目录
最近火爆全网的羊了个羊小程序,背景是根据官方介绍,“羊了个羊”是一款闯关消除小游戏,通关率不到0.1%。主要玩法为重叠的各类方块,需要在下方7个栏内完成消除(3个同类消除),其特点就是“极难”,也因此成为热门挑战。我也颇感兴趣,去玩了2把,的确很有乐趣,整理了一下思路,决定搞个vue3版本的网页版本,我看网上有react版本的了,vue3版本还没有,下面分别给出设计思路,实现方式,和玩法
设计思路:
1,先来一张背景图,网上搜一张草地图片
2,最底部设置七个槽位,有三个连续相同的就消除,槽位满了的话,挑战失败
3,中间的图层区域使用重叠的方式,可能是半重叠,可能是全重叠,只有第一层可以移入槽位,全部消除时,表示挑战成功!后续挑战是变化关卡的布局方式(多种排列方式)
4,点击事件的思路(内层不能点击,前置点击如果槽位满了还没有消除完,关卡的消除,消除动作 和 添加爆炸效果,进入下一关,挑战失败)
5,辅助类函数:判断是否过关,消除函数,实现爆炸💥效果,控制关卡
实现方式:
vue3配合pinia实现数据驱动页面
玩法:
使用关卡模式,从第1关简单到2困难,3关复杂,这里的关卡只是数据的多少变化而已,可以设计出无数关卡,这里前端模拟json数据,使用对象json
效果演示:
在线体验 :
KinHKinhttps://rondsjinhuajin.github.io/DemoVue/#/
源码地址:
在github欢迎follow和star,感谢可爱的各位看官大佬~❤️
入口文件index.vue,设计背景色
- <script setup lang='ts'>
- import Header from "./components/Header.vue";
- import Main from "./components/Main.vue";
- </script>
-
- <template>
- <div class="sheep-wrap">
- <div class="sheep">
-
- <div class="sheep-wrap">
- <div class="sheep">
- <Header />
- <Main />
- </div>
- </div>
- </div>
- </div>
-
- </template>
- <style scoped lang='less'>
- .sheep-wrap {
- .sheep {
- display: flex;
- flex-direction: column;
- height: 100%;
- width: 100%;
- padding-bottom: 20px;
- }
-
- width: 100%;
- height: calc(100vh - 60px);
- background: url("../../assets/images/sheep.png") center no-repeat;
- background-size: cover;
- }
- </style>
Header.vue文件,文字动效,配合pinia显示第几关
- <script lang='ts' setup>
- import { useSheepStore } from "@/stores/sheep";
- const store = useSheepStore();
- </script>
-
- <template>
- <div class="sheep-header">
- <div>第{{ store.step + 1 }}关</div>
- <div>
- <span class="l">羊了个羊🐑vue3版本</span
- ><span
- style="font-size: 14px;font-family: 'Times New Roman', Times, serif';"
- >(KinHKin)</span
- >
- </div>
- </div>
- </template>
- <style scoped lang="less">
- .flex-center {
- display: flex;
- align-items: center;
- }
- .sheep-header {
- padding-top: 2rem;
- text-align: center;
- letter-spacing: 0.2rem;
- font-size: 1.5rem;
- color: #fff;
- border-bottom: 1px solid #1d9614;
- padding-bottom: 1rem;
- margin-bottom: 2rem;
- div .l {
- background-image: -webkit-linear-gradient(
- left,
- #1d9614,
- #fff 25%,
- #666 50%,
- #e6d205 75%,
- #fff
- );
- -webkit-text-fill-color: transparent;
- -webkit-background-clip: text;
- -webkit-background-size: 200% 100%;
- -webkit-animation: maskedAnimation 4s infinite linear;
- padding-right: 8px;
- }
- }
- @keyframes maskedAnimation {
- 0% {
- background-position: 0 0;
- }
-
- 100% {
- background-position: -100% 0;
- }
- }
- </style>
Main.vue文件是核心文件,作用是引入颜色,控制关卡,设置关卡数据,如何消除,增加爆炸动效,控制交互逻辑等。
- <script setup lang="ts">
- import { ref, type Ref } from "vue";
- import { ElMessage, ElMessageBox } from "element-plus";
- import { useSheepStore } from "@/stores/sheep";
- // 关卡数据
- import data from "./data.json";
- // 颜色
- import constants from "./constants";
- // pinia 控制关卡
- const store = useSheepStore();
