需求:想在开发的应用中加一个简单的后台控制,并向服务器发送该设备基本信息(公网ip,机器码,等);在服务器控制该设备是否可以正常打开该应用。
已实现功能:每个每个应用(客户端)向服务端发送设备信息等数据。服务器端对数据处理后存储到服务器本地JSON里。客户端打开是要判断服务器是否禁止该设备使用。服务器端JSON文件可以查看该应用每个用户使用次数和打开时间等。(实现一个简单的远程控制)。
待实现功能:判断用户单次使用时间并写入JSON
客户端:发送设备信息到服务器。
服务端:用来接收客户端数据,并且存储json到服务器。
使用socket来写。
客户端代码:
- using UnityEngine;
- using UnityEngine.UI;
- using System.Net;
- using System.Net.Sockets;//引入socket命名空间
- using System.Threading;
- using System.Text;
- using UnityEngine.SceneManagement;
- using System.IO;
- using System.Net.NetworkInformation;
- using System;
- using System.Collections;
- using UnityEngine.Networking;
- using System.Collections.Generic;
- using Newtonsoft.Json;
-
- #region json格式解析
- [Serializable]
- public class Info
- {
- public string DeviceCode;
- public string Ip;
- public string productName;
- public string DeviceInfo;
- public List<string> time;
- public int count;
- public string Switch;
- }
- #endregion
-
- public class Client : MonoBehaviour
- {
- public Text text;//在屏幕上显示出设备信息
- public string path;//Json文件在服务器上的路径
- void Start()
- {
- //连接服务器
- ConnectServer();
-
- #region 显示设备信息
- string info = "设备的详细信息" +
- "\n设备名称: " + SystemInfo.deviceName
- + "\nCPU类型:" + SystemInfo.processorType
- + "\n" + "设备唯一识别标识:" + SystemInfo.deviceUniqueIdentifier
- + "\n" + "显卡名称:" + SystemInfo.graphicsDeviceName
- + "\n显卡厂商:" + SystemInfo.graphicsDeviceVendor
- + "\n" + "操作系统:" + SystemInfo.operatingSystem
- + "\n" + "MAC地址:" + GetMacAddress()
- + "\n" + "公网IP:" + GetIp("http://104.16.22.1/cdn-cgi/trace");
- text.text = info;
- #endregion
-
- StartCoroutine(GetData());
- }
-
- ///
- /// 此协程用来判断服务器存的字典中是否禁止此设备运行本软件
- ///
- ///
- IEnumerator GetData()
- {
- UnityWebRequest www = UnityWebRequest.Get(path);
- yield return www.SendWebRequest();
-
- if (www.result != UnityWebRequest.Result.Success)
- {
- Debug.Log(www.error);
- }
- else
- {
- var ip = www.downloadHandler.text.ToString();
- Dictionary<string, Info> root = new Dictionary<string, Info>();
- root = JsonConvert.DeserializeObject
string, Info>>(ip);//解析json -
- if (root.ContainsKey(SystemInfo.deviceUniqueIdentifier))//字典中是否存在此设备
- {
- if (root[SystemInfo.deviceUniqueIdentifier].Switch == "关")//判断是否关闭应用
- {
- Application.Quit();
- }
- }
- }
- }
-
-
- ///
- /// 连接服务器
- ///
- static Socket socket_client;
- public static void ConnectServer()
- {
- try
- {
- IPAddress pAddress = IPAddress.Parse("服务器公网IP"); //如果是本地就写本地ipv4地址
- IPEndPoint pEndPoint = new IPEndPoint(pAddress, 服务器端口号);
- socket_client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
- socket_client.Connect(pEndPoint);
- Debug.Log("连接成功");
-
- string info = "设备的详细信息:" +
- "设备名称: " + SystemInfo.deviceName
- + "——CPU类型:" + SystemInfo.processorType
- + "——" + "设备唯一识别标识:" + SystemInfo.deviceUniqueIdentifier
- + "——" + "显卡名称:" + SystemInfo.graphicsDeviceName
- + "——显卡厂商:" + SystemInfo.graphicsDeviceVendor
- + "——" + "操作系统:" + SystemInfo.operatingSystem
- + "——" + "MAC地址:" + GetMacAddress()
- + "——" + "公网IP:" + GetIp("http://104.16.22.1/cdn-cgi/trace");
-
- Send(SystemInfo.deviceUniqueIdentifier + "_" + GetIp("http://104.16.22.1/cdn-cgi/trace")+"_"+ Application.productName+Application.version + "_" + info);
- //创建线程,执行读取服务器消息
- Thread c_thread = new Thread(Received);
- c_thread.IsBackground = true;
- c_thread.Start();
- }
- catch (System.Exception)
- {
- Debug.Log("IP端口号错误或者服务器未开启");
- }
- }
-
- ///
- /// 读取服务器消息
- ///
