使用 isPointInPath(x, y) 判断鼠标点击位置在不在图形内
- <!DOCTYPE html>
- <html lang="en">
-
- <head>
- <meta charset="UTF-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0">
- <title>Document</title>
- </head>
-
- <body>
- <canvas id="canvas" style="border:1px solid #ccc;display:block;margin:10px auto;"></canvas>
- </div>
-
- <script>
- const canvas = document.getElementById('canvas')
- canvas.width = 800
- canvas.height = 800
- const context = canvas.getContext('2d')
-
- const balls = []
- for(let i = 0; i < 10; i++) {
- const ball = {
- x: Math.random() * canvas.width,
- y: Math.random() * canvas.height,
- r: Math.random() * 50 + 20
- }
-
- balls[i] = ball
- }
-
- draw()
- canvas.addEventListener('mouseup', detect)
-
- function draw() {
- for(let i = 0; i < balls.length; i++) {
- context.beginPath()
- context.arc(balls[i].x, balls[i].y, balls[i].r, 0, Math.PI*2)
- context.fillStyle = '#058'
- context.fill()
- }
- }
-
- function detect(event) {
- const x = event.clientX - canvas.getBoundingClientRect().left
- const y = event.clientY - canvas.getBoundingClientRect().top
-
- for (let i = 0; i < balls.length; i++) {
- context.beginPath()
- context.arc(balls[i].x, balls[i].y, balls[i].r, 0, Math.PI * 2)
-
- if (context.isPointInPath(x, y)) {
- context.fillStyle = 'red'
- context.fill()
- }
- }
- }
-
-
- </script>
- </body>
-
- </html>
图示:

- <!DOCTYPE html>
- <html lang="en">
-
- <head>
- <meta charset="UTF-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0">
- <title>Document</title>
- </head>
-
- <body>
- <canvas id="canvas" style="border:1px solid #ccc;display:block;margin:10px auto;"></canvas>
- </div>
-
- <script>
- const canvas = document.getElementById('canvas')
- canvas.width = 800
- canvas.height = 800
- const context = canvas.getContext('2d')
-
- const balls = []
- for(let i = 0; i < 10; i++) {
- const ball = {
- x: Math.random() * canvas.width,
- y: Math.random() * canvas.height,
- r: Math.random() * 50 + 20
- }
-
- balls[i] = ball
- }
-
- draw()
- canvas.addEventListener('mousemove', detect)
-
- function draw(x, y) {
- context.clearRect(0, 0, canvas.width, canvas.height)
- for(let i = 0; i < balls.length; i++) {
- context.beginPath()
- context.arc(balls[i].x, balls[i].y, balls[i].r, 0, Math.PI*2)
-
- if(context.isPointInPath(x, y)) {
- context.fillStyle = 'red'
- } else {
- context.fillStyle = '#058'
- }
-
- context.fill()
- }
- }
-
- function detect(event) {
- const x = event.clientX - canvas.getBoundingClientRect().left
- const y = event.clientY - canvas.getBoundingClientRect().top
-
- draw(x, y)
- }
-
-
- </script>
- </body>
-
- </html>
图示:

