
单个窗口,代码实例,演示如下:
package com.gui.lesson1;
import java.awt.*;
/*
GUI的第一个界面
*/
public class TestFrame {
public static void main(String[] args) {
//Frame,JDK,看源码
Frame frame = new Frame("我的第一个Java图像界面窗口");
//需要设置可见性
frame.setVisible(true);
//设置窗口大小
frame.setSize(500,500);
//设置背景颜色
frame.setBackground(new Color(128, 127, 255));
//弹出的初始位置
frame.setLocation(250,250);
//设置大小固定
frame.setResizable(false);
}
}
如果发现窗口关不掉,则终止程序运行即可。
多个窗口,代码实例,演示如下:
package com.gui.lesson1;
import java.awt.*;
/*
多窗口创建
*/
public class TestFrame02 {
public static void main(String[] args) {
//展示多个窗口 new
MyFrame myFrame = new MyFrame(100, 100, 200, 200, Color.red);
MyFrame myFrame2 = new MyFrame(200, 100, 200, 200, Color.blue);
MyFrame myFrame3 = new MyFrame(100, 200, 200, 200, Color.yellow);
}
}
class MyFrame extends Frame{
static int id = 0;//可能存在多个窗口,我们需要一个计数器
public MyFrame(int x,int y,int w,int h,Color color) throws HeadlessException {
super("MyFrame+"+(++id));
setBackground(color);
setBounds(x,y,w,h);
setVisible(true);
}
}
面板Panel
代码实例
package com.gui.lesson1;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/*
Panel 可以看成是一个空间,但是不能单独存在
*/
public class TestPanel {
public static void main(String[] args) {
Frame frame = new Frame();
//布局
Panel panel = new Panel();
//设置布局
frame.setLayout(null);
//坐标
frame.setBounds(100,300,400,500);
frame.setBackground(new Color(20,60,90));
//panel设置坐标,相对于frame
panel.setBounds(50,90,400,500);
panel.setBackground(new Color(90,20,199));
//frame.add(panel)
frame.add(panel);
frame.setVisible(true);
//监听事件,监听窗口关闭事件 System.exit(0)
//适配器模式:
frame.addWindowListener(new WindowAdapter() {
//窗口点击关闭的时候需要做的事情
@Override
public void windowClosing(WindowEvent e) {
//结束程序
System.exit(0);
super.windowClosing(e);
}
});
}
}
布局管理器
package com.gui.lesson1;
import java.awt.*;
public class TestFlowLayout {
public static void main(String[] args) {
Frame frame = new Frame();
//组件:按钮
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
//设置为流式布局
//frame.setLayout(new FlowLayout());
frame.setLayout(new FlowLayout(FlowLayout.LEFT));
frame.setSize(200,200);
//把按钮添加上去
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.setVisible(true);
}
}
东西南北中
package com.gui.lesson1;
import java.awt.*;
public class TestBorderLayout {
public static void main(String[] args) {
Frame frame = new Frame("TestBorderLayout");
Button east = new Button("East");
Button north = new Button("North");
Button west = new Button("West");
Button south = new Button("South");
Button center = new Button("Center");
frame.add(east,BorderLayout.EAST);
frame.add(north,BorderLayout.NORTH);
frame.add(west,BorderLayout.WEST);
frame.add(south,BorderLayout.SOUTH);
frame.add(center,BorderLayout.CENTER);
frame.setSize(200,200);
frame.setVisible(true);
}
}
表格布局
package com.gui.lesson1;
import java.awt.*;
public class TestGridLayout {
public static void main(String[] args) {
Frame frame = new Frame("TestGridLayout");
Button bnt1 = new Button("bnt1");
Button bnt2 = new Button("bnt2");
Button bnt3 = new Button("bnt3");
