这个项目使用很简单,但是里面用了很多语法糖,c++11的特性,懵逼了两天才慢慢搞明白。
原谅我,手生了。
当你了解 bind、占位符、auto、lambda表达式、函数指针、函数对象也就不用看这里了。
websocketpp项目
部分代码
#include
#include
typedef websocketpp::server<websocketpp::config::asio> server;
using websocketpp::lib::placeholders::_1;
using websocketpp::lib::placeholders::_2;
using websocketpp::lib::bind;
// pull out the type of messages sent by our config
typedef server::message_ptr message_ptr;
void on_message(server* s,websocketpp::connection_hdl, server::message_ptr);
void on_open(websocketpp::connection_hdl hdl);
void on_close(websocketpp::connection_hdl hdl);
server echo_server;
echo_server.set_message_handler(bind(&on_message,&echo_server,::_1,::_2));
echo_server.set_open_handler(bind(&on_open,::_1));
echo_server.set_close_handler(bind(&on_close,::_1));
里面的回调函数
// Define a callback to handle incoming messages
void on_message(server* s, websocketpp::connection_hdl hdl, message_ptr msg) {
std::cout << "robin:on_message called with hdl: " << hdl.lock().get()
<< " and message: " << msg->get_payload()
<< std::endl;
// check for a special command to instruct the server to stop listening so
// it can be cleanly exited.
if (msg->get_payload() == "stop-listening") {
s->stop_listening();
return;
}
try {
s->send(hdl, msg->get_payload(), msg->get_opcode());
} catch (websocketpp::exception const & e) {
std::cout << "Echo failed because: "
<< "(" << e.what() << ")" << std::endl;
}
}
void on_open(websocketpp::connection_hdl hdl) {
std::cout << "Controller connected." << std::endl;
}
void on_close(websocketpp::connection_hdl hdl) {
std::cout << "Controller disconnected." << std::endl<<std::endl;
}
现在一般都直接用函数指针了,而是来了个绑定
//例如
void set_open_handler(open_handler h) {
m_alog->write(log::alevel::devel,"set_open_handler");
scoped_lock_type guard(m_mutex);
m_open_handler = h;
}
继续往下跟踪
open_handler m_open_handler;
继续往下跟踪
typedef lib::function<void(connection_hdl)> open_handler;
/// 继续往下跟踪
typedef lib::weak_ptr<void> connection_hdl;
里面的 void(connection_hdl) 是一个函数指针,它的参数是一个只能指针。可以理解为 void(void *),其实这就是根上的函数指针。
因为设置回调函数,使用了 lib::function>形式,所以传入的参数要用 std::bind 进行处理。
也就是
echo_server.set_open_handler(bind(&on_open,::_1));
void set_message_handler(message_handler h) {
m_alog->write(log::alevel::devel,"set_message_handler");
scoped_lock_type guard(m_mutex);
m_message_handler = h;
}
我一直奇怪
void on_message(server* s,websocketpp::connection_hdl, server::message_ptr);
为什么这么定义。
跟踪下去
typedef typename connection_type::message_handler message_handler;
找到这里,ide就往下跳不动了。
///再往下
/// Type of the connections that this endpoint creates
typedef connection connection_type;
/// 再往下
template <typename connection, typename config>
class endpoint : public config::transport_type, public config::endpoint_base {
后来在 asr\include\websocketpp\connection.hpp中找到了
// Message handler (needs to know message type)
typedef lib::function<void(connection_hdl,message_ptr)> message_handler;
至此结束。