万幸,官方的约束操作是 python 代码,不是 c++。并且能直接在 blender 安装目录里面找到。
路径,你可以参照以下路径格式找到你自己的blender版本的约束代码的位置
blender3.2的安装目录\3.2\scripts\startup\bl_operators\constraint.py
在第 71 行 CONSTRAINT_OT_disable_keep_transform
代码内容,非常简单。把姿态矩阵转换到世界矩阵,然后禁用约束,然后把世界矩阵再转换回姿态矩阵,再直接覆写回原来的姿态矩阵,对象的平移,旋转,缩放会自动计算出来。
下面官方的原始代码
# This works most of the time, but when there are multiple constraints active
# there could still be one that overrides the visual transform.
#
# Note that executing this operator and then increasing the constraint
# influence may move the object; this happens when the constraint is
# additive rather than replacing the transform entirely.
# Get the matrix in world space.
is_bone_constraint = context.space_data.context == 'BONE_CONSTRAINT'
ob = context.object
if is_bone_constraint:
bone = context.pose_bone
mat = ob.matrix_world @ bone.matrix
else:
mat = ob.matrix_world
context.constraint.influence = 0.0
# Set the matrix.
if is_bone_constraint:
bone.matrix = ob.matrix_world.inverted() @ mat
else:
ob.matrix_world = mat