- // 七个槽位
- // const footerList = ref([0, 1, 2, 3, 4, 5, 6]);
- const footerList: Ref<Array<any> | [any]> = ref([]);
-
- const colors = ref(constants.colors);
-
- // 关卡响应式
- const totalList: Ref<Array<any> | [any]> = ref([]);
- totalList.value = data["list1"]; // 默认第一关
-
- // 控制动画效果结束才能点击
- const isNotClick = ref(false);
-
- // 点击控制事件
- function handleClick(
- i: number,
- k: number,
- onei: { oneSub: string | Array<string> },
- onek: number,
- oneiSub: Array<number>,
- onekSub: number
- ) {
- console.log(i, k, onei, onek, oneiSub, onekSub, "测试");
- if (isNotClick.value) {
- return false;
- }
- // 内层不能点击
- if (onekSub !== onei.oneSub.length - 1) {
- return false;
- }
-
- // 前置点击如果槽位满了还没有消除完
- fullFun()
-
- // 关卡的消除
- let tempList = fixFun(k, onekSub, onek, oneiSub)
-
- // 消除动作 和 添加爆炸效果
- if (footerList.value.length > 2) {
- isNotClick.value = true
- const { list, flag } = eliminationFunction(footerList.value)
- footerList.value = list;
- if (flag) {
- footerList.value = addBoomFunction(footerList.value);
- }
- setTimeout(() => {
- const { list, flag } = eliminationFunction(footerList.value)
- footerList.value = list;
- isNotClick.value = false
- }, 1000);
-
- // 进入下一关
- nextFun(tempList)
- }
- // 挑战失败
- failFun(tempList)
-
- console.log(footerList, tempList, "tempList");
- }
- // full
- function fullFun() {
- if (footerList.value.length === 7) {
- ElMessage.closeAll();
-
- ElMessageBox.alert("挑战失败,点击确定返回!", "Warning", {
- confirmButtonText: "确定",
- type: "warning",
- showClose: false,
- }).then(() => {
- location.reload();
- });
- return false;
- }
- }
- // fix
- function fixFun(k: number, onekSub: number, onek: number, oneiSub: Array<number>) {
- const { value } = totalList;
-
- let tempList = JSON.parse(JSON.stringify(value));
-
- for (let i = 0; i < tempList.length; i++) {
- const one = tempList[k].one;
- for (let j = 0; j < one.length; j++) {
- const oneSub = one[onek];
- for (let k = 0; k < oneSub.oneSub.length; k++) {
- if (onekSub === k) {
- const footItem = oneSub.oneSub.splice(onekSub);
- break;
- }
- }
- }
- }
- footerList.value.push(oneiSub);
- totalList.value = tempList;
- return tempList
- }
- //fail
- function failFun(tempList: any[]) {
- setTimeout(() => {
- if (footerList.value.length > 0 && !jugeList(tempList)) {
- ElMessage.closeAll();
-
- ElMessageBox.alert("挑战失败,点击确定返回!", "Warning", {
- confirmButtonText: "确定",
- type: "warning",
- showClose: false,
- }).then(() => {
- location.reload();
- });
- return false;
- }
- }, 1002)
- }
- // next
- function nextFun(tempList: any[]) {
- setTimeout(() => {
- if (!footerList.value.length && !jugeList(tempList)) {
- // debugger
- ElMessage.closeAll();
- ElMessage.success("恭喜您,挑战成功!进入下一关");
- store.step++;
- const inStep: string = "list" + (store.step + 1);
- totalList.value = JSON.parse(JSON.stringify(data))[inStep];
