不出意外 大家是我的粉丝吧
圈粉操作一波~
话不多说直接给大家上源码
注:本案例是根据网上代码进行了优化改动 禁止网上传阅!!!
注:本案例是根据网上代码进行了优化改动 禁止网上传阅!!!
注:本案例是根据网上代码进行了优化改动 禁止网上传阅!!!
目录就是最简单的目录 只需要建立audio文件夹 css文件夹 imgs文件夹 king文件夹 和一个index.html文件就行啦!~
接着这一步 复制粘贴 ctrl+c ctrl+v大家都会吧
把下面这段代码直接进行复制粘贴到index.html文件中 就完事了!
- <!DOCTYPE html>
- <html lang="en">
-
- <head>
- <meta charset="UTF-8">
- <meta http-equiv="X-UA-Compatible" content="IE=edge">
- <meta name="viewport" content="width=device-width, initial-scale=1.0">
- <link rel="stylesheet" href="css/PC.css" class="equipment">
- <link rel="shortcut icon" href="imgs/icon.jpg">
- <title>养了个羊</title>
- <style>
- :root {
- --top-text-color: #ffffff;
- }
-
- * {
- margin: 0;
- padding: 0;
- }
-
- body {
- width: 100vw;
- height: 100vh;
- overflow: hidden;
- background-image: url(king/BG1.jpg);
- background-size: cover;
- background-position: left;
- background-color: #b6b6b6;
- user-select: none;
- }
-
- .reset {
- width: 75px;
- }
-
- .controlBGM {
- position: fixed;
- top: 20px;
- left: 20px;
- background-color: transparent;
- border: none;
- }
-
- .surplus {
- position: fixed;
- top: 15px;
- right: 20px;
- color: var(--top-text-color);
- font-size: 22px;
- font-weight: 800;
- text-shadow: 0 0 5px black;
- }
-
- .surplus::before {
- content: '剩余 ';
- font-size: 16px;
- }
-
- .operate {
- width: 100vw;
- position: fixed;
- bottom: 100px;
- left: 0;
- display: flex;
- justify-content: center;
- }
-
- .operate button {
- width: 55px;
- height: 40px;
- background-color: #ffffff;
- border-radius: 3px;
- font-size: 14px;
- color: rgb(66, 144, 255);
- font-weight: 800;
- border: none;
- margin: 0 8px;
- }
-
- @keyframes fade {
- 100% {
- opacity: 0.2;
- transform: scale(0.5);
- }
- }
-
- @keyframes enter {
- 0% {
- transform: scale(0);
- }
- }
-
- .levelBox {
- display: none;
- }
-
- .levelBox>div {
- width: 100vw;
- height: 100vh;
- position: fixed;
- z-index: 999;
- top: 0;
- left: 0;
- background-color: rgba(0, 0, 0, 0.5);
- display: flex;
- justify-content: center;
- align-items: center;
- flex-direction: column;
- }
-
- .levelBox>div button {
- width: 200px;
- height: 45px;
- margin-top: 20px;
- font-size: 16px;
- color: #060200;
- background-color: rgb(250, 250, 250);
- border: 1px solid transparent;
- animation: enter .3s;
- }
-
- .levelBox>div button.win {
- color: rgb(255, 102, 0);
- font-weight: 800;
- }
-
- .chronoscope {
- position: fixed;
- top: 60px;
- right: 20px;
- color: var(--top-text-color);
- font-weight: 700;
- text-shadow: 0 0 5px black;
- }
-
- .chronoscope::after {
- content: ' S';
- }
-
- .updataPage {
- width: 26px;
- color: var(--top-text-color);
- font-size: 14px;
- position: fixed;
- top: 70px;
- left: 23px;
- border: 2px solid var(--top-text-color);
- background-color: transparent;
- font-weight: 800;
- }
-
- button:focus {
- outline: none;
- }
-
- .box {
- border-color: rgb(99, 164, 255);
- bottom: 25px;
- }
-
- .goods {
- padding: 23px;
- filter: grayscale(6%);
- }
-
- .goods.grey {
- filter: grayscale(100%);
- }
-
- .hrefSheep {
- position: fixed;
- top: 100px;
- right: 20px;
- color: white;
- }
- </style>
- </head>
-
- <body>
- <button class="controlBGM"></button>
- <div class="surplus"></div>
- <div class="chronoscope">0</div>
- <button class="updataPage" onclick="javascript:location.reload();">更新</button>
- <a href="king.html" class="hrefSheep">养了个羊</a>
-
- <div class="operate">
- <button class="disorganize">洗牌</button>
- <button class="recall">撤回</button>