Button bnt4 = new Button("bnt4");
Button bnt5 = new Button("bnt5");
Button bnt6 = new Button("bnt6");
frame.setLayout(new GridLayout(3,2));
frame.add(bnt1);
frame.add(bnt2);
frame.add(bnt3);
frame.add(bnt4);
frame.add(bnt5);
frame.add(bnt6);
frame.pack();//Java函数
frame.setVisible(true);
}
}
练习三种布局案例,代码演示如下:
package com.gui.lesson1;
import java.awt.*;
public class ExDemo {
public static void main(String[] args) {
Frame frame = new Frame();
frame.setSize(400,300);
frame.setLocation(300,400);
frame.setBackground(Color.BLACK);
frame.setVisible(true);
frame.setLayout(new GridLayout(2,1));
//4个面板
Panel p1 = new Panel(new BorderLayout());
Panel p2 = new Panel(new GridLayout(2,1));
Panel p3 = new Panel(new BorderLayout());
Panel p4 = new Panel(new GridLayout(2,2));
p1.add(new Button("East-1"),BorderLayout.EAST);
p1.add(new Button("West-1"),BorderLayout.WEST);
p2.add(new Button("p2-btn-1"));
p2.add(new Button("p2-btn-2"));
p1.add(p2,BorderLayout.CENTER);
p3.add(new Button("East-2"),BorderLayout.EAST);
p3.add(new Button("West-2"),BorderLayout.WEST);
//中间
for (int i = 0; i < 4; i++) {
p4.add(new Button("for-"+i));
}
p3.add(p4,BorderLayout.CENTER);
frame.add(p1);
frame.add(p3);
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
总结:
事件监听
事件监听器是某个类的对象,我们将这个类称为监听器类,监听器必须要由监听和处理XXXEvent事件的能力,他所在的类必须要实现XXXListener接口
代码演示如下:
package com.gui.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionEvent {
public static void main(String[] args) {
//按下按钮,触发一些事件
Frame frame = new Frame();
Button button = new Button();
//因为addActionListener需要一个ActionListener,所有我们构造一个ActionListener
MyActionListener myActionListener = new MyActionListener();
button.addActionListener(myActionListener);
frame.add(button,BorderLayout.CENTER);
frame.pack();
windowsClose(frame);
frame.setVisible(true);
}
//关闭窗体事件
private static void windowsClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
//事件监听
class MyActionListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("mmm");
}
}
代码实例2(多个按钮共享一个事件):
package com.gui.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionEvent02 {
public static void main(String[] args) {
//两个按钮,实现同一个监听
//开始 停止
Frame frame = new Frame("开始-停止");
Button button1 = new Button("start");
Button button2 = new Button("stop");
//可以显示的定义触发会返回的命令,如果不显示定义则会走默认值
button2.setActionCommand("button2-stop");
MyMonitor myMonitor = new MyMonitor();
button1.addActionListener(myMonitor);
button2.addActionListener(myMonitor);
frame.add(button1,BorderLayout.NORTH);
frame.add(button2,BorderLayout.SOUTH);
windowsClose(frame);
frame.pack();
frame.setVisible(true);
}
//关闭窗体事件
private static void windowsClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
class MyMonitor implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//e.getActionCommand()获得按钮信息
System.out.println("按钮被点击了:msg"+e.getActionCommand());
}
}
输入框TextFiled监听
package com.gui.lesson02;
import java.awt.*;
import java.awt.event.*;
public class TestText01 {
public static void main(String[] args) {
//启动!
