- player.defense=999;
- player.health=9999;
- player.max_health=9999;
- }
- getchar();
-
- OrdinaryAct();
- return 0;
- }
-
- int SuiJi()
- {
- srand((unsigned)time(NULL));
- return rand()%10;
- }
-
- int SuiJi100()
- {
- srand((unsigned)time(NULL));
- return rand()%100;
- }
-
- void ChooseWupin() //选择物品 并使用
- {
- printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨龙晶石%d个 12,免死金牌%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi);
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(cao>0)
- {
- printf("使用止血草,HP增加60\n\n\n");
- cao--;
- if(player.health+60>player.max_health)player.health=player.max_health;
- else player.health+=60;
- }
- else printf("没有止血草了\n\n\n");
- break;
- case 2:
- if(jijiubao>0)
- {
- printf("使用急救包,HP增加80\n\n\n");
- jijiubao--;
- if(player.health+80>player.max_health)player.health=player.max_health;
- else player.health+=80;
- }
- else printf("没有急救包了\n\n\n");
- break;
- case 3:
- if(baiyao>0)
- {
- printf("使用云南白药,HP增加120\nz\n\n");
- baiyao--;
- if(player.health+120>player.max_health)player.health=player.max_health;
- else player.health+=120;
- }
- else printf("没有云南白药了\n\n\n");
- break;
- case 4:
- if(superbaiyao>0)
- {
- printf("使用超级云南白药,HP增加200\n\n\n");
- superbaiyao--;
- if(player.health+200>player.max_health)player.health=player.max_health;
- else player.health+=200;
- }
- else printf("没有超级云南白药了\n\n\n");
- break;
- case 5:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(boom>0)
- {
- printf("使用手雷,敌人HP减少100\n\n\n");
- boom--;
- guai.health-=100;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用手雷!\n\n\n");
- break;
- case 6:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(dubiao>0)
- {
- printf("使用毒标,敌人HP减少200\n\n\n");
- dubiao--;
- guai.health-=200;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用毒标!\n\n\n");
- break;
- case 7:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(atom_boom>0)
- {
- printf("使用手抛式原子弹,敌人HP减少1000\n\n\n");
- atom_boom--;
- guai.health-=1000;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");
- break;
- case 8:
- if(jingyancao>0 && player.level<100)
- {
-
- printf("使用经验草,等级增加3级\n\n\n");
- jingyancao--;
- player.max_health=player.max_health+60;
- player.attack+=9;
- player.defense+=6;
- player.level+=3;
- player.health=player.max_health;
- printf("等级:%d\n",player.level);
- }
- else if(jingyancao<1)
- {
- printf("没有经验草了\n\n\n");
- }
- else printf("等级超过100级,修为太高,无法使用。\n\n\n");
- break;
- case 9:
- if(jingyanbao>0 && player.level<1000)
- {
- if(player.level>97&&player.level<1000)
- {
- int sheng;
- sheng=100-player.level;
- player.level+=sheng;
- jingyanbao--;
- player.max_health=player.max_health+sheng*20;
- player.attack+=sheng*3;
- player.defense+=sheng*2;
- player.health=player.max_health;
- printf("使用经验包,等级增加%d级",sheng);
- printf("等级:%d\n",player.level);
- }
- else
- {
-
- printf("使用经验包,等级增加5级\n\n\n");
- jingyanbao--;
- player.max_health=player.max_health+100;
- player.attack+=15;
- player.defense+=10;
- player.level+=5;
- player.health=player.max_health;
- printf("等级:%d\n",player.level);
- }
- }
- else if(jingyanbao<1)
- {
- printf("没有经验包了");
- }
- else printf("等级超过100级,修为太高,无法使用。\n\n\n");
- break;
- case 10:
- if(jingyanshi>0 && player.level<100)
- {
- if(player.level>92&&player.level<100)
- {
- int sheng;
- sheng=100-player.level;
- player.level+=sheng;
- player.max_health+=sheng*20;
- player.attack+=sheng*3;
- player.defense+=sheng*2;
- player.health=player.max_health;
- printf("使用经验石,等级增加%d级\n",sheng);
- printf("等级:%d\n",player.level);
- }
- else
- {
- printf("使用经验石,等级增加10级\n");
- jingyanshi--;
- player.max_health=player.max_health+200;
- player.attack+=30;
- player.defense+=20;
- player.level+=10;
- player.health=player.max_health;
- }
- }
- else if(jingyanshi<1)
- {
- printf("没有经验石了\n\n\n");
- }
- else printf("等级超过100级,修为太高,无法使用。\n\n\n");
- break;
- case 11:
- if(strongman_arm>0 && player.level<100)
- {
- if(player.level>82&&player.level<100)
- {
- int sheng;
- sheng=100-player.level;
- player.level+=sheng;
- player.max_health=player.max_health+sheng*20;
- player.attack+=sheng*3;
- player.defense+=sheng*2;
- player.health=player.max_health;
- printf("使用巨龙晶石,等级增加%d级",sheng);
- printf("等级:%d\n",player.level);
- }
- else
- {
- printf("使用巨龙晶石,等级增加20级\n\n\n");
- strongman_arm--;
- player.max_health=player.max_health+400;
- player.attack+=60;
- player.defense+=40;
- player.health+=999999;
- player.level+=20;
- printf("等级:%d\n",player.level);
- }
- }
- else if(strongman_arm<1)
- {
- printf("没有巨龙晶石了。\n\n\n");
- }
- else printf("等级超过100级,修为太高,无法使用。\n\n\n");
- break;
- case 12:
- if(miansi>0)
- {
- printf("使用免死金牌,HP满\n\n\n");
- miansi--;
- if(player.health+999999>player.max_health)player.health=player.max_health;
- else player.health+=999999;
- }else printf("没有免死金牌了\n\n\n"); break;
- case 0:
- break;
- default:
- printf("ChooseWupin error!\n\n\n");
- }
- }
- int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
- {
- if(guai.health<=0)
- {
- battle=0;
- printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
- player.exp+=guai.exp;
- player.range_exp+=guai.exp;
- money+=guai.money;
- s=SuiJi();
- if(s
- {
- printf("从敌人尸骸中发现");
- printf("%s\n\n\n",guai.wupin);
- AddWupin(guai.wupin_sign);
- }
- WhetherLevelUp();
- if(strcmp(guai.name,"幻象*凋零风暴*")==0)
- {
- printf("你把公主救了出来\n\n你可以在主页面退出\n\n");
-
- }
- return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
- }
- else
- {
- int s=SuiJi();
-
- if((guai.attack+s-player.defense/3)<0)
- {
- player.health-=1;
- printf("%s反击,你的HP减少了 1\n\n",guai.name);
- }
- else
- {
- player.health-=guai.attack+s-player.defense/3;
- printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
- }
- if(player.health<0)
- {
- battle=0;
- printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
- money-=player.level*500;
- player.health=player.max_health/5;
- OrdinaryAct();//
- return 1;
- }
- }
- return 0;
- }
- void AddWupin(int wupin_sign)
- {
-
- switch(wupin_sign)
- {
- case 1:
- fang4n++;
- break;
- case 2:
- fang3n++;
- break;
- case 3:
- fang2n++;
- break;
- case 4:
- strongman_arm++;
- break;
- case 5:
- gong4n++;
- break;
- case 6:
- gong3n++;
- break;
- case 7:
- gong2n++;
- break;
- case 8:
- gong5n++;
- break;
- case 9:
- fang5n++;
- break;
- default:
- printf("AddWupin error\n\n\n");
- }
-
- }
- void WhetherLevelUp()
- {
- int i=0,j=0;
- int l1=player.range_exp/100;
- int l2=player.range_exp/300;
- int l3=player.range_exp/600;
- if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
- {
- if(l1==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=100;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
- player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
- player.attack+=3*l1;
- player.defense+=2*l1;
- player.max_health+=20*l1;
- player.health=player.max_health;
- player.level+=l1;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=100*l1;
- }
- }
- else if(player.level<=40&&l2>0)
- {
- if(l2==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=300;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3*l2;
- player.defense+=2*l2;
- player.max_health+=20*l2;
- player.health=player.max_health;
- player.level+=l2;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=300*l2;
- }
- }
- else if(l3>0)
- {
- if(l3==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=600;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3*l3;
- player.defense+=2*l3;
- player.max_health+=20*l3;
- player.health=player.max_health;
- player.level+=l3;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=600*l3;
- }
- }
- }
- void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
- {
-
- while(1)
- {
- // \(1000);
- // system("cls");
- puts("=============================================================================");
- printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
- puts("=============================================================================");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1: //显示移动菜单
- printf("要去哪里?\n\n\n");
- printf("1,小郑子酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- place_sign=place.bar; //记录目前位置-酒吧
- // OrdinaryAct();
- break;
- case 2:
- place_sign=place.hotel; //进入旅店
- printf("金币:%d",money);
- printf("要开房吗? 200个金币 1,是 0,否\n\n\n");
- choose_number=1;
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(money-200<=0) //判断钱是否够
- {
- printf("Sorry,你的钱不够~\n\n\n");
- printf("金币:%d",money);
- }
- else
- {
- printf("好好休息\nHP满\n第二天了\n\n");
- printf("金币:%d\n",money);
- money-=200; //花费200住店费
- player.health=player.max_health; //体力满
- }
- break;
- case 0:
- printf("下次再来!\n\n\n");
- break;
- default:
- printf("hotel talk error!\n\n\n");
- }
- place_sign=0;
- break;
- case 3:
- int yongju,gong,fang;
- printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");
- scanf("%d",&yongju);
- switch(yongju)
- {
- case 1:
- printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,西洋剑¥500 3,碧血战锤¥1000\n\n\n");
- scanf("%d",&gong);
- switch(gong)
- {
- case 1:
- if(money>=300)
- {
- gong1n++;
- money=money-300;
- printf ("匕首+1\n");
- printf("匕首:%d个\n",gong1n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- break;
- }
- case 2:
- if(money>=500)
- {
- gong2n++;
- money=money-500;
- printf ("西洋剑+1\n");
- printf("西洋剑:%d个\n",gong2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- break;
- }
- case 3:
- if(money>=1000)
- {
- gong3n++;
- money=money-1000;
- printf ("碧血战锤+1\n");
- printf("碧血战锤:%d个\n",gong3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- break;
- }
- default:
- printf("对不起,我们只会打造以上武器。");
- break;
-
- }
- break;
- case 2:
- int fang;
- printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,重甲¥1000\n\n\n");
- scanf("%d",&fang);
- switch(fang)
- {
- case 1:
- if(money>=300)
- {
- fang1n++;
- money=money-300;
- printf ("布衣+1\n");
- printf("布衣:%d个\n",fang1n);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- }
-
- break;
- case 2:
- if(money>=500)
- {
- fang2n++;
- money=money-500;
- printf ("铁甲+1\n");
- printf("铁甲:%d个\n",fang2n);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d",money);
- }
- break;
- case 3:
- if(money>=1000)
- {
- fang3n++;
- money=money-1000;
- printf ("重甲+1\n");
- printf("重甲:%d个\n",fang3n);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- }
- default:
- printf("对不起,我们只会打造以上防具。");
- break;
-
- }
- printf("金币:%d\n",money);
- break;
- case 3:
- printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");
- int yi;
- scanf("%d",&yi);
- switch(yi)
- {
- case 1:
- if(money>=300 && boom<5)
- {
- boom++;
- money=money-300;
- printf("手雷+1\n");
- printf("手雷:%d\n",boom);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d",money);
- }
- break;
- case 2:
- if(money>=600 && dubiao<9999999)
- {
- dubiao++;
- money=money-600;
- printf("毒镖+1\n");
- printf("毒镖:%d\n",dubiao);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- }
- break;
- case 3:
- if(money>=1000 && atom_boom<=5)
- {
- atom_boom=atom_boom+1;
- money=money-1000;
- printf("手抛式原子弹+1\n");
- printf("手抛式原子弹:%d\n",atom_boom);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n\n\n");
- printf("金币:%d\n",money);
- }
-
- break;
- }
- }
- break;
- case 4:
- printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
- printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个 5,皮卡大剑:%d个\n",gong1n,gong2n,gong3n,gong4n,gong5n);
- printf("防御装备: 6,布衣:%d个 7,铁甲:%d个 8,重甲:%d个 9,传说圣甲:%d个 10,万龙甲:%d个\n11,巨龙晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,fang5n,strongman_arm);
- int pai,shu,i;
- scanf("%d",&pai);
- switch(pai)
- {
- case 1:
- printf("请问您要出售几件?");
- scanf("%d",&shu);
- if(gong1n>=shu)
- {
- gong1n=gong1n-shu;
- money=money+shu*240;
- printf("匕首:%d\n",gong1n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- break;
- case 2:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong2n>=shu)
- {
- gong2n=gong2n-shu;
- money=money+shu*400;
- printf("西洋剑:%d\n",gong2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 3:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong3n>=shu)
- {
- gong3n=gong3n-shu;
- money=money+shu*800;
- printf("碧血战锤:%d\n",gong3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 4:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong4n>=shu)
- {
- gong4n=gong4n-shu;
- money=money+shu*1500;
- printf("尚方宝剑:%d\n",gong4n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 5:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong5n>=shu)
- {
- gong5n=gong5n-shu;
- money=money+shu*3000;
- printf("皮卡大剑:%d\n",gong5n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 6:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang1n>=shu)
- {
- fang1n=fang1n-shu;
- money=money+shu*240;
- printf("布衣:%d\n",fang1n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 7:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang2n>=shu)
- {
- fang2n=fang2n-shu;
- money=money+shu*500;
- printf("铁甲:%d\n",fang2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 8:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang3n>=shu)
- {
- fang3n=fang3n-shu;
- money=money+shu*800;
- printf("重甲:%d\n",fang3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- break;
- case 9:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang4n>=shu)
- {
- fang4n=fang4n-shu;
- money=money+shu*1500;
- printf("传说圣甲:%d\n",fang4n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 10:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang5n>=shu)
- {
- fang5n=fang5n-shu;
- money=money+shu*3000;
- printf("万龙甲:%d\n",fang5n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 11:
- printf("请问您要出售几颗?");
- scanf("%d",&shu);
- if(strongman_arm>=shu)
- {
- strongman_arm=strongman_arm-shu;
- money=money+shu*4000;
- printf("巨龙晶石:%d\n",strongman_arm);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("晶石数不够,无法出售!\n");
- break;
- }
- break;
- case 0:
- break;
- break;
- default:
- printf("没有该装备,无法出售!\n");
- break;
- }
-
- break;
- case 5:
- int yewai;
- while(1)
- {
- puts("=============================================================================");
- printf("要去哪冒险呢?");
- printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,皮卡超人游乐场 危险程度★★★★★\n\n 7,花朵宫殿 危险程度:★★★★★\n\n 8,五千龙穴 危险程度:★★★★★★\n\n 0,离开\n");
- puts("=============================================================================");
- scanf("%d",&yewai);
- switch(yewai)
- {
- case 1:
- place_sign=place.forest1;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=xiyi;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=witch;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- //不用调用OAct函数,会自动执行OAct函数;
- }
- break;
- case 3:
- place_sign=place.forest2;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=witch;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 5:
- place_sign=place.forest3;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=big_strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 2:
- place_sign=place.grass1;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=bee;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=horse;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 4:
- place_sign=place.grass2;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=horse;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=lion;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 6:
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=pika;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=dapika;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 8:
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=cl;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else {
- battle=1;
- guai=jl;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- break;
- case 7:
- place_sign=place.grass3;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=lion;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- if(strongman_arm>=1)
- {
- printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨龙晶石我要了,公主你也别想带走!\n\n\n");
- guai=shitu;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨龙晶石,我可以告诉你公主的下落哦~\n\n\n");
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- if(yewai!=0)
- {
- printf("该区域为未知区域,无法进入。\n\n\n");
- break;
- }
- }
- if(yewai==0)
- {
- break;
- printf("已离开荒野。");
- }
- }
-
- }
- break;
-
- case 2:
- ChooseWupin();
- break; //显示道具,并可以使用.