- <button class="lightUp">点亮</button>
- <button class="selectLevel" level="5" index="0">第一关</button>
- <button class="reset">重置</button>
- </div>
- <div class="levelBox">
- <div>
- <button level="5" index="0">第一关</button>
- <button level="8" index="1">第二关</button>
- <button level="11" index="2">第三关</button>
- <button level="14" index="3">第四关</button>
- <button level="17" index="4">第五关</button>
- <button level="20" index="5">第六关</button>
- <button level="24" index="6">第七关</button>
- <button level="29" index="7">第八关</button>
- <button level="34" index="8">第九关</button>
- <button level="40" index="9">第十关</button>
- </div>
- </div>
-
- <div class="box"></div>
-
- <audio muted autoplay src="audio/失败.mp3"></audio>
- <audio muted autoplay src="audio/胜利2.mp3"></audio>
- <audio autoplay loop class="BGAudio"></audio>
-
- <script>
- const html = document.documentElement;
- const body = document.body;
- const box = document.querySelector('.box');
- let allGoods = document.querySelectorAll('.goods');
- const selectLevel = document.querySelector('.selectLevel');
- const disorganize = document.querySelector('.disorganize');
- const reset = document.querySelector('.reset');
- const BGAudio = document.querySelector('.BGAudio');
- const controlBGM = document.querySelector('.controlBGM');
- const recall = document.querySelector('.recall');
- const surplus = document.querySelector('.surplus');
- const levelBox = document.querySelector('.levelBox');
- const levelBoxDiv = document.querySelector('.levelBox>div');
- const levelBoxBtn = document.querySelectorAll('.levelBox>div button');
- const chronoscope = document.querySelector('.chronoscope');
- const lightUp = document.querySelector('.lightUp');
- let boxGoodsLeft = 0;
- let boxVolume = 0;
- let spacing = 65;
- let disorganizeNum = 3;
- let recallNum = 3;
- let chronoscopeNum = 0;
- let range = 350;
- let lightUpNum = 3;
- const mutedSVG =
- '',
- notMutedSVG =
- '';
-
- const goodsList = [
- 'zoon1', 'zoon2', 'zoon3', 'zoon4', 'zoon5', 'zoon6', 'zoon7', 'zoon8', 'zoon9',
- 'fruit1', 'fruit2', 'fruit3', 'fruit4', 'fruit5', 'fruit6', 'fruit7', 'fruit8', 'fruit9',
- 'cake1', 'cake2', 'cake3', 'cake4', 'cake5', 'cake6', 'cake7', 'cake8', 'cake9',
- ]
-
- function randomNum(min, max) {
- min = Math.ceil(min);
- max = Math.floor(max);
- return Math.floor(Math.random() * (max - min + 1)) + min;
- }
-
- if (/Android|webOS|iPhone|iPod|BlackBerry/i.test(navigator.userAgent)) {
- const equipment = document.querySelector('.equipment');
- equipment.setAttribute('href', 'css/mobile.css');
- spacing = 48;
- range = 0;
- }
-
- function createGoods(oneGoods) {
- const goods = document.createElement('div');
- goods.classList.add('goods');
- goods.style.backgroundImage = `url(imgs/${oneGoods}.png)`;
- goods.setAttribute('mark', oneGoods)
- goods.style.top = randomNum(155, window.innerHeight - 222) + 'px';
- goods.style.left = randomNum(20 + range, window.innerWidth - 70 - range) + 'px';
- body.appendChild(goods);
- goods.setAttribute('onclick', 'goodsClick(this)');
- }
-
- function goodsClick(self) {
- if (boxVolume >= 7 || self.classList.contains('grey')) return;
- createdAudio('audio/点击.mp3');
- const newGoods = self.cloneNode();
- newGoods.style.top = 0;
- newGoods.style.left = boxGoodsLeft + 'px';
- newGoods.style.padding = 0;
- newGoods.removeAttribute('onclick');
- boxGoodsLeft += spacing;
- boxVolume++;
- newGoods.style.opacity = 0;
- box.appendChild(newGoods);