new MyFrame();
}
}
class MyFrame extends Frame{
public MyFrame(){
TextField textField = new TextField();
add(textField);
//监听这个文本框输入的文字
MyActionListener2 myActionListener2 = new MyActionListener2();
//按下enter,就会触发这个输入框的事件
textField.addActionListener(myActionListener2);
//设置替换编码
textField.setEchoChar('*');
pack();
setVisible(true);
}
}
class MyActionListener2 implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
TextField filed= (TextField)e.getSource();//获得一些资源,返回了一个对象
System.out.println(filed.getText());//获得输入框的文本
filed.setText("");//null
}
}
简易计算器,组合+内部类
oop原则:组合,大于继承
代码实例1:
package com.gui.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator();
}
}
//计算器类
class Calculator extends Frame{
public Calculator() {
//三个文本框
TextField num1 = new TextField(10);//字符数
TextField num2 = new TextField(10);//字符数
TextField num3 = new TextField(20);//字符数
//一个按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListener(num1,num2,num3));
//一个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取三个变量
private TextField num1,num2,num3;
public MyCalculatorListener(TextField num1,TextField num2, TextField num3){
this.num1 = num1;
this.num2 = num2;
this.num3 = num3;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2.将这个值+运算后,放到第三个框
num3.setText(""+(n1+n2));
//3.清除前两个框
num1.setText("");
num2.setText("");
}
}
优化oop写法:
package com.gui.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame{
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){
//三个文本框
TextField num1 = new TextField(10);//字符数
TextField num2 = new TextField(10);//字符数
TextField num3 = new TextField(20);//字符数
Button button = new Button("=");
Label label = new Label("+");
button.addActionListener(new MyCalculatorListener(this));
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取三个变量
// private TextField num1,num2,num3;
//获取计算器这个对象,在一个类中组合另外一个类
Calculator calculator = null;
public MyCalculatorListener(Calculator calculator){
this.calculator = calculator;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
//2.将这个值+运算后,放到第三个框
//3.清除前两个框
int n1 = Integer.parseInt(calculator.num1.getText());
int n2 = Integer.parseInt(calculator.num2.getText());
calculator.num3.setText(""+(n1+n2));
calculator.num1.setText("");
calculator.num2.setText("");
}
}
代码示例(内部类):
package com.gui.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame {
//属性
TextField num1, num2, num3;
//方法
public void loadFrame() {
//三个文本框
TextField num1 = new TextField(10);//字符数
TextField num2 = new TextField(10);//字符数
TextField num3 = new TextField(20);//字符数
Button button = new Button("=");
Label label = new Label("+");
button.addActionListener(new MyCalculatorListener());
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
//监听器类
//内部类最大的好处,就是可以畅通无阻的访问外部的属性和方法!
private class MyCalculatorListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
//2.将这个值+运算后,放到第三个框
//3.清除前两个框
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
num3.setText(""+(n1+n2));
num1.setText("");
num2.setText("");
}
}
}
画笔
代码实例:
package com.gui.lesson03;
import java.awt.*;
public class TreePaintDemo01 {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame{
public void loadFrame(){
setBounds(200,200,600,500);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
//画笔,需要有颜色,可以画画
g.setColor(Color.red);
g.drawOval(200,200,200,200);//空心圆
g.fillOval(200,200,200,200);//实心圆
g.setColor(Color.green);
g.fillRect(100,300,400,200);
//养成习惯,画笔用完,将他还原到最初的颜色
}
}
鼠标监听
目的:想要实现鼠标画画
代码实例:
package com.gui.lesson03;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.Iterator;
//鼠标监听事件
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
//自己的类
class MyFrame extends Frame{
//画画需要画笔,需要监听鼠标当前的位置,需要集合来存储这个点
ArrayList points;
public MyFrame(String title){
super(title);
setBounds(200,200,400,300);
//存鼠标点击的点
points = new ArrayList<>();
