顺序表的本质:数组
此篇实现顺序表
- #include
- #include
- #include
-
- typedef int SLDataType;
-
- typedef struct SeqList
- {
- SLDataType* a; //存数据
- int size; //大小
- int capacity; //容量
- }SL;
- void SLInit(SL* ps);
-
- void SLDestroy(SL* ps);
-
- void SLPrint(SL* ps);
-
- void SLPushBack(SL* ps, SLDataType x);
- void SLPushFront(SL* ps, SLDataType x);
- void SLPopBack(SL* ps);
- void SLPopFront(SL* ps);
-
- int SLFind(SL* ps, SLDataType x); //此处返回的是下标,所以返回类型是int
-
- void SLInsert(SL* ps, int pos, SLDataType x);
- void SLErase(SL* ps, int pos);
- void SLInit(SL* ps)
- {
- assert(ps);
- ps->a = NULL;
- ps->size = 0;
- ps->capacity = 0;
- }
- void SLDestroy(SL* ps)
- {
- assert(ps);
- if (ps->a != NULL)
- {
- free(ps->a);
- ps->a = NULL;
- ps->size = 0;
- ps->capacity = 0;
- }
- }
注意检查是否为空
- void SLPrint(SL* ps)
- {
- assert(ps);
- if (ps->size == 0)
- printf("ݴӡ\n");
- else
- {
- for (int i = 0; i < ps->size; i++)
- {
- printf("%d ", ps->a[i]);
- }
- printf("\n");
- }
- }
此函数可以不包含在头文件中,因为只在SeqList.c文件中使用
- void CheckCap(SL* ps)
- {
- assert(ps);
- if (ps->size == ps->capacity)
- {
- int newCap = ps->capacity == 0 ? 4 : ps->capacity * 2;
- SLDataType* tmp = (SLDataType*)realloc(ps->a, newCap*sizeof(SLDataType));
- if (tmp == NULL)
- {
- perror("realloc");
- return;
- }
- ps->a = tmp;
- ps->capacity = newCap;
- }
- }
为什么我看顺序表不顺眼,就是因为每一次插入数据都要检查容量是否足够,内存小了要扩容,而没有用上的空间就会被浪费,烦不烦?!
- void SLPushBack(SL* ps, SLDataType x)
- {
- assert(ps);
- CheckCap(ps);
- ps->a[ps->size] = x;
- ps->size++;
- }
头插前还得将后面的元素往后调,真服了~
- void SLPushFront(SL* ps, SLDataType x)
- {
- assert(ps);
- CheckCap(ps);
- for (int i = ps->size ; i > 0; --i)
- {
- ps->a[i] = ps->a[i - 1];
- }
- ps->a[0] = x;
- ps->size++;
- }
- void SLPopBack(SL* ps)
- {
- assert(ps);
- assert(ps->size > 0);
- ps->size--;
- }
头删完之后还得将后面的元素往前调,麻烦!