- case 3: //对话选项
- if(place_sign==place.bar)
- {
- printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
- break;
- case 2:
- if(fang1n<1&&gong1n<1)
- {
- printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
- printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
- gong1n++;
- fang1n++;
- }
- else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
- break;
- case 3:
- printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,伏特加80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
- choose_number=1;
- while(choose_number)
- {
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(money<25)
- {
- printf("钱不够!");
- }
- else
- {
- if(player.health+20<=player.max_health)
- {
- printf("HP+20.");
- money-=25;
- player.health+=20;
- }
- else
- {
- printf("HP满了");
- player.health=player.max_health;
- }
- }
- break;
- case 2:
- if(money<80)
- {
- printf("钱不够!");
- }
- else
- {
- if(player.health+50<=player.max_health)
- {
- printf("HP+50.");
- money-=80;
- player.health+=50;
- }
- else
- {
- printf("HP满了");
- player.health=player.max_health;
- }
- }
- break;
- case 3:
- if(money<150)
- {
- printf("钱不够!");
- }
- else
- {
- if(player.health+100<=player.max_health)
- {
- printf("HP+100.");
- money-=150;
- player.health+=100;
- }
- else
- {
- printf("HP满了");
- player.health=player.max_health;
- }
- }
- break;
- case 0:
- printf("下次再来!\n");
- break;
- default:
- printf("输入错误\n\n\n");
- break;
- }
- break;
- }
- break;
- case 4:
- printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
- int mai;
- scanf("%d",&mai);
- if(mai==1)
- {
- printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");
- int dongxi;
- scanf("%d",&dongxi);
- switch(dongxi)
- {
- case 1:
- if(money>=100&&cao<6)
- {
- cao++;
- money=money-100;
- printf ("止血草+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 2:
- if(money>=150&&jijiubao<10)
- {
- jijiubao++;
- money=money-150;
- printf ("急救包+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 3:
- if(money>=250&&baiyao<10)
- {
- baiyao++;
- money=money-250;
- printf ("云南白药+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 4:
- if(money>=400&&superbaiyao<10)
- {
- superbaiyao++;
- money=money-400;
- printf ("超级云南白药+1\n");
-
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 5:
- if(money>=150)
- {
- jingyancao++;
- money=money-150;
- printf ("经验草+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 6:
- if(money>=300)
- {
- jingyanbao++;
- money=money-300;
- printf ("经验包+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 7:
- if(money>=500)
- {
- jingyanshi++;
- money=money-500;
- printf ("经验石+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- }
- case 0:
- printf("金币:%d\n",money);
- printf("再见,欢迎下次再来!\n");
- break;
-
- }
- if(mai==2)
- {
- printf("药品商人:去去去,老子没时间陪你聊。\n");
- }
- }
- }
- else if(place_sign==place.hotel)
- printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
- else printf("这里好像没人可以聊天\n\n\n");
- break;
- case 4:
- DisplayState();
- break; //显示状态
- case 5: //装备
- printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个 5,皮卡大剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n,gong5n);
- printf("防御装备: 6,布衣:%d个 7,铁甲:%d个 8,重甲:%d个 9,传说圣甲:%d个 10万龙甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,fang5n);
- printf("选择要装备的武器或防具:\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(gong1n>=1)
- {
- printf("拿起了匕首\n\n\n");
- gong=gong1;
- strcpy(gongname,"匕首");
- }
- else printf("你没有匕首可以装备\n\n\n");
- break;
- case 2:
- if(gong2n>=1)
- {
- printf("拿起了西洋剑\n\n\n");
- gong=gong2;
- strcpy(gongname,"西洋剑");
- }
- else printf("你没有西洋剑可以装备\n\n\n");
- break;
- case 3:
- if(gong3n>=1)
- {
- printf("拿起了碧血战锤\n\n\n");
- gong=gong3;
- strcpy(gongname,"碧血战锤");
- }
- else printf("你没有碧血战锤可以装备\n\n\n");
- break;
- case 4:
- if(gong4n>=1)
- {
- printf("拿起了尚方宝剑\n\n\n");
- gong=gong4;
- strcpy(gongname,"尚方宝剑");
- }
- else printf("你没有尚方宝剑可以装备\n\n\n");
- break;
- case 5:
- if(gong5n>=1)
- {
- printf("拿起了皮卡大剑\n\n\n");
- gong=gong5;
- strcpy(gongname,"皮卡大剑");
- }
- else printf("你没有皮卡大剑可以装备\n\n\n");
- break;
- case 6:
- if(fang1n>=1)
- {
- printf("穿上了布衣\n\n\n");
- fang=fang1;
- strcpy(fangname,"布衣");
- }
- else printf("你没有布衣可以装备\n\n\n");
- break;
- case 7:
- if(fang2>=1)
- {
- printf("穿上了铁甲\n\n\n");
- fang=fang2;
- strcpy(fangname,"铁甲");
- }
- else printf("你没有铁甲可以装备\n\n\n");
- break;
- case 8:
- if(fang3n>=1)
- {
- printf("穿上了重甲\n\n\n");
- fang=fang3;
- strcpy(fangname,"重甲");
- }
- else printf("你没有重甲可以装备\n\n\n");
- break;
- case 9:
- if(fang4n>=1)
- {
- printf("穿上了传说圣甲\n\n\n");
- fang=fang4;
- strcpy(fangname,"传说圣甲");
- }
- else printf("你没有传说圣甲可以装备\n\n\n");
- break;
- case 10:
- if(fang5n>=1)
- {
- printf("穿上了万龙甲\n\n\n");
- fang=fang5;
- strcpy(fangname,"万龙甲");
- }
- else printf("你没有万龙甲可以装备\n\n\n");
- break;
- case 0:
- printf("未更换装备\n\n\n");
- break;
- default:
- printf("change error!");
- }
- break;
- case 6:
- printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,zty时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“zty ”(不包括双引号)。由于2.6.1版本的bug,我们在2.6.1的基础上进行修改,已修复该buy。新增了五千龙穴地图和对应的怪物装备,希望大家喜欢。在这里要感谢吴昊同学,他给了我们许多宝贵的建议,谢谢。\n");
- break;
- case 0:
- printf("确定退出游戏?(Y/N)\n\n\n");
- getchar();
- proof=getchar();
- if(proof=='y'||proof=='Y')
- {
- printf("数据存储中...");
- //向文件中更新数据;
- getchar();
- printf("按回车退出");
- getchar();
- return;
- }
- else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
- else printf("继续!\n\n\n");
- break;
- default:
- printf("输入错误!\n\n\n");
- }
- }
- }
- void DisplayState()
- {
- printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
- printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
- printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
- }
- void BattleAct()
- {
- while(1)
- {
- puts("=============================================================================");
- printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- s=SuiJi();
- printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
- guai.health-=player.attack+s+gong-guai.defense/3;
- if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
- else continue;
- case 2:
- ChooseWupin();
- break; //选择物品,可以使用,战斗中允许使用攻击性物品
- case 3:
- DisplayState();
- break; //显示状态
- case 4:
- s=SuiJi();
- if(s<4) //40%的概率可以逃跑
- {
- printf("%s逃跑了~\n\n\n",player.name);
- battle=0;
- return;
- }
- else printf("%s逃跑失败!\n\n\n",player.name);
- break;
- default:
- printf("输入错误,重新输入!\n\n\n");
- }
- }
- }
- void printf(char *p)
- {
- while(1)
- {
- if(*p!=0)
- printf("%c",*p++);
- else
- break;
- Sleep(100);
- }
- }
-
2.7.2
- #include
- #include
- #include
//suiji - #include
//SLEEP函数 - struct Player //玩家结构体,并初始化player
- {
- char name[21];
- int attack;
- int defense;
- int health;
- long int max_health;
- int level;
- int exp;
- int range_exp;
- long int max_exp;
- } player= {"勇者",50,40,100,100,1,0,0,100};
- struct Enemy //怪的结构体,并初始化各种怪
- {
- char name[20];
- char wupin[20];
- int attack;
- int defense;
- int health;
- int money;
- long int exp;
- int wupin_sign;
- int wupinpro;
- int double_attack;
- int miss;
- } strongman= {"森林巨人","传说圣甲",40,50,350,200,100,1,5,1,0},
- witch= {"森林兽人","重甲",25,15,100,50,50,2,4,1,1},
- xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,8,2,2},
- big_strongman= {"熔岩巨龙","巨龙晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
- lion= {"皇家士兵","尚方宝剑",60,30,280,200,100,5,5,1,0},
- horse= {"草原独眼巨人","碧血战锤",28,12,90,50,50,6,5,1,1},
- bee= {"草原剑客","西洋剑",17,11,60,30,35,7,5,2,2},
- shitu= {"幻象*凋零风暴*","\0",2000,700,20000,10000,5000,0,1,1,0},
- pika= {"皮卡超人","\0",300,40*8,1000,2000,1000,0,0,1,0},
- dapika= {"大皮卡超人","皮卡大剑",350,40*10,1500,3000,2000,8,6,6,0},
- cl= {"中华长龙","\0",450,50*10,2000,3500,2500,0,0,1,0},
- jl= {"东方金龙","万龙甲",500,40*20,5000,10000,5000,9,6,6,1},
- guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
- struct Place
- {
- int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3,te1,te2,te3,te4;
- } place= {1,2,3,4,5,6,7,8,9,10,11,12};
-
- int max_exp=0;
- int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=10;
- int cao=3,jijiubao=3,baiyao=3,superbaiyao=3,miansi=1,boom=3,dubiao=2,atom_boom=1;
- int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0,fang5=200,fang5n=0;
- int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0,gong5=100,gong5n=0;
- int jingyancao=0,jingyanbao=0,jingyanshi=0;
- char gongname[20]="无",fangname[20]="无";
- char proof;
-
- void AddWupin(int);
- int AttackResult();
- void BattleAct();
- void ChooseWupin();
- void DisplayState();
- void OrdinaryAct();
- int SuiJi();
- int SuiJi100();
- void WhetherLevelUp();
- void SlowDisplay(char *);
-
- int main()
- {
-
- int i=0,j=0,k=0;
- char player_name[21];
- Sleep(1000);
- printf("-------------------.+*--欢迎来到 [苍穹世界] 2.7.2 正式版--*+.-------------------\n\n\n");
- //如果想使用外挂,名字请输入:“zty ”。
- Sleep(1000);
- printf("这里是苍穹世界! 契晋赫苟国的漓嘉茜公主被神秘老人绑架了!\n\n\n 伟大的勇者啊~拿起你的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
- scanf("%s",player_name);
- strncpy(player.name,player_name,20);
- if(strcmp(player.name,"zty")==0)
- {
- printf("\n\n\n封印多年的郑族血统啊!你终于觉醒了!\n\n\nzty,你成为了天选之人,请你救出公主吧!\n\n\n");
- player.attack=999;
- player.defense=999;
- player.health=9999;
- player.max_health=9999;
- }
- getchar();
-
- OrdinaryAct();
- return 0;
- }
-
- int SuiJi()
- {
- srand((unsigned)time(NULL));
- return rand()%10;
- }
-
- int SuiJi100()
- {
- srand((unsigned)time(NULL));
- return rand()%100;
- }
-
- void ChooseWupin() //选择物品 并使用
- {
- printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨龙晶石%d个 12,免死金牌%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi);
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(cao>0)
- {
- printf("使用止血草,HP增加120\n\n\n");
- cao--;
- if(player.health+120>player.max_health)player.health=player.max_health;
- else player.health+=120;
- }
- else printf("没有止血草了\n\n\n");
- break;
- case 2:
- if(jijiubao>0)
- {
- printf("使用急救包,HP增加180\n\n\n");
- jijiubao--;
- if(player.health+180>player.max_health)player.health=player.max_health;
- else player.health+=180;
- }
- else printf("没有急救包了\n\n\n");
- break;
- case 3:
- if(baiyao>0)
- {
- printf("使用云南白药,HP增加240\nz\n\n");
- baiyao--;
- if(player.health+240>player.max_health)player.health=player.max_health;
- else player.health+=240;
- }
- else printf("没有云南白药了\n\n\n");
- break;
- case 4:
- if(superbaiyao>0)
- {
- printf("使用超级云南白药,HP增加400\n\n\n");
- superbaiyao--;
- if(player.health+400>player.max_health)player.health=player.max_health;
- else player.health+=400;
- }
- else printf("没有超级云南白药了\n\n\n");
- break;
- case 5:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(boom>0)
- {
- printf("使用手雷,敌人HP减少100\n\n\n");
- boom--;
- guai.health-=100;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用手雷!\n\n\n");
- break;
- case 6:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(dubiao>0)
- {
- printf("使用毒标,敌人HP减少200\n\n\n");
- dubiao--;
- guai.health-=200;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用毒标!\n\n\n");
- break;
- case 7:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(atom_boom>0)
- {
- printf("使用手抛式原子弹,敌人HP减少1500\n\n\n");
- atom_boom--;
- guai.health-=1500;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");
- break;
- case 8:
- if(jingyancao>0 && player.level<200)
- {
-
- printf("使用经验草,等级增加3级\n\n\n");
- jingyancao--;
- player.max_health=player.max_health+60;
- player.attack+=9;
- player.defense+=6;
- player.level+=3;
- player.health=player.max_health;
- printf("等级:%d\n",player.level);
- }
- else if(jingyancao<1)
- {
- printf("没有经验草了\n\n\n");
- }
- else printf("等级超过200级,修为太高,无法使用。\n\n\n");
- break;
- case 9:
- if(jingyanbao>0 && player.level<200)
- {
- if(player.level>197&&player.level<200)
- {
- int sheng;
- sheng=100-player.level;
- player.level+=sheng;
- jingyanbao--;
- player.max_health=player.max_health+sheng*20;
- player.attack+=sheng*3;
- player.defense+=sheng*2;
- player.health=player.max_health;
- printf("使用经验包,等级增加%d级",sheng);
- printf("等级:%d\n",player.level);
- }
- else
- {
-
- printf("使用经验包,等级增加5级\n\n\n");
- jingyanbao--;
- player.max_health=player.max_health+100;
- player.attack+=15;
- player.defense+=10;
- player.level+=5;
- player.health=player.max_health;
- printf("等级:%d\n",player.level);
- }
- }
- else if(jingyanbao<1)
- {
- printf("没有经验包了");
- }
- else printf("等级超过200级,修为太高,无法使用。\n\n\n");
- break;
- case 10:
- if(jingyanshi>0 && player.level<200)
- {
- if(player.level>192&&player.level<200)
- {
- int sheng;
- sheng=100-player.level;
- player.level+=sheng;
- player.max_health+=sheng*20;
- player.attack+=sheng*3;
- player.defense+=sheng*2;
- player.health=player.max_health;
- printf("使用经验石,等级增加%d级\n",sheng);
- printf("等级:%d\n",player.level);
- }
- else
- {
- printf("使用经验石,等级增加10级\n");
- jingyanshi--;
- player.max_health=player.max_health+200;
- player.attack+=30;
- player.defense+=20;
- player.level+=10;
- player.health=player.max_health;
- }
- }
- else if(jingyanshi<1)
- {
- printf("没有经验石了\n\n\n");
- }
- else printf("等级超过200级,修为太高,无法使用。\n\n\n");
- break;
- case 11:
- if(strongman_arm>0 && player.level<200)
- {
- if(player.level>182&&player.level<200)
- {
- int sheng;
- sheng=100-player.level;
- player.level+=sheng;
- player.max_health=player.max_health+sheng*20;
- player.attack+=sheng*3;
- player.defense+=sheng*2;
- player.health=player.max_health;
- printf("使用巨龙晶石,等级增加%d级",sheng);
- printf("等级:%d\n",player.level);
- }
- else
- {
- printf("使用巨龙晶石,等级增加20级\n\n\n");
- strongman_arm--;
- player.max_health=player.max_health+400;
- player.attack+=60;
- player.defense+=40;
- player.health+=999999;
- player.level+=20;
- printf("等级:%d\n",player.level);
- }
- }
- else if(strongman_arm<1)
- {
- printf("没有巨龙晶石了。\n\n\n");
- }
- else printf("等级超过200级,修为太高,无法使用。\n\n\n");
- break;
- case 12:
- if(miansi>0)
- {
- printf("使用免死金牌,HP满\n\n\n");
- miansi--;
- if(player.health+999999>player.max_health)player.health=player.max_health;
- else player.health+=999999;
- }else printf("没有免死金牌了\n\n\n"); break;
- case 0:
- break;
- default:
- printf("ChooseWupin error!\n\n\n");
- }
- }
- int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
- {
- if(guai.health<=0)
- {
- battle=0;
- printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
- player.exp+=guai.exp;
- player.range_exp+=guai.exp;
- money+=guai.money;
- s=SuiJi();
- if(s
- {
- printf("从敌人尸骸中发现");
- printf("%s\n\n\n",guai.wupin);
- AddWupin(guai.wupin_sign);
- }
- WhetherLevelUp();
- if(strcmp(guai.name,"幻象*凋零风暴*")==0)
- {
- printf("你把公主救了出来\n\n你可以在主页面退出\n\n");
-
- }
- return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
- }
- else
- {
- int s=SuiJi();
-
- if((guai.attack+s-player.defense/3)<0)
- {
- player.health-=1;
- printf("%s反击,你的HP减少了 1\n\n",guai.name);
- }
- else
- {
- player.health-=guai.attack+s-player.defense/3;
- printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
- }
- if(player.health<0)
- {
- battle=0;
- printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
- money-=player.level*500;
- player.health=player.max_health/5;
- OrdinaryAct();//
- return 1;
- }
- }
- return 0;
- }
- void AddWupin(int wupin_sign)
- {
-
- switch(wupin_sign)
- {
- case 1:
- fang4n++;
- break;
- case 2:
- fang3n++;
- break;
- case 3:
- fang2n++;
- break;
- case 4:
- strongman_arm++;
- break;
- case 5:
- gong4n++;
- break;
- case 6:
- gong3n++;
- break;
- case 7:
- gong2n++;
- break;
- case 8:
- gong5n++;
- break;
- case 9:
- fang5n++;
- break;
- default:
- printf("AddWupin error\n\n\n");
- }
-
- }
- void WhetherLevelUp()
- {
- int i=0,j=0;
- int l1=player.range_exp/100;
- int l2=player.range_exp/300;
- int l3=player.range_exp/600;
- if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
- {
- if(l1==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=100;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
- player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
- player.attack+=3*l1;
- player.defense+=2*l1;
- player.max_health+=20*l1;
- player.health=player.max_health;
- player.level+=l1;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=100*l1;
- }
- }
- else if(player.level<=40&&l2>0)
- {
- if(l2==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=300;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3*l2;
- player.defense+=2*l2;
- player.max_health+=20*l2;
- player.health=player.max_health;
- player.level+=l2;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=300*l2;
- }
- }
- else if(l3>0)
- {
- if(l3==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=600;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3*l3;
- player.defense+=2*l3;
- player.max_health+=20*l3;
- player.health=player.max_health;
- player.level+=l3;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=600*l3;
- }
- }
- }
- void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
- {
-
- while(1)
- {
- // \(1000);
- // system("cls");
- puts("=============================================================================");
- printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
- puts("=============================================================================");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1: //显示移动菜单
- printf("要去哪里?\n\n\n");
- printf("1,小郑子酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- place_sign=place.bar; //记录目前位置-酒吧
- // OrdinaryAct();
- break;
- case 2:
- place_sign=place.hotel; //进入旅店
- printf("金币:%d",money);
- printf("要开房吗? 200个金币 1,是 0,否\n\n\n");
- choose_number=1;
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(money-200<=0) //判断钱是否够
- {
- printf("Sorry,你的钱不够~\n\n\n");
- printf("金币:%d",money);
- }
- else
- {
- printf("好好休息\nHP满\n第二天了\n\n");
- printf("金币:%d\n",money);
- money-=200; //花费200住店费
- player.health=player.max_health; //体力满
- }