setVisible(true);
//鼠标监听器,正对着窗口
this.addMouseListener(new MyMouseListener());
}
@Override
public void paint(Graphics g) {
//画画,监听鼠标的事件
Iterator iterator = points.iterator();
while (iterator.hasNext()){
Point point = (Point) iterator.next();
g.setColor(Color.blue);
g.fillOval(point.x,point.y,10,10);
}
}
//添加一个点到界面上
public void addPaint(Point point){
points.add(point);
}
//适配器模式
private class MyMouseListener extends MouseAdapter {
//鼠标,按下,弹起,按住不放
@Override
public void mousePressed(MouseEvent e) {
MyFrame frame = (MyFrame) e.getSource();
//这个我们点击的时候,就会在界面上产生一个点。
//这个点就是鼠标的点
frame.addPaint(new Point(e.getX(),e.getY()));
//每次点击鼠标都需要重新画一遍
frame.repaint();
}
}
}
窗口监听
代码实例:
package com.gui.lesson03;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
public class TestWindows {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame() {
setBackground(Color.blue);
setBounds(200,200,200,200);
setVisible(true);
//addWindowListener(new MyWindowListener());
this.addWindowListener(
new WindowAdapter() {
//关闭窗口
@Override
public void windowClosing(WindowEvent e) {
System.out.println("windowClosing");
System.exit(0);
}
//激活窗口
@Override
public void windowActivated(WindowEvent e) {
WindowFrame source =(WindowFrame) e.getSource();
source.setTitle("被激活了");
System.out.println("windowActivated");
}
}
);
}
// class MyWindowListener extends WindowAdapter{
// @Override
// public void windowClosing(WindowEvent e) {
// setVisible(false);//隐藏窗口
// System.exit(0);//正常退出
// }
// }
}
键盘监听
代码实例:
package com.gui.lesson03;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
//键盘监听
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(1,2,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘下的哪一个键,当前的键盘码
int keyCode = e.getKeyCode();
System.out.println(keyCode);
if(keyCode == KeyEvent.VK_UP){
System.out.println("你按下了上键");
}
//根据按下的不同的操作,产生不同的结果
}
});
}
}
```
窗口
窗口代码示例:
package com.gui.lesson04;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo {
//int();初始化
public void init(){
JFrame jf = new JFrame("这是一个JFrame窗口");
jf.setBounds(1,2,100,200);
jf.setVisible(true);
jf.setBackground(Color.cyan);
//设置文字 Jlabel
JLabel label = new JLabel("哈啰");
jf.add(label);
//关闭事件
jf.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
//建立一个窗口
new JFrameDemo().init();
}
}
package com.gui.lesson04;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo02 {
public static void main(String[] args) {
new MyJrame02().init();
}
}
class MyJrame02 extends JFrame{
public void init(){
this.setVisible(true);
this.setBounds(10,10,200,400);
JLabel label = new JLabel("你好");
this.add(label);
//让文本标签居中 设置水平对齐
label.setHorizontalAlignment(SwingConstants.CENTER);
//获得一个容器
Container container = this.getContentPane();
container.setBackground(Color.blue);
}
}
JDialog弹窗
JDialog,用来被弹出,默认就有关闭窗口事件,代码演示如下:
package com.gui.lesson04;
import javax.swing.;
import java.awt.;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//主窗口
public class DialogDemo01 extends JFrame {
public DialogDemo01() {
this.setVisible(true);
this.setSize(600,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//JFrame 放东西,容器
Container container = this.getContentPane();
//绝对布局
container.setLayout(null);
//按钮
JButton button = new JButton("点击弹出一个对话框");//创建
button.setBounds(30,30,200,50);
//点击这个按钮的时候,弹出一个弹窗
button.addActionListener(new ActionListener() {//监听器
@Override
public void actionPerformed(ActionEvent e) {
//弹窗
new MyDialogDemo01();
}
});
container.add(button);
}
public static void main(String[] args) {
new DialogDemo01();
}
}
//弹窗的窗口
class MyDialogDemo01 extends JDialog{
public MyDialogDemo01() {
this.setVisible(true);
this.setBounds(100,100,500,500);
Container container = this.getContentPane();
container.setLayout(null);
container.add(new Label("哟嚯"));
}
}
3. **标签**
- label 图标ICON