- void SLPopFront(SL* ps)
- {
- assert(ps);
- assert(ps->size > 0);
- int begin = 0;
- while (begin < ps->size)
- {
- ps->a[begin] = ps->a[begin + 1];
- ++begin;
- }
- ps->size--;
- }
遍历就完事了
- int SLFind(SL* ps, SLDataType x)
- {
- assert(ps);
- int i = 0;
- for (i = 0; i < ps->size; i++)
- {
- if (ps->a[i] == x)
- break;
- }
- return i;
- }
与前面的函数类似
- void SLInsert(SL* ps, int pos, SLDataType x)
- {
- assert(ps);
- assert(pos > 0 && pos <= ps->size); //保证位置合法
-
- CheckCap(ps);
- for (int i = ps->size-1; i >= pos; i--)
- {
- ps->a[i + 1] = ps->a[i];
- }
- ps->a[pos] = x;
- ps->size++;
- }
- void SLErase(SL* ps, int pos)
- {
- assert(ps);
- assert(pos > 0 && pos < ps->size);
-
- int begin = pos + 1;
- while (begin < ps->size)
- {
- ps->a[begin - 1] = ps->a[begin];
- ++begin;
- }
- ps->size--;
- }
虽然顺序表有很多的缺点,但也不是一无是处,比如找尾的速度是比链表快的。
所以任何事情都要辩证看待呀,不要一叶障目不见泰山。
- #include
- #include
- #include
-
- typedef int SLDataType;
-
- typedef struct SeqList
- {
- SLDataType* a;
- int size;
- int capacity;
- }SL;
-
- void SLInit(SL* ps);
- void SLDestroy(SL* ps);
-
- void SLPrint(SL* ps);
-
- void SLPushBack(SL* ps, SLDataType x);
- void SLPushFront(SL* ps, SLDataType x);
- void SLPopBack(SL* ps);
- void SLPopFront(SL* ps);
-
- int SLFind(SL* ps, SLDataType x);
-
- void SLInsert(SL* ps, int pos, SLDataType x);
- void SLErase(SL* ps, int pos);
- #include "SeqList.h"
-
- void SLInit(SL* ps)
- {
- assert(ps);
- ps->a = NULL;
- ps->size = 0;
- ps->capacity = 0;
- }
-
- void SLDestroy(SL* ps)
- {
- assert(ps);
- if (ps->a != NULL)
- {
- free(ps->a);
- ps->a = NULL;
- ps->size = 0;
- ps->capacity = 0;
- }
- }
-
- void SLPrint(SL* ps)
- {
- assert(ps);
- if (ps->size == 0)
- printf("ݴӡ\n");
- else
- {
- for (int i = 0; i < ps->size; i++)
- {
- printf("%d ", ps->a[i]);
- }
- printf("\n");
- }
- }
-
- void CheckCap(SL* ps)
- {
- assert(ps);
- if (ps->size == ps->capacity)
- {
- int newCap = ps->capacity == 0 ? 4 : ps->capacity * 2;
- SLDataType* tmp = (SLDataType*)realloc(ps->a, newCap*sizeof(SLDataType));
- if (tmp == NULL)
- {
- perror("realloc");
- return;
- }
- ps->a = tmp;
- ps->capacity = newCap;
- }
- }
-
-
-
- void SLPushBack(SL* ps, SLDataType x)
- {
- assert(ps);
- CheckCap(ps);
- ps->a[ps->size] = x;
- ps->size++;
- }
-
- void SLPushFront(SL* ps, SLDataType x)
- {
- assert(ps);
- CheckCap(ps);
- for (int i = ps->size ; i > 0; --i)
- {
- ps->a[i] = ps->a[i - 1];
- }
- ps->a[0] = x;
- ps->size++;
- }
-
- void SLPopBack(SL* ps)
- {
- assert(ps);
- assert(ps->size > 0);
- ps->size--;
- }
-
- void SLPopFront(SL* ps)
- {
- assert(ps);
- assert(ps->size > 0);
- int begin = 0;
- while (begin < ps->size)
- {
- ps->a[begin] = ps->a[begin + 1];
- ++begin;
- }
- ps->size--;
- }
-
-
- int SLFind(SL* ps, SLDataType x)
- {
- assert(ps);
- int i = 0;
- for (i = 0; i < ps->size; i++)
- {
- if (ps->a[i] == x)
- break;
- }
- return i;
- }
-
- void SLInsert(SL* ps, int pos, SLDataType x)
- {
- assert(ps);
- assert(pos > 0 && pos <= ps->size);
-
- CheckCap(ps);
- for (int i = ps->size-1; i >= pos; i--)
- {
- ps->a[i + 1] = ps->a[i];
- }
- ps->a[pos] = x;
- ps->size++;
- }
-
- void SLErase(SL* ps, int pos)
- {
- assert(ps);
- assert(pos > 0 && pos < ps->size);
-
- int begin = pos + 1;
- while (begin < ps->size)
- {
- ps->a[begin - 1] = ps->a[begin];
- ++begin;
- }
- ps->size--;
- }