• 零基础都能拿捏的七夕浪漫代码,快去表白或去制造惊喜吧


    ✅作者简介:C/C++领域新星创作者,为C++和java奋斗中
    ✨个人社区:微凉秋意社区

    🔥前言

    本篇博客分享的源码效果包括:梦幻心biu biu 的发射爱心用来跳转的自己布局的网页。操作非常简单,不需要下载任何工具(最好有一个visual stduio code),快来手动为ta制作惊喜吧!

    一、最终效果预览

    在这里插入图片描述
    在这里插入图片描述
    在这里插入图片描述
    在这里插入图片描述

    这里注意:第一个网页是自动播放音乐的喔,第二张和第三张都是渐变的,展示的只是最终效果。

    二、文件方面的准备工作

    1、创建各种文件夹以及文件

    1. 在桌面创建一个文件夹,任意起名,我这里是qilw,文件夹内部包含 cssimage 两个文件夹以及三个 .html 文件和下载的一个音乐(自动播放需要使用)
      在这里插入图片描述
    2. css文件夹创建文件 tx.css 备用,image文件夹选三张图片放进去(图片名字尽可能简洁)
      在这里插入图片描述
      在这里插入图片描述

    2、全部源码(对应文件复制粘贴即可)

    1. login.html
    DOCTYPE html>
    <html lang="en">
    <head >
        <meta charset="UTF-8">
        <meta http-equiv="X-UA-Compatible" content="IE=edge">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <title>公主殿下title>
        <embed src="xcxt.mp3" hidden="true" autostart="true" loop="true"/>
        <link rel="stylesheet" href="css/tx.css">
    head >
    <body bgcolor="pink" />
        <h1 id="bt">希望十年后的每天清晨醒来都有你的可爱脸庞
        h1>
        <p class="dl">下面是你的七夕专属礼物喔~<br>p>
        <p1 class="d2" >
            <a id="bx" href="http://luoyujin0511.gitee.io/wr" target="_blank">1.满屏比心biubiubiu~a>li><br>
            <a id="bx" href="ax.html" target="_blank">2.动态梦幻心a>li><br>
            <a id="bx" href="index.html" target="_blank">3.七夕冲鸭~a>li><br>
            
        p1>
    audio>
    body>
    html>
    
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    更改文字直接在源码里的对应位置修改即可

    1. index.html
    DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <meta http-equiv="X-UA-Compatible" content="IE=edge">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <title>祝福语title>
        <link rel="stylesheet" href="css/tx.css">
    head>
    <body bgcolor="pink">
        <h1 >纸短情长,诉不尽当时年少
        h1>
        <h2> 我家最仙的存在h2>
        <hr color="_blank">
        <pw>
        
        <img id="img2" src="image/mn.jpg">
        <img id="img1" src="image/tt.jpg">
        <img id="img3" src="image/gx1.jpg">
        <pw/><br>
        <hr color="_blank">
        <p2 class="d3" >
            
            这里是你要说的话<br>
            
            同上<br>
            
            同上<br>
            
            同上<br>
            
            同上
          
            
        p2>
    body>
    html>
    
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    需要改动的部分:17、18、19行src=" "里面的内容改为自己image文件夹下传入的图片名。

    1. ax.html
    DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
    <HTML>
     <HEAD>
      <TITLE>真挚爱心TITLE>
      <META NAME="Generator" CONTENT="EditPlus">
      <META NAME="Author" CONTENT="">
      <META NAME="Keywords" CONTENT="">
      <META NAME="Description" CONTENT="">
      <style>
      html, body {
      height: 100%;
      padding: 0;
      margin: 0;
      background: #000;
    }
    canvas {
      position: absolute;
      width: 100%;
      height: 100%;
    }
      style>
     HEAD>
    
     <BODY>
      <canvas id="pinkboard">canvas>
      <script>
     
    var settings = {
      particles: {
        length:   500, // maximum amount of particles
        duration:   2, // particle duration in sec
        velocity: 100, // particle velocity in pixels/sec
        effect: -0.75, // play with this for a nice effect
        size:      30, // particle size in pixels
      },
    };
    
    
    (function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());
    
    
    var Point = (function() {
      function Point(x, y) {
        this.x = (typeof x !== 'undefined') ? x : 0;
        this.y = (typeof y !== 'undefined') ? y : 0;
      }
      Point.prototype.clone = function() {
        return new Point(this.x, this.y);
      };
      Point.prototype.length = function(length) {
        if (typeof length == 'undefined')
          return Math.sqrt(this.x * this.x + this.y * this.y);
        this.normalize();
        this.x *= length;
        this.y *= length;
        return this;
      };
      Point.prototype.normalize = function() {
        var length = this.length();
        this.x /= length;
        this.y /= length;
        return this;
      };
      return Point;
    })();
    
    
    var Particle = (function() {
      function Particle() {
        this.position = new Point();
        this.velocity = new Point();
        this.acceleration = new Point();
        this.age = 0;
      }
      Particle.prototype.initialize = function(x, y, dx, dy) {
        this.position.x = x;
        this.position.y = y;
        this.velocity.x = dx;
        this.velocity.y = dy;
        this.acceleration.x = dx * settings.particles.effect;
        this.acceleration.y = dy * settings.particles.effect;
        this.age = 0;
      };
      Particle.prototype.update = function(deltaTime) {
        this.position.x += this.velocity.x * deltaTime;
        this.position.y += this.velocity.y * deltaTime;
        this.velocity.x += this.acceleration.x * deltaTime;
        this.velocity.y += this.acceleration.y * deltaTime;
        this.age += deltaTime;
      };
      Particle.prototype.draw = function(context, image) {
        function ease(t) {
          return (--t) * t * t + 1;
        }
        var size = image.width * ease(this.age / settings.particles.duration);
        context.globalAlpha = 1 - this.age / settings.particles.duration;
        context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
      };
      return Particle;
    })();
    