- 代码示例,演示如下:
```java
package com.gui.lesson04;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//主窗口
public class DialogDemo01 extends JFrame {
public DialogDemo01() {
this.setVisible(true);
this.setSize(600,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//JFrame 放东西,容器
Container container = this.getContentPane();
//绝对布局
container.setLayout(null);
//按钮
JButton button = new JButton("点击弹出一个对话框");//创建
button.setBounds(30,30,200,50);
//点击这个按钮的时候,弹出一个弹窗
button.addActionListener(new ActionListener() {//监听器
@Override
public void actionPerformed(ActionEvent e) {
//弹窗
new MyDialogDemo01();
}
});
container.add(button);
}
public static void main(String[] args) {
new DialogDemo01();
}
}
//弹窗的窗口
class MyDialogDemo01 extends JDialog{
public MyDialogDemo01() {
this.setVisible(true);
this.setBounds(100,100,500,500);
Container container = this.getContentPane();
container.setLayout(null);
container.add(new Label("哟嚯"));
}
}
代码示例2,Imageicon
package com.gui.lesson04;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class ImageIconDemo extends JFrame {
public ImageIconDemo() {
//获取图片的地址
JLabel label = new JLabel("ImageIcon");
URL url = ImageIconDemo.class.getResource("Default.jpg");
ImageIcon imageIcon = new ImageIcon(url);
label.setIcon(imageIcon);
label.setHorizontalAlignment(SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
setVisible(true);
setBounds(100,100,200,300);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new ImageIconDemo();
}
}
面板
JPanel
package com.gui.lesson05;
import javax.swing.*;
import java.awt.*;
public class JPanelDemo01 extends JFrame {
public JPanelDemo01() {
Container container = this.getContentPane();
container.setLayout(new GridLayout(2,1,10,10));//后面的参数间距
JPanel panel1 = new JPanel(new GridLayout(1,3));
JPanel panel2 = new JPanel(new GridLayout(1,2));
JPanel panel3 = new JPanel(new GridLayout(3,2));
panel1.add(new JButton("1"));
panel1.add(new JButton("1"));
panel1.add(new JButton("1"));
panel2.add(new JButton("2"));
panel2.add(new JButton("2"));
panel3.add(new JButton("3"));
panel3.add(new JButton("3"));
panel3.add(new JButton("3"));
panel3.add(new JButton("3"));
panel3.add(new JButton("3"));
panel3.add(new JButton("3"));
container.add(panel1);
container.add(panel2);
container.add(panel3);
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JPanelDemo01();
}
}
JScrollPanel
package com.gui.lesson05;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo01 extends JFrame {
public JScrollDemo01(){
Container container = this.getContentPane();
//文本域
JTextArea textArea = new JTextArea(20, 50);
textArea.setText("欢迎gui");
//Scroll面板
JScrollPane pane = new JScrollPane(textArea);
container.add(pane);
this.setVisible(true);
this.setBounds(100,100,300,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo01();
}
}
按钮
图片按钮
package com.gui.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo01 extends JFrame {
public JButtonDemo01(){
Container container = this.getContentPane();
//将一个图片变为图标
URL resource = JButtonDemo01.class.getResource("Default.jpg");
Icon icon = new ImageIcon(resource);
//把这个图标放在按钮上
JButton button = new JButton();
button.setIcon(icon);
button.setToolTipText("图片按钮");
//把按钮加到容器
container.add(button);
this.setVisible(true);
this.setBounds(200,200,500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo01();
}
}
单选按钮
package com.gui.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo02 extends JFrame {
public JButtonDemo02(){
Container container = this.getContentPane();
//将一个图片变为图标
URL resource = JButtonDemo02.class.getResource("Default.jpg");
Icon icon = new ImageIcon(resource);
//单选框
JRadioButton rdioButton01 = new JRadioButton("JRdioButton01");
JRadioButton rdioButton02 = new JRadioButton("JRdioButton02");
JRadioButton rdioButton03 = new JRadioButton("JRdioButton03");
