官方接入文档: 已经详细描述接入过程
将 Firebase 添加到您的 Unity 项目 | Firebase for Unity
Firebase 添加到您的 Unity SDK下载:

readme.md中
* Unity 5.x and earlier use the .NET 3.x framework, so you need to import
packages from the `dotnet3` directory.
* Unity 2017.x and newer allow the use of the .NET 4.x framework. If your
project is configured to use .NET 4.x, import packages from the
`dotnet4` directory.
Edit->Player->Other Settings 中 Api Compatibility Level* 查看

现在google 基本都要求 IL2CPP ,所以一般都是.NET 4.x 所以选择 dotnet4中的SDK
选择统计的sdk导入,其他根据需求导入

如果项目中未接入过google admob 的sdk则全部导入,如果已经接入过,则需忽略掉google中已经存在的sdk
本身项目:

已经存在googel admob的sdk 所以选择不添加,防止sdk冲突



- Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =>
- {
- var dependencyStatus = task.Result;
- if (dependencyStatus == Firebase.DependencyStatus.Available)
- {
- // Create and hold a reference to your FirebaseApp,
- // where app is a Firebase.FirebaseApp property of your application class.
- //app = Firebase.FirebaseApp.DefaultInstance;
-
- // Set a flag here to indicate whether Firebase is ready to use by your app.
- Debug.Log("Create and hold a reference to your FirebaseApp");
- }
- else
- {
- UnityEngine.Debug.LogError(System.String.Format(
- "Could not resolve all Firebase dependencies: {0}", dependencyStatus));
- // Firebase Unity SDK is not safe to use here.
- }
- });
Firebase.Analytics.FirebaseAnalytics.LogEvent("事件名", "数据名", "数据");
- ///
- /// 上传Firebase
- ///
- public void UploadFirebase(string EventName, Dictionary<string, object> dic)
- {
- if (Application.platform == RuntimePlatform.WindowsEditor)
- {
- return;
- }
-
-
- List
parmlist = new List(); - foreach (var item in dic)
- {
- Firebase.Analytics.Parameter parameter = new Firebase.Analytics.Parameter(item.Key, item.Value.ToString());
- parmlist.Add(parameter);
- }
-
- Firebase.Analytics.FirebaseAnalytics.LogEvent(EventName, parmlist.ToArray());
-
- }