
EventHandler是后面处理数据回调的handler. 在AudioFlinger.cpp中获取nextUniqueId:
- audio_unique_id_t AudioFlinger::nextUniqueId(audio_unique_id_use_t use)
- {
- // This is the internal API, so it is OK to assert on bad parameter.
- LOG_ALWAYS_FATAL_IF((unsigned) use >= (unsigned) AUDIO_UNIQUE_ID_USE_MAX);
- const int maxRetries = use == AUDIO_UNIQUE_ID_USE_SESSION ? 3 : 1;
- for (int retry = 0; retry < maxRetries; retry++) {
- // The cast allows wraparound from max positive to min negative instead of abort
- uint32_t base = (uint32_t) atomic_fetch_add_explicit(&mNextUniqueIds[use],
- (uint_fast32_t) AUDIO_UNIQUE_ID_USE_MAX, memory_order_acq_rel);
- ALOG_ASSERT(audio_unique_id_get_use(base) == AUDIO_UNIQUE_ID_USE_UNSPECIFIED);
- // allow wrap by skipping 0 and -1 for session ids
- if (!(base == 0 || base == (~0u & ~AUDIO_UNIQUE_ID_USE_MASK))) {
- ALOGW_IF(retry != 0, "unique ID overflow for use %d", use);
- return (audio_unique_id_t) (base | use);
- }
- }
- // We have no way of recovering from wraparound
- LOG_ALWAYS_FATAL("unique ID overflow for use %d", use);
- // TODO Use a floor after wraparound. This may need a mutex.
- }

<1>. 在MediaPlayerService的setDataSource_pre中有获取IOmx监听服务是否挂掉,创建NuPlayerDriver,监听音频路由变化,创建AudioOutput:

通过上面过程可知sp


NuPlayerDriver中的mAudioSink就是AudioOutput类,它的mPlayer是NuPlayer这个类。
<2>. NuPlayerDriver后面调用到 NuPlayer中去了,下面看下NuPlayer的setDataSourceAsync函数
