• 纯JavaScript实现表白代码


    纯JavaScript实现表白代码


    在国庆节当天,大家都在表达着对祖国的热爱,当然这也是个对自己爱的人表白的一个好机会,本文旨在使用JavaScript实现表白的代码。

    代码

    首先是实现的具体代码:

    DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    <html xmlns="http://www.w3.org/1999/xhtml">
    <head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
    <title>htm5浪漫表白title>
    head>
    
    <body>
    
    <script type="text/javascript">
    BLUR = false;
    
    PULSATION = true;
    PULSATION_PERIOD = 600;
    PARTICLE_RADIUS = 4;
    
    /* disable blur before using blink */
    
    BLINK = false;
    
    GLOBAL_PULSATION = false;
    
    QUALITY = 2; /* 0 - 5 */
    
    /* set false if you prefer rectangles */
    ARC = true;
    
    /* trembling + blur = fun */
    TREMBLING = 0; /* 0 - infinity */
    
    FANCY_FONT = "Arial";
    
    BACKGROUND = "#000";
    
    BLENDING = true;
    
    /* if empty the text will be a random number */
    var TEXT;
    num = 0;
    TEXTArray = ["陌陌", "深爱", "某某", "直到", "永远"];
    
    QUALITY_TO_FONT_SIZE = [10, 12, 40, 50, 100, 350];
    QUALITY_TO_SCALE = [20, 6, 4, 2, 0.9, 0.5];
    QUALITY_TO_TEXT_POS = [10, 20, 60, 100, 370, 280];
    
    
    window.onload = function () {
    	document.body.style.backgroundColor = BACKGROUND;
    
    	var canvas = document.getElementById("canvas");
    	var ctx = canvas.getContext("2d");
    
    	var W = canvas.width;
    	var H = canvas.height;
    
    	var tcanvas = document.createElement("canvas");
    	var tctx = tcanvas.getContext("2d");
    	tcanvas.width = W;
    	tcanvas.height = H;
    
    	total_area = W * H;
    	total_particles = 928;
    	single_particle_area = total_area / total_particles;
    	area_length = Math.sqrt(single_particle_area);
    
    	var particles = [];
    	for (var i = 1; i <= total_particles; i++) {
    		particles.push(new particle(i));
    	}
    
    	function particle(i) {
    		this.r = Math.round(Math.random() * 255 | 0);
    		this.g = Math.round(Math.random() * 255 | 0);
    		this.b = Math.round(Math.random() * 255 | 0);
    		this.alpha = 1;
    
    		this.x = (i * area_length) % W;
    		this.y = (i * area_length) / W * area_length;
    
    		/* randomize delta to make particles sparkling */
    		this.deltaOffset = Math.random() * PULSATION_PERIOD | 0;
    
    		this.radius = 0.1 + Math.random() * 2;
    	}
    
    	var positions = [];
    
    	function new_positions() {
    
    		TEXT = TEXTArray[num];
    
    		if (num < TEXTArray.length - 1) {
    			num++;
    		} else {
    			num = 0;
    		}
    		//alert(TEXT);
    
    		tctx.fillStyle = "white";
    		tctx.fillRect(0, 0, W, H)
    		//tctx.fill();
    
    		tctx.font = "bold " + QUALITY_TO_FONT_SIZE[QUALITY] + "px " + FANCY_FONT;
    
    		//tctx.textAlign='center';//文本水平对齐方式
    		//tctx.textBaseline='middle';
    
    		//tctx.strokeStyle = "black";
    		tctx.fillStyle = "#f00";
    		//tctx.strokeText(TEXT,30, 50);
    		tctx.fillText(TEXT, 20, 60);
    
    		image_data = tctx.getImageData(0, 0, W, H);
    		pixels = image_data.data;
    		positions = [];
    		for (var i = 0; i < pixels.length; i = i + 2) {
    			if (pixels[i] != 255) {
    				position = {
    					x: (i / 2 % W | 0) * QUALITY_TO_SCALE[QUALITY] | 0,
    					y: (i / 2 / W | 0) * QUALITY_TO_SCALE[QUALITY] | 0
    				}
    				positions.push(position);
    			}
    		}
    
    		get_destinations();
    	}
    
    	function draw() {
    
    		var now = Date.now();
    
    		ctx.globalCompositeOperation = "source-over";
    
    		if (BLUR) ctx.globalAlpha = 0.1;
    		else if (!BLUR && !BLINK) ctx.globalAlpha = 1.0;
    
    		ctx.fillStyle = BACKGROUND;
    		ctx.fillRect(0, 0, W, H)
    
    		if (BLENDING) ctx.globalCompositeOperation = "lighter";
    
    		for (var i = 0; i < particles.length; i++) {
    
    			p = particles[i];
    
