需求:
package com.ghy.demo01;
//模拟龟兔赛跑
public class Race implements Runnable{
//唯一的胜者
private static String winner;
@Override
public void run() {
for (int i = 0; i <=100; i++) {
//模拟小赵要跑到终点的时候睡觉
if(Thread.currentThread().getName().equals("小赵")&& i%80==0){
try {
Thread.sleep(1);
} catch (Exception e) {
e.printStackTrace();
}
}
//判断比赛是否结束
boolean flag =gameover(i);
//如果flag为真,就比赛结束,停止程序
if(flag){
break;
}
System.out.println(Thread.currentThread().getName()+"跑了"+i+"步");
}
}
//判断是否完成比赛
private boolean gameover(int steps){
//判断是否有胜利者
if(winner!=null){//存在胜利者
return true;
}{
if(steps>=100){//步数有一百步了
winner = Thread.currentThread().getName();//获取当前线程名字
System.out.println("赢的是"+winner);
return true;
}
}
return false;//如果没有则比赛继续
}
public static void main(String[] args) {
//定义一条赛道
Race race =new Race();
new Thread(race,"小赵").start();
new Thread(race,"小龚").start();
}
}
输出
第80步的时候发生休息

最后赢得是小龚


package com.ghy.demo02;
import com.ghy.demo01.TestThread3;
import org.apache.commons.io.FileUtils;
import java.io.File;
import java.io.IOException;
import java.net.URL;
import java.util.concurrent.*;
//线程创建方式3:实现Callable接口
public class TestCallable implements Callable<Boolean>{
private String url;//网络图片地址
private String name;//保存的文件名
public TestCallable(String url,String name){
this.url =url;
this.name =name;
}
@Override
public Boolean call() {
WebDownloader webDownloader =new WebDownloader();
webDownloader.downloader(url,name);//调用下载方法,需要传入url和name
System.out.println("下载的图片名为:"+name);
return true;
}
//main方法
public static void main(String[] args) throws ExecutionException,InterruptedException {
//创建线程对象
TestCallable t1 =new TestCallable("https://img.zcool.cn/community/01029d5a4d960da801206ed375eaa8.jpg@1280w_1l_2o_100sh.jpg","可爱的小赵1.jpg");
TestCallable t2 =new TestCallable("https://img.zcool.cn/community/01029d5a4d960da801206ed375eaa8.jpg@1280w_1l_2o_100sh.jpg","可爱的小赵2.jpg");
TestCallable t3 =new TestCallable("https://img.zcool.cn/community/01029d5a4d960da801206ed375eaa8.jpg@1280w_1l_2o_100sh.jpg","可爱的小赵3.jpg");
//创建执行服务
ExecutorService ser = Executors.newFixedThreadPool(3);//线程池
//提交执行
Future<Boolean> r1 =ser.submit(t1);
Future<Boolean> r2 =ser.submit(t2);
Future<Boolean> r3 =ser.submit(t3);
//获取结果
boolean rs1 = r1.get();//需要抛出异常,throws ExecutionException,InterruptedException
boolean rs2 = r2.get();
boolean rs3 = r3.get();
//打印返回值
System.out.println(rs1);
System.out.println(rs2);
System.out.println(rs3);
//关闭服务
ser.shutdown();
}
}
//下载器
class WebDownloader{
//下载方法
public void downloader(String url, String file){
try {
FileUtils.copyURLToFile(new URL(url), new File(file));//记得Alt+Enter导包
}//捕获异常
catch (IOException e) {
e.printStackTrace();
System.out.println("IO异常,download方法出现问题,需要小赵帮助");
}
}
}
输出
下载的图片名为:可爱的小赵3.jpg
下载的图片名为:可爱的小赵1.jpg
下载的图片名为:可爱的小赵2.jpg
true
true
true
Callable的好处:
package com.ghy.demo03;
public class StaticProxy {
public static void main(String[] args) {
WeddingCompany weddingCompany=new WeddingCompany(new You());
weddingCompany.HappyMarry();
}
}
//实现功能接口
interface Marry{
void HappyMarry();
}
//你去实现结婚,真实角色
class You implements Marry{
@Override
public void HappyMarry() {
System.out.println("婚礼现场,你结婚了!");
}
}
//代理角色,帮助你结婚
class WeddingCompany implements Marry{
private Marry target;//目标对象
//构造器传递参数
public WeddingCompany(Marry target) {
this.target = target;
}
@Override
public void HappyMarry() {
//调用婚前方法
before();
this.target.HappyMarry();
//调用婚后方法
after();
}
//创建结婚前和结婚后的两个对象
private void before(){
System.out.println("发请柬,布置婚礼现场");
}
private void after(){
System.out.println("结账,收尾款");
}
}
输出
发请柬,布置婚礼现场
婚礼现场,你结婚了!
结账,收尾款
真实对象和代理对象都要实现同一个借口(这里“你”和“婚庆公司”都是实现的Marry这个接口)
代理对象要代理真实角色
好处:


