效果

源码
import * as T from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
import { useEffect, useRef } from 'react'
import Stats from 'stats.js'
import { GUI } from 'dat.gui'
const Demo4 = () => {
let stats, scene, camera, renderer, orbitControls
useEffect(() => {
init()
}, [])
const ThreeContainer = useRef()
// 检测动画运行的帧频
const initStats = () => {
stats = new Stats()
stats.showPanel(1)
ThreeContainer.current.append(stats.dom)
}
// 场景,作为容器,保存并跟踪所有渲染的物体
const initScene = () => {
scene = new T.Scene()
}
// 相机
const initCamera = () => {
// 透视相机,参数:视场,长宽比,近面,远面
camera = new T.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000)
camera.position.set(-30, 40, 30)
camera.lookAt(scene.position)
}
// 渲染器,计算指定相机角度下,浏览器中scene的样子
const initRenderer = () => {
renderer = new T.WebGLRenderer()
renderer.setClearColor(0xeeeeee)
renderer.setSize(window.innerWidth, window.innerHeight)
// 将render的输出挂载到HTML页面框架中的元素上
ThreeContainer.current.append(renderer.domElement)
}
// 轨道控制器
const initOrbitControls = () => {
orbitControls = new OrbitControls(camera, renderer.domElement)
}
// 创建粒子, sprite
const createSprites = () => {
for(let i = -5; i < 5; i++) {
for(let j = -5; j < 5; j++) {
for(let k = 0; k < 3; k++) {
// 精灵材质
const material = new T.SpriteMaterial({
color: Math.random() * 0xffffff
})
const sprite = new T.Sprite(material)
sprite.position.set(i * 10, j * 10, k * 10)
scene.add(sprite)
}
}
}
}
// 创建点云,points
const createPoints = () => {
const geometry = new T.BufferGeometry()
const positions = []
const colors = []
for(let i = -5; i < 5; i++) {
for(let j = -5; j < 5; j++) {
for(let k = 0; k < 3; k++) {
positions.push(i * 10, j * 10, 40 + k * 10)
colors.push(Math.random(), Math.random(), Math.random())
}
}
}
geometry.setAttribute('position', new T.Float32BufferAttribute(positions, 3))
geometry.setAttribute('color', new T.Float32BufferAttribute(colors, 3))
const material = new T.PointsMaterial({
// 点的大小
size: 10,
// 指定点的大小是否因相机深度而衰减,仅限透视摄像头
sizeAttenuation: true,
// 是否使用顶点着色
vertexColors: true
})
const points = new T.Points(geometry, material)
scene.add(points)
}
// 渲染场景
const renderScene = () => {
stats.update()
// 以一定的时间间隔进行渲染
requestAnimationFrame(renderScene)
renderer.render(scene, camera)
}
const resize = () => {
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
}, false)
}
// 初始化
const init = () => {
initStats()
initScene()
initCamera()
initRenderer()
createSprites()
createPoints()
initOrbitControls()
renderScene()
resize()
}
return (
)
}
export default Demo4

- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
- 37
- 38
- 39
- 40
- 41
- 42
- 43
- 44
- 45
- 46
- 47
- 48
- 49
- 50
- 51
- 52
- 53
- 54
- 55
- 56
- 57
- 58
- 59
- 60
- 61
- 62
- 63
- 64
- 65
- 66
- 67
- 68
- 69
- 70
- 71
- 72
- 73
- 74
- 75
- 76
- 77
- 78
- 79
- 80
- 81
- 82
- 83
- 84
- 85
- 86
- 87
- 88
- 89
- 90
- 91
- 92
- 93
- 94
- 95
- 96
- 97
- 98
- 99
- 100
- 101
- 102
- 103
- 104
- 105
- 106
- 107
- 108
- 109
- 110
- 111
- 112
- 113
- 114
- 115
- 116
- 117
- 118
- 119
- 120
- 121
- 122
- 123
- 124
- 125
- 126
- 127
- 128
- 129
- 130
- 131