- footerList.value = [];
- }
- }, 1001)
- }
- // 判断是否过关
- function jugeList(list: any[]) {
- let temp: any = [];
- list?.forEach((oeni: { one: any }) => {
- oeni?.one?.forEach((sub: { oneSub: any }) => {
- temp = [...temp, ...sub.oneSub];
- });
- });
- return temp.length;
- }
-
- // 消除函数
- function eliminationFunction(list: any[]) {
- let flag: boolean = false;
- for (let k = 0; k < list.length - 2; k++) {
- const temp = list;
- const arr = temp.slice(k, k + 3);
- console.log(k, arr);
- if (arr[0] === arr[1] && arr[1] === arr[2] && arr[0] === arr[2]) {
- list.splice(k + 2);
- list.splice(k + 1);
- list.splice(k, 1);
- flag = true
- break;
- }
- }
-
- return { list, flag };
- }
-
- // 实现爆炸💥效果
- function addBoomFunction(list: any[]) {
- const temp = JSON.parse(JSON.stringify([...list, ...['boom', 'boom', 'boom']]))
- return temp;
- }
- </script>
-
- <template>
- <div class="sheep-main">
- <div class="sheep-main-wrap">
- <template v-for="(i, k) in totalList" :key="'i' + k">
- <el-row v-if="i.one">
- <el-col :span="8" v-for="(onei, onek) in i.one" :key="'i' + onek">
- <div class="pic-list">
- <div class="pic-list-item" v-for="(oneiSub, onekSub) in onei.oneSub"
- :style="!onei.full ? `--i:${onekSub}` : `--i:0`"
- :class="onei.full && onei.oneSub.length > 1 ? 'true' : ''" :key="'i' + onekSub"
- @click="handleClick(i, k, onei, onek, oneiSub, onekSub)">
- <el-icon class="fz" v-if="oneiSub === 0">
- <StarFilled :color="colors[0]" />
- </el-icon>
- <el-icon class="fz" v-if="oneiSub === 1">
- <Aim :color="colors[1]" />
- </el-icon>
- <el-icon class="fz" v-if="oneiSub === 2">
- <Grid :color="colors[2]" />
- </el-icon>
- <el-icon class="fz" v-if="oneiSub === 3">
- <HelpFilled :color="colors[3]" />
- </el-icon>
- <el-icon class="fz" v-if="oneiSub === 4">
- <Star :color="colors[4]" />
- </el-icon>
- <el-icon class="fz" v-if="oneiSub === 5">
- <Menu :color="colors[5]" />
- </el-icon>
- <el-icon class="fz" v-if="oneiSub === 6">
- <Camera :color="colors[6]" />
- </el-icon>
- <el-icon class="fz" v-if="oneiSub === 7">
- <Bicycle :color="colors[7]" />
- </el-icon>
- <el-icon class="fz" v-if="oneiSub === 8">
- <IceTea :color="colors[8]" />
- </el-icon>
- <el-icon class="fz" v-if="oneiSub === 9">
- <ColdDrink :color="colors[9]" />
- </el-icon>
- <el-icon class="fz" v-if="oneiSub === 10">
- <CoffeeCup :color="colors[10]" />
- </el-icon>
- </div>
- </div>
- </el-col>
- </el-row>
- </template>
- </div>
-
- <div class="sheep-footer flex-center">
- <div v-for="(ii, k) in footerList" :key="'ii' + k" class="sheep-footer-items">
- <el-icon class="fz" v-if="ii === 0">
- <StarFilled :color="colors[0]" />
- </el-icon>
- <el-icon class="fz" v-if="ii === 1">
- <Aim :color="colors[1]" />
- </el-icon>
- <el-icon class="fz" v-if="ii === 2">
- <Grid :color="colors[2]" />
- </el-icon>
- <el-icon class="fz" v-if="ii === 3">
