using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
public Rigidbody rd;
// Start is called before the first frame update
void Start()
{
Debug.Log("1111111111111");
//rd = GetComponent();
}
// Update is called once per frame
void Update()
{
//transform.Rotate(Vector3.up * Time.deltaTime * 100);
float f = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
rd.AddForce(new Vector3(f,0,v)*1);
}
}
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag=="food")
{
Destroy(collision.gameObject);
}
}
勾选collider中的istriigger,就变成了触发器
p