- break;
- case 0:
- printf("下次再来!\n\n\n");
- break;
- default:
- printf("hotel talk error!\n\n\n");
- }
- place_sign=0;
- break;
- case 3:
- int yongju,gong,fang;
- printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");
- scanf("%d",&yongju);
- switch(yongju)
- {
- case 1:
- printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,西洋剑¥500 3,碧血战锤¥1000\n\n\n");
- scanf("%d",&gong);
- switch(gong)
- {
- case 1:
- if(money>=300)
- {
- gong1n++;
- money=money-300;
- printf ("匕首+1\n");
- printf("匕首:%d个\n",gong1n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- break;
- }
- case 2:
- if(money>=500)
- {
- gong2n++;
- money=money-500;
- printf ("西洋剑+1\n");
- printf("西洋剑:%d个\n",gong2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- break;
- }
- case 3:
- if(money>=1000)
- {
- gong3n++;
- money=money-1000;
- printf ("碧血战锤+1\n");
- printf("碧血战锤:%d个\n",gong3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- break;
- }
- default:
- printf("对不起,我们只会打造以上武器。");
- break;
-
- }
- break;
- case 2:
- int fang;
- printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,重甲¥1000\n\n\n");
- scanf("%d",&fang);
- switch(fang)
- {
- case 1:
- if(money>=300)
- {
- fang1n++;
- money=money-300;
- printf ("布衣+1\n");
- printf("布衣:%d个\n",fang1n);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- }
-
- break;
- case 2:
- if(money>=500)
- {
- fang2n++;
- money=money-500;
- printf ("铁甲+1\n");
- printf("铁甲:%d个\n",fang2n);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d",money);
- }
- break;
- case 3:
- if(money>=1000)
- {
- fang3n++;
- money=money-1000;
- printf ("重甲+1\n");
- printf("重甲:%d个\n",fang3n);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- }
- default:
- printf("对不起,我们只会打造以上防具。");
- break;
-
- }
- printf("金币:%d\n",money);
- break;
- case 3:
- printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");
- int yi;
- scanf("%d",&yi);
- switch(yi)
- {
- case 1:
- if(money>=300 && boom<5)
- {
- boom++;
- money=money-300;
- printf("手雷+1\n");
- printf("手雷:%d\n",boom);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d",money);
- }
- break;
- case 2:
- if(money>=600 && dubiao<9999999)
- {
- dubiao++;
- money=money-600;
- printf("毒镖+1\n");
- printf("毒镖:%d\n",dubiao);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- }
- break;
- case 3:
- if(money>=1000 && atom_boom<5)
- {
- atom_boom=atom_boom+1;
- money=money-1000;
- printf("手抛式原子弹+1\n");
- printf("手抛式原子弹:%d\n",atom_boom);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n\n\n");
- printf("金币:%d\n",money);
- }
-
- break;
- }
- }
- break;
- case 4:
- printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
- printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个 5,皮卡大剑:%d个\n",gong1n,gong2n,gong3n,gong4n,gong5n);
- printf("防御装备: 6,布衣:%d个 7,铁甲:%d个 8,重甲:%d个 9,传说圣甲:%d个 10,万龙甲:%d个\n11,巨龙晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,fang5n,strongman_arm);
- int pai,shu,i;
- scanf("%d",&pai);
- switch(pai)
- {
- case 1:
- printf("请问您要出售几件?");
- scanf("%d",&shu);
- if(gong1n>=shu)
- {
- gong1n=gong1n-shu;
- money=money+shu*240;
- printf("匕首:%d\n",gong1n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- break;
- case 2:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong2n>=shu)
- {
- gong2n=gong2n-shu;
- money=money+shu*400;
- printf("西洋剑:%d\n",gong2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 3:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong3n>=shu)
- {
- gong3n=gong3n-shu;
- money=money+shu*800;
- printf("碧血战锤:%d\n",gong3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 4:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong4n>=shu)
- {
- gong4n=gong4n-shu;
- money=money+shu*1500;
- printf("尚方宝剑:%d\n",gong4n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 5:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong5n>=shu)
- {
- gong5n=gong5n-shu;
- money=money+shu*3000;
- printf("皮卡大剑:%d\n",gong5n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 6:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang1n>=shu)
- {
- fang1n=fang1n-shu;
- money=money+shu*240;
- printf("布衣:%d\n",fang1n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 7:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang2n>=shu)
- {
- fang2n=fang2n-shu;
- money=money+shu*500;
- printf("铁甲:%d\n",fang2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 8:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang3n>=shu)
- {
- fang3n=fang3n-shu;
- money=money+shu*800;
- printf("重甲:%d\n",fang3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- break;
- case 9:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang4n>=shu)
- {
- fang4n=fang4n-shu;
- money=money+shu*1500;
- printf("传说圣甲:%d\n",fang4n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 10:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang5n>=shu)
- {
- fang5n=fang5n-shu;
- money=money+shu*3000;
- printf("万龙甲:%d\n",fang5n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 11:
- printf("请问您要出售几颗?");
- scanf("%d",&shu);
- if(strongman_arm>=shu)
- {
- strongman_arm=strongman_arm-shu;
- money=money+shu*4000;
- printf("巨龙晶石:%d\n",strongman_arm);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("晶石数不够,无法出售!\n");
- break;
- }
- break;
- case 0:
- break;
- break;
- default:
- printf("没有该装备,无法出售!\n");
- break;
- }
-
- break;
- case 5:
- int yewai;
- while(1)
- {
- puts("=============================================================================");
- printf("要去哪冒险呢?");
- printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,皮卡超人游乐场 危险程度★★★★★\n\n 7,花朵宫殿 危险程度:★★★★★\n\n 8,五千龙穴 危险程度:★★★★★★\n\n 0,离开\n");
- puts("=============================================================================");
- scanf("%d",&yewai);
- switch(yewai)
- {
- case 1:
- place_sign=place.forest1;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=xiyi;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=witch;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- //不用调用OAct函数,会自动执行OAct函数;
- }
- break;
- case 3:
- place_sign=place.forest2;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=witch;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 5:
- place_sign=place.forest3;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=big_strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 2:
- place_sign=place.grass1;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=bee;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=horse;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 4:
- place_sign=place.grass2;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=horse;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=lion;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 6:
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=pika;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=dapika;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 8:
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=cl;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else {
- battle=1;
- guai=jl;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- break;
- case 7:
- place_sign=place.grass3;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=lion;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- if(strongman_arm>=1)
- {
- printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨龙晶石我要了,公主你也别想带走!\n\n\n");
- guai=shitu;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨龙晶石,我可以告诉你公主的下落哦~\n\n\n");
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- if(yewai!=0)
- {
- printf("该区域为未知区域,无法进入。\n\n\n");
- break;
- }
- }
- if(yewai==0)
- {
- break;
- printf("已离开荒野。");
- }
- }
-
- }
- break;
-
- case 2:
- ChooseWupin();
- break; //显示道具,并可以使用.
- case 3: //对话选项
- if(place_sign==place.bar)
- {
- printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
- break;
- case 2:
- if(fang1n<1&&gong1n<1)
- {
- printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
- printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
- gong1n++;
- fang1n++;
- }
- else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
- break;
- case 3:
- printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,伏特加80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
- choose_number=1;
- while(choose_number)
- {
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(money<25)
- {
- printf("钱不够!");
- }
- else
- {
- if(player.health+20<=player.max_health)
- {
- printf("HP+20.");
- money-=25;
- player.health+=20;
- }
- else
- {
- printf("HP满了");
- player.health=player.max_health;
- }
- }
- break;
- case 2:
- if(money<80)
- {
- printf("钱不够!");
- }
- else
- {
- if(player.health+50<=player.max_health)
- {
- printf("HP+50.");
- money-=80;
- player.health+=50;
- }
- else
- {
- printf("HP满了");
- player.health=player.max_health;
- }
- }
- break;
- case 3:
- if(money<150)
- {
- printf("钱不够!");
- }
- else
- {
- if(player.health+100<=player.max_health)
- {
- printf("HP+100.");
- money-=150;
- player.health+=100;
- }
- else
- {
- printf("HP满了");
- player.health=player.max_health;
- }
- }
- break;
- case 0:
- printf("下次再来!\n");
- break;
- default:
- printf("输入错误\n\n\n");
- break;
- }
- break;
- }
- break;
- case 4:
- printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
- int mai;
- scanf("%d",&mai);
- if(mai==1)
- {
- printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");
- int dongxi;
- scanf("%d",&dongxi);
- switch(dongxi)
- {
- case 1:
- if(money>=100&&cao<6)
- {
- cao++;
- money=money-100;
- printf ("止血草+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 2:
- if(money>=150&&jijiubao<10)
- {
- jijiubao++;
- money=money-150;
- printf ("急救包+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 3:
- if(money>=250&&baiyao<10)
- {
- baiyao++;
- money=money-250;
- printf ("云南白药+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 4:
- if(money>=400&&superbaiyao<10)
- {
- superbaiyao++;
- money=money-400;
- printf ("超级云南白药+1\n");
-
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 5:
- if(money>=150)
- {
- jingyancao++;
- money=money-150;
- printf ("经验草+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 6:
- if(money>=300)
- {
- jingyanbao++;
- money=money-300;
- printf ("经验包+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 7:
- if(money>=500)
- {
- jingyanshi++;
- money=money-500;
- printf ("经验石+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- }
- case 0:
- printf("金币:%d\n",money);
- printf("再见,欢迎下次再来!\n");
- break;
-
- }
- if(mai==2)
- {
- printf("药品商人:去去去,老子没时间陪你聊。\n");
- }
- }
- }
- else if(place_sign==place.hotel)
- printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
- else printf("这里好像没人可以聊天\n\n\n");
- break;
- case 4:
- DisplayState();
- break; //显示状态
- case 5: //装备
- printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个 5,皮卡大剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n,gong5n);
- printf("防御装备: 6,布衣:%d个 7,铁甲:%d个 8,重甲:%d个 9,传说圣甲:%d个 10万龙甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,fang5n);
- printf("选择要装备的武器或防具:\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(gong1n>=1)
- {
- printf("拿起了匕首\n\n\n");
- gong=gong1;
- strcpy(gongname,"匕首");
- }
- else printf("你没有匕首可以装备\n\n\n");
- break;
- case 2:
- if(gong2n>=1)
- {
- printf("拿起了西洋剑\n\n\n");
- gong=gong2;
- strcpy(gongname,"西洋剑");
- }
- else printf("你没有西洋剑可以装备\n\n\n");
- break;
- case 3:
- if(gong3n>=1)
- {
- printf("拿起了碧血战锤\n\n\n");
- gong=gong3;
- strcpy(gongname,"碧血战锤");
- }
- else printf("你没有碧血战锤可以装备\n\n\n");
- break;
- case 4:
- if(gong4n>=1)
- {
- printf("拿起了尚方宝剑\n\n\n");
- gong=gong4;
- strcpy(gongname,"尚方宝剑");
- }
- else printf("你没有尚方宝剑可以装备\n\n\n");
- break;
- case 5:
- if(gong5n>=1)
- {
- printf("拿起了皮卡大剑\n\n\n");
- gong=gong5;
- strcpy(gongname,"皮卡大剑");
- }
- else printf("你没有皮卡大剑可以装备\n\n\n");
- break;
- case 6:
- if(fang1n>=1)
- {
- printf("穿上了布衣\n\n\n");
- fang=fang1;
- strcpy(fangname,"布衣");
- }
- else printf("你没有布衣可以装备\n\n\n");
- break;
- case 7:
- if(fang2>=1)
- {
- printf("穿上了铁甲\n\n\n");
- fang=fang2;
- strcpy(fangname,"铁甲");
- }
- else printf("你没有铁甲可以装备\n\n\n");
- break;
- case 8:
- if(fang3n>=1)
- {
- printf("穿上了重甲\n\n\n");
- fang=fang3;
- strcpy(fangname,"重甲");
- }
- else printf("你没有重甲可以装备\n\n\n");
- break;
- case 9:
- if(fang4n>=1)
- {
- printf("穿上了传说圣甲\n\n\n");
- fang=fang4;
- strcpy(fangname,"传说圣甲");
- }
- else printf("你没有传说圣甲可以装备\n\n\n");
- break;
- case 10:
- if(fang5n>=1)
- {
- printf("穿上了万龙甲\n\n\n");
- fang=fang5;
- strcpy(fangname,"万龙甲");
- }
- else printf("你没有万龙甲可以装备\n\n\n");
- break;
- case 0:
- printf("未更换装备\n\n\n");
- break;
- default:
- printf("change error!");
- }
- break;
- case 6:
- printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,zty时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“zty ”(不包括双引号)。由于2.7.1版本的bug我们在2.7.1的基础上进行修改,已修复该bug。希望大家喜欢。在这里要感谢吴昊同学,他给了我们许多宝贵的建议,谢谢。\n");
- break;
- case 0:
- printf("确定退出游戏?(Y/N)\n\n\n");
- getchar();
- proof=getchar();
- if(proof=='y'||proof=='Y')
- {
- printf("数据存储中...");
- //向文件中更新数据;
- getchar();
- printf("按回车退出");
- getchar();
- return;
- }
- else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
- else printf("继续!\n\n\n");
- break;
- default:
- printf("输入错误!\n\n\n");
- }
- }
- }
- void DisplayState()
- {
- printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
- printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
- printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
- }
- void BattleAct()
- {
- while(1)
- {
- puts("=============================================================================");
- printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- s=SuiJi();
- printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
- guai.health-=player.attack+s+gong-guai.defense/3;
- if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
- else continue;
- case 2:
- ChooseWupin();
- break; //选择物品,可以使用,战斗中允许使用攻击性物品
- case 3:
- DisplayState();
- break; //显示状态
- case 4:
- s=SuiJi();
- if(s<4) //40%的概率可以逃跑
- {
- printf("%s逃跑了~\n\n\n",player.name);
- battle=0;
- return;
- }
- else printf("%s逃跑失败!\n\n\n",player.name);
- break;
- default:
- printf("输入错误,重新输入!\n\n\n");
- }
- }
- }
- void printf(char *p)
- {
- while(1)
- {
- if(*p!=0)
- printf("%c",*p++);
- else
- break;
- Sleep(100);
- }
- }
-
2.7.3
- #include
- #include
- #include
- #include
//suiji - #include
//SLEEP函数 - struct Player //玩家结构体,并初始化player
- {
- char name[21];
- int attack;
- int defense;
- int health;
- long int max_health;
- int level;
- int exp;
- int range_exp;
- long int max_exp;
- } player= {"勇者",50,40,100,100,1,0,0,100};
- struct Enemy //怪的结构体,并初始化各种怪
- {
- char name[20];
- char wupin[20];
- int attack;
- int defense;
- int health;
- int money;
- long int exp;
- int wupin_sign;
- int wupinpro;
- int double_attack;
- int miss;
- } strongman= {"森林巨人","传说圣甲",40,50,350,200,100,1,5,1,0},
- witch= {"森林兽人","重甲",25,15,100,50,50,2,4,1,1},
- xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,8,2,2},
- big_strongman= {"熔岩巨龙","巨龙晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
- lion= {"皇家士兵","尚方宝剑",60,30,280,200,100,5,5,1,0},
- horse= {"草原独眼巨人","碧血战锤",28,12,90,50,50,6,5,1,1},
- bee= {"草原剑客","西洋剑",17,11,60,30,35,7,5,2,2},
- shitu= {"幻象*凋零风暴*","\0",2000,700,20000,10000,5000,0,1,1,0},
- pika= {"皮卡超人","\0",300,40*8,1000,2000,1000,0,0,1,0},
- dapika= {"大皮卡超人","皮卡大剑",350,40*10,1500,3000,2000,8,6,6,0},
- cl= {"中华长龙","\0",450,50*10,2000,3500,2500,0,0,1,0},
- jl= {"东方金龙","万龙甲",500,40*20,5000,10000,5000,9,6,6,1},
- guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
- struct Place
- {
- int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3,te1,te2,te3,te4;
- } place= {1,2,3,4,5,6,7,8,9,10,11,12};
- int max_exp=0;
- int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=10;
- int cao=3,jijiubao=3,baiyao=3,superbaiyao=3,miansi=1,boom=3,dubiao=2,atom_boom=1;
- int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0,fang5=200,fang5n=0;
- int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0,gong5=100,gong5n=0;
- int jingyancao=0,jingyanbao=0,jingyanshi=0;
- char gongname[20]="无",fangname[20]="无";
- char proof;
-
- void AddWupin(int);
- int AttackResult();
- void BattleAct();
- void ChooseWupin();
- void DisplayState();
- void OrdinaryAct();
- int SuiJi();
- int SuiJi100();
- void WhetherLevelUp();
- void SlowDisplay(char *);
-
- int main()
- {
-
- int i=0,j=0,k=0;
- char player_name[21];
- Sleep(1000);
- printf("-------------------.+*--欢迎来到 [苍穹世界] 2.7.2 正式版--*+.-------------------\n\n\n");system("color 89");
- //如果想使用外挂,名字请输入:“zty ”。
- Sleep(1000);
- printf("这里是苍穹世界! 契晋赫苟国的漓嘉茜公主被神秘老人绑架了!\n\n\n 伟大的勇者啊~拿起你的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");system("color 89");
- scanf("%s",player_name);
- strncpy(player.name,player_name,20);
- if(strcmp(player.name,"zty")==0)
- {
- printf("\n\n\n封印多年的郑族血统啊!你终于觉醒了!\n\n\nzty,你成为了天选之人,请你救出公主吧!\n\n\n");
- player.attack=999;
- player.defense=999;
- player.health=9999;
- player.max_health=9999;
- }
- getchar();
-
- OrdinaryAct();
- return 0;
- }
-
- int SuiJi()
- {
- srand((unsigned)time(NULL));
- return rand()%10;
- }
-
- int SuiJi100()
- {
- srand((unsigned)time(NULL));
- return rand()%100;
- }
-
- void ChooseWupin() //选择物品 并使用
- {
- printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨龙晶石%d个 12,免死金牌%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi);system("color 8A");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(cao>0)
- {
- printf("使用止血草,HP增加120\n\n\n");system("color 8A");
- cao--;
- if(player.health+120>player.max_health)player.health=player.max_health;
- else player.health+=120;
- }
- else printf("没有止血草了\n\n\n");system("color 8A");
- break;
- case 2:
- if(jijiubao>0)
- {
- printf("使用急救包,HP增加180\n\n\n");system("color 8A");
