🌈write in front🌈
🧸大家好,我是Aileen🧸.希望你看完之后,能对你有所帮助,不足请指正!共同学习交流.
🆔本文由Aileen_0v0🧸 原创 CSDN首发🐒 如需转载还请通知⚠️
📝个人主页:Aileen_0v0🧸—CSDN博客
🎁欢迎各位→点赞👍 + 收藏⭐️ + 留言📝
📣系列专栏:Aileen_0v0🧸的PYTHON学习系列专栏——CSDN博客
🗼我的格言:"没有罗马,那就自己创造罗马~"
目录
首先,在python上 安装pygame
资源--->https://download.csdn.net/download/Aileenvov/88301424?spm=1001.2014.3001.5503
然后转到228页,根据步骤进行安装
然后,创建文件夹 要注意分级别
插入的图片
插入图片:需要注意图片的大小比例,否则可能显示不出来,这需要根据系统屏幕大小进行设置,
将所需要的图片和音乐拖到对应的文件夹,这是我的图片
主函数 Aileen_invasion的文件
- import sys
- from time import sleep
- import pygame
- from settings import Settings
- from game_starts import GameStats
- from scoreboard import Scoreboard
- from button import Button
- from ship import Ship
- from bullet import Bullet
- from aileen import Aileen
- class AileenInvasion:
- """Overall class to manage game assets and behavior.整体类来管理游戏资产和行为"""
- def __init__(self):#初始化
- """Initialize the game, and create game resources."""
- pygame.init()
- self.settings = Settings()
- self.screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
- self.settings.screen_width = self.screen.get_rect().width
- self.settings.screen_height = self.screen.get_rect().height
- # self.screen = pygame.display.set_mode(
- # (self.settings.screen_width,self.settings.screen_height))
- #类中变量前有self,说明该变量绑定在当前实例化本身
- pygame.display.set_caption("Aileen Invasion")
- # Creation an instance to store game statistics.
- self.stats = GameStats(self)
- # Create an instance to store game statics,
- # and create a scoreboard.
- self.sb = Scoreboard(self)
- self.ship = Ship(self)
- self.bullets = pygame.sprite.Group()#Group可以批量使用的函数
- self.aileens = pygame.sprite.Group()
- self._create_fleet()
- #Make the play button.
- self.play_button = Button(self,"Play")
- self.bg_color =(0,0,225) #代表红 绿 蓝 三颜色
- # def _create_fleet(self):
- # """Create the fleet of aileens."""
- # #Make a aileen
- # aileen = Aileen(self)
- # self.aileens.add(aileen)
- # #set the background color.
-
- def run_game(self): #功能:1监听事件,2处理事件,3更新屏幕事件
- """Start the main loop for the game."""
- while True:
- # 1监听事件函数--监听和处理用户的行为
- self._check_events()#将监听事件(封装)外包给这个函数,减轻run_game的工作量---这个过程叫重构(refactory)
- if self.stats.game_active:
- # 2处理事件函数
- self.ship.update()
- #更新子弹
- self._update_bullets()
- self._update_aileens()
- # 3 屏幕更新函数
- self._update_screen()
-
- def _update_bullets(self):
- self.bullets.update()
- if not self.aileens:
- # Destory existing bullets and create new fleet
- self.bullets.empty()
- self._create_fleet()
-
- # Get rid of the bullets that have disappeared.
- for bullet in self.bullets.copy():
- if bullet.rect.bottom <= 0:
- self.bullets.remove(bullet)
- self._check_bullet_aileen_collisions()
-
- def _check_bullet_aileen_collisions(self):
- """Respond to bullet-aileen collisions."""
- """ Remove any bullets and aileens that have collided """
- #👇
- collisions = pygame.sprite.groupcollide(
- self.bullets, self.aileens,True,True)
-
- if collisions: #collision是字典类型变量
- # for aileens in collisions.values():
- self.stats.score += self.settings.aileen_points #* len(aileens)
- for aileens in collisions.values():
- self.stats.score += self.settings.aileen_points * len(aileens)
- self.sb.prep_score()
- self.sb.check_high_score()
- self.sb.prep_high_score()
- if not self.aileens:
- # Destory existing bullets and create new fleet.
