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目录
首先,确保你有安装cfg的库和pygame的库,没有安装的看下安装方法
首先,win+r,在运行框里输入cmd或者CMD,进入终端,输入以下两行代码
- pip install pygame
- pip install cfg
注:cfg容易安装错误,具体看报错,如有报错评论区留言,我会一一答复
1.凡是安装Python的第三方库,只需要输入pip install 库的名字(当然有一些特例)
2.凡是程序运行不起来,整体代码大部分报错,一般是没安装库,一个Python文件里面引用的库一般在开头:import 库的名字,检查这里有没有报错或者黄色下划线就好了,如果有,就用方法一安装库,如果没有,可能是自身代码的问题了
- import sys
- import cfg
- import pygame
- from modules import *
-
-
- '''定义按钮'''
- def Button(screen, position, text, button_size=(200, 50)):
- left, top = position
- bwidth, bheight = button_size
- pygame.draw.line(screen, (150, 150, 150), (left, top), (left+bwidth, top), 5)
- pygame.draw.line(screen, (150, 150, 150), (left, top-2), (left, top+bheight), 5)
- pygame.draw.line(screen, (50, 50, 50), (left, top+bheight), (left+bwidth, top+bheight), 5)
- pygame.draw.line(screen, (50, 50, 50), (left+bwidth, top+bheight), (left+bwidth, top), 5)
- pygame.draw.rect(screen, (100, 100, 100), (left, top, bwidth, bheight))
- font = pygame.font.Font(cfg.FONTPATH, 30)
- text_render = font.render(text, 1, (255, 235, 205))
- return screen.blit(text_render, (left+50, top+10))
-
-
- '''
- Function:
- 开始界面
- Input:
- --screen: 游戏界面
- Return:
- --game_mode: 1(单人模式)/2(双人模式)
- '''
- def startInterface(screen):
- clock = pygame.time.Clock()
- while True:
- screen.fill((41, 36, 33))
- button_1 = Button(screen, (150, 175), '1 Player')
- button_2 = Button(screen, (150, 275), '2 Player')
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- sys.exit()
- if event.type == pygame.MOUSEBUTTONDOWN:
- if button_1.collidepoint(pygame.mouse.get_pos()):
- return 1
- elif button_2.collidepoint(pygame.mouse.get_pos()):
- return 2
- clock.tick(10)
- pygame.display.update()
-
-
- '''结束界面'''
- def endInterface(screen, score_left, score_right):
- clock = pygame.time.Clock()
- font1 = pygame.font.Font(cfg.FONTPATH, 30)
- font2 = pygame.font.Font(cfg.FONTPATH, 20)
- msg = 'Player on left won!' if score_left > score_right else 'Player on right won!'
- texts = [font1.render(msg, True, cfg.WHITE),
- font2.render('Press ESCAPE to quit.', True, cfg.WHITE),
- font2.render('Press ENTER to continue or play again.', True, cfg.WHITE)]
- positions = [[120, 200], [155, 270], [80, 300]]
- while True:
- screen.fill((41, 36, 33))
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- sys.exit()
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_RETURN:
- return
- elif event.key == pygame.K_ESCAPE:
- sys.exit()
- pygame.quit()
- for text, pos in zip(texts, positions):
- screen.blit(text, pos)
- clock.tick(10)
- pygame.display.update()
-
-
- '''运行游戏Demo'''
- def runDemo(screen):
- # 加载游戏素材
- hit_sound = pygame.mixer.Sound(cfg.HITSOUNDPATH)
- goal_sound = pygame.mixer.Sound(cfg.GOALSOUNDPATH)
- pygame.mixer.music.load(cfg.BGMPATH)
- pygame.mixer.music.play(-1, 0.0)
- font = pygame.font.Font(cfg.FONTPATH, 50)
- # 开始界面
- game_mode = startInterface(screen)
- # 游戏主循环
- # --左边球拍(ws控制, 仅双人模式时可控制)
- score_left = 0
- racket_left = Racket(cfg.RACKETPICPATH, 'LEFT', cfg)
- # --右边球拍(↑↓控制)
- score_right = 0
- racket_right = Racket(cfg.RACKETPICPATH, 'RIGHT', cfg)
- # --球
- ball = Ball(cfg.BALLPICPATH, cfg)
- clock = pygame.time.Clock()
- while True:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- sys.exit(-1)
- screen.fill((41, 36, 33))
- # 玩家操作
- pressed_keys = pygame.key.get_pressed()
- if pressed_keys[pygame.K_UP]:
- racket_right.move('UP')
- elif pressed_keys[pygame.K_DOWN]:
- racket_right.move('DOWN')
- if game_mode == 2:
- if pressed_keys[pygame.K_w]:
- racket_left.move('UP')
- elif pressed_keys[pygame.K_s]:
- racket_left.move('DOWN')
- else:
- racket_left.automove(ball)
- # 球运动
- scores = ball.move(ball, racket_left, racket_right, hit_sound, goal_sound)
- score_left += scores[0]
- score_right += scores[1]
- # 显示
- # --分隔线
- pygame.draw.rect(screen, cfg.WHITE, (247, 0, 6, 500))
- # --球
- ball.draw(screen)
- # --拍
- racket_left.draw(screen)
- racket_right.draw(screen)
- # --得分
- screen.blit(font.render(str(score_left), False, cfg.WHITE), (150, 10))
- screen.blit(font.render(str(score_right), False, cfg.WHITE), (300, 10))
- if score_left == 11 or score_right == 11:
- return score_left, score_right
- clock.tick(100)
- pygame.display.update()
-
-
- '''主函数'''
- def main():
- # 初始化
- pygame.init()
- pygame.mixer.init()
- screen = pygame.display.set_mode((cfg.WIDTH, cfg.HEIGHT))
- pygame.display.set_caption('pingpong —— 九歌')
- # 开始游戏
- while True:
- score_left, score_right = runDemo(screen)
- endInterface(screen, score_left, score_right)
-
-
- '''run'''
- if __name__ == '__main__':
- main()
那么完整代码写完后就可以双击运行代码啦,如果有报错记得按我说的方法排查一下,么么哒!
感谢你们的阅读😆
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