- jijiubao--;
- if(player.health+180>player.max_health)player.health=player.max_health;
- else player.health+=180;
- }
- else printf("没有急救包了\n\n\n");system("color 8A");
- break;
- case 3:
- if(baiyao>0)
- {
- printf("使用云南白药,HP增加240\nz\n\n");system("color 8A");
- baiyao--;
- if(player.health+240>player.max_health)player.health=player.max_health;
- else player.health+=240;
- }
- else printf("没有云南白药了\n\n\n");system("color 8A");
- break;
- case 4:
- if(superbaiyao>0)
- {
- printf("使用超级云南白药,HP增加400\n\n\n");system("color 8A");
- superbaiyao--;
- if(player.health+400>player.max_health)player.health=player.max_health;
- else player.health+=400;
- }
- else printf("没有超级云南白药了\n\n\n");system("color 8A");
- break;
- case 5:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(boom>0)
- {
- printf("使用手雷,敌人HP减少100\n\n\n");system("color 84");
- boom--;
- guai.health-=100;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用手雷!\n\n\n");system("color 84");
- break;
- case 6:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(dubiao>0)
- {
- printf("使用毒标,敌人HP减少200\n\n\n");system("color 84");
- dubiao--;
- guai.health-=200;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用毒标!\n\n\n");system("color 84");
- break;
- case 7:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(atom_boom>0)
- {
- printf("使用手抛式原子弹,敌人HP减少1500\n\n\n");system("color 84");
- atom_boom--;
- guai.health-=1500;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");system("color 84");
- break;
- case 8:
- if(jingyancao>0 && player.level<200)
- {
-
- printf("使用经验草,等级增加3级\n\n\n");system("color 8E");
- jingyancao--;
- player.max_health=player.max_health+60;
- player.attack+=9;
- player.defense+=6;
- player.level+=3;
- player.health=player.max_health;
- printf("等级:%d\n",player.level);system("color 8E");
- }
- else if(jingyancao<1)
- {
- printf("没有经验草了\n\n\n");system("color 8E");
- }
- else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
- break;
- case 9:
- if(jingyanbao>0 && player.level<200)
- {
- if(player.level>197&&player.level<200)
- {
- int sheng;
- sheng=100-player.level;
- player.level+=sheng;
- jingyanbao--;
- player.max_health=player.max_health+sheng*20;
- player.attack+=sheng*3;
- player.defense+=sheng*2;
- player.health=player.max_health;
- printf("使用经验包,等级增加%d级",sheng);system("color 8E");
- printf("等级:%d\n",player.level);system("color 8E");
- }
- else
- {
-
- printf("使用经验包,等级增加5级\n\n\n");system("color 8E");
- jingyanbao--;
- player.max_health=player.max_health+100;
- player.attack+=15;
- player.defense+=10;
- player.level+=5;
- player.health=player.max_health;
- printf("等级:%d\n",player.level);system("color 8E");
- }
- }
- else if(jingyanbao<1)
- {
- printf("没有经验包了");system("color 8E");
- }
- else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
- break;
- case 10:
- if(jingyanshi>0 && player.level<200)
- {
- if(player.level>192&&player.level<200)
- {
- int sheng;
- sheng=100-player.level;
- player.level+=sheng;
- player.max_health+=sheng*20;
- player.attack+=sheng*3;
- player.defense+=sheng*2;
- player.health=player.max_health;
- printf("使用经验石,等级增加%d级\n",sheng);system("color 8E");
- printf("等级:%d\n",player.level);system("color 8E");
- }
- else
- {
- printf("使用经验石,等级增加10级\n");system("color 8E");
- jingyanshi--;
- player.max_health=player.max_health+200;
- player.attack+=30;
- player.defense+=20;
- player.level+=10;
- player.health=player.max_health;
- }
- }
- else if(jingyanshi<1)
- {
- printf("没有经验石了\n\n\n");system("color 8E");
- }
- else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
- break;
- case 11:
- if(strongman_arm>0 && player.level<200)
- {
- if(player.level>182&&player.level<200)
- {
- int sheng;
- sheng=100-player.level;
- player.level+=sheng;
- player.max_health=player.max_health+sheng*20;
- player.attack+=sheng*3;
- player.defense+=sheng*2;
- player.health=player.max_health;
- printf("使用巨龙晶石,等级增加%d级",sheng);system("color 8E");
- printf("等级:%d\n",player.level);system("color 8E");
- }
- else
- {
- printf("使用巨龙晶石,等级增加20级\n\n\n");system("color 8E");
- strongman_arm--;
- player.max_health=player.max_health+400;
- player.attack+=60;
- player.defense+=40;
- player.health+=999999;
- player.level+=20;
- printf("等级:%d\n",player.level);system("color 8E");
- }
- }
- else if(strongman_arm<1)
- {
- printf("没有巨龙晶石了。\n\n\n");system("color 8E");
- }
- else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
- break;
- case 12:
- if(miansi>0)
- {
- printf("使用免死金牌,HP满\n\n\n");system("color 8b");
- miansi--;
- if(player.health+999999>player.max_health)player.health=player.max_health;
- else player.health+=999999;
- }else printf("没有免死金牌了\n\n\n"); system("color 8b");break;
- case 0:
- break;
- default:
- printf("ChooseWupin error!\n\n\n");
- }
- }
- int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
- {
- if(guai.health<=0)
- {
- battle=0;
- printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);system("color 8C");
- player.exp+=guai.exp;
- player.range_exp+=guai.exp;
- money+=guai.money;
- s=SuiJi();
- if(s
- {
- printf("从敌人尸骸中发现");system("color 8C");
- printf("%s\n\n\n",guai.wupin);
- AddWupin(guai.wupin_sign);
- }
- WhetherLevelUp();
- if(strcmp(guai.name,"幻象*凋零风暴*")==0)
- {
- printf("你把公主救了出来\n\n你可以在主页面退出\n\n");system("color 8C");
-
- }
- return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
- }
- else
- {
- int s=SuiJi();
-
- if((guai.attack+s-player.defense/3)<0)
- {
- player.health-=1;
- printf("%s反击,你的HP减少了 1\n\n",guai.name);system("color 8C");
- }
- else
- {
- player.health-=guai.attack+s-player.defense/3;
- printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);system("color 8C");
- }
- if(player.health<0)
- {
- battle=0;
- printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);system("color CC");
- money-=player.level*500;
- player.health=player.max_health/5;
- OrdinaryAct();//
- return 1;
- }
- }
- return 0;
- }
- void AddWupin(int wupin_sign)
- {
-
- switch(wupin_sign)
- {
- case 1:
- fang4n++;
- break;
- case 2:
- fang3n++;
- break;
- case 3:
- fang2n++;
- break;
- case 4:
- strongman_arm++;
- break;
- case 5:
- gong4n++;
- break;
- case 6:
- gong3n++;
- break;
- case 7:
- gong2n++;
- break;
- case 8:
- gong5n++;
- break;
- case 9:
- fang5n++;
- break;
- default:
- printf("AddWupin error\n\n\n");
- }
-
- }
- void WhetherLevelUp()
- {
- int i=0,j=0;
- int l1=player.range_exp/100;
- int l2=player.range_exp/300;
- int l3=player.range_exp/600;
- if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
- {
- if(l1==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=100;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);system("color 8E");
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);system("color 8E");
- player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
- player.attack+=3*l1;
- player.defense+=2*l1;
- player.max_health+=20*l1;
- player.health=player.max_health;
- player.level+=l1;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=100*l1;
- }
- }
- else if(player.level<=40&&l2>0)
- {
- if(l2==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=300;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);system("color 8E");
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);system("color 8E");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3*l2;
- player.defense+=2*l2;
- player.max_health+=20*l2;
- player.health=player.max_health;
- player.level+=l2;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=300*l2;
- }
- }
- else if(l3>0)
- {
- if(l3==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=600;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);system("color 8E");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3*l3;
- player.defense+=2*l3;
- player.max_health+=20*l3;
- player.health=player.max_health;
- player.level+=l3;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=600*l3;
- }
- }
- }
- void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
- {
-
- while(1)
- {
- // \(1000);
- // system("cls");
- puts("=============================================================================");system("color 89");
- printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");system("color 89");
- puts("=============================================================================");system("color 89");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1: //显示移动菜单
- printf("要去哪里?\n\n\n");system("color 89");
- printf("1,小郑子酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");system("color 89");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- place_sign=place.bar; //记录目前位置-酒吧
- // OrdinaryAct();
- break;
- case 2:
- place_sign=place.hotel; //进入旅店
- printf("金币:%d",money);system("color 89");
- printf("要开房吗? 200个金币 1,是 0,否\n\n\n");system("color 89");
- choose_number=1;
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(money-200<=0) //判断钱是否够
- {
- printf("Sorry,你的钱不够~\n\n\n");system("color 89");
- printf("金币:%d",money);system("color 89");
- }
- else
- {
- printf("好好休息\nHP满\n第二天了\n\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- money-=200; //花费200住店费
- player.health=player.max_health; //体力满
- }
- break;
- case 0:
- printf("下次再来!\n\n\n");system("color 89");
- break;
- default:
- printf("hotel talk error!\n\n\n");system("color 89");
- }
- place_sign=0;
- break;
- case 3:
- int yongju,gong,fang;
- printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");system("color 89");
- scanf("%d",&yongju);
- switch(yongju)
- {
- case 1:
- printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,西洋剑¥500 3,碧血战锤¥1000\n\n\n");system("color 89");
- scanf("%d",&gong);
- switch(gong)
- {
- case 1:
- if(money>=300)
- {
- gong1n++;
- money=money-300;
- printf ("匕首+1\n");system("color 89");
- printf("匕首:%d个\n",gong1n);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- break;
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- break;
- }
- case 2:
- if(money>=500)
- {
- gong2n++;
- money=money-500;
- printf ("西洋剑+1\n");system("color 89");
- printf("西洋剑:%d个\n",gong2n);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- break;
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- break;
- }
- case 3:
- if(money>=1000)
- {
- gong3n++;
- money=money-1000;
- printf ("碧血战锤+1\n");system("color 89");
- printf("碧血战锤:%d个\n",gong3n);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- break;
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- break;
- }
- default:
- printf("对不起,我们只会打造以上武器。");system("color 89");
- break;
-
- }
- break;
- case 2:
- int fang;
- printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,重甲¥1000\n\n\n");system("color 89");
- scanf("%d",&fang);
- switch(fang)
- {
- case 1:
- if(money>=300)
- {
- fang1n++;
- money=money-300;
- printf ("布衣+1\n");system("color 89");
- printf("布衣:%d个\n",fang1n);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
-
- break;
- case 2:
- if(money>=500)
- {
- fang2n++;
- money=money-500;
- printf ("铁甲+1\n");system("color 89");
- printf("铁甲:%d个\n",fang2n);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d",money);system("color 89");
- }
- break;
- case 3:
- if(money>=1000)
- {
- fang3n++;
- money=money-1000;
- printf ("重甲+1\n");system("color 89");
- printf("重甲:%d个\n",fang3n);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- default:
- printf("对不起,我们只会打造以上防具。");system("color 89");
- break;
-
- }
- printf("金币:%d\n",money);system("color 89");
- break;
- case 3:
- printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");system("color 89");
- int yi;
- scanf("%d",&yi);
- switch(yi)
- {
- case 1:
- if(money>=300 && boom<5)
- {
- boom++;
- money=money-300;
- printf("手雷+1\n");system("color 89");
- printf("手雷:%d\n",boom);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d",money);system("color 89");
- }
- break;
- case 2:
- if(money>=600 && dubiao<9999999)
- {
- dubiao++;
- money=money-600;
- printf("毒镖+1\n");system("color 89");
- printf("毒镖:%d\n",dubiao);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- break;
- case 3:
- if(money>=1000 && atom_boom<5)
- {
- atom_boom=atom_boom+1;
- money=money-1000;
- printf("手抛式原子弹+1\n");system("color 89");
- printf("手抛式原子弹:%d\n",atom_boom);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- else
- {
- printf("钱不够!\n\n\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
-
- break;
- }
- }
- break;
- case 4:
- printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");system("color 89");
- printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个 5,皮卡大剑:%d个\n",gong1n,gong2n,gong3n,gong4n,gong5n);system("color 89");
- printf("防御装备: 6,布衣:%d个 7,铁甲:%d个 8,重甲:%d个 9,传说圣甲:%d个 10,万龙甲:%d个\n11,巨龙晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,fang5n,strongman_arm);system("color 89");
- int pai,shu,i;
- scanf("%d",&pai);system("color 89");
- switch(pai)
- {
- case 1:
- printf("请问您要出售几件?");system("color 89");
- scanf("%d",&shu);
- if(gong1n>=shu)
- {
- gong1n=gong1n-shu;
- money=money+shu*240;
- printf("匕首:%d\n",gong1n);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");system("color 89");
- break;
- }
- break;
- case 2:
- printf("请问您要出售几件?\n");system("color 89");
- scanf("%d",&shu);
- if(gong2n>=shu)
- {
- gong2n=gong2n-shu;
- money=money+shu*400;
- printf("西洋剑:%d\n",gong2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 3:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong3n>=shu)
- {
- gong3n=gong3n-shu;
- money=money+shu*800;
- printf("碧血战锤:%d\n",gong3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 4:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong4n>=shu)
- {
- gong4n=gong4n-shu;
- money=money+shu*1500;
- printf("尚方宝剑:%d\n",gong4n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 5:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong5n>=shu)
- {
- gong5n=gong5n-shu;
- money=money+shu*3000;
- printf("皮卡大剑:%d\n",gong5n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 6:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang1n>=shu)
- {
- fang1n=fang1n-shu;
- money=money+shu*240;
- printf("布衣:%d\n",fang1n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 7:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang2n>=shu)
- {
- fang2n=fang2n-shu;
- money=money+shu*500;
- printf("铁甲:%d\n",fang2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 8:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang3n>=shu)
- {
- fang3n=fang3n-shu;
- money=money+shu*800;
- printf("重甲:%d\n",fang3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- break;
- case 9:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang4n>=shu)
- {
- fang4n=fang4n-shu;
- money=money+shu*1500;
- printf("传说圣甲:%d\n",fang4n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 10:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang5n>=shu)
- {
- fang5n=fang5n-shu;
- money=money+shu*3000;
- printf("万龙甲:%d\n",fang5n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 11:
- printf("请问您要出售几颗?");
- scanf("%d",&shu);
- if(strongman_arm>=shu)
- {
- strongman_arm=strongman_arm-shu;
- money=money+shu*4000;
- printf("巨龙晶石:%d\n",strongman_arm);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("晶石数不够,无法出售!\n");
- break;
- }
- break;
- case 0:
- break;
- break;
- default:
- printf("没有该装备,无法出售!\n");
- break;
- }
-
- break;
- case 5:
- int yewai;
- while(1)
- {
- puts("=============================================================================");
- printf("要去哪冒险呢?");
- printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,皮卡超人游乐场 危险程度★★★★★\n\n 7,花朵宫殿 危险程度:★★★★★\n\n 8,五千龙穴 危险程度:★★★★★★\n\n 0,离开\n");system("color 8c");
- puts("=============================================================================");
- scanf("%d",&yewai);
- switch(yewai)
- {
- case 1:
- place_sign=place.forest1;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=xiyi;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=witch;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- //不用调用OAct函数,会自动执行OAct函数;
- }
- break;
- case 3:
- place_sign=place.forest2;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=witch;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 5:
- place_sign=place.forest3;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=big_strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 2:
- place_sign=place.grass1;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=bee;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=horse;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 4:
- place_sign=place.grass2;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=horse;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=lion;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 6:
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=pika;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=dapika;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 8:
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=cl;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else {
- battle=1;
- guai=jl;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- break;
- case 7:
- place_sign=place.grass3;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=lion;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- if(strongman_arm>=1)
- {
- printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨龙晶石我要了,公主你也别想带走!\n\n\n");
- guai=shitu;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨龙晶石,我可以告诉你公主的下落哦~\n\n\n");
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- if(yewai!=0)
- {
- printf("该区域为未知区域,无法进入。\n\n\n");system("color 89");
- break;
- }
- }
- if(yewai==0)
- {
- break;
- printf("已离开荒野。");system("color 89");
- }
- }
-
- }
- break;
-
- case 2:
- ChooseWupin();
- break; //显示道具,并可以使用.