- self.bullets.empty()
- self._create_fleet()
- self.settings.increase_speed()
-
- # Increase level
- self.stats.level += 1
- self.sb.prep_level()
- # print(len(self.bullets))
-
- # Watch for keyboard and mouse events. 监听用户在做什么操作--这里设置游戏菜单栏
- def _check_events(self): #
- #--snip--
- """Respond to keypress and mouse events"""
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- sys.exit()
- elif event.type == pygame.KEYDOWN:
- self._check_keydown_events(event)
- elif event.type == pygame.KEYUP:
- self._check_keyup_events(event)
- elif event.type == pygame.MOUSEBUTTONDOWN:
- mouse_pos = pygame.mouse.get_pos()
- self._check_play_button(mouse_pos)
-
- def _check_play_button(self,mouse_pos):
- """Start a new game when the player clicks Play."""
- button_clicked = self.play_button.rect.collidepoint(mouse_pos)
- if button_clicked and not self.stats.game_active:
- # Hide the mouse cursor.
- pygame.mouse.set_visible(False)
- # Reset the game statistics.
- self.stats.reset_stats()
- self.stats.game_active = True
- # 确保分数清0
- self.sb.prep_score()
- self.sb.prep_level()
- self.sb.prep_ships()
- # Get rid of any remaining aileens and bullets.
- self.aileens.empty()
- self.bullets.empty()
- #Create A new fleet and center the ship.
- self._create_fleet()
- self.ship.center_ship()
- #Reset the game settings.
- self.settings.initialize_dynamic_settings()
-
- pygame.mixer.init()
- pygame.mixer.music.load("music/香香 - 猪之歌.mp3")
- # pygame.mixer.music.set_volume(2)
- pygame.mixer.music.play()
-
- def _check_keydown_events(self,event):
- """Respond to keypress"""
- #判断右键
- if event.key == pygame.K_RIGHT:
- #处理右键
- self.ship.moving_right = True
- elif event.key == pygame.K_LEFT:
- self.ship.moving_left = True
- elif event.key == pygame.K_UP:
- self.ship.moving_up = True
- elif event.key == pygame.K_DOWN:
- self.ship.moving_down = True
- elif event.key == pygame.K_q:#按q键退出游戏
- sys.exit()
- elif event.key == pygame.K_SPACE:
- self._fire_bullet()
-
-
- def _check_keyup_events(self,event):
- """Respond to key release."""
- if event.key == pygame.K_RIGHT:
- self.ship.moving_right = False
-
- elif event.key == pygame.K_LEFT:
- self.ship.moving_left = False
- # Move the ship to the right.
- self.ship.rect.x += 1
-
- elif event.key == pygame.K_m:
- self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
- self.settings.screen_width =self.screen.get_rect().width
- self.settings.screen_height = self.screen.get_rect().height
- self.ship = Ship(self)
- self.aliens = pygame.sprite.Group()
- self._create_fleet()
- elif event.key == pygame.K_n:
- self.settings = Settings()
- self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height))
- self.ship = Ship(self)
- self.aliens = pygame.sprite.Group()
- self._create_fleet()
- elif event.key == pygame.K_UP:
- self.ship.moving_up = False
- elif event.key == pygame.K_DOWN:
- self.ship.moving_down = False
-
- def _fire_bullet(self):
- """create a new bullet and add it to the bullets group."""
- if len(self.bullets) < self.settings.bullets_allowed:
- new_bullet = Bullet(self)
- self.bullets.add(new_bullet)
-
- def _create_fleet(self):#self传的也是ai
- """Create the fleet of aileens."""
- #Create an aileen and find the number of aileens in a row
- #Spacing between each aileen is equal to one aileen width.
- aileen = Aileen(self)
- aileen_width, aileen_height = aileen.rect.size
- available_space_x = self.settings.screen_width - (2 * aileen_width)
- print(available_space_x)
- print(self.settings.screen_width)
- print(2 * aileen_width)
- number_aileen_x = available_space_x // (2 * aileen_width)
- # Determine the number of rows of aileens that fit on the screen.
- ship_height =self.ship.rect.height
- available_space_y = (self.settings.screen_height -
- (3 * aileen_height) - ship_height)
- number_rows = available_space_y // (2 * aileen_height)
- #Create the first row of aileens.
- for row_number in range(number_rows):
- for aileen_number in range(number_aileen_x):
- self._create_aileen(aileen_number, row_number)
-
- def _create_aileen(self,aileen_number, row_number):
- # Create an aileen and place it in row.