理解函数式接口的定义

推导
package com.ghy.demo04;
/*
推导Lambda表达式
*/
public class TestLambda1 {
//3.静态内部类
static class Like2 implements Ilike{
@Override
public void lambda() {
System.out.println("I Like Lambda2");
}
}
public static void main(String[] args) {
Ilike like = new Like1();
like.lambda();
like = new Like2();
like.lambda();
//4.局部内部类
class Like3 implements Ilike{
@Override
public void lambda() {
System.out.println("I Like Lambda3");
}
}
like =new Like3();
like.lambda();
//5.匿名内部类,没有类的名称,必须借助接口或者父类
like =new Ilike() {
@Override
public void lambda() {
System.out.println("I Like Lambda4");
}
};
like.lambda();
//6.用lambda简化
like = ()->{System.out.println("I Like Lambda5");};
like.lambda();
}
}
//1.定义一个函数接口
interface Ilike{
void lambda();
}
//2.实现类
class Like1 implements Ilike{
@Override
public void lambda() {
System.out.println("I Like Lambda");
}
}
输出
I Like Lambda
I Like Lambda2
I Like Lambda3
I Like Lambda4
I Like Lambda5
package com.ghy.demo04;
public class TestLambda2 {
//3.静态内部类
static class Love2 implements Ilove{
@Override
public void love(String a) {
System.out.println("I Love "+a);
}
}
public static void main(String[] args) {
Ilove ilove =new Love1();
ilove.love("金小赵");
ilove = new Love2();
ilove.love("木小赵");
//4.局部内部类
class Love3 implements Ilove{
@Override
public void love(String a) {
System.out.println("I Love "+a);
}
}
ilove = new Love3();
ilove.love("水小赵");
//5.匿名内部类
ilove = new Ilove(){
@Override
public void love(String a) {
System.out.println("I Love "+a);
}
};
ilove.love("火小赵");
//6.lambda
ilove = (String a)->{System.out.println("I Love "+a);};
ilove.love("土小赵");
}
}
//1.定义一个函数式接口
interface Ilove{
void love(String a);
}
//2.实现类
class Love1 implements Ilove{
@Override
public void love(String a) {
System.out.println("I Love "+a);
}
}
输出
I Love 金小赵
I Love 木小赵
I Love 水小赵
I Love 火小赵
I Love 土小赵
package com.ghy.demo04;
public class TestLambda3 {
public static void main(String[] args) {
//2.lambda
Ieat eat = (String a)->{
System.out.println("我喜欢吃"+a);
};
eat.eat("红烧排骨");
//3.lambda简化参数类型
eat =(a)->{
System.out.println("我喜欢吃"+a);
};
eat.eat("红烧肉");
//4.lambda简化括号
eat =a -> {
System.out.println("我喜欢吃"+a);
};
eat.eat("红烧猪蹄");
//5.简化大括号
eat =a -> System.out.println("我喜欢吃"+a);
eat.eat("红烧排骨");
}
}
//1.定义函数式接口
interface Ieat{
void eat(String a);
}
输出
我喜欢吃红烧排骨
我喜欢吃红烧肉
我喜欢吃红烧猪蹄
我喜欢吃红烧排骨