- <HelpFilled :color="colors[3]" />
- </el-icon>
- <el-icon class="fz" v-if="ii === 4">
- <Star :color="colors[4]" />
- </el-icon>
- <el-icon class="fz" v-if="ii === 5">
- <Menu :color="colors[5]" />
- </el-icon>
- <el-icon class="fz" v-if="ii === 6">
- <Camera :color="colors[6]" />
- </el-icon>
- <el-icon class="fz" v-if="ii === 7">
- <Bicycle :color="colors[7]" />
- </el-icon>
- <el-icon class="fz" v-if="ii === 8">
- <IceTea :color="colors[8]" />
- </el-icon>
- <el-icon class="fz" v-if="ii === 9">
- <ColdDrink :color="colors[9]" />
- </el-icon>
- <el-icon class="fz" v-if="ii === 10">
- <CoffeeCup :color="colors[10]" />
- </el-icon>
- <div class="boom-class" v-if="ii === 'boom'">💥</div>
- </div>
- </div>
- </div>
- </template>
- <style scoped lang="less">
- .flex-center {
- display: flex;
- align-items: center;
- }
-
- .el-row {
- // margin-top: 3rem;
- height: 28%;
- }
-
- .fz {
- font-size: 3rem;
- border: 1px solid #dfe5f9;
- // box-shadow: 2px 2px 10px #f3f6fe;
-
- background: #f3f6fe;
- border-radius: 5px;
- }
-
- .pic-list {
- position: relative;
- width: 100%;
- height: 100%;
-
- &-item {
- position: absolute;
- left: 10vw;
- cursor: pointer;
- transition: all 0.3s;
-
- &:nth-child(1n) {
- top: calc(var(--i) * 1.5rem);
- }
-
- &.true {
- box-shadow: 0 -55px 0 0 #dfe5f9 inset;
- }
-
- // &:nth-child(even) {
- // top: 2rem;
- // }
- }
- }
-
- .sheep-main {
- flex: 1;
-
- &-wrap {
- height: calc(100% - 80px);
- }
- }
-
- .sheep-footer {
- height: 80px;
- width: 100%;
- // border: 2px solid #298df9;
- border: 2px solid #778899;
- background: #010206;
-
- .sheep-footer-items {
- height: 80px;
- width: calc(100% / 7);
- margin-left: 8px;
- display: flex;
- align-items: center;
- justify-content: center;
-
- .boom-class {
- font-size: 3rem;
- animation: myMove 3s ease-in-out infinite;
- }
-
- @keyframes myMove {
- 0% {
- opacity: 1;
- }
-
- 100% {
- opacity: 0;
- }
- }
-
- // border-right: 1px solid #dfe5f9;
- }
- }
- </style>
import { ref, type Ref } from "vue";
import { ElMessage, ElMessageBox } from "element-plus";
import { useSheepStore } from "@/stores/sheep";
// 关卡数据
import data from "./data.json";
// 颜色
import constants from "./constants";
// pinia 控制关卡
const store = useSheepStore();
首先引入data.json数据是渲染中间的页面内容,即是:
中间的就叫卡片区域吧,卡片分为半个遮挡和整个遮挡,在data数据里面配置:
"full": true
默认是半个遮挡,配置了"full": true就表示这块的卡片是全遮挡的效果:
:style="!onei.full ? `--i:${onekSub}` : `--i:0`"
:class="onei.full && onei.oneSub.length > 1 ? 'true' : ''" :key="'i' + onekSub"
css: 使用了var的变量形式,来控制是否需要top下移,&.true来控制是否有下一级的卡片的样式
&:nth-child(1n) {
top: calc(var(--i) * 1.5rem);
}
&.true {
box-shadow: 0 -55px 0 0 #dfe5f9 inset;
}
data.json里面的数据oneSub的选值范围是:0-10
这和dom渲染层的息息相关:卡片使用的是简单的icon也可以是其他类型的元素,你觉得好看即可。
-
class="fz" v-if="oneiSub === 0"> - <StarFilled :color="colors[0]" />
-
- <el-icon class="fz" v-if="oneiSub === 1">