- self.style.transition = 'top .2s, left .2s';
- self.style.padding = 0;
- self.style.top = box.offsetTop + 2 + 'px';
- self.style.left = boxGoodsLeft + box.offsetLeft - self.offsetWidth + 'px';
- setTimeout(() => {
- newGoods.style.opacity = 1;
- self.remove();
- coverGoods();
- }, 100);
- let count = 0;
- let children = [...box.children];
- children.forEach(item => item.getAttribute('mark') == newGoods.getAttribute('mark') && count++);
- let deleteNum = 3;
- if (count >= 3) {
- createdAudio('audio/得分.mp3');
- surplus.innerText = allGoods.length - 3;
- boxVolume -= 3;
- children.forEach(item => {
- if (item.getAttribute('mark') == newGoods.getAttribute('mark') && deleteNum > 0) {
- deleteNum--;
- item.style.animation = 'fade .3s linear';
- setTimeout(() => {
- item.remove();
- children = [...box.children];
- boxGoodsLeft = spacing * children.length;
- children.forEach((item, index) => {
- item.style.transition = 'left .2s';
- item.style.left = index * spacing + 'px';
- });
- }, 200);
- }
- });
- }
- boxVolume >= 7 && gameFinish('很遗憾你输了', 'audio/失败.mp3');
- setTimeout(() => {
- allGoods = document.querySelectorAll('.goods');
- if (allGoods.length <= 0) {
- gameFinish(`恭喜你通过了${selectLevel.innerText}\n用时${chronoscopeNum}秒`, 'audio/胜利2.mp3');
- const levelRecord = JSON.parse(localStorage.getItem('sheep_level_record'));
- levelRecord[selectLevel.getAttribute('index')]++;
- localStorage.setItem('sheep_level_record', JSON.stringify(levelRecord));
- }
- }, 300);
- }
-
- function gameFinish(str, audio) {
- setTimeout(() => {
- alert(str);
- selectLevel.click();
- }, 200);
- surplus.innerText = allGoods.length;
- createdAudio(audio);
- disorganizeNum = 0;
- recallNum = 0;
- lightUpNum = 0;
- }
-
- function gameStart(number) {
- boxVolume = 0;
- boxGoodsLeft = 0;
- allGoods = document.querySelectorAll('.goods');
- allGoods.forEach(item => item.remove());
- disorganizeNum = 3;
- disorganize.innerText = `洗牌 ${disorganizeNum}`;
- recallNum = 3;
- recall.innerText = `撤回 ${recallNum}`;
- lightUpNum = 3;
- lightUp.innerText = `点亮 ${lightUpNum}`;
- chronoscopeNum = 0;
- chronoscope.innerText = chronoscopeNum;
- for (let i = 0; i < number; i++) {
- const num = randomNum(0, goodsList.length - 1);
- for (let i = 0; i < 3; i++) createGoods(goodsList[num]);
- }
- allGoods = document.querySelectorAll('.goods');
- allGoods.forEach((item, index) => {
- item.style.animation = `enter .3s`;
- item.style.zIndex = index + 1;
- });
- surplus.innerText = allGoods.length;
- setTimeout(coverGoods, 300);
- }
-
- disorganize.addEventListener('click', () => {
- if (disorganizeNum <= 0) return;
- disorganizeNum--;
- disorganize.innerText = `洗牌 ${disorganizeNum}`;
- allGoods.forEach(item => {
- if (!item.getAttribute('onclick')) return;
- item.style.transition = 'top .25s, left .25s';
- item.style.top = randomNum(155, window.innerHeight - 222) + 'px';
- item.style.left = randomNum(20 + range, window.innerWidth - 70 - range) + 'px';
- });
- setTimeout(coverGoods, 300);
- });
- disorganize.innerText = `洗牌 ${disorganizeNum}`;
-
- reset.addEventListener('click', () => gameStart(selectLevel.getAttribute('level')));
-
- function createdAudio(src) {
- const audio = document.createElement('audio');
- document.body.appendChild(audio);
- audio.autoplay = true;
- audio.setAttribute('src', src);
- audio.play();
- audio.addEventListener('ended', e => e.target.remove());
- }
-
- controlBGM.addEventListener('click', () => {