- case 3: //对话选项
- if(place_sign==place.bar)
- {
- printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); system("color 89");//显示对话人物
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");system("color 89");
- break;
- case 2:
- if(fang1n<1&&gong1n<1)
- {
- printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");system("color 89");
- printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
- gong1n++;
- fang1n++;
- }
- else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");system("color 89");
- break;
- case 3:
- printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,伏特加80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");system("color 89");
- choose_number=1;
- while(choose_number)
- {
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(money<25)
- {
- printf("钱不够!");system("color 89");
- }
- else
- {
- if(player.health+20<=player.max_health)
- {
- printf("HP+20.");system("color 89");
- money-=25;
- player.health+=20;
- }
- else
- {
- printf("HP满了");system("color 89");
- player.health=player.max_health;
- }
- }
- break;
- case 2:
- if(money<80)
- {
- printf("钱不够!");system("color 89");
- }
- else
- {
- if(player.health+50<=player.max_health)
- {
- printf("HP+50.");system("color 89");
- money-=80;
- player.health+=50;
- }
- else
- {
- printf("HP满了");system("color 89");
- player.health=player.max_health;
- }
- }
- break;
- case 3:
- if(money<150)
- {
- printf("钱不够!");system("color 89");
- }
- else
- {
- if(player.health+100<=player.max_health)
- {
- printf("HP+100.");system("color 89");
- money-=150;
- player.health+=100;
- }
- else
- {
- printf("HP满了");system("color 89");
- player.health=player.max_health;
- }
- }
- break;
- case 0:
- printf("下次再来!\n");system("color 89");
- break;
- default:
- printf("输入错误\n\n\n");system("color 89");
- break;
- }
- break;
- }
- break;
- case 4:
- printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");system("color 89");
- int mai;
- scanf("%d",&mai);
- if(mai==1)
- {
- printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");system("color 89");
- int dongxi;
- scanf("%d",&dongxi);
- switch(dongxi)
- {
- case 1:
- if(money>=100&&cao<6)
- {
- cao++;
- money=money-100;
- printf ("止血草+1\n");system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- }
- break;
- case 2:
- if(money>=150&&jijiubao<10)
- {
- jijiubao++;
- money=money-150;
- printf ("急救包+1\n");system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- }
- break;
- case 3:
- if(money>=250&&baiyao<10)
- {
- baiyao++;
- money=money-250;
- printf ("云南白药+1\n");system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- }
- break;
- case 4:
- if(money>=400&&superbaiyao<10)
- {
- superbaiyao++;
- money=money-400;
- printf ("超级云南白药+1\n");system("color 89");
-
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- }
- break;
- case 5:
- if(money>=150)
- {
- jingyancao++;
- money=money-150;
- printf ("经验草+1\n");system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- }
- break;
- case 6:
- if(money>=300)
- {
- jingyanbao++;
- money=money-300;
- printf ("经验包+1\n");system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- }
- break;
- case 7:
- if(money>=500)
- {
- jingyanshi++;
- money=money-500;
- printf ("经验石+1\n");system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- }
- break;
- }
- case 0:
- printf("金币:%d\n",money);system("color 89");
- printf("再见,欢迎下次再来!\n");system("color 89");
- break;
-
- }
- if(mai==2)
- {
- printf("药品商人:去去去,老子没时间陪你聊。\n");system("color 89");
- }
- }
- }
- else if(place_sign==place.hotel)
- printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
- else printf("这里好像没人可以聊天\n\n\n");system("color 89");
- break;
- case 4:
- DisplayState();
- break; //显示状态
- case 5: //装备
- printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个 5,皮卡大剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n,gong5n);system("color 89");
- printf("防御装备: 6,布衣:%d个 7,铁甲:%d个 8,重甲:%d个 9,传说圣甲:%d个 10万龙甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,fang5n);system("color 89");
- printf("选择要装备的武器或防具:\n\n\n");system("color 89");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(gong1n>=1)
- {
- printf("拿起了匕首\n\n\n");system("color 89");
- gong=gong1;
- strcpy(gongname,"匕首");system("color 89");
- }
- else printf("你没有匕首可以装备\n\n\n");system("color 89");
- break;
- case 2:
- if(gong2n>=1)
- {
- printf("拿起了西洋剑\n\n\n");system("color 89");
- gong=gong2;
- strcpy(gongname,"西洋剑");system("color 89");
- }
- else printf("你没有西洋剑可以装备\n\n\n");system("color 89");
- break;
- case 3:
- if(gong3n>=1)
- {
- printf("拿起了碧血战锤\n\n\n");
- gong=gong3;
- strcpy(gongname,"碧血战锤");
- }
- else printf("你没有碧血战锤可以装备\n\n\n");
- break;
- case 4:
- if(gong4n>=1)
- {
- printf("拿起了尚方宝剑\n\n\n");
- gong=gong4;
- strcpy(gongname,"尚方宝剑");
- }
- else printf("你没有尚方宝剑可以装备\n\n\n");
- break;
- case 5:
- if(gong5n>=1)
- {
- printf("拿起了皮卡大剑\n\n\n");
- gong=gong5;
- strcpy(gongname,"皮卡大剑");
- }
- else printf("你没有皮卡大剑可以装备\n\n\n");
- break;
- case 6:
- if(fang1n>=1)
- {
- printf("穿上了布衣\n\n\n");
- fang=fang1;
- strcpy(fangname,"布衣");
- }
- else printf("你没有布衣可以装备\n\n\n");
- break;
- case 7:
- if(fang2>=1)
- {
- printf("穿上了铁甲\n\n\n");
- fang=fang2;
- strcpy(fangname,"铁甲");
- }
- else printf("你没有铁甲可以装备\n\n\n");
- break;
- case 8:
- if(fang3n>=1)
- {
- printf("穿上了重甲\n\n\n");
- fang=fang3;
- strcpy(fangname,"重甲");
- }
- else printf("你没有重甲可以装备\n\n\n");
- break;
- case 9:
- if(fang4n>=1)
- {
- printf("穿上了传说圣甲\n\n\n");
- fang=fang4;
- strcpy(fangname,"传说圣甲");
- }
- else printf("你没有传说圣甲可以装备\n\n\n");
- break;
- case 10:
- if(fang5n>=1)
- {
- printf("穿上了万龙甲\n\n\n");
- fang=fang5;
- strcpy(fangname,"万龙甲");
- }
- else printf("你没有万龙甲可以装备\n\n\n");
- break;
- case 0:
- printf("未更换装备\n\n\n");
- break;
- default:
- printf("change error!");
- }
- break;
- case 6:
- printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,zty时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“zty ”(不包括双引号)。本次更新,我们在2.7.2的基础上进行修改,新增了界面颜色,希望大家喜欢。在这里要感谢吴昊同学,他给了我们许多宝贵的建议,谢谢。\n");system("color 89");
- break;
- case 0:
- printf("确定退出游戏?(Y/N)\n\n\n");system("color 89");
- getchar();
- proof=getchar();
- if(proof=='y'||proof=='Y')
- {
- printf("数据存储中...");system("color 89");
- //向文件中更新数据;
- getchar();
- printf("按回车退出");system("color 89");
- getchar();
- return;
- }
- else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
- else printf("继续!\n\n\n");
- break;
- default:
- printf("输入错误!\n\n\n");
- }
- }
- }
- void DisplayState()
- {
- printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
- printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
- printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
- }
- void BattleAct()
- {
- while(1)
- {
- puts("=============================================================================");
- printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- s=SuiJi();
- printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
- guai.health-=player.attack+s+gong-guai.defense/3;
- if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
- else continue;
- case 2:
- ChooseWupin();
- break; //选择物品,可以使用,战斗中允许使用攻击性物品
- case 3:
- DisplayState();
- break; //显示状态
- case 4:
- s=SuiJi();
- if(s<4) //40%的概率可以逃跑
- {
- printf("%s逃跑了~\n\n\n",player.name);
- battle=0;
- return;
- }
- else printf("%s逃跑失败!\n\n\n",player.name);
- break;
- default:
- printf("输入错误,重新输入!\n\n\n");
- }
- }
- }
- void printf(char *p)
- {
- while(1)
- {
- if(*p!=0)
- printf("%c",*p++);
- else
- break;
- Sleep(100);
- }
- }
-
2.7.4
- #include
- #include
- #include
- #include
//suiji - #include
//SLEEP函数 - struct Player //玩家结构体,并初始化player
- {
- char name[21];
- int attack;
- int defense;
- int health;
- long int max_health;
- int level;
- int exp;
- int range_exp;
- long int max_exp;
- } player= {"勇者",50,40,100,100,1,0,0,100};
- struct Enemy //怪的结构体,并初始化各种怪
- {
- char name[20];
- char wupin[20];
- int attack;
- int defense;
- int health;
- int money;
- long int exp;
- int wupin_sign;
- int wupinpro;
- int double_attack;
- int miss;
- } strongman= {"森林巨人","传说圣甲",40,50,350,200,100,1,5,1,0},
- witch= {"森林兽人","重甲",25,15,100,50,50,2,4,1,1},
- xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,8,2,2},
- big_strongman= {"熔岩巨龙","巨龙晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
- lion= {"皇家士兵","尚方宝剑",60,30,280,200,100,5,5,1,0},
- horse= {"草原独眼巨人","碧血战锤",28,12,90,50,50,6,5,1,1},
- bee= {"草原剑客","西洋剑",17,11,60,30,35,7,5,2,2},
- shitu= {"幻象*凋零风暴*","\0",2000,700,20000,10000,5000,0,1,1,0},
- pika= {"皮卡超人","\0",300,40*8,1000,2000,1000,0,0,1,0},
- dapika= {"大皮卡超人","皮卡大剑",350,40*10,1500,3000,2000,8,6,6,0},
- cl= {"中华长龙","\0",450,50*10,2000,3500,2500,0,0,1,0},
- jl= {"东方金龙","万龙甲",500,40*20,5000,10000,5000,9,6,6,1},
- guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
- struct Place
- {
- int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3,te1,te2,te3,te4;
- } place= {1,2,3,4,5,6,7,8,9,10,11,12};
- int max_exp=0;
- int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=10;
- int cao=3,jijiubao=3,baiyao=3,superbaiyao=3,miansi=1,boom=3,dubiao=2,atom_boom=1;
- int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0,fang5=200,fang5n=0;
- int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0,gong5=100,gong5n=0;
- int jingyancao=0,jingyanbao=0,jingyanshi=0;
- char gongname[20]="无",fangname[20]="无";
- char proof;
-
- void AddWupin(int);
- int AttackResult();
- void BattleAct();
- void ChooseWupin();
- void DisplayState();
- void OrdinaryAct();
- int SuiJi();
- int SuiJi100();
- void WhetherLevelUp();
- void SlowDisplay(char *);
-
- int main()
- {
- MessageBox (NULL, "欢迎来到斗破苍穹 2.7.4 正式版 !", "游戏开始提示", MB_OK);
- int i=0,j=0,k=0;
- char player_name[21];
- Sleep(1000);
- printf("-------------------.+*--欢迎来到 [苍穹世界] 2.7.4 正式版--*+.-------------------\n\n\n");system("color 89");
- //如果想使用外挂,名字请输入:“zty ”。
- Sleep(1000);
- printf("这里是苍穹世界! 契晋赫苟国的漓嘉茜公主被神秘老人绑架了!\n\n\n 伟大的勇者啊~拿起你的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");system("color 89");
- scanf("%s",player_name);
- strncpy(player.name,player_name,20);
- if(strcmp(player.name,"zty")==0)
- {
- printf("\n\n\n封印多年的郑族血统啊!你终于觉醒了!\n\n\nzty,你成为了天选之人,请你救出公主吧!\n\n\n");
- player.attack=999;
- player.defense=999;
- player.health=9999;
- player.max_health=9999;
- }
- getchar();
-
- OrdinaryAct();
- return 0;
- }
-
- int SuiJi()
- {
- srand((unsigned)time(NULL));
- return rand()%10;
- }
-
- int SuiJi100()
- {
- srand((unsigned)time(NULL));
- return rand()%100;
- }
-
- void ChooseWupin() //选择物品 并使用
- {
- printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨龙晶石%d个 12,免死金牌%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi);system("color 8A");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(cao>0)
- {
- printf("使用止血草,HP增加120\n\n\n");system("color 8A");
- cao--;
- if(player.health+120>player.max_health)player.health=player.max_health;
- else player.health+=120;
- }
- else printf("没有止血草了\n\n\n");system("color 8A");
- break;
- case 2:
- if(jijiubao>0)
- {
- printf("使用急救包,HP增加180\n\n\n");system("color 8A");
- jijiubao--;
- if(player.health+180>player.max_health)player.health=player.max_health;
- else player.health+=180;
- }
- else printf("没有急救包了\n\n\n");system("color 8A");
- break;
- case 3:
- if(baiyao>0)
- {
- printf("使用云南白药,HP增加240\nz\n\n");system("color 8A");
- baiyao--;
- if(player.health+240>player.max_health)player.health=player.max_health;
- else player.health+=240;
- }
- else printf("没有云南白药了\n\n\n");system("color 8A");
- break;
- case 4:
- if(superbaiyao>0)
- {
- printf("使用超级云南白药,HP增加400\n\n\n");system("color 8A");
- superbaiyao--;
- if(player.health+400>player.max_health)player.health=player.max_health;
- else player.health+=400;
- }
- else printf("没有超级云南白药了\n\n\n");system("color 8A");
- break;
- case 5:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(boom>0)
- {
- printf("使用手雷,敌人HP减少100\n\n\n");system("color 84");
- boom--;
- guai.health-=100;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用手雷!\n\n\n");system("color 84");
- break;
- case 6:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(dubiao>0)
- {
- printf("使用毒标,敌人HP减少200\n\n\n");system("color 84");
- dubiao--;
- guai.health-=200;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用毒标!\n\n\n");system("color 84");
- break;
- case 7:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(atom_boom>0)
- {
- printf("使用手抛式原子弹,敌人HP减少1500\n\n\n");system("color 84");
- atom_boom--;
- guai.health-=1500;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");system("color 84");
- break;
- case 8:
- if(jingyancao>0 && player.level<200)
- {
-
- printf("使用经验草,等级增加3级\n\n\n");system("color 8E");
- jingyancao--;
- player.max_health=player.max_health+60;
- player.attack+=9;
- player.defense+=6;
- player.level+=3;
- player.health=player.max_health;
- printf("等级:%d\n",player.level);system("color 8E");
- }
- else if(jingyancao<1)
- {
- printf("没有经验草了\n\n\n");system("color 8E");
- }
- else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
- break;
- case 9:
- if(jingyanbao>0 && player.level<200)
- {
- if(player.level>197&&player.level<200)
- {
- int sheng;
- sheng=100-player.level;
- player.level+=sheng;
- jingyanbao--;
- player.max_health=player.max_health+sheng*20;
- player.attack+=sheng*3;
- player.defense+=sheng*2;
- player.health=player.max_health;
- printf("使用经验包,等级增加%d级",sheng);system("color 8E");
- printf("等级:%d\n",player.level);system("color 8E");
- }
- else
- {
-
- printf("使用经验包,等级增加5级\n\n\n");system("color 8E");
- jingyanbao--;
- player.max_health=player.max_health+100;
- player.attack+=15;
- player.defense+=10;
- player.level+=5;
- player.health=player.max_health;
- printf("等级:%d\n",player.level);system("color 8E");
- }
- }
- else if(jingyanbao<1)
- {
- printf("没有经验包了");system("color 8E");
- }
- else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
- break;
- case 10:
- if(jingyanshi>0 && player.level<200)
- {
- if(player.level>192&&player.level<200)
- {
- int sheng;
- sheng=100-player.level;
- player.level+=sheng;
- player.max_health+=sheng*20;
- player.attack+=sheng*3;
- player.defense+=sheng*2;
- player.health=player.max_health;
- printf("使用经验石,等级增加%d级\n",sheng);system("color 8E");
- printf("等级:%d\n",player.level);system("color 8E");
- }
- else
- {
- printf("使用经验石,等级增加10级\n");system("color 8E");
- jingyanshi--;
- player.max_health=player.max_health+200;