- <Aim :color="colors[1]" />
- el-icon>
- <el-icon class="fz" v-if="oneiSub === 2">
- <Grid :color="colors[2]" />
- el-icon>
- <el-icon class="fz" v-if="oneiSub === 3">
- <HelpFilled :color="colors[3]" />
- el-icon>
- <el-icon class="fz" v-if="oneiSub === 4">
- <Star :color="colors[4]" />
- el-icon>
- <el-icon class="fz" v-if="oneiSub === 5">
- <Menu :color="colors[5]" />
- el-icon>
- <el-icon class="fz" v-if="oneiSub === 6">
- <Camera :color="colors[6]" />
- el-icon>
- <el-icon class="fz" v-if="oneiSub === 7">
- <Bicycle :color="colors[7]" />
- el-icon>
- <el-icon class="fz" v-if="oneiSub === 8">
- <IceTea :color="colors[8]" />
- el-icon>
- <el-icon class="fz" v-if="oneiSub === 9">
- <ColdDrink :color="colors[9]" />
- el-icon>
- <el-icon class="fz" v-if="oneiSub === 10">
- <CoffeeCup :color="colors[10]" />
- el-icon>
这里只提供11中卡片的效果,可以扩展添加,需要修改代码。
接下来是:
// 七个槽位
// const footerList = ref([0, 1, 2, 3, 4, 5, 6]);
const footerList: Ref
| [any]> = ref([]); const colors = ref(constants.colors);
// 关卡响应式
const totalList: Ref
| [any]> = ref([]); totalList.value = data["list1"]; // 默认第一关
// 控制动画效果结束才能点击
const isNotClick = ref(false);
7个槽位在底部需要变化展示,做成响应式。totalList是动态变化的卡片数据集。totalList.value = data["list1"] ,默认第一关。爆炸💥的电话效果有延迟,需要控制在结束之后才能进行卡片的点击。
然后就是核心的卡片点击事件,需要做哪些逻辑控制呢?先看源代码,已经提前做了备注:
- // 点击控制事件
- function handleClick(
- i: number,
- k: number,
- onei: { oneSub: string | Array
}, - onek: number,
- oneiSub: Array
, - onekSub: number
- ) {
- console.log(i, k, onei, onek, oneiSub, onekSub, "测试");
- if (isNotClick.value) {
- return false;
- }
- // 内层不能点击
- if (onekSub !== onei.oneSub.length - 1) {
- return false;
- }
-
- // 前置点击如果槽位满了还没有消除完
- fullFun()
-
- // 关卡的消除
- let tempList = fixFun(k, onekSub, onek, oneiSub)
-
- // 消除动作 和 添加爆炸效果
- if (footerList.value.length > 2) {
- isNotClick.value = true
- const { list, flag } = eliminationFunction(footerList.value)
- footerList.value = list;
- if (flag) {
- footerList.value = addBoomFunction(footerList.value);
- }
- setTimeout(() => {
- const { list, flag } = eliminationFunction(footerList.value)
- footerList.value = list;
- isNotClick.value = false
- }, 1000);
-
- // 进入下一关
- nextFun(tempList)
- }
- // 挑战失败
- failFun(tempList)
-
- console.log(footerList, tempList, "tempList");
- }
首先是函数的签名,接受最上层级的i对象,k索引,然后是中层的onei对象,onek索引,最后是父级的oneiSub对象,onekSub索引。判断条件需要前置,判断能否点击isNotClick,内层不能点击
if (isNotClick.value) {
return false;
}
// 前置点击如果槽位满了还没有消除完
fullFun()函数判断如果槽位满了还没有消除完,就是挑战失败
- function fullFun() {
- if (footerList.value.length === 7) {
- ElMessage.closeAll();
-
- ElMessageBox.alert("挑战失败,点击确定返回!", "Warning", {
- confirmButtonText: "确定",
- type: "warning",
- showClose: false,
- }).then(() => {
- location.reload();
- });
- return false;
- }
- }
'运行
如何添加爆炸💥效果:
思路是在三个相同消除之后添加,添加在totalList数据之中 ,效果展示完成之后立即进行totalList数据重置操作。
-
- // 关卡的消除
- let tempList = fixFun(k, onekSub, onek, oneiSub)
