1. unity客户端代码:
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Net.Sockets;
- using System.Net;
- using System.Threading;
- using System.Text;
- using System;
-
- public class Udp : MonoBehaviour
- {
- static Socket client; // client
- static Thread reciveThread;
- static Thread sendThread;
-
- static EndPoint server;
-
- void Start()
- {
- server = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 8800);
- client = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
- client.Bind(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 6666));//绑定端口号和IP
- reciveThread = new Thread(ReciveMsg);//开启接收消息线程
- reciveThread.Start();
- sendThread = new Thread(()=>SendMsg("hello, first time"));//开启发送消息线程
- sendThread.Start();
- }
-
- // Update is called once per frame
- void Update()
- {
- if (Input.GetKeyDown(KeyCode.M)) {
- String msg = "time:" + Time.deltaTime;
- SendMsg(msg);
- }
- }
-
- void OnDestroy() {
- client.Close();
- }
-
-
- /// <summary>
- /// 向特定ip的主机的端口发送数据报
- /// </summary>
- static void SendMsg(String msg)
- {
- client.SendTo(Encoding.UTF8.GetBytes(msg), server);
- }
- /// <summary>
- /// 接收发送给本机ip对应端口号的数据报
- /// </summary>
- static void ReciveMsg()
- {
- while (true)
- {
- Thread.Sleep(100);
- EndPoint point = new IPEndPoint(IPAddress.Any, 0);//用来保存发送方的ip和端口号
- byte[] buffer = new byte[1024];
- int length = client.ReceiveFrom(buffer, ref point);//接收数据报
- string message = Encoding.UTF8.GetString(buffer,0,length);
- Debug.Log(message);
-
- }
- }
- }
2. java服务端代码:
- package cn.com.zh.udp;
-
- import cn.com.zh.qmcq.All;
-
- import java.io.IOException;
- import java.net.DatagramPacket;
- import java.net.DatagramSocket;
- import java.net.InetAddress;
-
- public class UDPServer {
- public static void main(String[] args) throws IOException {
- /*
- * 接收客户端发送的数据
- */
- //1.创建服务器端DatagramSocket,指定端口
- DatagramSocket socket=new DatagramSocket(8800);
- //2.创建数据报,用于接收客户端发送的数据
- byte[] data =new byte[1024];//创建字节数组,指定接收的数据包的大小
- System.out.println("****服务器启动,等待客户端连接****");
- int count=1;
- while(true) {
- DatagramPacket packet = new DatagramPacket(data, data.length);
- socket.receive(packet);
-
- InetAddress address = packet.getAddress(); // 接收到哪个ip发来的数据
- int port = packet.getPort(); // 对方使用哪个端口发送的
- if (All.clientMap.containsKey(address.getHostAddress()+"_"+port)) {
- System.out.println("客户端已经存在");
- continue;
- }
- All.clientMap.put(address.getHostAddress()+"_"+port, null);
- UDPServerThread serverThread = new UDPServerThread(packet, socket);
- serverThread.start();
- System.out.println("客户端数量:" + count++);
- }
- }
- }
-
3.维护每个客户端连接
- package cn.com.zh.udp;
-
- import java.io.IOException;
- import java.net.DatagramPacket;
- import java.net.DatagramSocket;
- import java.net.InetAddress;
-
- public class UDPServerThread extends Thread{
- DatagramPacket packet;
- DatagramSocket socket;
-
- public UDPServerThread(DatagramPacket packet, DatagramSocket socket) {
- super();
- this.packet = packet;
- this.socket = socket;
- }
-
- @Override
- public void run(){
- try {
- //获取客户端信息
- byte[] data = packet.getData();
- String info1 = new String(data, 0, packet.getLength());
- System.out.println("我是服务器,客户端说:" + info1);
- //响应客户端
- InetAddress address = packet.getAddress(); // 接收到哪个ip发来的数据
- int port = packet.getPort(); // 对方使用哪个端口发送的
-
- while (true) {
- // TODO do business
- Thread.sleep(3000);
- byte[] data1 = ("欢迎您!" + System.currentTimeMillis()).getBytes();
- DatagramPacket packet1 = new DatagramPacket(data1, data1.length, address, port);
- socket.send(packet1);
- }
- }catch (IOException e) {
- e.printStackTrace();
- } catch (InterruptedException e) {
- throw new RuntimeException(e);
- }
- }
- }
-