- public static void Received()
- {
- while (true)
- {
- try
- {
- byte[] buffer = new byte[1024];
- int len = socket_client.Receive(buffer);
- if (len == 0) break;
- string str = Encoding.UTF8.GetString(buffer, 0, len);
- Debug.Log("客户端打印服务器返回消息:" + socket_client.RemoteEndPoint + ":" + str);
- }
- catch (System.Exception)
- {
- throw;
- }
-
- }
- }
- ///
- /// 发送消息
- ///
- ///
- public static void Send(string msg)
- {
- try
- {
- byte[] buffer = new byte[1024];
- buffer = Encoding.UTF8.GetBytes(msg);
- socket_client.Send(buffer);
- }
- catch (System.Exception)
- {
- Debug.Log("未连接");
- }
- }
- ///
- /// 关闭连接
- ///
- public static void close()
- {
- try
- {
- socket_client.Close();
- Debug.Log("关闭客户端连接");
- SceneManager.LoadScene("control");
- }
- catch (System.Exception)
- {
- Debug.Log("未连接");
- }
- }
-
- private void OnDestroy()
- {
- close();
- }
-
-
- ///
- /// 获取公网ip
- ///
- ///
- ///
- public static string GetIp(string ipurl)
- {
- UnityWebRequest request = UnityWebRequest.Get(ipurl);
- request.SendWebRequest();//读取数据
- while (true)
- {
- if (request.downloadHandler.isDone)//是否读取完数据
- {
- var ip = request.downloadHandler.text.ToString().Substring(request.downloadHandler.text.IndexOf("ip=") + 3, request.downloadHandler.text.IndexOf("ts=") - request.downloadHandler.text.IndexOf("ip=") - 4);
-
- return ip;
- }
- }
- }
-
- ///
- /// 获取设备MAC地址
- ///
- ///
- private static string GetMacAddress()
- {
- //MAC 地址字符串
- string _PhysicalAddress = "";
-
- //获取所有网络接口
- NetworkInterface[] _Nice = NetworkInterface.GetAllNetworkInterfaces();
-
- foreach (NetworkInterface _Adaper in _Nice)
- {
- //得到物理地址
- _PhysicalAddress = _Adaper.GetPhysicalAddress().ToString();
-
- if (_PhysicalAddress != "")
- {
- break;
- };
- }
-
- return _PhysicalAddress;
- }
-
-
-
- }
服务端代码:
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Net.Sockets;//需要引用socket命名空间
- using System.Net;
- using System.Linq;
- using System.Text;
- using System.Threading;
- using UnityEngine.UI;
- using System.IO;
- using System;
- using Newtonsoft.Json;
-
- #region json格式解析
- [Serializable]
- public class Info
- {
- public string DeviceCode;
- public string Ip;
- public string productName;
- public string DeviceInfo;
- public List<string> time;
- public int count;
- public string Switch;
- }
- #endregion
-
- public class Server : MonoBehaviour
- {
- public List<string> logs;
- public Text text;//显示log
- public string m_IP;//服务器ip(内网)
- public string m_Path;//服务器json文件路径
- void Start()
- {
- openServer();
- }
-
- ///
- /// 解析json文件
- ///
- ///
- Dictionary<string, Info> LoadJson()
- {
- Dictionary<string, Info> root = new Dictionary<string, Info>();
- if (File.Exists(m_Path))
- {
- root = JsonConvert.DeserializeObject
string, Info>>(File.ReadAllText(m_Path)); - }
- return root;
- }
-
-
- ///
- /// 处理数据
- ///
- /// 客户端发来的数据
- public void DataDiapose(object obj)
- {
- Dictionary<string, Info> dic = LoadJson();
- List<string> times = new List<string>();
- Loom.QueueOnMainThread((param) =>
- {
- Info info = new Info();
- info.DeviceCode = obj.ToString().Split('_')[0];
- info.Ip = obj.ToString().Split('_')[1];
- info.productName = obj.ToString().Split('_')[2];
- info.DeviceInfo = obj.ToString().Split('_')[3];
- times.Add(DateTime.Now.ToString());
- info.time= times;
- info.count = 1;
- if (!dic.ContainsKey(info.DeviceCode))//如果json中没有该设备的信息,存入
- {
- dic.Add(info.DeviceCode, info);
