• 【精灵雪花特效】(HTML+JS+CSS+代码+效果)


    效果展示

    在这里插入图片描述
    在这里插入图片描述
    在这里插入图片描述
    其余的效果,大家自己去体验叭!

    代码

    下雪.html

    doctype html>
    <html>
    <head>
    <meta charset="utf-8">
    <title>雪花——追光者♂title>
    
    <script type="text/javascript" src="js/jquery.min.js">script>
    
    <style>
    html,body {
        width: 100%;
        height: 100%;
        margin: 0;
        padding: 0;
        overflow: hidden;
    }
    .container{
        width: 100%;
        height: 100%;
        margin: 0;
        padding: 0;
    }style>
    head>
    <body>
    
    <div id="jsi-snow-container" class="container">div>
    
    <script>
    var RENDERER = {
    	SNOW_COUNT: {INIT : 100, DELTA : 1},
    	BACKGROUND_COLOR : 'hsl(%h, 50%, %l%)', 
    	INIT_HUE : 180,
    	DELTA_HUE : 0.1,
    	
    	init : function(){
    		this.setParameters();
    		this.reconstructMethod();
    		this.createSnow(this.SNOW_COUNT.INIT * this.countRate, true);
    		this.render();
    	},
    	setParameters : function(){
    		this.$window = $(window);
    		
    		this.$container = $('#jsi-snow-container');
    		this.width = this.$container.width();
    		this.height = this.$container.height();
    		this.center = {x : this.width / 2, y : this.height / 2};
    		this.countRate =  this.width * this.height / 500 / 500;
    		this.canvas = $('').attr({width : this.width, height : this.height}).appendTo(this.$container).get(0);
    		this.context = this.canvas.getContext('2d');
    		
    		this.radius = Math.sqrt(this.center.x * this.center.x + this.center.y * this.center.y);
    		this.hue = this.INIT_HUE;
    		this.snows = [];
    	},
    	reconstructMethod : function(){
    		this.render = this.render.bind(this);
    	},
    	createSnow : function(count, toRandomize){
    		for(var i = 0; i < count; i++){
    			this.snows.push(new SNOW(this.width, this.height, this.center, toRandomize));
    		}
    	},
    	render : function(){
    		requestAnimationFrame(this.render);
    		
    		var gradient = this.context.createRadialGradient(this.center.x, this.center.y, 0, this.center.x, this.center.y, this.radius),
    			backgroundColor = this.BACKGROUND_COLOR.replace('%h', this.hue);
    		
    		gradient.addColorStop(0, backgroundColor.replace('%l', 30));
    		gradient.addColorStop(0.2, backgroundColor.replace('%l', 20));
    		gradient.addColorStop(1, backgroundColor.replace('%l', 5));
    		
    		this.context.fillStyle = gradient;
    		this.context.fillRect(0, 0, this.width, this.height);
    		
    		for(var i = this.snows.length - 1; i >= 0; i--){
    			if(!this.snows[i].render(this.context)){
    				this.snows.splice(i, 1);
    			}
    		}
    		this.hue += this.DELTA_HUE;
    		this.hue %= 360;
    		
    		this.createSnow(this.SNOW_COUNT.DELTA, false);
    	}
    };
    var SNOW = function(width, height, center, toRandomize){
    	this.width = width;
    	this.height = height;
    	this.center = center;
    	this.init(toRandomize);
    };
    SNOW.prototype = {
    	RADIUS : 20,
    	OFFSET : 4,
    	INIT_POSITION_MARGIN : 20,
    	COLOR : 'rgba(255, 255, 255, 0.8)',
    	TOP_RADIUS : {MIN : 1, MAX : 3},
    	SCALE : {INIT : 0.04, DELTA : 0.01},
    	DELTA_ROTATE : {MIN : -Math.PI / 180 / 2, MAX : Math.PI / 180 / 2},
    	THRESHOLD_TRANSPARENCY : 0.7,
    	VELOCITY : {MIN : -1, MAX : 1},
    	LINE_WIDTH : 2,
    	BLUR : 10,	
    	init : function(toRandomize){
    		this.setParameters(toRandomize);
    		this.createSnow();
    	},
    	setParameters : function(toRandomize){
    		if(!this.canvas){
    			this.radius = this.RADIUS + this.TOP_RADIUS.MAX * 2 + this.LINE_WIDTH;
    			this.length = this.radius * 2;
    			this.canvas = $('').attr({width : this.length, height : this.length}).get(0);
    			this.context = this.canvas.getContext('2d');
    		}
    		this.topRadius = this.getRandomValue(this.TOP_RADIUS);
    		