- player.attack+=30;
- player.defense+=20;
- player.level+=10;
- player.health=player.max_health;
- }
- }
- else if(jingyanshi<1)
- {
- printf("没有经验石了\n\n\n");system("color 8E");
- }
- else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
- break;
- case 11:
- if(strongman_arm>0 && player.level<200)
- {
- if(player.level>182&&player.level<200)
- {
- int sheng;
- sheng=100-player.level;
- player.level+=sheng;
- player.max_health=player.max_health+sheng*20;
- player.attack+=sheng*3;
- player.defense+=sheng*2;
- player.health=player.max_health;
- printf("使用巨龙晶石,等级增加%d级",sheng);system("color 8E");
- printf("等级:%d\n",player.level);system("color 8E");
- }
- else
- {
- printf("使用巨龙晶石,等级增加20级\n\n\n");system("color 8E");
- strongman_arm--;
- player.max_health=player.max_health+400;
- player.attack+=60;
- player.defense+=40;
- player.health+=999999;
- player.level+=20;
- printf("等级:%d\n",player.level);system("color 8E");
- }
- }
- else if(strongman_arm<1)
- {
- printf("没有巨龙晶石了。\n\n\n");system("color 8E");
- }
- else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
- break;
- case 12:
- if(miansi>0)
- {
- printf("使用免死金牌,HP满\n\n\n");system("color 8b");
- miansi--;
- if(player.health+999999>player.max_health)player.health=player.max_health;
- else player.health+=999999;
- }else printf("没有免死金牌了\n\n\n"); system("color 8b");break;
- case 0:
- break;
- default:
- printf("ChooseWupin error!\n\n\n");
- }
- }
- int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
- {
- if(guai.health<=0)
- {
- battle=0;
- printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);system("color 8C");
- player.exp+=guai.exp;
- player.range_exp+=guai.exp;
- money+=guai.money;
- s=SuiJi();
- if(s
- {
- printf("从敌人尸骸中发现");system("color 8C");
- printf("%s\n\n\n",guai.wupin);
- AddWupin(guai.wupin_sign);
- }
- WhetherLevelUp();
- if(strcmp(guai.name,"幻象*凋零风暴*")==0)
- {
- printf("你把公主救了出来\n\n你可以在主页面退出\n\n");system("color 8C");
-
- }
- return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
- }
- else
- {
- int s=SuiJi();
-
- if((guai.attack+s-player.defense/3)<0)
- {
- player.health-=1;
- printf("%s反击,你的HP减少了 1\n\n",guai.name);system("color 8C");
- }
- else
- {
- player.health-=guai.attack+s-player.defense/3;
- printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);system("color 8C");
- }
- if(player.health<0)
- {
- battle=0;
- printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);system("color CC");
- money-=player.level*500;
- player.health=player.max_health/5;
- OrdinaryAct();//
- return 1;
- }
- }
- return 0;
- }
- void AddWupin(int wupin_sign)
- {
-
- switch(wupin_sign)
- {
- case 1:
- fang4n++;
- break;
- case 2:
- fang3n++;
- break;
- case 3:
- fang2n++;
- break;
- case 4:
- strongman_arm++;
- break;
- case 5:
- gong4n++;
- break;
- case 6:
- gong3n++;
- break;
- case 7:
- gong2n++;
- break;
- case 8:
- gong5n++;
- break;
- case 9:
- fang5n++;
- break;
- default:
- printf("AddWupin error\n\n\n");
- }
-
- }
- void WhetherLevelUp()
- {
- int i=0,j=0;
- int l1=player.range_exp/100;
- int l2=player.range_exp/300;
- int l3=player.range_exp/600;
- if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
- {
- if(l1==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=100;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);system("color 8E");
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);system("color 8E");
- player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
- player.attack+=3*l1;
- player.defense+=2*l1;
- player.max_health+=20*l1;
- player.health=player.max_health;
- player.level+=l1;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=100*l1;
- }
- }
- else if(player.level<=40&&l2>0)
- {
- if(l2==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=300;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);system("color 8E");
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);system("color 8E");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3*l2;
- player.defense+=2*l2;
- player.max_health+=20*l2;
- player.health=player.max_health;
- player.level+=l2;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=300*l2;
- }
- }
- else if(l3>0)
- {
- if(l3==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=600;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);system("color 8E");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3*l3;
- player.defense+=2*l3;
- player.max_health+=20*l3;
- player.health=player.max_health;
- player.level+=l3;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=600*l3;
- }
- }
- }
- void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
- {
-
- while(1)
- {
- // \(1000);
- // system("cls");
- puts("=============================================================================");system("color 89");
- printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");system("color 89");
- puts("=============================================================================");system("color 89");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1: //显示移动菜单
- printf("要去哪里?\n\n\n");system("color 89");
- printf("1,小郑子酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");system("color 89");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- place_sign=place.bar; //记录目前位置-酒吧
- // OrdinaryAct();
- break;
- case 2:
- place_sign=place.hotel; //进入旅店
- printf("金币:%d",money);system("color 89");
- printf("要开房吗? 200个金币 1,是 0,否\n\n\n");system("color 89");
- choose_number=1;
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(money-200<=0) //判断钱是否够
- {
- printf("Sorry,你的钱不够~\n\n\n");system("color 89");
- printf("金币:%d",money);system("color 89");
- }
- else
- {
- printf("好好休息\nHP满\n第二天了\n\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- money-=200; //花费200住店费
- player.health=player.max_health; //体力满
- }
- break;
- case 0:
- printf("下次再来!\n\n\n");system("color 89");
- break;
- default:
- printf("hotel talk error!\n\n\n");system("color 89");
- }
- place_sign=0;
- break;
- case 3:
- int yongju,gong,fang;
- printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");system("color 89");
- scanf("%d",&yongju);
- switch(yongju)
- {
- case 1:
- printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,西洋剑¥500 3,碧血战锤¥1000\n\n\n");system("color 89");
- scanf("%d",&gong);
- switch(gong)
- {
- case 1:
- if(money>=300)
- {
- gong1n++;
- money=money-300;
- printf ("匕首+1\n");system("color 89");
- printf("匕首:%d个\n",gong1n);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- break;
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- break;
- }
- case 2:
- if(money>=500)
- {
- gong2n++;
- money=money-500;
- printf ("西洋剑+1\n");system("color 89");
- printf("西洋剑:%d个\n",gong2n);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- break;
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- break;
- }
- case 3:
- if(money>=1000)
- {
- gong3n++;
- money=money-1000;
- printf ("碧血战锤+1\n");system("color 89");
- printf("碧血战锤:%d个\n",gong3n);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- break;
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- break;
- }
- default:
- printf("对不起,我们只会打造以上武器。");system("color 89");
- break;
-
- }
- break;
- case 2:
- int fang;
- printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,重甲¥1000\n\n\n");system("color 89");
- scanf("%d",&fang);
- switch(fang)
- {
- case 1:
- if(money>=300)
- {
- fang1n++;
- money=money-300;
- printf ("布衣+1\n");system("color 89");
- printf("布衣:%d个\n",fang1n);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
-
- break;
- case 2:
- if(money>=500)
- {
- fang2n++;
- money=money-500;
- printf ("铁甲+1\n");system("color 89");
- printf("铁甲:%d个\n",fang2n);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d",money);system("color 89");
- }
- break;
- case 3:
- if(money>=1000)
- {
- fang3n++;
- money=money-1000;
- printf ("重甲+1\n");system("color 89");
- printf("重甲:%d个\n",fang3n);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- default:
- printf("对不起,我们只会打造以上防具。");system("color 89");
- break;
-
- }
- printf("金币:%d\n",money);system("color 89");
- break;
- case 3:
- printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");system("color 89");
- int yi;
- scanf("%d",&yi);
- switch(yi)
- {
- case 1:
- if(money>=300 && boom<5)
- {
- boom++;
- money=money-300;
- printf("手雷+1\n");system("color 89");
- printf("手雷:%d\n",boom);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d",money);system("color 89");
- }
- break;
- case 2:
- if(money>=600 && dubiao<9999999)
- {
- dubiao++;
- money=money-600;
- printf("毒镖+1\n");system("color 89");
- printf("毒镖:%d\n",dubiao);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- break;
- case 3:
- if(money>=1000 && atom_boom<5)
- {
- atom_boom=atom_boom+1;
- money=money-1000;
- printf("手抛式原子弹+1\n");system("color 89");
- printf("手抛式原子弹:%d\n",atom_boom);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- else
- {
- printf("钱不够!\n\n\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
-
- break;
- }
- }
- break;
- case 4:
- printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");system("color 89");
- printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个 5,皮卡大剑:%d个\n",gong1n,gong2n,gong3n,gong4n,gong5n);system("color 89");
- printf("防御装备: 6,布衣:%d个 7,铁甲:%d个 8,重甲:%d个 9,传说圣甲:%d个 10,万龙甲:%d个\n11,巨龙晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,fang5n,strongman_arm);system("color 89");
- int pai,shu,i;
- scanf("%d",&pai);system("color 89");
- switch(pai)
- {
- case 1:
- printf("请问您要出售几件?");system("color 89");
- scanf("%d",&shu);
- if(gong1n>=shu)
- {
- gong1n=gong1n-shu;
- money=money+shu*240;
- printf("匕首:%d\n",gong1n);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");system("color 89");
- break;
- }
- break;
- case 2:
- printf("请问您要出售几件?\n");system("color 89");
- scanf("%d",&shu);
- if(gong2n>=shu)
- {
- gong2n=gong2n-shu;
- money=money+shu*400;
- printf("西洋剑:%d\n",gong2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 3:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong3n>=shu)
- {
- gong3n=gong3n-shu;
- money=money+shu*800;
- printf("碧血战锤:%d\n",gong3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 4:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong4n>=shu)
- {
- gong4n=gong4n-shu;
- money=money+shu*1500;
- printf("尚方宝剑:%d\n",gong4n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 5:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong5n>=shu)
- {
- gong5n=gong5n-shu;
- money=money+shu*3000;
- printf("皮卡大剑:%d\n",gong5n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 6:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang1n>=shu)
- {
- fang1n=fang1n-shu;
- money=money+shu*240;
- printf("布衣:%d\n",fang1n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 7:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang2n>=shu)
- {
- fang2n=fang2n-shu;
- money=money+shu*500;
- printf("铁甲:%d\n",fang2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 8:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang3n>=shu)
- {
- fang3n=fang3n-shu;
- money=money+shu*800;
- printf("重甲:%d\n",fang3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- break;
- case 9:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang4n>=shu)
- {
- fang4n=fang4n-shu;
- money=money+shu*1500;
- printf("传说圣甲:%d\n",fang4n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 10:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang5n>=shu)
- {
- fang5n=fang5n-shu;
- money=money+shu*3000;
- printf("万龙甲:%d\n",fang5n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 11:
- printf("请问您要出售几颗?");
- scanf("%d",&shu);
- if(strongman_arm>=shu)
- {
- strongman_arm=strongman_arm-shu;
- money=money+shu*4000;
- printf("巨龙晶石:%d\n",strongman_arm);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("晶石数不够,无法出售!\n");
- break;
- }
- break;
- case 0:
- break;
- break;
- default:
- printf("没有该装备,无法出售!\n");
- break;
- }
-
- break;
- case 5:
- int yewai;
- while(1)
- {
- puts("=============================================================================");
- printf("要去哪冒险呢?");
- printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,皮卡超人游乐场 危险程度★★★★★\n\n 7,花朵宫殿 危险程度:★★★★★\n\n 8,五千龙穴 危险程度:★★★★★★\n\n 0,离开\n");system("color 8c");
- puts("=============================================================================");
- scanf("%d",&yewai);
- switch(yewai)
- {
- case 1:
- place_sign=place.forest1;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=xiyi;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=witch;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- //不用调用OAct函数,会自动执行OAct函数;
- }
- break;
- case 3:
- place_sign=place.forest2;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=witch;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 5:
- place_sign=place.forest3;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=big_strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 2:
- place_sign=place.grass1;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=bee;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=horse;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 4:
- place_sign=place.grass2;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=horse;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=lion;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 6:
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=pika;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=dapika;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 8:
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=cl;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else {
- battle=1;
- guai=jl;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- break;
- case 7:
- place_sign=place.grass3;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=lion;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- if(strongman_arm>=1)
- {
- printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨龙晶石我要了,公主你也别想带走!\n\n\n");
- guai=shitu;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨龙晶石,我可以告诉你公主的下落哦~\n\n\n");
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- if(yewai!=0)
- {
- printf("该区域为未知区域,无法进入。\n\n\n");system("color 89");
- break;
- }
- }
- if(yewai==0)
- {
- break;
- printf("已离开荒野。");system("color 89");
- }
- }
-
- }
- break;
-
- case 2:
- ChooseWupin();
- break; //显示道具,并可以使用.