- <!DOCTYPE html>
- <html lang="en">
-
- <head>
- <meta charset="UTF-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0">
- <title>Document</title>
- <style>
- #canvas-wrapper {
- width: 1200px;
- height: 800px;
- position: relative;
- margin: 20px auto;
- }
-
- #canvas {
- border: 1px solid #aaa;
- }
-
- #controller {
- position: absolute;
- top: 30px;
- left: 30px;
- background-color: rgba(0, 85, 116, 0.7);
- padding: 5px 20px 25px 20px;
- border-radius: 10px 10px;
- }
-
- #controller h1 {
- color: white;
- font-weight: bold;
- font-family: Microsoft Yahei;
- }
-
- #controller #canvas-btn {
- display: inline-block;
- background-color: #8b0;
- color: white;
- font-size: 14px;
- padding: 5px 15px;
- border-radius: 6px;
- text-decoration: none;
- margin-top: 10px;
- margin-right: 20px;
- }
-
- #controller #canvas-btn:hover {
- background-color: #7a0;
- }
-
- #controller .color-btn {
- display: inline-block;
- font-size: 14px;
- padding: 5px 15px;
- border-radius: 6px;
- text-decoration: none;
- margin-top: 10px;
- margin-right: 5px;
- }
-
- #white-color-btn {
- background: white;
- }
-
- #black-color-btn {
- background: black;
- }
- </style>
- </head>
-
- <body>
- <div id="canvas-wrapper">
- <canvas id="canvas"></canvas>
- <div id="controller">
- <h1>Canvas 绘图之旅</h1>
- <a href="#" id="canvas-btn">停止运动</a>
- <a href="#" class="color-btn" id="white-color-btn"> </a>
- <a href="#" class="color-btn" id="black-color-btn"> </a>
- </div>
- </div>
-
- <script>
- const canvas = document.getElementById('canvas')
- canvas.width = 1200
- canvas.height = 800
- const context = canvas.getContext('2d')
-
- const balls = []
- let isMoving = true
- let themeColor = 'white'
- for(let i = 0; i < 100; i++) {
- const R = Math.floor(Math.random() * 255)
- const G = Math.floor(Math.random() * 255)
- const B = Math.floor(Math.random() * 255)
- const radius = Math.random() * 50 + 20
-
- const ball = {
- color: `rgb(${R}, ${G}, ${B})`,
- radius,
- x: Math.random() * (canvas.width - 2*radius) + radius,
- y: Math.random() * (canvas.height - 2*radius) + radius,
- vx: (Math.random() * 5 + 5) * Math.pow(-1, Math.floor(Math.random()*100)),
- vy: (Math.random() * 5 + 5) * Math.pow(-1, Math.floor(Math.random() * 100)),
- }
-
- balls[i] = ball
- }
-
- setInterval(function() {
- draw(context)
- if(isMoving) {
- update(canvas.width, canvas.height)
- }
- }, 50)
-
- document.getElementById('canvas-btn').onclick = function() {
- if (isMoving) {
- isMoving = false
- this.text = '开始运动'
- } else {
- isMoving = true
- this.text = '停止运动'
- }
- }
-
- document.getElementById('white-color-btn').onclick = function() {
- themeColor = 'white'
- return false
- }
-
- document.getElementById('black-color-btn').onclick = function () {
- themeColor = 'black'
- return false
- }
-
- function draw(cxt) {
- cxt.clearRect(0, 0, cxt.canvas.width, cxt.canvas.height)
-
- if (themeColor === 'black') {
- cxt.fillStyle = 'black'
- cxt.fillRect(0, 0, cxt.canvas.width, cxt.canvas.height)
- }
- for(let i = 0; i < balls.length; i++) {
- cxt.fillStyle = balls[i].color
- cxt.beginPath()
- cxt.arc(balls[i].x, balls[i].y, balls[i].radius, 0, Math.PI*2)
- cxt.closePath()
- cxt.fill()
- }
- }
-
- function update(canvasWidth, canvasHeight) {
- for (let i = 0; i < balls.length; i++) {
- balls[i].x += balls[i].vx
- balls[i].y += balls[i].vy
-
- if (balls[i].x - balls[i].radius <= 0) {
- balls[i].vx = -balls[i].vx
- balls[i].x = balls[i].radius
- }
-
- if (balls[i].x + balls[i].radius >= canvasWidth) {
- balls[i].vx = -balls[i].vx
- balls[i].x = canvasWidth - balls[i].radius
- }
-
- if (balls[i].y - balls[i].radius <= 0) {
- balls[i].vy = -balls[i].vy
- balls[i].y = balls[i].radius
- }
-
- if (balls[i].y - balls[i].radius >= canvasHeight) {
- balls[i].vy = -balls[i].vy
- balls[i].y = canvasHeight - balls[i].radius
- }
- }
- }
-
-
- </script>
- </body>
-
- </html>
图示:

- <!DOCTYPE html>
- <html lang="en" style="height:100%;">
- <head>
- <meta charset="UTF-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0">
- <title>Document</title>
- </head>
- <body style="height:100%;">
- <canvas id="canvas" style="border: 1px solid #aaa;display:block;margin: 20px auto;"></canvas>
-
- <script>
- const canvas = document.getElementById('canvas')
- canvas.width = 1152
- canvas.height = 768
- const ctx = canvas.getContext('2d')
-
- // 绘制底部显示中奖区域
- const arr = ["img2.png"]
- const number = Math.floor(Math.random() * arr.length)
- canvas.style.background = "url(" + arr[number] + ")"
- canvas.style.backgroundSize = "100%"
-
- // 绘制遮盖区域
- const image = new Image()
- image.src = "img1.png"
- image.onload = function () {
- ctx.drawImage(image, 0, 0, canvas.width, canvas.height)
- ctx.font = 'bold 40px PingFang SC'
- ctx.fillStyle = '#C96048'
- ctx.textAlign = 'center'
- ctx.textBaseline = 'middle'
- ctx.fillText('刮刮我,有惊喜~', 576, 384)
- }
-
- let status = false
-
- canvas.onmousedown = function (e) {
- e.preventDefault()
- status = true
- }
-
- canvas.onmouseup = function (e) {
- e.preventDefault()
- status = false
- }
-
- canvas.onmousemove = function (e) {
- e.preventDefault()
- if (status == true) {
- const x = e.clientX - canvas.getBoundingClientRect().left
- const y = e.clientY - canvas.getBoundingClientRect().top
- ctx.globalCompositeOperation = "destination-out"
- ctx.beginPath()
- ctx.arc(x, y, 20, 0, 2 * Math.PI)
- ctx.closePath()
- ctx.fill()
- const rate = getFilledPercentage()
- console.log(rate)
- if (rate > 60) {
- ctx.clearRect(0, 0, canvas.width, canvas.height)
- }
- }
- }
-
- // 计算已经刮过的区域占整个区域的百分比
- function getFilledPercentage() {
- const imgData = ctx.getImageData(0, 0, canvas.width, canvas.height)
-
- // imgData.data是个数组,存储着指定区域每个像素点的信息,数组中4个元素表示一个像素点的rgba值
- const pixels = imgData.data
-
- const transPixels = []
- for (let i = 0; i < pixels.length; i += 4) {
- // 严格上来说,判断像素点是否透明需要判断该像素点的a值是否等于0,
- // 为了提高计算效率,这儿设置当a值小于128,也就是半透明状态时就可以了
- if (pixels[i + 3] < 128) {
- transPixels.push(pixels[i + 3])
- }
- }
- return (transPixels.length / (pixels.length / 4) * 100).toFixed(2)
- }
- </script>
- </body>
- </html>
图示:

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