• 跳动的爱心(可改颜色)


    用VScode编译

    doctype html>
    <html>
     
    <head>
        <meta charset="utf-8">
        <title>love++title>
     
        <style>
            html,
            body {
     
                width: 500px;
                height: 300px;
                left: 50px;
                top: 30px;
                margin: 100px 289px;
     
                background: #000000;
            }
     
            pp1 {
                position: absolute;
                top: 20px;
                left: 20px;
            }
     
            canvas {
                position: absolute;
                width: 1000px;
                height: 500px;
                left: 135px;
                top: 50px;
            }
        style>
        <link href="css/default.css" type="text/css" rel="stylesheet">
        <script type="text/javascript" src="d.js">script>
     
     
    head>
     
    <div id="myContent">div>
    <script type="text/javascript"> writeContent(true); script>
    body>
     
    <body>
     
        <canvas id="pinkboard">canvas>
     
        <script>
            /*
             * Settings
             */
            var settings = {
                particles: {
                    length: 500, // maximum amount of particles
                    duration: 2, // particle duration in sec
                    velocity: 100, // particle velocity in pixels/sec
                    effect: -0.75, // play with this for a nice effect
                    size: 30, // particle size in pixels
                },
            };
     
            /*
             * RequestAnimationFrame polyfill by Erik M?ller
             */
            (function () { var b = 0; var c = ["ms", "moz", "webkit", "o"]; for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) { window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"]; window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"] } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (h, e) { var d = new Date().getTime(); var f = Math.max(0, 16 - (d - b)); var g = window.setTimeout(function () { h(d + f) }, f); b = d + f; return g } } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (d) { clearTimeout(d) } } }());
     
            /*
             * Point class
             */
            var Point = (function () {
                function Point(x, y) {
                    this.x = (typeof x !== 'undefined') ? x : 0;
                    this.y = (typeof y !== 'undefined') ? y : 0;
                }
                Point.prototype.clone = function () {
                    return new Point(this.x, this.y);
                };
                Point.prototype.length = function (length) {
                    if (typeof length == 'undefined')
                        return Math.sqrt(this.x * this.x + this.y * this.y);
                    this.normalize();
                    this.x *= length;
                    this.y *= length;
                    return this;
                };
                Point.prototype.normalize = function () {
                    var length = this.length();
                    this.x /= length;
                    this.y /= length;
                    return this;
                };
                return Point;
            })();
     
            /*
             * Particle class
             */
            var Particle = (function () {
                function Particle() {
                    this.position = new Point();
                    this.velocity = new Point();
                    this.acceleration = new Point();
                    this.age = 0;
                }
                Particle.prototype.initialize = function (x, y, dx, dy) {
                    this.position.x = x;
                    this.position.y = y;
                    this.velocity.x = dx;
                    this.velocity.y = dy;
                    this.acceleration.x = dx * settings.particles.effect;
                    this.acceleration.y = dy * settings.particles.effect;
                    this.age = 0;
                };
                Particle.prototype.update = function (deltaTime) {
                    this.position.x += this.velocity.x * deltaTime;
                    this.position.y += this.velocity.y * deltaTime;
                    this.velocity.x += this.acceleration.x * deltaTime;
                    this.velocity.y += this.acceleration.y * deltaTime;
                    this.age += deltaTime;
                };
                Particle.prototype.draw = function (context, image) {
                    function ease(t) {
                        return (--t) * t * t + 1;
                    }
                    var size = image.width * ease(this.age / settings.particles.duration);
                    context.globalAlpha = 1 - this.age / settings.particles.duration;
                    context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
                };
                return Particle;
            })();
     
            /*
             * ParticlePool class
             */
            var ParticlePool = (function () {
                var particles,
                    firstActive = 0,
                    firstFree = 0,
                    duration = settings.particles.duration;
     
                function ParticlePool(length) {
                    // create and populate particle pool
                    particles = new Array(length);
                    for (var i = 0; i < particles.length; i++)
                        particles[i] = new Particle();
                }
                ParticlePool.prototype.add = function (x, y, dx, dy) {
                    particles[firstFree].initialize(x, y, dx, dy);
     
                    // handle circular queue
                    firstFree++;
                    if (firstFree == particles.length) firstFree = 0;
                    if (firstActive == firstFree) firstActive++;
                    if (firstActive == particles.length) firstActive = 0;
                };
                ParticlePool.prototype.update = function (deltaTime) {
                    var i;
     
                    // update active particles
                    if (firstActive < firstFree) {
                        for (i = firstActive; i < firstFree; i++)
                            particles[i].update(deltaTime);
                    }
                    if (firstFree < firstActive) {
                        for (i = firstActive; i < particles.length; i++)
                            particles[i].update(deltaTime);
                        for (i = 0; i < firstFree; i++)
                            particles[i].update(deltaTime);
                    }
     
