目前的代码只适合一个人用,逻辑中排斥多用户
1、服务端
/**
* php /data/www/g-mall/test.gsj.com/websocket/socket_server.php
* 浏览器打开 http://test.gsj.com/websocket/socket_client.html
* Class SocketService
*/
class SocketService
{
private $address;//ip地址
private $port;//端口
private $_sockets; //对象
public function __construct($address = '', $port = '')
{
if (!empty($address)) {
$this->address = $address;
}
if (!empty($port)) {
$this->port = $port;
}
}
//创建对象
public function service()
{
//获取tcp协议号码。
$tcp = getprotobyname("tcp");
//创建协议
$sock = socket_create(AF_INET, SOCK_STREAM, $tcp);
//socket_set_option ( resource $socket , int $level , int $optname , mixed $optval )用法说明:
//函数将 optname 参数在指定的 protocollevel 上指定的选项设置为该套接字的 optval 参数所指向的值
socket_set_option($sock, SOL_SOCKET, SO_REUSEADDR, 1);
if ($sock < 0) {
throw new Exception("failed to create socket: " . socket_strerror($sock) . "\n");
}
//绑定端口和ip
socket_bind($sock, $this->address, $this->port);
//在具体的地址下监听 socket 资源的收发操作
socket_listen($sock, $this->port);
// echo "listen on $this->address $this->port ... \n";
$this->_sockets = $sock;
}
//运行
public function run()
{
//创建
$this->service();
//获取客户端
$clients[] = $this->_sockets;
while (true) {
$changes = $clients;
$write = NULL;
$except = NULL;
//在指定的超时时间内对给定的套接字数组运行select()系统调用
socket_select($changes, $write, $except, NULL);
//
foreach ($changes as $key => $_sock) {
echo $_sock;
if ($this->_sockets == $_sock) { //判断是不是新接入的socket
//socket_accept 接收一个新的 socket 资源 函数原型
if (($newClient = socket_accept($_sock)) === false) {
die('failed to accept socket: ' . socket_strerror($_sock) . "\n");
}
//socket_read 获取传送的数据 函数原型$newClient 1024长度
$line = trim(socket_read($newClient, 1024));
//握手处理
$this->handshaking($newClient, $line);
//获取client ip 查询给定套接字的远程端,可能返回主机端口或者Unix文件系统路径(取决于socket_create设置的类型)
socket_getpeername($newClient, $ip);
$clients[$ip] = $newClient;
} else {
//函数 socket_recv() 从 socket 中接收长度为 length 字节的数据,并保存在 data 中
socket_recv($_sock, $buffer, 2048, 0);
//解析接收数据
$msg = $this->message($buffer);
//在这里业务代码
echo "{$key} clinet msg:", $msg, "\n";
// fwrite(STDOUT, 'Please input a argument:');
// $response = trim(fgets(STDIN));
$response="接受了";
//发送
$this->send($_sock, $response);
echo "{$key} response to Client:" . $response, "\n";
}
}
}
}
/**
* 握手处理
* @param $newClient socket
* @return int 接收到的信息
*/
public function handshaking($newClient, $line)
{
$headers = array();
//$line消息
$lines = preg_split("/\r\n/", $line);
foreach ($lines as $line) {
$line = chop($line);
if (preg_match('/\A(\S+): (.*)\z/', $line, $matches)) {
$headers[$matches[1]] = $matches[2];
}
}
//首先, Sec-WebSocket-Key
//是一个 Base64 的值,这个是浏览器随机生成的,告诉服务器: ,我要验证尼是不是真的是Websocket助理
$secKey = $headers['Sec-WebSocket-Key'];
$secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
$upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
"Upgrade: websocket\r\n" .
"Connection: Upgrade\r\n" .
"WebSocket-Origin: $this->address\r\n" .
"WebSocket-Location: ws://$this->address:$this->port/websocket/websocket\r\n" .
"Sec-WebSocket-Accept:$secAccept\r\n\r\n";
//返回
return socket_write($newClient, $upgrade, strlen($upgrade));
}
/**
* 解析接收数据
* @param $buffer
* @return null|string
*/
public function message($buffer)
{
$len = $masks = $data = $decoded = null;
$len = ord($buffer[1]) & 127;
if ($len === 126) {
$masks = substr($buffer, 4, 4);
$data = substr($buffer, 8);
} else if ($len === 127) {
$masks = substr($buffer, 10, 4);
$data = substr($buffer, 14);
} else {
$masks = substr($buffer, 2, 4);
$data = substr($buffer, 6);
}
for ($index = 0; $index < strlen($data); $index++) {
$decoded .= $data[$index] ^ $masks[$index % 4];
}
return $decoded;
}
/**
* 发送数据
* @param $newClinet 新接入的socket
* @param $msg 要发送的数据
* @return int|string
*/
public function send($newClinet, $msg)
{
$msg = $this->frame($msg);
socket_write($newClinet, $msg, strlen($msg));
}
//转义处理
public function frame($s)
{
$a = str_split($s, 125);
if (count($a) == 1) {
return "\x81" . chr(strlen($a[0])) . $a[0];
}
$ns = "";
foreach ($a as $o) {
$ns .= "\x81" . chr(strlen($o)) . $o;
}
return $ns;
}
/**
* 关闭socket
*/
public function close()
{
return socket_close($this->_sockets);
}
}
$sock = new SocketService('192.168.31.20', '9000');
$sock->run();
命令行运行服务端;
2、客户端
doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width,initial-scale=1, maximum-scale=1, user-scalable=no">
<title>websockettitle>
head>
<body>
<input id="text" value="">
<input type="submit" value="send" onclick="start()">
<input type="submit" value="close" onclick="close()">
<div id="msg">div>
<script>
/**
*0:未连接
*1:连接成功,可通讯
*2:正在关闭
*3:连接已关闭或无法打开
*/
//创建一个webSocket 实例
var webSocket = new WebSocket("ws://192.168.31.20:9000");
webSocket.onerror = function (event) {
onError(event);
};
// 打开websocket
webSocket.onopen = function (event) {
onOpen(event);
};
//监听消息
webSocket.onmessage = function (event) {
onMessage(event);
};
webSocket.onclose = function (event) {
onClose(event);
}
//关闭监听websocket
function onError(event) {
document.getElementById("msg").innerHTML = "close
";
console.log("error" + event.data);
};
function onOpen(event) {
console.log("open:" + sockState());
document.getElementById("msg").innerHTML = "Connect to Service
";
};
function onMessage(event) {
console.log("onMessage");
document.getElementById("msg").innerHTML += "response:"
+ event.data + ""
};
function onClose(event) {
document.getElementById("msg").innerHTML = "close
";
console.log("close:" + sockState());
webSocket.close();
}
function sockState() {
var status = ['未连接', '连接成功,可通讯', '正在关闭', '连接已关闭或无法打开'];
return status[webSocket.readyState];
}
function start(event) {
console.log(webSocket);
var msg = document.getElementById('text').value;
document.getElementById('text').value = '';
console.log("send:" + sockState());
console.log("msg=" + msg);
webSocket.send("msg=" + msg);
document.getElementById("msg").innerHTML += "request"
+ msg + ""
};
function close(event) {
webSocket.close();
}
script>
body>
html>