- }
- else
- {
- //如果有就加入本次打开时间并增加使用次数
- dic[info.DeviceCode].time.Add(DateTime.Now.ToString());
- dic[info.DeviceCode].count += 1;
- }
- WriteJson(dic); //把新数据写入json
- }, null);
- }
-
- ///
- /// 写入json
- ///
- ///
- public void WriteJson(Dictionary<string, Info> info)
- {
- if (File.Exists(m_Path))
- {
- File.Delete(m_Path);
- }
- Debug.Log(m_Path);
- //找到当前路径
- FileInfo fileInfo = new FileInfo(m_Path);
- //判断有没有文件,有则打开,没有则创建后打开
- StreamWriter sw = fileInfo.CreateText();
- //ToJson接口将你的列表类传进去,转为string
- string json = JsonConvert.SerializeObject(info);
- //将转换好的字符串保存到文件
- sw.WriteLine(json);
- //释放资源
- sw.Close();
- sw.Dispose();
- }
-
-
- //在text上刷新显示log
- public void MyLog(object lg)
- {
- Loom.QueueOnMainThread((param) =>
- {
- if (logs.Count >= 10)
- {
- logs.RemoveAt(0);
- }
- logs.Add(lg.ToString());
- text.text = "";
- foreach (var item in logs)
- {
- text.text += item + "\n";
- }
- }, null);
-
-
- }
-
- ///
- /// 打开链接
- ///
- void openServer()
- {
- try
- {
- IPAddress pAddress = IPAddress.Parse(m_IP);
- IPEndPoint pEndPoint = new IPEndPoint(pAddress, 12345);
- Socket socket_server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
- socket_server.Bind(pEndPoint);
- socket_server.Listen(5);//设置最大连接数
- Debug.Log("监听成功");
- Loom.RunAsync(
- () =>
- {
- ParameterizedThreadStart ParStart1 = new ParameterizedThreadStart(MyLog);
- Thread thread2 = new Thread(ParStart1);
- object o = " 监听成功 ";
- thread2.Start(o);
- }
- );
-
-
-
- //创建新线程执行监听,否则会阻塞UI,导致unity无响应
- Thread thread = new Thread(listen);
- thread.IsBackground = true;
- thread.Start(socket_server);
- }
- catch (System.Exception)
- {
-
- throw;
- }
- }
- ///
- /// 监听
- ///
- Socket socketSend;
- void listen(object o)
- {
- try
- {
- Socket socketWatch = o as Socket;
- while (true)
- {
- socketSend = socketWatch.Accept();
- string tempStr = socketSend.RemoteEndPoint.ToString() + ":" + "连接成功";
- Debug.Log(tempStr);
- Loom.RunAsync(
- () =>
- {
- ParameterizedThreadStart ParStart1 = new ParameterizedThreadStart(MyLog);
- Thread thread2 = new Thread(ParStart1);
- object oo = tempStr;
- thread2.Start(oo);
- }
- );
- Thread r_thread = new Thread(Received);
- r_thread.IsBackground = true;
- r_thread.Start(socketSend);
- }
- }
- catch (System.Exception)
- {
-
- throw;
- }
- }
- ///
- /// 获取消息
- ///
- ///
- void Received(object o)
- {
- try
- {
- Socket socketSend = o as Socket;
- while (true)
- {
- byte[] buffer = new byte[1024];
- int len = socketSend.Receive(buffer);
- if (len == 0) break;
- string str = Encoding.UTF8.GetString(buffer, 0, len);
- string tempStr = "服务器打印客户端返回消息:" + socketSend.RemoteEndPoint + ":" + DateTime.Now+"登录";
- Debug.Log(tempStr);
- Loom.RunAsync(
- () =>
- {
- ParameterizedThreadStart ParStart = new ParameterizedThreadStart(DataDiapose);
- Thread thread2 = new Thread(ParStart);
- object o2 = str;
- thread2.Start(o2);
- }
- );
- Loom.RunAsync(
- () =>
- {
- ParameterizedThreadStart ParStart1 = new ParameterizedThreadStart(MyLog);
- Thread thread2 = new Thread(ParStart1);
- object oo = tempStr;
- thread2.Start(oo);
- }
- );
- //Send("我收到了");
- }
- }
- catch (System.Exception)
- {
- throw;
- }
- }
- ///
- /// 发送消息
- ///
- ///
- void Send(string msg)
- {
- byte[] buffer = Encoding.UTF8.GetBytes(msg);
- socketSend.Send(buffer);
- }
- }
效果:



工程:下载链接
https://download.csdn.net/download/Dore__/86438470
直接打开两个项目或分别将以下两个unitypackage包导入项目