//由于单选框只能选择一个,所以实现分组,一个组中只能选一个
ButtonGroup group = new ButtonGroup();
group.add(rdioButton01);
group.add(rdioButton02);
group.add(rdioButton03);
container.add(rdioButton01,BorderLayout.CENTER);
container.add(rdioButton02,BorderLayout.SOUTH);
container.add(rdioButton03,BorderLayout.NORTH);
this.setVisible(true);
this.setBounds(200,200,500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo02();
}
}
多选按钮
package com.gui.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo03 extends JFrame {
public JButtonDemo03(){
Container container = this.getContentPane();
//将一个图片变为图标
URL resource = JButtonDemo03.class.getResource("Default.jpg");
Icon icon = new ImageIcon(resource);
//多选框
JCheckBox checkBox1 = new JCheckBox("checkBox1");
JCheckBox checkBox2 = new JCheckBox("checkBox2");
container.add(checkBox1,BorderLayout.SOUTH);
container.add(checkBox2,BorderLayout.NORTH);
this.setVisible(true);
this.setBounds(200,200,500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo03();
}
}
列表
下拉框
package com.gui.lesson06;
import javax.swing.*;
import java.awt.*;
public class TestComboboxDemo01 extends JFrame {
public TestComboboxDemo01() {
Container container = this.getContentPane();
JComboBox status = new JComboBox();
status.addItem(null);
status.addItem("222");
status.addItem("333");
status.addItem("555");
container.add(status);
this.setVisible(true);
this.setBounds(200,200,500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo01();
}
}
列表框
package com.gui.lesson06;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
public class TestComboboxDemo02 extends JFrame {
public TestComboboxDemo02() {
Container container = this.getContentPane();
//生成列表的内容 稀疏数组
// String[] contents = {"1","2","3"};
Vector contents = new Vector();
//列表中需要放入内容
JList jList = new JList(contents);
contents.add("张三");
contents.add("小六");
contents.add("王五");
container.add(jList);
this.setVisible(true);
this.setBounds(200,200,500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo02();
}
}
应用场景
文本框
文本框
package com.gui.lesson06;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
public class TestTextDemo01 extends JFrame {
public TestTextDemo01() {
Container container = this.getContentPane();
container.setLayout(null);
JTextField textField = new JTextField("hello");
JTextField textField2 = new JTextField("world",20);
container.add(textField,BorderLayout.NORTH);
container.add(textField2,BorderLayout.SOUTH);
this.setVisible(true);
this.setBounds(200,200,500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo01();
}
}
密码框
package com.gui.lesson06;
import javax.swing.*;
import java.awt.*;
public class TestTextDemo02 extends JFrame {
public TestTextDemo02() {
Container container = this.getContentPane();
JPasswordField passwordField = new JPasswordField();
passwordField.setEchoChar('*');
container.add(passwordField);
this.setVisible(true);
this.setBounds(200,200,500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo02();
}
}
文本域
package com.gui.lesson06;
import javax.swing.*;
import java.awt.*;
public class TestTextDemo02 extends JFrame {
public TestTextDemo02() {
Container container = this.getContentPane();
JTextArea textArea = new JTextArea(20,50);
textArea.setText("你好");
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setVisible(true);
this.setBounds(200,200,500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo02();
}
}
帧:如果时间片足够小,就是动画,一秒30帧 60帧。连起来是动画,拆开就是静态的图片
需要键盘监听,定时器 Timer
代码1(StartGame)
package com.gui.snake;
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,700);
frame.setResizable(false);//窗口大小不变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏界面都应该在面板上
frame.add(new GamePanel());
frame.setVisible(true);
}
}
代码2(Date)
package com.gui.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//相对路径 tx.jpg