                    // remove inactive particles
                    while (particles[firstActive].age >= duration && firstActive != firstFree) {
                        firstActive++;
                        if (firstActive == particles.length) firstActive = 0;
                    }
     
     
                };
                ParticlePool.prototype.draw = function (context, image) {
                    // draw active particles
                    if (firstActive < firstFree) {
                        for (i = firstActive; i < firstFree; i++)
                            particles[i].draw(context, image);
                    }
                    if (firstFree < firstActive) {
                        for (i = firstActive; i < particles.length; i++)
                            particles[i].draw(context, image);
                        for (i = 0; i < firstFree; i++)
                            particles[i].draw(context, image);
                    }
                };
                return ParticlePool;
            })();
     
            /*
             * Putting it all together
             */
            (function (canvas) {
                var context = canvas.getContext('2d'),
                    particles = new ParticlePool(settings.particles.length),
                    particleRate = settings.particles.length / settings.particles.duration, // particles/sec
                    time;
     
                // get point on heart with -PI <= t <= PI
                function pointOnHeart(t) {
                    return new Point(
                        180 * Math.pow(Math.sin(t), 3),
                        160 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
                    );
                }
     
                // creating the particle image using a dummy canvas
                var image = (function () {
                    var canvas = document.createElement('canvas'),
                        context = canvas.getContext('2d');
                    canvas.width = settings.particles.size;
                    canvas.height = settings.particles.size;
                    // helper function to create the path
                    function to(t) {
                        var point = pointOnHeart(t);
                        point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
                        point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
                        return point;
                    }
                    // create the path
                    context.beginPath();
                    var t = -Math.PI;
                    var point = to(t);
                    context.moveTo(point.x, point.y);
                    while (t < Math.PI) {
                        t += 0.01; // baby steps!
                        point = to(t);
                        context.lineTo(point.x, point.y);
                    }
                    context.closePath();
                    // create the fill
                    context.fillStyle = '#39aae4';
                    context.fill();
                    // create the image
                    var image = new Image();
                    image.src = canvas.toDataURL();
                    return image;
                })();
     
                // render that thing!
                function render() {
                    // next animation frame
                    requestAnimationFrame(render);
     
                    // update time
                    var newTime = new Date().getTime() / 1000,
                        deltaTime = newTime - (time || newTime);
                    time = newTime;
     
                    // clear canvas
                    context.clearRect(0, 0, canvas.width, canvas.height);
     
                    // create new particles
                    var amount = particleRate * deltaTime;
                    for (var i = 0; i < amount; i++) {
                        var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
                        var dir = pos.clone().length(settings.particles.velocity);
                        particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
                    }
     
                    // update and draw particles
                    particles.update(deltaTime);
                    particles.draw(context, image);
                }
     
                // handle (re-)sizing of the canvas
                function onResize() {
                    canvas.width = canvas.clientWidth;
                    canvas.height = canvas.clientHeight;
                }
                window.onresize = onResize;
     
                // delay rendering bootstrap
                setTimeout(function () {
                    onResize();
                    render();
                }, 50);
            })(document.getElementById('pinkboard'));script>
     
    body>
    <script>
        var charIndex = -1;
        var stringLength = 0;
        var inputText;
     
        function writeContent(init) {
            if (init) {
                inputText = document.getElementById('contentToWrite').innerHTML;
            }
            if (charIndex == -1) {
                charIndex = 0;
                stringLength = inputText.length;
            }
            var initString = document.getElementById('myContent').innerHTML;
            initString = initString.replace(//gi, "");
            var theChar = inputText.charAt(charIndex);
            var nextFourChars = inputText.substr(charIndex, 4);
            if (nextFourChars == '
    '
    || nextFourChars == '
    '
    ) { theChar = '
    '
    ; charIndex += 3; } initString = initString + theChar + "_"; document.getElementById('myContent').innerHTML = initString; charIndex = charIndex / 1 + 1; if (charIndex % 2 == 1) { document.getElementById('blink').style.display = 'none'; } else { document.getElementById('blink').style.display = 'inline'; } if (charIndex <= stringLength) { setTimeout('writeContent(false)', 300); } else { blinkSpan(); } } var currentStyle = 'inline'; function blinkSpan() { if (currentStyle == 'inline') { currentStyle = 'none'; } else { currentStyle = 'inline'; } document.getElementById('blink').style.display = currentStyle; setTimeout('blinkSpan()', 300); }
    script> html>
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  • 原文地址:https://blog.csdn.net/weixin_45529272/article/details/127753752