    
    var ParticlePool = (function() {
      var particles,
          firstActive = 0,
          firstFree   = 0,
          duration    = settings.particles.duration;
      
      function ParticlePool(length) {
        // create and populate particle pool
        particles = new Array(length);
        for (var i = 0; i < particles.length; i++)
          particles[i] = new Particle();
      }
      ParticlePool.prototype.add = function(x, y, dx, dy) {
        particles[firstFree].initialize(x, y, dx, dy);
        
        // handle circular queue
        firstFree++;
        if (firstFree   == particles.length) firstFree   = 0;
        if (firstActive == firstFree       ) firstActive++;
        if (firstActive == particles.length) firstActive = 0;
      };
      ParticlePool.prototype.update = function(deltaTime) {
        var i;
        
        // update active particles
        if (firstActive < firstFree) {
          for (i = firstActive; i < firstFree; i++)
            particles[i].update(deltaTime);
        }
        if (firstFree < firstActive) {
          for (i = firstActive; i < particles.length; i++)
            particles[i].update(deltaTime);
          for (i = 0; i < firstFree; i++)
            particles[i].update(deltaTime);
        }
        
        // remove inactive particles
        while (particles[firstActive].age >= duration && firstActive != firstFree) {
          firstActive++;
          if (firstActive == particles.length) firstActive = 0;
        }
      };
      ParticlePool.prototype.draw = function(context, image) {
        // draw active particles
        if (firstActive < firstFree) {
          for (i = firstActive; i < firstFree; i++)
            particles[i].draw(context, image);
        }
        if (firstFree < firstActive) {
          for (i = firstActive; i < particles.length; i++)
            particles[i].draw(context, image);
          for (i = 0; i < firstFree; i++)
            particles[i].draw(context, image);
        }
      };
      return ParticlePool;
    })();
    
    (function(canvas) {
      var context = canvas.getContext('2d'),
          particles = new ParticlePool(settings.particles.length),
          particleRate = settings.particles.length / settings.particles.duration, // particles/sec
          time;
      
      // get point on heart with -PI <= t <= PI
      function pointOnHeart(t) {
        return new Point(
          160 * Math.pow(Math.sin(t), 3),
          130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
        );
      }
      
      // creating the particle image using a dummy canvas
      var image = (function() {
        var canvas  = document.createElement('canvas'),
            context = canvas.getContext('2d');
        canvas.width  = settings.particles.size;
        canvas.height = settings.particles.size;
        // helper function to create the path
        function to(t) {
          var point = pointOnHeart(t);
          point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
          point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
          return point;
        }
        // create the path
        context.beginPath();
        var t = -Math.PI;
        var point = to(t);
        context.moveTo(point.x, point.y);
        while (t < Math.PI) {
          t += 0.01; // baby steps!
          point = to(t);
          context.lineTo(point.x, point.y);
        }
        context.closePath();
        // create the fill
        context.fillStyle = '#ea80b0';
        context.fill();
        // create the image
        var image = new Image();
        image.src = canvas.toDataURL();
        return image;
      })();
      
      // render that thing!
      function render() {
        // next animation frame
        requestAnimationFrame(render);
        
        // update time
        var newTime   = new Date().getTime() / 1000,
            deltaTime = newTime - (time || newTime);
        time = newTime;
        
        // clear canvas
        context.clearRect(0, 0, canvas.width, canvas.height);
        
        // create new particles
        var amount = particleRate * deltaTime;
        for (var i = 0; i < amount; i++) {
          var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
          var dir = pos.clone().length(settings.particles.velocity);
          particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
        }
        
        // update and draw particles
        particles.update(deltaTime);
        particles.draw(context, image);
      }
      
      // handle (re-)sizing of the canvas
      function onResize() {
        canvas.width  = canvas.clientWidth;
        canvas.height = canvas.clientHeight;
      }
      window.onresize = onResize;
      
      // delay rendering bootstrap
      setTimeout(function() {
        onResize();
        render();
      }, 10);
    })(document.getElementById('pinkboard'));
      script>
     BODY>
    HTML>
    
    
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    1. tx.css
    #bt:hover{
        color: aqua;
    }
    .dl{
        font-size: 25px;
        color: coral;
    }
    .d2{
        font-size: 20px;
        color: brown;
    }
    #bx:hover{
        color: aqua;
        font-size: 21px;
    }
    #img1{
        width: 300px;
        height: 400px;
    }
    #img2{
        width: 300px;
        height: 400px;
    }
    #img3{
        width: 220px;
        height: 400px;
    }
    .d3{
        font-size: 25px;
    }
    
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    img1~img3内部可以调整图片的长和宽,根据你的图片大小自行调整

    写在最后

    祝大家早日脱单,有情人终成眷属。创作不易,希望大家能三连支持喔~

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  • 原文地址:https://blog.csdn.net/m0_58618795/article/details/126162457