- if (BGAudio.getAttribute('src')) {
- BGAudio.setAttribute('src', '');
- controlBGM.innerHTML = mutedSVG;
- } else {
- BGAudio.setAttribute('src', 'audio/audio2.mp3');
- BGAudio.play();
- controlBGM.innerHTML = notMutedSVG;
- }
- });
- controlBGM.innerHTML = mutedSVG;
-
- recall.addEventListener('click', () => {
- let len = box.children.length;
- if (len <= 0 || recallNum <= 0) return;
- recallNum--;
- recall.innerText = `撤回 ${recallNum}`;
- let lastChild = box.children[len - 1];
- const newGoods = lastChild.cloneNode();
- newGoods.style.padding = '23px';
- newGoods.style.top = randomNum(155, window.innerHeight - 222) + 'px';
- newGoods.style.left = randomNum(20 + range, window.innerWidth - 70 - range) + 'px';
- newGoods.setAttribute('onclick', 'goodsClick(this)');
- body.appendChild(newGoods);
- boxGoodsLeft -= spacing;
- boxVolume--;
- lastChild.remove();
- });
- recall.innerText = `撤回 ${recallNum}`;
-
- selectLevel.addEventListener('click', () => {
- levelBox.style.display = 'block';
- const levelRecord = JSON.parse(localStorage.getItem('sheep_level_record'));
- levelRecord.forEach((item, index) => item && levelBoxBtn[index].classList.add('win'));
- });
-
- levelBoxDiv.addEventListener('click', () => levelBox.style.display = 'none');
-
- levelBoxBtn.forEach(item => {
- item.addEventListener('click', e => {
- const level = e.target.getAttribute('level');
- gameStart(level);
- selectLevel.setAttribute('level', level);
- selectLevel.setAttribute('index', e.target.getAttribute('index'));
- selectLevel.innerText = e.target.innerText;
- });
- });
-
- const levelRecord = new Array(levelBoxBtn.length);
- for (let i = 0; i < levelRecord.length; i++) levelRecord[i] = 0;
- localStorage.getItem('sheep_level_record') || localStorage.setItem('sheep_level_record', JSON.stringify(
- levelRecord));
-
- setInterval(() => chronoscope.innerText = ++chronoscopeNum, 1000);
-
- function isIntersect(element1, element2) {
- const rect1 = element1.getBoundingClientRect();
- const rect2 = element2.getBoundingClientRect();
- return !(rect1.right - 5 < rect2.left || rect1.left > rect2.right - 5 || rect1.bottom - 5 < rect2.top || rect1
- .top > rect2.bottom - 5);
- }
-
- function coverGoods() {
- for (let i = 0; i < allGoods.length; i++) {
- allGoods[i].classList.remove('grey');
-
- for (let j = i + 1; j < allGoods.length; j++) {
- if (isIntersect(allGoods[i], allGoods[j]) && allGoods[i] != allGoods[j]) {
- if (parseInt(allGoods[i].style.zIndex) > parseInt(allGoods[j].style.zIndex)) {
- allGoods[j].classList.add('grey');
- } else {
- allGoods[i].classList.add('grey');
- }
- }
- }
- }
- }
-
- lightUp.addEventListener('click', () => {
- if (lightUpNum <= 0) return;
- allGoods.forEach(item => item.classList.remove('grey'));
- lightUpNum--;
- lightUp.innerText = `点亮 ${lightUpNum}`;
- });
-
- lightUp.innerText = `点亮 ${lightUpNum}`;
-
- gameStart(selectLevel.getAttribute('level'));
-
-
- // cheating
- let pressTime = 0;
- levelBoxDiv.addEventListener('touchstart', () => pressTime = +new Date());
- levelBoxDiv.addEventListener('touchend', () => {
- pressTime = +new Date() - pressTime;
- if (pressTime > 3000) disorganizeNum = 9;
- });
- </script>
- </body>
-
- </html>
搞到这里,我已经悟了。你们呢?
没猜错的话有粉丝是不是已经运行了一遍发现报错了呢?
别急 别急 别急!(重要的事情说三遍)
我们刚说目录下有那么几个文件夹 肯定是要放东西的呀 不然建文件夹有啥作用呢?是吧
不过大家可以在网页按F12看一下控制台
也就是这个地方看看红色的报错是什么 百度了解一下
接下来对目录操作
有能力的粉丝自己进行探索怎么拿到缺失部分
没能力的私信dd~~~
文件东西放入了就可以正常执行代码,快去试试吧!
注:本案例是根据网上代码进行了优化改动 禁止网上传阅!!!