这里以常用的视频原始数据PCM数据为例,展示音频的播放。
SDL播放音频的流程如下:
SDL_AudioSpec:
- typedef struct SDL_AudioSpec {
- int freq; // 音频采样率
- SDL_AudioFormat format; // 音频数据格式
- Uint8 channels; // 声道数: 1 单声道, 2 立体声
- Uint8 silence; // 设置静音的值,因为声音采样是有符号的,所以0当然就是这个值
- Uint16 samples; // 音频缓冲区中的采样个数,要求必须是2的n次,这个决定了回调len的长度,len=samples*chn*位宽(单位是字节)
- Uint16 padding; // 考虑到兼容性的一个参数
- Uint32 size; // 音频缓冲区的大小,以字节为单位
- SDL_AudioCallback callback; // 填充音频缓冲区的回调函数
- void *userdata; // 用户自定义的数据
- } SDL_AudioSpec;
SDL_AudioCallback回调:
- typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
- int len);
播放音频数据:
- // 当pause_on设置为0的时候即可开始播放音频数据。设置为1的时候,将会播放静音的值。
- void SDLCALL SDL_PauseAudio(int pause_on)
混音函数:
- extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
- Uint32 len, int volume);

- #include
- #include
-
- static Uint8 *audio_chunk;
- static Uint32 audio_len;
- static Uint8 *audio_pos;
-
- void fill_audio(void *udata, Uint8 *stream, int len)
- {
- //SDL 2.0
- SDL_memset(stream, 0, len);
- if (audio_len == 0) /* Only play if we have data left */
- return;
- len = (len > audio_len ? audio_len : len); /* Mix as much data as possible */
-
- SDL_MixAudio(stream, audio_pos, len, SDL_MIX_MAXVOLUME);
- audio_pos += len;
- audio_len -= len;
- }
-
-
- #undef main
- int main(int argc, char* argv[])
- {
- //Init
- if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_TIMER))
- {
- printf("Could not initialize SDL - %s\n", SDL_GetError());
- return -1;
- }
-
- //SDL_AudioSpec
- SDL_AudioSpec wanted_spec;
- wanted_spec.freq = 44100;
- wanted_spec.format = AUDIO_S16SYS;
- wanted_spec.channels = 2;
- wanted_spec.silence = 0;
- wanted_spec.samples = 1024;
- wanted_spec.callback = fill_audio;
-
- //打开音频设备
- if (SDL_OpenAudio(&wanted_spec, NULL) < 0)
- {
- printf("can't open audio.\n");
- return -1;
- }
-
- FILE *fp = fopen("./test.pcm", "rb+");
- if (fp == NULL)
- {
- printf("cannot open this file\n");
- return -1;
- }
- //For YUV420P
- int pcm_buffer_size = 4096;
- char *pcm_buffer = (char *)malloc(pcm_buffer_size);
- int data_count = 0;
-
- while (1)
- {
- if (fread(pcm_buffer, 1, pcm_buffer_size, fp) != pcm_buffer_size)
- {
- // Loop
- fseek(fp, 0, SEEK_SET);
- fread(pcm_buffer, 1, pcm_buffer_size, fp);
- data_count = 0;
- }
- printf("Now Playing %10d Bytes data.\n", data_count);
- data_count += pcm_buffer_size;
- //Set audio buffer (PCM data)
- audio_chunk = (Uint8 *)pcm_buffer;
- //Audio buffer length
- audio_len = pcm_buffer_size;
- audio_pos = audio_chunk;
- //Play
- SDL_PauseAudio(0);
- while (audio_len > 0)//Wait until finish
- SDL_Delay(1);
- }
-
- fclose(fp);
- SDL_CloseAudio();
- SDL_Quit();
-
- return 0;
- }