从Assets开始路径要写全,需要.unity扩展名
如果路径写错了会报错
LoadSceneAsyncInPlayMode expects a valid full path. The provided path was 'Assets/Works/Resource/Scenes.unity
- string sceneFullPath = "Assets/Works/Resource/Scenes/TestScene.unity";
- LoadSceneParameters parameters = new LoadSceneParameters() { loadSceneMode = LoadSceneMode.Single, localPhysicsMode = LocalPhysicsMode.None };
- AsyncOperation asyncOperation = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneAsyncInPlayMode(sceneFullPath, parameters);
- Scene scene = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode(sceneFullPath, parameters);