- # Make a aileen
- aileen = Aileen(self)
- aileen_width, aileen_height =aileen.rect.size
- aileen.x = aileen_width + 2 * aileen_width * aileen_number
- aileen.rect.x = aileen.x
- aileen.rect.y = aileen.rect.height + 2 * aileen.rect.height * row_number
- self.aileens.add(aileen)
-
- def _check_aileens_bottom(self):
- """Check if any aileens have reached the bottom of the screen."""
- screen_rect = self.screen.get_rect()
- for aileen in self.aileens.sprites():
- if aileen.rect.bottom >= screen_rect.bottom:
- #Treat this the same as if the ship got hit.
- self._ship_hit()
- break
-
- # Redraw the screen during each pass through the loop. 更新画布颜色
- def _update_aileens(self):
- """
- Check if the fleet is at an edge,
- then update the positions of all aliens in the fleet.
- """
- self._check_fleet_edges()
- """Update the positions of all aileens in the fleet."""
- self.aileens.update()
-
- # Look for aileen-ship collisions.
- if pygame.sprite.spritecollideany(self.ship, self.aileens):
- self._ship_hit()
- print("Ship hit!!!")
-
- # Look for aileens hitting the bottom of the screen
- self._check_aileens_bottom()
-
- def _check_fleet_edges(self):
- """Respond appropriately if any aileens have reached an edge."""
- for aileen in self.aileens.sprites():
- if aileen.check_edges():
- self._change_fleet_direction()
- break
-
- def _change_fleet_direction(self):
- """Drop the entire fleet and change the fleet's direction."""
- for aileen in self.aileens.sprites():
- aileen.rect.y += self.settings.fleet_drop_speed
- self.settings.fleet_direction *= -1
-
- def _ship_hit(self):
- """Respond to the ship being hit by an allien"""
- if self.stats.ships_left > 0:
- # Decrement ships_left.and update scoreboard
- self.stats.ships_left -= 1
- self.sb.prep_ships()
- # Get rid of any remaining aileens and bullets.
- self.aileens.empty()
- self.bullets.empty()
- # Create a new fleet and center the ship.
- self._create_fleet()
- self.ship.center_ship()
- # Pause
- sleep(0.5)
- else:
- self.stats.game_active = False
- pygame.mouse.set_visible(True)
-
- def _update_screen(self):
- """Update images on the screen , and flip to the new screen"""
- self.screen.fill(self.settings.bg_color)
- self.ship.blitme()
- for bullet in self.bullets.sprites():
- bullet.draw_bullet()
- self.aileens.draw(self.screen)
- #Draw the score information.
- self.sb.show_score()
-
- # Draw the play button if the games is inactive.
- if not self.stats.game_active:
- self.play_button.draw_button()
- self.bullets.draw(self.screen)
-
- pygame.display.flip()
-
- def check_high_score(self):
- """Check to see if there's a new high score."""
- if self.stats.score > self.stats.high_score:
- self.stats.high_score = self.stats.score
- self.prep_high_score()
-
- if __name__ == '__main__':
- # Make a game instance , and run the game.
- ai = AileenInvasion()#游戏本身的实例化,ai就是那个AileenInvasion
- ai.run_game()
创建外星人aileen的文件
import pygame from pygame.sprite import Sprite class Aileen(Sprite): """A class to represent a single alien in the fleet""" def __init__(self,ai_game): """Initilize the aileen and set its starting position.""" super().__init__() self.screen = ai_game.screen self.settings = ai_game.settings # Load the aileen image and set its rect attribute. self.image = pygame.image.load("images/aileen.png") self.rect = self.image.get_rect() # Start each new aileen near the top left of the screen. self.rect.x = self.rect.width#将矩形左上角的值作为外星人的宽度 self.rect.y = self.rect.height #通过飞船左上角的坐标来控制其它图片的位置 #Store the aileen's exact horizontal position. self.x = float(self.rect.x) def check_edges(self): """Return True if aileen is at edge of screen""" screen_rect = self.screen.get_rect() if self.rect.right >= screen_rect.right or self.rect.left <= 0: return True def update(self): """Move the aileen to the right or left""" self.x += (self.settings.aileen_speed * self.settings.fleet_direction) self.rect.x = self.x
子弹bullet的文件