-
- // 消除动作 和 添加爆炸效果
- if (footerList.value.length > 2) {
- isNotClick.value = true
- const { list, flag } = eliminationFunction(footerList.value)
- footerList.value = list;
- if (flag) {
- footerList.value = addBoomFunction(footerList.value);
- }
- setTimeout(() => {
- const { list, flag } = eliminationFunction(footerList.value)
- footerList.value = list;
- isNotClick.value = false
- }, 1000);
-
- // 进入下一关
- nextFun(tempList)
- }
css 添加的方法:
- .boom-class {
- font-size: 3rem;
- animation: myMove 3s ease-in-out infinite;
- }
-
- @keyframes myMove {
- 0% {
- opacity: 1;
- }
-
- 100% {
- opacity: 0;
- }
- }
消除函数eliminationFunction逻辑的控制,flag用来进行是否成功消除:
-
- // 消除函数
- function eliminationFunction(list: any[]) {
- let flag: boolean = false;
- for (let k = 0; k < list.length - 2; k++) {
- const temp = list;
- const arr = temp.slice(k, k + 3);
- console.log(k, arr);
- if (arr[0] === arr[1] && arr[1] === arr[2] && arr[0] === arr[2]) {
- list.splice(k + 2);
- list.splice(k + 1);
- list.splice(k, 1);
- flag = true
- break;
- }
- }
-
- return { list, flag };
- }
添加addBoomFunction爆炸函数:
- // 实现爆炸💥效果
- function addBoomFunction(list: any[]) {
- const temp = JSON.parse(JSON.stringify([...list, ...['boom', 'boom', 'boom']]))
- return temp;
- }
挑战失败如何判断呢?
- //fail
- function failFun(tempList: any[]) {
- setTimeout(() => {
- if (footerList.value.length > 0 && !jugeList(tempList)) {
- ElMessage.closeAll();
-
- ElMessageBox.alert("挑战失败,点击确定返回!", "Warning", {
- confirmButtonText: "确定",
- type: "warning",
- showClose: false,
- }).then(() => {
- location.reload();
- });
- return false;
- }
- }, 1002)
- }
jugeList函数是对目前存在的卡片集合进行长度判断,如何卡片不存在,但是槽位的数据不为空的情况下,说明没有消除完,就判断要重新开始挑战:
- // 判断是否过关
- function jugeList(list: any[]) {
- let temp: any = [];
- list?.forEach((oeni: { one: any }) => {
- oeni?.one?.forEach((sub: { oneSub: any }) => {
- temp = [...temp, ...sub.oneSub];
- });
- });
- return temp.length;
- }
最后是挑战成功就可以进行下一关:
- // next
- function nextFun(tempList: any[]) {
- setTimeout(() => {
- if (!footerList.value.length && !jugeList(tempList)) {
- // debugger
- ElMessage.closeAll();
- ElMessage.success("恭喜您,挑战成功!进入下一关");
- store.step++;
- const inStep: string = "list" + (store.step + 1);
- totalList.value = JSON.parse(JSON.stringify(data))[inStep];
- footerList.value = [];
- }
- }, 1001)
- }
如何卡片不存在,但是槽位的数据为空的情况下,说明消除完了,就可以进入下一关进行挑战,难度也将升级!
最近是由于玩了羊了个羊的小程序,有所感悟,思考了这个游戏的整体的玩法,如何去操作,然后想到了可以实现一个前端网页版本的羊了个羊,这里面有一些自己的设计思考是很重要的,花了一个星期左右来实现,中间遇到了如何消除,如何控制挑战失败,成功的问题,并且一一解决了,可以想到如果前端来做这个游戏怎么在最优的方案上,书写可以扩展的dom,来适配很多不同的关卡的元素或者是我们需要什么样的数据结构,方便后续的关卡的升级。这里解决的方案是配合json,数据是数组嵌套类型,元素是需要循环来调用的,什么类型的卡片是需要提前有个范围的,这样是可扩展的。最后的操作,或者撤销,恢复等操作(这里没有实现)本质上也是对于数据的操作。终而言之:数据驱动页面,才是我们追求的。最后,各位同学一起多思考一下背后的实现,让我们用技术来创作更多有趣的事情吧~❤️
个人主页:KinHKin(五年前端)的博客_CSDN博客-vue,css,中秋活动领域博主
在线演示:KinHKin
fllow我的github: rondsjinhuajin (承吾) · GitHub