    		var theta = Math.PI * 2 * Math.random();
    		
    		this.x = this.center.x + this.INIT_POSITION_MARGIN * Math.cos(theta);
    		this.y = this.center.y + this.INIT_POSITION_MARGIN * Math.sin(theta);
    		this.vx = this.getRandomValue(this.VELOCITY);
    		this.vy = this.getRandomValue(this.VELOCITY);
    		
    		this.deltaRotate = this.getRandomValue(this.DELTA_ROTATE);
    		this.scale = this.SCALE.INIT;
    		this.deltaScale = 1 + this.SCALE.DELTA * 500 / Math.max(this.width, this.height);
    		this.rotate = 0;
    		
    		if(toRandomize){
    			for(var i = 0, count = Math.random() * 1000; i < count; i++){
    				this.x += this.vx;
    		 		this.y += this.vy;
    		 		this.scale *= this.deltaScale;
    		 		this.rotate += this.deltaRotate;
    			}
    		}
    	},
    	getRandomValue : function(range){
    		return range.MIN + (range.MAX - range.MIN) * Math.random();
    	},
    	createSnow : function(){
    		this.context.clearRect(0, 0, this.length, this.length);
    		
    		this.context.save();
    		this.context.beginPath();
    		this.context.translate(this.radius, this.radius);
    		this.context.strokeStyle = this.COLOR;
    		this.context.lineWidth = this.LINE_WIDTH;
    		this.context.shadowColor = this.COLOR;
    		this.context.shadowBlur = this.BLUR;
    		
    		var angle60 = Math.PI / 180 * 60,
    			sin60 = Math.sin(angle60),
    			cos60 = Math.cos(angle60),
    			threshold = Math.random() * this.RADIUS / this.OFFSET | 0,
    			rate = 0.5 + Math.random() * 0.5,
    			offsetY = this.OFFSET * Math.random() * 2,
    			offsetCount = this.RADIUS / this.OFFSET;
    		
    		for(var i = 0; i < 6; i++){
    			this.context.save();
    			this.context.rotate(angle60 * i);
    			
    			for(var j = 0; j <= threshold; j++){
    				var y = -this.OFFSET * j;
    				
    				this.context.moveTo(0, y);
    				this.context.lineTo(y * sin60, y * cos60);
    			}
    			for(var j = threshold; j < offsetCount; j++){
    				var y = -this.OFFSET * j,
    					x = j * (offsetCount - j + 1) * rate;
    				
    				this.context.moveTo(x, y - offsetY);
    				this.context.lineTo(0, y);
    				this.context.lineTo(-x, y - offsetY);
    			}
    			this.context.moveTo(0, 0);
    			this.context.lineTo(0, -this.RADIUS);
    			this.context.arc(0, -this.RADIUS - this.topRadius, this.topRadius, Math.PI / 2, Math.PI * 2.5, false);
    			this.context.restore();
    		}
    		this.context.stroke();
    		this.context.restore();
    	},
    	render : function(context){
    		context.save();
    		
    		if(this.scale > this.THRESHOLD_TRANSPARENCY){
    			context.globalAlpha = Math.max(0, (1 - this.scale) / (1 - this.THRESHOLD_TRANSPARENCY));
    			
    			if(this.scale > 1 || this.x < -this.radius || this.x > this.width + this.radius || this.y < -this.radius || this.y > this.height + this.radius){
    				context.restore();
    				return false;
    			}
    		}
    		context.translate(this.x, this.y);
    		context.rotate(this.rotate);
    		context.scale(this.scale, this.scale);
    		context.drawImage(this.canvas, -this.radius, -this.radius);
    		context.restore();
    		
     		this.x += this.vx;
     		this.y += this.vy;
     		this.scale *= this.deltaScale;
     		this.rotate += this.deltaRotate;
     		return true;
    	}
    };
    $(function(){
    	RENDERER.init();
    });script>
    body>
    html>
    
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    另外还有一个jqery.min.js的小组件,相信大家都很熟悉,可以自行下载。我也将整个源文件上传到“资源”中啦!欢迎大家下载!

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  • 原文地址:https://blog.csdn.net/qq_44731019/article/details/126327802