import pygame import random from pygame.sprite import Sprite class Bullet(Sprite):#子弹bullet继承Sprite类--继承 """A class to manage bullets fired from the ship""" def __init__(self,ai_game): """Create a bullet object at the ship's current position""" super().__init__()#调用父类初始化函数 self.screen = ai_game.screen self.settings = ai_game.settings self.color = self.settings.bullet_color # Load the aileen image and set its rect attribute. self.bullet_images = [pygame.image.load("images/heart.png"),pygame.image.load("images/banana.png"),pygame.image.load("images/cherry.png")] self.image = random.choice(self.bullet_images) self.rect = self.image.get_rect() #Create a bullet rect at(0,0) and then set correct position. self.rect =pygame.Rect(0,0,self.settings.bullet_width, self.settings.bullet_height) self.rect.midtop =ai_game.ship.rect.midtop#利用ai将船和子弹初始位置绑定,使得子弹在船中上方 # Store the bullet's position as a decimal value. self.y = float(self.rect.y) def update(self): """move the bullet up the screen.""" #update the decimal position of the bullet. self.y -= self.settings.bullet_speed #update the rect position. self.rect.y = self.y def draw_bullet(self): """draw the bullet to the screen""" self.screen.blit(self.image,self.rect) pygame.draw.rect(self.screen, self.color, self.rect)
按钮button的文件
import pygame.font class Button: def __init__(self,ai_game,msg): """Initialize button attributes.""" self.screen = ai_game.screen self.screen_rect = self.screen.get_rect() # Set the dimensions and properties(财产,属性==attributes) of the button self.width, self.height = 200, 50 self.button_color = (0, 255, 0) self.text_color = (255,255,255) self.font = pygame.font.SysFont(None, 48) # Build the button's rect object and center it. self.rect = pygame.Rect(0,0,self.width,self.height) self.rect.center = self.screen_rect.center # The button message needs to be prepped(准备) only once. self._prep_msg(msg) def _prep_msg(self,msg): """Turn msg into a rendered image and center and center text on the button.""" self.msg_image = self.font.render(msg,True, self.text_color, self.button_color) self.msg_image_rect = self.msg_image.get_rect() self.msg_image_rect.center = self.rect.center def draw_button(self): # Draw blank button and then draw message. self.screen.fill(self.button_color,self.rect) self.screen.blit(self.msg_image,self.msg_image_rect)
游戏数据game_stats的文件
class GameStats: """Track statics for Aileen Invasion.""" def __init__(self,ai_game): # High score should never be reset. self.high_score = 0 # Start Aileen Invasion in an active state. self.game_active = True """Initiallize statistics.""" self.settings = ai_game.settings self.reset_stats() # Start game in an inactive state. self.game_active = False def reset_stats(self): """Initialize statistics that can change during the game.""" self.ships_left = self.settings.ship_limit self.score = 0 self.level=1
游戏分数scoreboard的文件
import pygame.font from pygame.sprite import Group from ship import Ship class Scoreboard: """A class to report scoring information.""" def __init__(self,ai_game): """Initialize scorekeeping attributes.""" self.ai_game = ai_game self.screen = ai_game.screen self.screen_rect = self.screen.get_rect() self.settings = ai_game.settings self.stats = ai_game.stats # Font settings for scoring information. self.text_color = (30,30,30) self.font = pygame.font.SysFont(None,48) #Prepare the initial score image. self.prep_score() self.prep_high_score() self.prep_level() self.prep_ships() def prep_ships(self): """Show how many ships are left.""" self.ships = Group () for ship_number in range(self.stats.ships_left): ship= Ship(self.ai_game) ship.rect.x = 10 + ship_number * ship.rect.width ship.rect.y = 10 self.ships.add(ship) def prep_score(self): """Turn the score into a rendered image (将分数转换为渲染图像)""" score_str = str(self.stats.score) """Turn the score into a rendered image.""" rounded_score = round(self.stats.score,-1) score_str = "{:,}".format(rounded_score) #round 取整 self.score_image = self.font.render(score_str,True, self.text_color,self.settings.bg_color) #Display the score at the top right of the screen. self.score_rect = self.score_image.get_rect() self.score_rect.right = self.screen_rect.right - 20 self.score_rect.top = 20 def prep_high_score(self): """Turn the high score into a rendered image""" high_score = round(self.stats.high_score,-1) high_score_str = "{:,}".format(high_score) self.high_score_image = self.font.render(high_score_str,True, self.text_color,self.settings.bg_color) # Center the high score at the top of the screen. self.high_score_rect = self.high_score_image.get_rect() self.high_score_rect.centerx = self.screen_rect.centerx self.high_score_rect.top = self.score_rect.top def check_high_score(self): """Check to see if there's a new high score.""" if self.stats.score > self.stats.high_score: self.stats.high_score = self.stats.score self.prep_high_score() def prep_level(self): """Turn the level into a rendered image.""" level_str = str(self.stats.level) self.level_image = self.font.render(level_str,True, self.text_color,self.settings.bg_color) #Position the level below the score. self.level_rect = self.level_image.get_rect() self.level_rect.right = self.score_rect.right self.level_rect.top = self.score_rect.bottom + 10 def show_score(self): """Draw score,level,and ships to the screen""" self.screen.blit(self.score_image,self.score_rect) self.screen.blit(self.high_score_image,self.high_score_rect) self.screen.blit(self.level_image,self.level_rect) self.ships.draw(self.screen)
游戏设置settings的文件
class Settings: """A class store all settings for Aileen Invasion.""" def __init__(self): """Initialize the game'settings """ #Ship settings self.ship_speed = 1.5 self.ship_limit = 3 # Screen settings self.screen_width =1200 self.screen_height=800 self.bg_color =(255,255,255) # Bullet settings self.bullet_speed = 1 self.bullet_width = 3 self.bullet_height = 15 self.bullet_color = (60,60,60) self.bullets_allowed = 3 #Aileen settings self.aileen_speed = 1.0 self.fleet_drop_speed = 10 # How quickly the game speeds up self.speedup_scale = 2 # How quickly the aileen point values increase self.score_scale =1.5 self.initialize_dynamic_settings() def initialize_dynamic_settings(self): """Initialize speed settings""" self.ship_speed = 1.5 self.bullet_speed = 1.5 self.aileen_speed = 10 # Scoring self.aileen_points =50 # fleet_direction of 1 represents right ; -1 represents left. self.fleet_direction = 1 def increase_speed(self): """Increase speed settings""" """Increase speed settings and aileen point values""" self.ship_speed *= self.speedup_scale self.bullet_speed *= self.speedup_scale self.aileen_speed *= self.speedup_scale self.aileen_points = int(self.aileen_points * self.score_scale) print(self.aileen_points)
游戏飞船ship的文件
import pygame from pygame.sprite import Sprite class Ship(Sprite): """A class to manage the ship.""" def __init__(self,ai_game): """Initialize the ship and set its starting position.""" super().__init__() self.screen = ai_game.screen self.settings = ai_game.settings self.screen_rect = ai_game.screen.get_rect()#返回窗口矩形 # Load the ship image and get its rect. self.image = pygame.image.load("images/ship.png") self.rect=self.image.get_rect()#取得屏幕的矩形 rect=rectangle 拿到图片矩形 # Start each new ship at the bottom center of the screen. self.rect.midbottom = self.screen_rect.midbottom #通过赋值:图片的中下方的坐标,等于屏幕中下方的坐标 # Store a decimal value for the ship's horizontal position. self.x = float(self.rect.x) self.y = float(self.rect.y) # Movement flag self.moving_right =False self.moving_left =False self.moving_up =False self.moving_down =False def center_ship(self): """Center the ship on the screen""" self.rect.midbottom = self.screen_rect.midbottom self.x = float(self.rect.x) def update(self): """Update the ship's position based on the movement flag""" # Update the ship's value, not the rect. # if self.moving_right: if self.moving_right and self.rect.right < self.screen_rect.right: self.x += self.settings.ship_speed#不断增加飞船左上角的横坐标带动图片移动 self.rect.x += 1 # if self.moving_left: if self.moving_left and self.rect.left > 0: self.x -= self.settings.ship_speed self.rect.x -= 1 #top if self.moving_up and self.rect.top > 720 : self.y -= self.settings.ship_speed self.rect.y -= 1 if self.moving_down and self.rect.bottom < self.screen_rect.bottom: self.y += self.settings.ship_speed self.rect.y += 1 def blitme(self):#渲染函数,让图片显示出来 """Draw the ship at its current location.""" self.screen.blit(self.image,self.rect)
全屏模式下的游戏
小窗口下的游戏
🐖今天的打猪游戏就分享到这里啦~🐖
🐖喜欢就一键三连支持一下吧♥~🐖
🐖谢谢家人们!🐖