- case 3: //对话选项
- if(place_sign==place.bar)
- {
- printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); system("color 89");//显示对话人物
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");system("color 89");
- break;
- case 2:
- if(fang1n<1&&gong1n<1)
- {
- printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");system("color 89");
- printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
- gong1n++;
- fang1n++;
- }
- else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");system("color 89");
- break;
- case 3:
- printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,伏特加80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");system("color 89");
- choose_number=1;
- while(choose_number)
- {
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(money<25)
- {
- printf("钱不够!");system("color 89");
- }
- else
- {
- if(player.health+20<=player.max_health)
- {
- printf("HP+20.");system("color 89");
- money-=25;
- player.health+=20;
- }
- else
- {
- printf("HP满了");system("color 89");
- player.health=player.max_health;
- }
- }
- break;
- case 2:
- if(money<80)
- {
- printf("钱不够!");system("color 89");
- }
- else
- {
- if(player.health+50<=player.max_health)
- {
- printf("HP+50.");system("color 89");
- money-=80;
- player.health+=50;
- }
- else
- {
- printf("HP满了");system("color 89");
- player.health=player.max_health;
- }
- }
- break;
- case 3:
- if(money<150)
- {
- printf("钱不够!");system("color 89");
- }
- else
- {
- if(player.health+100<=player.max_health)
- {
- printf("HP+100.");system("color 89");
- money-=150;
- player.health+=100;
- }
- else
- {
- printf("HP满了");system("color 89");
- player.health=player.max_health;
- }
- }
- break;
- case 0:
- printf("下次再来!\n");system("color 89");
- break;
- default:
- printf("输入错误\n\n\n");system("color 89");
- break;
- }
- break;
- }
- break;
- case 4:
- printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");system("color 89");
- int mai;
- scanf("%d",&mai);
- if(mai==1)
- {
- printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");system("color 89");
- int dongxi;
- scanf("%d",&dongxi);
- switch(dongxi)
- {
- case 1:
- if(money>=100&&cao<6)
- {
- cao++;
- money=money-100;
- printf ("止血草+1\n");system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- }
- break;
- case 2:
- if(money>=150&&jijiubao<10)
- {
- jijiubao++;
- money=money-150;
- printf ("急救包+1\n");system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- }
- break;
- case 3:
- if(money>=250&&baiyao<10)
- {
- baiyao++;
- money=money-250;
- printf ("云南白药+1\n");system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- }
- break;
- case 4:
- if(money>=400&&superbaiyao<10)
- {
- superbaiyao++;
- money=money-400;
- printf ("超级云南白药+1\n");system("color 89");
-
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- }
- break;
- case 5:
- if(money>=150)
- {
- jingyancao++;
- money=money-150;
- printf ("经验草+1\n");system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- }
- break;
- case 6:
- if(money>=300)
- {
- jingyanbao++;
- money=money-300;
- printf ("经验包+1\n");system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- }
- break;
- case 7:
- if(money>=500)
- {
- jingyanshi++;
- money=money-500;
- printf ("经验石+1\n");system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- }
- break;
- }
- case 0:
- printf("金币:%d\n",money);system("color 89");
- printf("再见,欢迎下次再来!\n");system("color 89");
- break;
-
- }
- if(mai==2)
- {
- printf("药品商人:去去去,老子没时间陪你聊。\n");system("color 89");
- }
- }
- }
- else if(place_sign==place.hotel)
- printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
- else printf("这里好像没人可以聊天\n\n\n");system("color 89");
- break;
- case 4:
- DisplayState();
- break; //显示状态
- case 5: //装备
- printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个 5,皮卡大剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n,gong5n);system("color 89");
- printf("防御装备: 6,布衣:%d个 7,铁甲:%d个 8,重甲:%d个 9,传说圣甲:%d个 10万龙甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,fang5n);system("color 89");
- printf("选择要装备的武器或防具:\n\n\n");system("color 89");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(gong1n>=1)
- {
- printf("拿起了匕首\n\n\n");system("color 89");
- gong=gong1;
- strcpy(gongname,"匕首");system("color 89");
- }
- else printf("你没有匕首可以装备\n\n\n");system("color 89");
- break;
- case 2:
- if(gong2n>=1)
- {
- printf("拿起了西洋剑\n\n\n");system("color 89");
- gong=gong2;
- strcpy(gongname,"西洋剑");system("color 89");
- }
- else printf("你没有西洋剑可以装备\n\n\n");system("color 89");
- break;
- case 3:
- if(gong3n>=1)
- {
- printf("拿起了碧血战锤\n\n\n");
- gong=gong3;
- strcpy(gongname,"碧血战锤");
- }
- else printf("你没有碧血战锤可以装备\n\n\n");
- break;
- case 4:
- if(gong4n>=1)
- {
- printf("拿起了尚方宝剑\n\n\n");
- gong=gong4;
- strcpy(gongname,"尚方宝剑");
- }
- else printf("你没有尚方宝剑可以装备\n\n\n");
- break;
- case 5:
- if(gong5n>=1)
- {
- printf("拿起了皮卡大剑\n\n\n");
- gong=gong5;
- strcpy(gongname,"皮卡大剑");
- }
- else printf("你没有皮卡大剑可以装备\n\n\n");
- break;
- case 6:
- if(fang1n>=1)
- {
- printf("穿上了布衣\n\n\n");
- fang=fang1;
- strcpy(fangname,"布衣");
- }
- else printf("你没有布衣可以装备\n\n\n");
- break;
- case 7:
- if(fang2>=1)
- {
- printf("穿上了铁甲\n\n\n");
- fang=fang2;
- strcpy(fangname,"铁甲");
- }
- else printf("你没有铁甲可以装备\n\n\n");
- break;
- case 8:
- if(fang3n>=1)
- {
- printf("穿上了重甲\n\n\n");
- fang=fang3;
- strcpy(fangname,"重甲");
- }
- else printf("你没有重甲可以装备\n\n\n");
- break;
- case 9:
- if(fang4n>=1)
- {
- printf("穿上了传说圣甲\n\n\n");
- fang=fang4;
- strcpy(fangname,"传说圣甲");
- }
- else printf("你没有传说圣甲可以装备\n\n\n");
- break;
- case 10:
- if(fang5n>=1)
- {
- printf("穿上了万龙甲\n\n\n");
- fang=fang5;
- strcpy(fangname,"万龙甲");
- }
- else printf("你没有万龙甲可以装备\n\n\n");
- break;
- case 0:
- printf("未更换装备\n\n\n");
- break;
- default:
- printf("change error!");
- }
- break;
- case 6:
- printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,zty时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“zty ”(不包括双引号)。我们在2.0的基础上进行更新,新增游戏开始提示,希望大家喜欢。在这里要感谢离陌同学,他给了我们许多宝贵的建议,谢谢。\n");system("color 89");
- break;
- case 0:
- printf("确定退出游戏?(Y/N)\n\n\n");system("color 89");
- getchar();
- proof=getchar();
- if(proof=='y'||proof=='Y')
- {
- printf("数据存储中...");system("color 89");
- //向文件中更新数据;
- getchar();
- printf("按回车退出");system("color 89");
- getchar();
- return;
- }
- else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
- else printf("继续!\n\n\n");
- break;
- default:
- printf("输入错误!\n\n\n");
- }
- }
- }
- void DisplayState()
- {
- printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
- printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
- printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
- }
- void BattleAct()
- {
- while(1)
- {
- puts("=============================================================================");
- printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- s=SuiJi();
- printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
- guai.health-=player.attack+s+gong-guai.defense/3;
- if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
- else continue;
- case 2:
- ChooseWupin();
- break; //选择物品,可以使用,战斗中允许使用攻击性物品
- case 3:
- DisplayState();
- break; //显示状态
- case 4:
- s=SuiJi();
- if(s<4) //40%的概率可以逃跑
- {
- printf("%s逃跑了~\n\n\n",player.name);
- battle=0;
- return;
- }
- else printf("%s逃跑失败!\n\n\n",player.name);
- break;
- default:
- printf("输入错误,重新输入!\n\n\n");
- }
- }
- }
- void printf(char *p)
- {
- while(1)
- {
- if(*p!=0)
- printf("%c",*p++);
- else
- break;
- Sleep(100);
- }
- }
-
2.8.1
- #include
- #include
- #include
- #include
- #include
//suiji - #include
//SLEEP函数 - using namespace std;
- struct Player //玩家结构体,并初始化player
- {
- char name[21];
- int attack;
- int defense;
- int health;
- long int max_health;
- int level;
- int exp;
- int range_exp;
- long int max_exp;
- } player= {"勇者",50,40,100,100,1,0,0,100};
- struct Enemy //怪的结构体,并初始化各种怪
- {
- char name[20];
- char wupin[20];
- int attack;
- int defense;
- int health;
- int money;
- long int exp;
- int wupin_sign;
- int wupinpro;
- int double_attack;
- int miss;
- } strongman= {"森林巨人","传说圣甲",40,50,350,200,100,1,5,1,0},
- witch= {"森林兽人","重甲",25,15,100,50,50,2,4,1,1},
- xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,8,2,2},
- big_strongman= {"熔岩巨龙","巨龙晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
- lion= {"皇家士兵","尚方宝剑",60,30,280,200,100,5,5,1,0},
- horse= {"草原独眼巨人","碧血战锤",28,12,90,50,50,6,5,1,1},
- bee= {"草原剑客","西洋剑",17,11,60,30,35,7,5,2,2},
- shitu= {"幻象*凋零风暴*","\0",2000,700,20000,10000,5000,0,1,1,0},
- pika= {"皮卡超人","\0",300,40*8,1000,2000,1000,0,0,1,0},
- dapika= {"大皮卡超人","皮卡大剑",350,40*10,1500,3000,2000,8,6,6,0},
- cl= {"中华长龙","\0",450,50*10,2000,3500,2500,0,0,1,0},
- jl= {"东方金龙","万龙甲",500,40*20,5000,10000,5000,9,6,6,1},
- guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
- struct Place
- {
- int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3,te1,te2,te3,te4;
- } place= {1,2,3,4,5,6,7,8,9,10,11,12};
- int max_exp=0;
- int htsr;
- int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=10;
- int cao=3,jijiubao=3,baiyao=3,superbaiyao=3,miansi=1,boom=3,dubiao=2,atom_boom=1;
- int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0,fang5=200,fang5n=0;
- int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0,gong5=100,gong5n=0;
- int jingyancao=0,jingyanbao=0,jingyanshi=0,htmmcs=5;
- char gongname[20]="无",fangname[20]="无";
- char proof;
-
- void AddWupin(int);
- int AttackResult();
- void BattleAct(); // ____
- void ChooseWupin(); // /___/|
- void DisplayState(); // | |/
- void OrdinaryAct(); //▔▔
- int SuiJi();
- int SuiJi100();
- void WhetherLevelUp();
- void SlowDisplay(char *);
-
- int main()
- {
- MessageBox (NULL, "欢迎来到斗破苍穹 2.8.0 正式版 !", "斗破苍穹 2.8.0 游戏开始提示", MB_OK);
- int i=0,j=0,k=0;
- char player_name[21];
- Sleep(1000);
- printf(" _________________________________ ");system("color 89");
- printf(" /________________________________/| ");system("color 89");
- printf(" _.+=*^--{|欢迎来到 [苍穹世界] 2.8.0 正式版|}--^*=+._ ");system("color 89");
- printf(" ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ \n");system("color 89");
- //如果想使用外挂,名字请输入:“zty ”。
- Sleep(1000);
- printf("这里是苍穹世界! 契晋赫苟国的漓嘉茜公主被神秘老人绑架了!\n\n\n 伟大的勇者啊~拿起你的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");system("color 89");
- scanf("%s",player_name);
- strncpy(player.name,player_name,20);
- if(strcmp(player.name,"zty")==0)
- {
- printf("\n\n\n封印多年的郑族血统啊!你终于觉醒了!\n\n\nzty,你成为了天选之人,请你救出公主吧!\n\n\n");
- player.attack=999;
- player.defense=999;
- player.health=9999;
- player.max_health=9999;
- }
- getchar();
-
- OrdinaryAct();
- return 0;
- }
-
- int SuiJi()
- {
- srand((unsigned)time(NULL));
- return rand()%10;
- }
-
- int SuiJi100()
- {
- srand((unsigned)time(NULL));
- return rand()%100;
- }
-
- void ChooseWupin() //选择物品 并使用
- {
- printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨龙晶石%d个 12,免死金牌%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi);system("color 8A");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(cao>0)
- {
- printf("使用止血草,HP增加120\n\n\n");system("color 8A");
- cao--;
- if(player.health+120>player.max_health)player.health=player.max_health;
- else player.health+=120;
- }
- else printf("没有止血草了\n\n\n");system("color 8A");
- break;
- case 2:
- if(jijiubao>0)
- {
- printf("使用急救包,HP增加180\n\n\n");system("color 8A");
- jijiubao--;
- if(player.health+180>player.max_health)player.health=player.max_health;
- else player.health+=180;
- }
- else printf("没有急救包了\n\n\n");system("color 8A");
- break;
- case 3:
- if(baiyao>0)
- {
- printf("使用云南白药,HP增加240\nz\n\n");system("color 8A");
- baiyao--;
- if(player.health+240>player.max_health)player.health=player.max_health;
- else player.health+=240;
- }
- else printf("没有云南白药了\n\n\n");system("color 8A");
- break;
- case 4:
- if(superbaiyao>0)
- {
- printf("使用超级云南白药,HP增加400\n\n\n");system("color 8A");
- superbaiyao--;
- if(player.health+400>player.max_health)player.health=player.max_health;
- else player.health+=400;
- }
- else printf("没有超级云南白药了\n\n\n");system("color 8A");
- break;
- case 5:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(boom>0)
- {
- printf("使用手雷,敌人HP减少100\n\n\n");system("color 84");
- boom--;
- guai.health-=100;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用手雷!\n\n\n");system("color 84");
- break;
- case 6:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(dubiao>0)
- {
- printf("使用毒标,敌人HP减少200\n\n\n");system("color 84");
- dubiao--;
- guai.health-=200;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用毒标!\n\n\n");system("color 84");
- break;
- case 7:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(atom_boom>0)
- {
- printf("使用手抛式原子弹,敌人HP减少1500\n\n\n");system("color 84");
- atom_boom--;
- guai.health-=1500;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");system("color 84");
- break;
- case 8:
- if(jingyancao>0 && player.level<200)
- {
-
- printf("使用经验草,等级增加3级\n\n\n");system("color 8E");
- jingyancao--;
- player.max_health=player.max_health+60;
- player.attack+=9;
- player.defense+=6;
- player.level+=3;
- player.health=player.max_health;
- printf("等级:%d\n",player.level);system("color 8E");
- }
- else if(jingyancao<1)
- {
- printf("没有经验草了\n\n\n");system("color 8E");
- }
- else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
- break;
- case 9:
- if(jingyanbao>0 && player.level<200)
- {
- if(player.level>197&&player.level<200)
- {
- int sheng;
- sheng=100-player.level;
- player.level+=sheng;
- jingyanbao--;
- player.max_health=player.max_health+sheng*20;
- player.attack+=sheng*3;
- player.defense+=sheng*2;
- player.health=player.max_health;
- printf("使用经验包,等级增加%d级",sheng);system("color 8E");
- printf("等级:%d\n",player.level);system("color 8E");
- }
- else
- {
-
- printf("使用经验包,等级增加5级\n\n\n");system("color 8E");
- jingyanbao--;
- player.max_health=player.max_health+100;
- player.attack+=15;
- player.defense+=10;
- player.level+=5;
- player.health=player.max_health;
- printf("等级:%d\n",player.level);system("color 8E");
- }
- }
- else if(jingyanbao<1)
- {
- printf("没有经验包了");system("color 8E");
- }
- else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
- break;
- case 10:
- if(jingyanshi>0 && player.level<200)
- {
- if(player.level>192&&player.level<200)
- {
- int sheng;
- sheng=100-player.level;
- player.level+=sheng;
- player.max_health+=sheng*20;
- player.attack+=sheng*3;
- player.defense+=sheng*2;
- player.health=player.max_health;
- printf("使用经验石,等级增加%d级\n",sheng);system("color 8E");
- printf("等级:%d\n",player.level);system("color 8E");
- }
- else
- {
- printf("使用经验石,等级增加10级\n");system("color 8E");
- jingyanshi--;
- player.max_health=player.max_health+200;
- player.attack+=30;
- player.defense+=20;
- player.level+=10;
- player.health=player.max_health;
- }
- }
- else if(jingyanshi<1)
- {
- printf("没有经验石了\n\n\n");system("color 8E");
- }
- else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
- break;
- case 11:
- if(strongman_arm>0 && player.level<200)
- {
- if(player.level>182&&player.level<200)
- {
- int sheng;
- sheng=100-player.level;
- player.level+=sheng;
- player.max_health=player.max_health+sheng*20;
- player.attack+=sheng*3;
- player.defense+=sheng*2;
- player.health=player.max_health;
- printf("使用巨龙晶石,等级增加%d级",sheng);system("color 8E");
- printf("等级:%d\n",player.level);system("color 8E");
- }
- else
- {
- printf("使用巨龙晶石,等级增加20级\n\n\n");system("color 8E");
- strongman_arm--;
- player.max_health=player.max_health+400;
- player.attack+=60;
- player.defense+=40;
- player.health+=999999;
- player.level+=20;
- printf("等级:%d\n",player.level);system("color 8E");
- }
- }
- else if(strongman_arm<1)
- {
- printf("没有巨龙晶石了。\n\n\n");system("color 8E");
- }
- else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
- break;
- case 12:
- if(miansi>0)
- {
- printf("使用免死金牌,HP满\n\n\n");system("color 8b");
- miansi--;
- if(player.health+999999>player.max_health)player.health=player.max_health;
- else player.health+=999999;
- }else printf("没有免死金牌了\n\n\n"); system("color 8b");break;
- case 0:
- break;
- default:
- printf("ChooseWupin error!\n\n\n");
- }
- }
- int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
- {
- if(guai.health<=0)
- {
- battle=0;
- printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);system("color 8C");
- player.exp+=guai.exp;
- player.range_exp+=guai.exp;
- money+=guai.money;
- s=SuiJi();
- if(s
- {
- printf("从敌人尸骸中发现");system("color 8C");
- printf("%s\n\n\n",guai.wupin);
- AddWupin(guai.wupin_sign);
- }
- WhetherLevelUp();
- if(strcmp(guai.name,"幻象*凋零风暴*")==0)
- {
- printf("你把公主救了出来\n\n你可以在主页面退出\n\n");system("color 8C");
-
- }
- return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
- }
- else
- {
- int s=SuiJi();
-
- if((guai.attack+s-player.defense/3)<0)
- {
- player.health-=1;
- printf("%s反击,你的HP减少了 1\n\n",guai.name);system("color 8C");
- }
- else
- {
- player.health-=guai.attack+s-player.defense/3;
- printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);system("color 8C");
- }
- if(player.health<0)
- {
- battle=0;
- printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);system("color CC");
- money-=player.level*500;
- player.health=player.max_health/5;
- OrdinaryAct();//
- return 1;
- }
- }
- return 0;
- }
- void AddWupin(int wupin_sign)
- {
-
- switch(wupin_sign)
- {
- case 1:
- fang4n++;
- break;
- case 2:
- fang3n++;
- break;
- case 3:
- fang2n++;
- break;
- case 4:
- strongman_arm++;
- break;
- case 5:
- gong4n++;
- break;
- case 6:
- gong3n++;
- break;
- case 7:
- gong2n++;
- break;
- case 8:
- gong5n++;
- break;
- case 9:
- fang5n++;
- break;
- default:
- printf("AddWupin error\n\n\n");
- }
-
- }
- void WhetherLevelUp()
- {
- int i=0,j=0;
- int l1=player.range_exp/100;
- int l2=player.range_exp/300;
- int l3=player.range_exp/600;
- if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
- {
- if(l1==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=100;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);system("color 8E");
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);system("color 8E");
- player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
- player.attack+=3*l1;
- player.defense+=2*l1;
- player.max_health+=20*l1;
- player.health=player.max_health;
- player.level+=l1;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=100*l1;
- }
- }
- else if(player.level<=40&&l2>0)
- {
- if(l2==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=300;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);system("color 8E");
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);system("color 8E");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3*l2;
- player.defense+=2*l2;
- player.max_health+=20*l2;
- player.health=player.max_health;
- player.level+=l2;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=300*l2;
- }
- }
- else if(l3>0)
- {