//绝对路径 / 相当于当前的项目
public static URL headerURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("statics/up.png");
public static ImageIcon up = new ImageIcon(upURL);
public static URL downURL = Data.class.getResource("statics/down.png");
public static ImageIcon down = new ImageIcon(downURL);
public static URL leftURL = Data.class.getResource("statics/left.png");
public static ImageIcon left = new ImageIcon(leftURL);
public static URL rightURL = Data.class.getResource("statics/right.png");
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
代码3(GamePanel)
package com.gui.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length; //蛇的长度
int[] snakeX = new int[600];//蛇的X坐标 25*25
int[] snakeY =new int[500];//蛇的Y坐标 25*25
String fx;
//食物的坐标
int foodx;
int foody;
Random random = new Random();
//积分
int score;//成绩
//游戏当前的状态:开始,停止
boolean isStart = false;//默认是不开始
//判断失败
boolean isFail = false;
//定时器
Timer timer = new Timer(800,this);//100毫秒执行一次
//构造器
public GamePanel() {
init();
//获得焦点和键盘事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
timer.start();//游戏一开始定时器就启动
}
//初始化方法
public void init(){
length = 3;
snakeX[0] = 100;snakeY[0] = 100;//脑袋的坐标
snakeX[1] = 50;snakeY[1] = 100;//第一个身体的坐标
snakeX[2] = 30;snakeY[2] = 100;//第二个身体的坐标
fx = "R";//初始方向向右
//把食物随机分布在界面上
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
score = 0;
}
//绘制面板,我们游戏中的所有东西,都使用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态面板
this.setBackground(Color.white);
Data.header.paintIcon(this,g,25,11);//头部标题画上去
g.fillRect(25,75,850,600);//默认的游戏界面
//把小蛇画上去
if (fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
}else if (fx.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
}else if (fx.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
}else if (fx.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
}
for (int i = 0; i < length; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);//第一个身体坐标
}
//花积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度"+length,750,35);
g.drawString("分数"+score,750,50);
//画食物
Data.food.paintIcon(this,g,foodx,foody);
//游戏状态
if (isStart==false){
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("按下空格开始游戏",300,300);
}
if (isFail){
g.setColor(Color.red);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("失败",300,300);
}
}
@Override
public void keyTyped(KeyEvent e) {
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获得键盘按键是哪一个
if (keyCode == KeyEvent.VK_SPACE){//如果按下的是空格键
if(isFail){
isFail = false;
init();
}else {
isStart = isStart;
}
repaint();
}
//小蛇移动
if (keyCode==KeyEvent.VK_UP){
fx = "U";
}else if (keyCode==KeyEvent.VK_DOWN){
fx = "D";
}else if (keyCode==KeyEvent.VK_LEFT){
fx = "L";
}else if (keyCode==KeyEvent.VK_RIGHT){
fx = "R";
}
}
@Override
public void keyReleased(KeyEvent e) {
}
//事件监听--需要固定的频率刷新
@Override
public void actionPerformed(ActionEvent e) {
if(isStart && isFail == false){//如果游戏是开始状态,就让小蛇动起来
//吃食物
if (snakeX[0] == foodx && snakeY[0] == foody){
length++;//长度加一
//分数加10
score = score+10;
//再次随机食物
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
}
//移动
for (int i = length-1; i > 0; i--) {
snakeX[i] = snakeX[i-1];//向前移动一节
snakeY[i] = snakeY[i-1];
}
//走向
if (fx.equals("R")){
snakeX[0] = snakeX[0]+25;
if (snakeX[0]>850){
snakeX[0] = 25;//边界判断
}else if (fx.equals("L")){
snakeX[0] = snakeX[0]-25;
if (snakeX[0]<25){
snakeX[0] = 850;//边界判断
}else if (fx.equals("U")){
snakeY[0] = snakeY[0]-25;
if (snakeY[0]<75){
snakeY[0]=650;//边界判断
}else if (fx.equals("D")){
snakeY[0] = snakeY[0]+25;
}if (snakeY[0]>650){
snakeY[0] = 75;
}
}
}
}
snakeX[0] = snakeX[0]+25;
//边界判断
if (snakeX[0]>850){
snakeX[0] = 25;
}
//失败判定,撞到自己就算失败
for (int i = 1; i < length; i++) {
if (snakeX[0]==snakeX[i] && snakeY[0]==snakeY[i]){
isFail = true;
}
}
repaint();//重画
}
timer.start();
}
}