okhttp中一次网络请求的大致过程:
call.execute实际上调用的是RealCall.execute()方法:
@Override public Response execute() throws IOException {
synchronized (this) {
if (executed) throw new IllegalStateException("Already Executed");
executed = true;
}
transmitter.timeoutEnter();
transmitter.callStart();
try {
client.dispatcher().executed(this);
return getResponseWithInterceptorChain(); //这行语句的执行在后面拦截器链的介绍中会阐述
} finally {
client.dispatcher().finished(this);
}
}
其中client.dispatcher().executed(this);这个步骤就是将本次call请求加入到runningSyncCalls ArrayDeque队列中
/** Used by {@code Call#execute} to signal it is in-flight. */
synchronized void executed(RealCall call) {
runningSyncCalls.add(call);
}
其中dispatcher中比较重要的几个变量:
/** Executes calls. Created lazily. */
private @Nullable ExecutorService executorService;
/** Ready async calls in the order they'll be run. */
private final Deque readyAsyncCalls = new ArrayDeque<>();
/** Running asynchronous calls. Includes canceled calls that haven't finished yet. */
private final Deque runningAsyncCalls = new ArrayDeque<>();
/** Running synchronous calls. Includes canceled calls that haven't finished yet. */
private final Deque runningSyncCalls = new ArrayDeque<>();

equeue()方法后续源码流程:
@Override public void enqueue(Callback responseCallback) {
synchronized (this) {
if (executed) throw new IllegalStateException("Already Executed");
executed = true;
}
transmitter.callStart();
client.dispatcher().enqueue(new AsyncCall(responseCallback));
}
其中,AsyncCall其实就是一个Runnable,调用Dispatcher的enqueue()方法
void enqueue(AsyncCall call) {
synchronized (this) {
readyAsyncCalls.add(call);
// Mutate the AsyncCall so that it shares the AtomicInteger of an existing running call to
// the same host.
if (!call.get().forWebSocket) {
AsyncCall existingCall = findExistingCallWithHost(call.host());
if (existingCall != null) call.reuseCallsPerHostFrom(existingCall);
}
}
promoteAndExecute();
}
private boolean promoteAndExecute() {
assert (!Thread.holdsLock(this));
List executableCalls = new ArrayList<>();
boolean isRunning;
synchronized (this) {
for (Iterator i = readyAsyncCalls.iterator(); i.hasNext(); ) {
AsyncCall asyncCall = i.next();
if (runningAsyncCalls.size() >= maxRequests) break; // Max capacity.
if (asyncCall.callsPerHost().get() >= maxRequestsPerHost) continue; // Host max capacity.
i.remove();
asyncCall.callsPerHost().incrementAndGet();
executableCalls.add(asyncCall);
runningAsyncCalls.add(asyncCall);
}
isRunning = runningCallsCount() > 0;
}
for (int i = 0, size = executableCalls.size(); i < size; i++) {
AsyncCall asyncCall = executableCalls.get(i);
asyncCall.executeOn(executorService());
}
return isRunning;
}
其中,runningAsyncCalls表示正在运行的任务队列,主要用于判断并发表示的数量,readyAsyncCalls表示缓存等待请求的队列,
maxRequests = 64–>表示当前正在请求的Runnable最大数
maxRequestsPerHost = 5–>表示当前网络向同一个host请求的最大数
发送的同步/异步请求都会在dispatcher中管理其状态
dispatcher的作用为维护请求的状态,并维护一个线程池,用于执行请求。

Deque
Deque
Dispatcher 生产者
ExecutorService:消费者池
Call执行完肯定需要在runningAsyncCalls队列中移除这个线程
private boolean promoteAndExecute() {
assert (!Thread.holdsLock(this));
List executableCalls = new ArrayList<>();
boolean isRunning;
synchronized (this) {
for (Iterator i = readyAsyncCalls.iterator(); i.hasNext(); ) {
AsyncCall asyncCall = i.next();
if (runningAsyncCalls.size() >= maxRequests) break; // Max capacity.
if (asyncCall.callsPerHost().get() >= maxRequestsPerHost) continue; // Host max capacity.
i.remove();
asyncCall.callsPerHost().incrementAndGet();
executableCalls.add(asyncCall);
runningAsyncCalls.add(asyncCall);
}
isRunning = runningCallsCount() > 0;
}
for (int i = 0, size = executableCalls.size(); i < size; i++) {
AsyncCall asyncCall = executableCalls.get(i);
asyncCall.executeOn(executorService());
}
return isRunning;
}
拦截器是OkHttp中提供一种强大机制,它可以实现网络监听、请求以及响应重写、请求失败重试等功能。


RetryAndFollowUpInterceptor
重试和失败重定向拦截器,这个拦截器主要做些初始化的工作和创建一个StreamAllocation对象(OkHttp3.0代码中没有该对象),用来传递给后面的拦截器
功能:
(1)创建StreamAllocation对象
(2)调用RealInterceptorChain.proceed(…)进行网络请求
(3)根据异常结果或者响应结果判断是否要进行重新请求
最大的请求次数 MAX_FOLLOW_UPS = 20
(4)调用下一个拦截器,对response进行处理,返回给上一个拦截器
BridgeInterceptor
桥接和适配拦截器
功能:
(1)是负责将用户构建的一个Request请求转化为能够进行网络访问的请求
(2)将这个符合网络请求的Request进行网络请求
(3)将网络请求回来的响应Response转化为用户可用的Response
CacheInterceptor
缓存拦截器
BridgeInterceptor和CacheInterceptor主要是用于补充用户请求创建过程中缺少一些必须的Http请求头和处理缓存的一些功能。
ConnectInterceptor
连接拦截器,负责建立可用的连接,ConnectInterceptor是CallServerInterceptor的基础。
(1) ConnectInterceptor获取Interceptor传过来的StreamAllocation,StreamAllocation.newStream()
(2)将刚才创建的用于网络IO的RealConnection对象,以及对于与服务器交互最为关键的HttpCodec等对象传递给后面的拦截器
流程功能:
(1)创建一个RealConnection对象
(2)选择不同的链接方式
(3)CallServerInterceptor
CallServerInterceptor
该适配器主要负责是将Http的请求写进网络的IO流中,并从网络IO流中读取服务端返回给客户端的数据。
RealCall.java
Response getResponseWithInterceptorChain() throws IOException {
// Build a full stack of interceptors.
List interceptors = new ArrayList<>();
interceptors.addAll(client.interceptors()); //用户自定义的拦截器
interceptors.add(new RetryAndFollowUpInterceptor(client));
interceptors.add(new BridgeInterceptor(client.cookieJar()));
interceptors.add(new CacheInterceptor(client.internalCache()));
interceptors.add(new ConnectInterceptor(client));
if (!forWebSocket) {
interceptors.addAll(client.networkInterceptors()); //网络拦截器
}
interceptors.add(new CallServerInterceptor(forWebSocket));
Interceptor.Chain chain = new RealInterceptorChain(interceptors, transmitter, null, 0,
originalRequest, this, client.connectTimeoutMillis(),
client.readTimeoutMillis(), client.writeTimeoutMillis());
boolean calledNoMoreExchanges = false;
try {
Response response = chain.proceed(originalRequest);
if (transmitter.isCanceled()) {
closeQuietly(response);
throw new IOException("Canceled");
}
return response;
} catch (IOException e) {
calledNoMoreExchanges = true;
throw transmitter.noMoreExchanges(e);
} finally {
if (!calledNoMoreExchanges) {
transmitter.noMoreExchanges(null);
}
}
}