- if(l3==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=600;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);system("color 8E");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3*l3;
- player.defense+=2*l3;
- player.max_health+=20*l3;
- player.health=player.max_health;
- player.level+=l3;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=600*l3;
- }
- }
- }
- void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
- {
-
- while(1)
- {
- // \(1000);
- // system("cls");
- puts("=============================================================================");system("color 89");
- printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 7,打开后台 0,退出游戏\n\n\n");system("color 89");
- puts("=============================================================================");system("color 89");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1: //显示移动菜单
- printf("要去哪里?\n\n\n");system("color 89");
- printf("1,小郑子酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");system("color 89");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- place_sign=place.bar; //记录目前位置-酒吧
- // OrdinaryAct();
- break;
- case 2:
- place_sign=place.hotel; //进入旅店
- printf("金币:%d",money);system("color 89");
- printf("要开房吗? 200个金币 1,是 0,否\n\n\n");system("color 89");
- choose_number=1;
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(money-200<=0) //判断钱是否够
- {
- printf("Sorry,你的钱不够~\n\n\n");system("color 89");
- printf("金币:%d",money);system("color 89");
- }
- else
- {
- printf("好好休息\nHP满\n第二天了\n\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- money-=200; //花费200住店费
- player.health=player.max_health; //体力满
- }
- break;
- case 0:
- printf("下次再来!\n\n\n");system("color 89");
- break;
- default:
- printf("hotel talk error!\n\n\n");system("color 89");
- }
- place_sign=0;
- break;
- case 3:
- int yongju,gong,fang;
- printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");system("color 89");
- scanf("%d",&yongju);
- switch(yongju)
- {
- case 1:
- printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,西洋剑¥500 3,碧血战锤¥1000\n\n\n");system("color 89");
- scanf("%d",&gong);
- switch(gong)
- {
- case 1:
- if(money>=300)
- {
- gong1n++;
- money=money-300;
- printf ("匕首+1\n");system("color 89");
- printf("匕首:%d个\n",gong1n);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- break;
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- break;
- }
- case 2:
- if(money>=500)
- {
- gong2n++;
- money=money-500;
- printf ("西洋剑+1\n");system("color 89");
- printf("西洋剑:%d个\n",gong2n);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- break;
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- break;
- }
- case 3:
- if(money>=1000)
- {
- gong3n++;
- money=money-1000;
- printf ("碧血战锤+1\n");system("color 89");
- printf("碧血战锤:%d个\n",gong3n);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- break;
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- break;
- }
- default:
- printf("对不起,我们只会打造以上武器。");system("color 89");
- break;
-
- }
- break;
- case 2:
- int fang;
- printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,重甲¥1000\n\n\n");system("color 89");
- scanf("%d",&fang);
- switch(fang)
- {
- case 1:
- if(money>=300)
- {
- fang1n++;
- money=money-300;
- printf ("布衣+1\n");system("color 89");
- printf("布衣:%d个\n",fang1n);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
-
- break;
- case 2:
- if(money>=500)
- {
- fang2n++;
- money=money-500;
- printf ("铁甲+1\n");system("color 89");
- printf("铁甲:%d个\n",fang2n);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d",money);system("color 89");
- }
- break;
- case 3:
- if(money>=1000)
- {
- fang3n++;
- money=money-1000;
- printf ("重甲+1\n");system("color 89");
- printf("重甲:%d个\n",fang3n);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- default:
- printf("对不起,我们只会打造以上防具。");system("color 89");
- break;
-
- }
- printf("金币:%d\n",money);system("color 89");
- break;
- case 3:
- printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");system("color 89");
- int yi;
- scanf("%d",&yi);
- switch(yi)
- {
- case 1:
- if(money>=300 && boom<5)
- {
- boom++;
- money=money-300;
- printf("手雷+1\n");system("color 89");
- printf("手雷:%d\n",boom);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d",money);system("color 89");
- }
- break;
- case 2:
- if(money>=600 && dubiao<9999999)
- {
- dubiao++;
- money=money-600;
- printf("毒镖+1\n");system("color 89");
- printf("毒镖:%d\n",dubiao);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- else
- {
- printf("钱不够!\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- break;
- case 3:
- if(money>=1000 && atom_boom<5)
- {
- atom_boom=atom_boom+1;
- money=money-1000;
- printf("手抛式原子弹+1\n");system("color 89");
- printf("手抛式原子弹:%d\n",atom_boom);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
- else
- {
- printf("钱不够!\n\n\n");system("color 89");
- printf("金币:%d\n",money);system("color 89");
- }
-
- break;
- }
- }
- break;
- case 4:
- printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");system("color 89");
- printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个 5,皮卡大剑:%d个\n",gong1n,gong2n,gong3n,gong4n,gong5n);system("color 89");
- printf("防御装备: 6,布衣:%d个 7,铁甲:%d个 8,重甲:%d个 9,传说圣甲:%d个 10,万龙甲:%d个\n11,巨龙晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,fang5n,strongman_arm);system("color 89");
- int pai,shu,i;
- scanf("%d",&pai);system("color 89");
- switch(pai)
- {
- case 1:
- printf("请问您要出售几件?");system("color 89");
- scanf("%d",&shu);
- if(gong1n>=shu)
- {
- gong1n=gong1n-shu;
- money=money+shu*240;
- printf("匕首:%d\n",gong1n);system("color 89");
- printf("金币:%d\n",money);system("color 89");
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");system("color 89");
- break;
- }
- break;
- case 2:
- printf("请问您要出售几件?\n");system("color 89");
- scanf("%d",&shu);
- if(gong2n>=shu)
- {
- gong2n=gong2n-shu;
- money=money+shu*400;
- printf("西洋剑:%d\n",gong2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 3:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong3n>=shu)
- {
- gong3n=gong3n-shu;
- money=money+shu*800;
- printf("碧血战锤:%d\n",gong3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 4:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong4n>=shu)
- {
- gong4n=gong4n-shu;
- money=money+shu*1500;
- printf("尚方宝剑:%d\n",gong4n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 5:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong5n>=shu)
- {
- gong5n=gong5n-shu;
- money=money+shu*3000;
- printf("皮卡大剑:%d\n",gong5n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 6:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang1n>=shu)
- {
- fang1n=fang1n-shu;
- money=money+shu*240;
- printf("布衣:%d\n",fang1n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 7:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang2n>=shu)
- {
- fang2n=fang2n-shu;
- money=money+shu*500;
- printf("铁甲:%d\n",fang2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 8:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang3n>=shu)
- {
- fang3n=fang3n-shu;
- money=money+shu*800;
- printf("重甲:%d\n",fang3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- break;
- case 9:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang4n>=shu)
- {
- fang4n=fang4n-shu;
- money=money+shu*1500;
- printf("传说圣甲:%d\n",fang4n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 10:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang5n>=shu)
- {
- fang5n=fang5n-shu;
- money=money+shu*3000;
- printf("万龙甲:%d\n",fang5n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 11:
- printf("请问您要出售几颗?");
- scanf("%d",&shu);
- if(strongman_arm>=shu)
- {
- strongman_arm=strongman_arm-shu;
- money=money+shu*4000;
- printf("巨龙晶石:%d\n",strongman_arm);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("晶石数不够,无法出售!\n");
- break;
- }
- break;
- case 0:
- break;
- break;
- default:
- printf("没有该装备,无法出售!\n");
- break;
- }
-
- break;
- case 5:
- int yewai;
- while(1)
- {
- puts("=============================================================================");
- printf("要去哪冒险呢?");
- printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,皮卡超人游乐场 危险程度★★★★★\n\n 7,花朵宫殿 危险程度:★★★★★\n\n 8,五千龙穴 危险程度:★★★★★★\n\n 0,离开\n");system("color 8c");
- puts("=============================================================================");
- scanf("%d",&yewai);
- switch(yewai)
- {
- case 1:
- place_sign=place.forest1;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=xiyi;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=witch;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- //不用调用OAct函数,会自动执行OAct函数;
- }
- break;
- case 3:
- place_sign=place.forest2;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=witch;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 5:
- place_sign=place.forest3;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=big_strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 2:
- place_sign=place.grass1;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=bee;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=horse;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 4:
- place_sign=place.grass2;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=horse;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=lion;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 6:
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=pika;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=dapika;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 8:
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=cl;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else {
- battle=1;
- guai=jl;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- break;
- case 7:
- place_sign=place.grass3;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=lion;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- if(strongman_arm>=1)
- {
- printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨龙晶石我要了,公主你也别想带走!\n\n\n");
- guai=shitu;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨龙晶石,我可以告诉你公主的下落哦~\n\n\n");
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- if(yewai!=0)
- {
- printf("该区域为未知区域,无法进入。\n\n\n");system("color 89");
- break;
- }
- }
- if(yewai==0)
- {
- break;
- printf("已离开荒野。");system("color 89");
- }
- }
-
- }
- break;
-
- case 2:
- ChooseWupin();
- break; //显示道具,并可以使用.
- case 3: //对话选项
- if(place_sign==place.bar)
- {
- printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); system("color 89");//显示对话人物
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");system("color 89");
- break;
- case 2:
- if(fang1n<1&&gong1n<1)
- {
- printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");system("color 89");
- printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
- gong1n++;
- fang1n++;
- }
- else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");system("color 89");
- break;
- case 3:
- printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,伏特加80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");system("color 89");
- choose_number=1;
- while(choose_number)
- {
- switch(scanf("%d",&choose_number),choose_number){
- case 1:
- if(money<25){
- printf("钱不够!");system("color 89");
- }
- else
- {
- if(player.health+20<=player.max_health){
- printf("HP+20.");system("color 89");
- money-=25;
- player.health+=20;
- }
- else{
- printf("HP满了");system("color 89");
- player.health=player.max_health;
- }
- }
- break;
- case 2:
- if(money<80){
- printf("钱不够!");system("color 89");
- }
- else{
- if(player.health+50<=player.max_health){
- printf("HP+50.");system("color 89");
- money-=80;
- player.health+=50;
- }
- else{
- printf("HP满了");system("color 89");
- player.health=player.max_health;
- }
- }
- break;
- case 3:
- if(money<150){
- printf("钱不够!");system("color 89");
- }
- else{
- if(player.health+100<=player.max_health){
- printf("HP+100.");system("color 89");
- money-=150;
- player.health+=100;
- }
- else{
- printf("HP满了");system("color 89");
- player.health=player.max_health;
- }
- }
- break;
- case 0:
- printf("下次再来!\n");system("color 89");
- break;
- default:
- printf("输入错误\n\n\n");system("color 89");
- break;
- }
- break;
- }
- break;
- case 4:
- printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");system("color 89");
- int mai;
- scanf("%d",&mai);
- if(mai==1){
- printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");system("color 89");
- int dongxi;
- scanf("%d",&dongxi);
- switch(dongxi){
- case 1:
- if(money>=100&&cao<6){
- cao++;
- money=money-100;
- printf ("止血草+1\n");system("color 89");
- }
- else{
- printf("钱不够!\n");system("color 89");
- }
- break;
- case 2:
- if(money>=150&&jijiubao<10){
- jijiubao++;
- money=money-150;
- printf ("急救包+1\n");system("color 89");
- }
- else{
- printf("钱不够!\n");system("color 89");
- }
- break;
- case 3:
- if(money>=250&&baiyao<10){
- baiyao++;
- money=money-250;
- printf ("云南白药+1\n");system("color 89");
- }
- else{
- printf("钱不够!\n");system("color 89");
- }
- break;
- case 4:
- if(money>=400&&superbaiyao<10){
- superbaiyao++;
- money=money-400;
- printf ("超级云南白药+1\n");system("color 89");
-
- }
- else{
- printf("钱不够!\n");system("color 89");
- }
- break;
- case 5:
- if(money>=150){
- jingyancao++;
- money=money-150;
- printf ("经验草+1\n");system("color 89");
- }
- else{
- printf("钱不够!\n");system("color 89");
- }
- break;
- case 6:
- if(money>=300){
- jingyanbao++;
- money=money-300;
- printf ("经验包+1\n");system("color 89");
- }
- else{
- printf("钱不够!\n");system("color 89");
- }
- break;
- case 7:
- if(money>=500){
- jingyanshi++;
- money=money-500;
- printf ("经验石+1\n");system("color 89");
- }
- else{
- printf("钱不够!\n");system("color 89");
- }
- break;
- }
- case 0:
- printf("金币:%d\n",money);system("color 89");
- printf("再见,欢迎下次再来!\n");system("color 89");
- break;
-
- }
- if(mai==2){
- printf("药品商人:去去去,老子没时间陪你聊。\n");system("color 89");
- }
- }
- }
- else if(place_sign==place.hotel)
- printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
- else printf("这里好像没人可以聊天\n\n\n");system("color 89");
- break;
- case 4:
- DisplayState();
- break; //显示状态
- case 5: //装备
- printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个 5,皮卡大剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n,gong5n);system("color 89");
- printf("防御装备: 6,布衣:%d个 7,铁甲:%d个 8,重甲:%d个 9,传说圣甲:%d个 10万龙甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,fang5n);system("color 89");
- printf("选择要装备的武器或防具:\n\n\n");system("color 89");
- switch(scanf("%d",&choose_number),choose_number){
- case 1:
- if(gong1n>=1){
- printf("拿起了匕首\n\n\n");system("color 89");
- gong=gong1;
- strcpy(gongname,"匕首");system("color 89");
- }
- else printf("你没有匕首可以装备\n\n\n");system("color 89");
- break;
- case 2:
- if(gong2n>=1){
- printf("拿起了西洋剑\n\n\n");system("color 89");
- gong=gong2;
- strcpy(gongname,"西洋剑");system("color 89");
- }
- else printf("你没有西洋剑可以装备\n\n\n");system("color 89");
- break;
- case 3:
- if(gong3n>=1){
- printf("拿起了碧血战锤\n\n\n");
- gong=gong3;
- strcpy(gongname,"碧血战锤");
- }
- else printf("你没有碧血战锤可以装备\n\n\n");
- break;
- case 4:
- if(gong4n>=1){
- printf("拿起了尚方宝剑\n\n\n");
- gong=gong4;
- strcpy(gongname,"尚方宝剑");
- }
- else printf("你没有尚方宝剑可以装备\n\n\n");
- break;
- case 5:
- if(gong5n>=1){
- printf("拿起了皮卡大剑\n\n\n");
- gong=gong5;
- strcpy(gongname,"皮卡大剑");
- }
- else printf("你没有皮卡大剑可以装备\n\n\n");
- break;
- case 6:
- if(fang1n>=1){
- printf("穿上了布衣\n\n\n");
- fang=fang1;
- strcpy(fangname,"布衣");
- }
- else printf("你没有布衣可以装备\n\n\n");
- break;
- case 7:
- if(fang2>=1){
- printf("穿上了铁甲\n\n\n");
- fang=fang2;
- strcpy(fangname,"铁甲");
- }
- else printf("你没有铁甲可以装备\n\n\n");
- break;
- case 8:
- if(fang3n>=1){
- printf("穿上了重甲\n\n\n");
- fang=fang3;
- strcpy(fangname,"重甲");
- }
- else printf("你没有重甲可以装备\n\n\n");
- break;
- case 9:
- if(fang4n>=1){
- printf("穿上了传说圣甲\n\n\n");
- fang=fang4;
- strcpy(fangname,"传说圣甲");
- }
- else printf("你没有传说圣甲可以装备\n\n\n");
- break;
- case 10:
- if(fang5n>=1){
- printf("穿上了万龙甲\n\n\n");
- fang=fang5;
- strcpy(fangname,"万龙甲");
- }
- else printf("你没有万龙甲可以装备\n\n\n");
- break;
- case 0:
- printf("未更换装备\n\n\n");
- break;
- default:
- printf("change error!");
- }
- break;
- case 6:
- printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,zty时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“zty ”(不包括双引号)。我们在2.7版本内容的基础上进行修改,新增了可以调试角色的后台,希望大家喜欢。在这里要感谢吴昊同学,他给了我们许多宝贵的建议,谢谢。\n");system("color 89");
- break;
- case 0:
- printf("确定退出游戏?(Y/N)\n\n\n");system("color 89");
- getchar();
- proof=getchar();
- if(proof=='y'||proof=='Y'){
- printf("数据存储中...");system("color 89");
- //向文件中更新数据;
- getchar();
- printf("按回车退出");system("color 89");
- getchar();
- return;
- }
- else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
- else printf("继续!\n\n\n");
- break;
- default:
- printf("输入错误!\n\n\n");
- break;
- case 7:
- int mi;
- cout<<"=====*【后台管理 简称开挂 测试Bug】*=================================\n请输入管理者密码 想退出就在管理密码那输入211\n=====*【想要后台密码就问郑桐羽,只能输数字,别问为什么,否则死循环】*=========\n管理密码:";
- cin>>mi;
- if(mi%20120913==0){
- cout<<"输入正确!\n欢迎进入后台!\n后台服务:\n=======================\n1.金币加9999\n2.血量加9999\n3.现有血量加9999\n4.攻击加9999\n5.防御加9999\n211.退出\n=======================\n输入>>> "<
- cin>>htsr;
- if(htsr==1){
- cout<<"成功获得效果 *金币加9999\n";
- money+=9999;
- }
- if(htsr==2){
- cout<<"成功获得效果 *血量加9999\n";
- player.health+=9999;
- }
- if(htsr==3){
- cout<<"成功获得效果 *血量上限加9999\n";
- player.max_health+=9999;
- }
- if(htsr==4){
- cout<<"成功获得效果 *攻击加9999\n";
- player.attack+=9999;
- }
- if(htsr==5){
- cout<<"成功获得效果 *防御加9999\n";
- player.defense+=9999;
- }
- if(htsr%211==0){
- cout<<"成功退出\n";
- continue;
- }
- }
- else{
- cout<<"输入错误!请检查!"<
- continue;
- }
-
- break;
- }
- }
- }
- void DisplayState()
- {
- printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
- printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
- printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
- }
- void BattleAct()
- {
- while(1)
- {
- puts("=============================================================================");
- printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- s=SuiJi();
- printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
- guai.health-=player.attack+s+gong-guai.defense/3;
- if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
- else continue;
- case 2:
- ChooseWupin();
- break; //选择物品,可以使用,战斗中允许使用攻击性物品
- case 3:
- DisplayState();
- break; //显示状态
- case 4:
- s=SuiJi();
- if(s<4) //40%的概率可以逃跑
- {
- printf("%s逃跑了~\n\n\n",player.name);
- battle=0;
- return;
- }
- else printf("%s逃跑失败!\n\n\n",player.name);
- break;
- default:
- printf("输入错误,重新输入!\n\n\n");
- }
- }
- }
- void printf(char *p)
- {
- while(1)
- {
- if(*p!=0)
- printf("%c",*p++);
- else
- break;
- Sleep(100);
- }
- }
-
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原文地址:https://blog.csdn.net/zty20120913/article/details/139384157
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