    			/* in lower qualities there is not enough full pixels for all of  them - dirty hack*/
    
    			if (isNaN(p.x)) continue
    
    			ctx.beginPath();
    			ctx.fillStyle = "rgb(" + p.r + ", " + p.g + ", " + p.b + ")";
    			ctx.fillStyle = "rgba(" + p.r + ", " + p.g + ", " + p.b + ", " + p.alpha + ")";
    
    			if (BLINK) ctx.globalAlpha = Math.sin(Math.PI * mod * 1.0);
    
    			if (PULSATION) { /* this would be 0 -> 1 */
    				var mod = ((GLOBAL_PULSATION ? 0 : p.deltaOffset) + now) % PULSATION_PERIOD / PULSATION_PERIOD;
    
    				/* lets make the value bouncing with sinus */
    				mod = Math.sin(mod * Math.PI);
    			} else var mod = 1;
    
    			var offset = TREMBLING ? TREMBLING * (-1 + Math.random() * 2) : 0;
    
    			var radius = PARTICLE_RADIUS * p.radius;
    
    			if (!ARC) {
    				ctx.fillRect(offset + p.x - mod * radius / 2 | 0, offset + p.y - mod * radius / 2 | 0, radius * mod,
    					radius * mod);
    			} else {
    				ctx.arc(offset + p.x | 0, offset + p.y | 0, radius * mod, Math.PI * 2, false);
    				ctx.fill();
    			}
    
    			p.x += (p.dx - p.x) / 10;
    			p.y += (p.dy - p.y) / 10;
    		}
    	}
    
    	function get_destinations() {
    		for (var i = 0; i < particles.length; i++) {
    			pa = particles[i];
    			particles[i].alpha = 1;
    			var distance = [];
    			nearest_position = 0;
    			if (positions.length) {
    				for (var n = 0; n < positions.length; n++) {
    					po = positions[n];
    					distance[n] = Math.sqrt((pa.x - po.x) * (pa.x - po.x) + (pa.y - po.y) * (pa.y - po.y));
    					if (n > 0) {
    						if (distance[n] <= distance[nearest_position]) {
    							nearest_position = n;
    						}
    					}
    				}
    				particles[i].dx = positions[nearest_position].x;
    				particles[i].dy = positions[nearest_position].y;
    				particles[i].distance = distance[nearest_position];
    
    				var po1 = positions[nearest_position];
    				for (var n = 0; n < positions.length; n++) {
    					var po2 = positions[n];
    					distance = Math.sqrt((po1.x - po2.x) * (po1.x - po2.x) + (po1.y - po2.y) * (po1.y - po2.y));
    					if (distance <= 5) {
    						positions.splice(n, 1);
    					}
    				}
    			} else {
    				//particles[i].alpha = 0;
    			}
    		}
    	}
    
    	function init() {
    		new_positions();
    		setInterval(draw, 30);
    		setInterval(new_positions, 2000);
    	}
    
    	init();
    };
    script>
    
    <style type="text/css">
    body {
    	background: #000;
    	text-align: center;
    	font-family: "simhei"
    }
    canvas {
    	margin: auto;
    	position: absolute;
    	left: 0;
    	right:0;
    	top: 0;
    	bottom: 0;
    }
    style>
    
    
    <canvas id="canvas" width="1000" height="800">canvas>
    
    <div style="text-align:center;">
    <p><a href="" title="" target="_blank">a>p>
    div>
    
    body>
    html>
    
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    效果图

    下面展示代码的部分效果图,完整的效果可以复制上述的代码之后运行即就可以了。
    在这里插入图片描述
    最后,谢谢大家的支持了。

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  • 原文地址:https://blog.csdn.net/m0_54218263/article/details/127135049