多视图多窗口渲染示例的代码如程序清单8-6所示
- // 多视图多窗口渲染示例
- void compositeViewer_8_6(const string &strDataFolder)
- {
- // 创建一个CompositeViewer对象
- osg::ref_ptr
viewer = new osgViewer::CompositeViewer(); -
- // 创建两个视图
- osg::ref_ptr
viewer1 = new osgViewer::View(); - osg::ref_ptr
viewer2 = new osgViewer::View(); -
- int xoffset = 50;
- int yoffset = 200;
-
- // 视图1的节点
- string strDataPath = strDataFolder + "cessna.osg";
- osg::ref_ptr
viewer1Node = osgDB::readNodeFile(strDataPath); -
- // 视图2的节点
- strDataPath = strDataFolder + "cow.osg";
- osg::ref_ptr
viewer2Node = osgDB::readNodeFile(strDataPath); -
- // 优化产经数据
- osgUtil::Optimizer optimizer;
- optimizer.optimize(viewer1Node.get());
- optimizer.optimize(viewer2Node.get());
-
- // 视图窗口1
- {
- // 设置图形环境特性
- osg::ref_ptr
traits = new osg::GraphicsContext::Traits(); - traits->x = xoffset + 0;
- traits->y = yoffset + 0;
- traits->width = 600;
- traits->height = 480;
- traits->windowDecoration = true;
- traits->doubleBuffer = true;
- traits->sharedContext = 0;
-
- // 绘制图形环境
- osg::ref_ptr
gc = osg::GraphicsContext::createGraphicsContext(traits.get()); -
- // 创建相机
- osg::ref_ptr
camera1 = viewer1->getCamera(); -
- // 设置图形环境
- camera1->setGraphicsContext(gc.get());
-
- // 设置视口
- camera1->setViewport(new osg::Viewport(0, 0, traits->width, traits->height));
-
- // 设置缓冲
- GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
- camera1->setDrawBuffer(buffer);
- camera1->setReadBuffer(buffer);
-
- // 设置场景数据
- viewer1->setSceneData(viewer1Node.get());
- }
-
- // 视图窗口2
- {
- // 设置图形环境特性
- osg::ref_ptr
traits = new osg::GraphicsContext::Traits(); - traits->x = xoffset + 600;
- traits->y = yoffset + 0;
- traits->width = 600;
- traits->height = 480;
- traits->windowDecoration = true;
- traits->doubleBuffer = true;
- traits->sharedContext = 0;
-
- // 绘制图形环境
- osg::ref_ptr
gc = osg::GraphicsContext::createGraphicsContext(traits.get()); -
- // 创建相机
- osg::ref_ptr
camera2 = viewer2->getCamera(); -
- // 设置图形环境
- camera2->setGraphicsContext(gc.get());
-
- // 设置视口
- camera2->setViewport(new osg::Viewport(0, 0, traits->width, traits->height));
-
- // 设置缓冲
- GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
- camera2->setDrawBuffer(buffer);
- camera2->setReadBuffer(buffer);
-
- // 设置场景数据
- viewer2->setSceneData(viewer2Node.get());
- }
-
- // 添加视图
- viewer->addView(viewer1.get());
- viewer->addView(viewer2.get());
-
- viewer->realize();
- viewer->run();
- }
截图如图8-15所示。

图8-15多视图多窗口渲染示例图