弧线是圆的一部分,弧线上的每个点都具有相同的曲率,曲线包含弧线。
cxt.beginPath();
cxt.arc(x, y, 半径, 开始角度, 结束角度, anticlockwise);
cxt.closePath();
开始角度和结束角度使用弧度,比如360*Math.PI/180。
anticlockwise默认false,顺时针方向。
cxt.beginPath();
cxt.arc(x, y, 半径, 开始角度, 结束角度, anticlockwise);
cxt.closePath();
cxt.strokeStyle = "颜色值";
cxt.stroke();
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<meta charset="utf-8" />
<script type="text/javascript">
function $$(id) {
return document.getElementById(id);
}
window.onload = function () {
var cnv = $$("canvas");
var cxt = cnv.getContext("2d");
//整圆
cxt.beginPath();
cxt.arc(120, 80, 50, 0, 360 * Math.PI / 180);
//cxt.closePath();
//描边
cxt.strokeStyle = "HotPink";
cxt.stroke();
//半圆
cxt.beginPath();
cxt.arc(80, 80, 50, 0, 180 * Math.PI / 180, true);
cxt.closePath();
//描边
cxt.strokeStyle = "HotPink";
cxt.stroke();
}
</script>
</head>
<body>
<canvas id="canvas" width="200" height="150" style="border:1px dashed gray;"></canvas>
</body>
</html>
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<meta charset="utf-8" />
<script type="text/javascript">
function $$(id) {
return document.getElementById(id);
}
window.onload = function () {
var cnv = $$("canvas");
var cxt = cnv.getContext("2d");
cxt.beginPath();
cxt.arc(70, 70, 50, 0, -90 * Math.PI / 180, true);
cxt.closePath();
cxt.strokeStyle = "HotPink";
cxt.stroke();
}
</script>
</head>
<body>
<canvas id="canvas" width="200" height="150" style="border:1px dashed gray;"></canvas>
</body>
</html>
cxt.beginPath();
cxt.arc(x, y, 半径, 开始角度, 结束角度, anticlockwise);
cxt.closePath();
cxt.fillStyle = "颜色值";
cxt.fill();
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<meta charset="utf-8" />
<script type="text/javascript">
function $$(id) {
return document.getElementById(id);
}
window.onload = function () {
var cnv = $$("canvas");
var cxt = cnv.getContext("2d");
//整圆
cxt.beginPath();
cxt.arc(120, 80, 50, 0, 360 * Math.PI / 180);
//cxt.closePath();
//描边
cxt.fillStyle = "#9966FF";
cxt.fill();
//半圆
cxt.beginPath();
cxt.arc(80, 80, 50, 0, 180 * Math.PI / 180, true);
cxt.closePath();
//描边
cxt.fillStyle = "HotPink";
cxt.fill();
}
</script>
</head>
<body>
<canvas id="canvas" width="200" height="150" style="border:1px dashed gray;"></canvas>
</body>
</html>
arc()和arcTo()。
cxt.beginPath();
cxt.arc(x, y, 半径, 开始角度, 结束角度, anticlockwise);
cxt.strokeStyle = "颜色值";
cxt.stroke();
anticlockwise默认false,顺时针方向。
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<meta charset="utf-8" />
<script type="text/javascript">
function $$(id) {
return document.getElementById(id);
}
window.onload = function () {
var cnv = $$("canvas");
var cxt = cnv.getContext("2d");
cxt.beginPath();
cxt.arc(70, 70, 50, 0, -90 * Math.PI / 180, true);
//cxt.closePath(); //闭合
cxt.stroke();
}
</script>
</head>
<body>
<canvas id="canvas" width="200" height="150" style="border:1px dashed gray;"></canvas>
</body>
</html>
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<meta charset="utf-8" />
<script type="text/javascript">
function $$(id) {
return document.getElementById(id);
}
window.onload = function () {
var cnv = $$("canvas");
var cxt = cnv.getContext("2d");
//绘制一条直线
//cxt.beginPath();
cxt.moveTo(20, 20);
cxt.lineTo(70, 20);
cxt.stroke();
//绘制圆弧+直线
cxt.beginPath();
cxt.arc(70, 70, 50, 0, -90 * Math.PI / 180, true);
cxt.moveTo(120, 70);
cxt.lineTo(120, 120);
cxt.stroke();
/*
//绘制一条直线
cxt.beginPath();
cxt.moveTo(20, 20);
cxt.lineTo(70, 20);
cxt.stroke();
//绘制圆弧
cxt.beginPath();
cxt.arc(70, 70, 50, 0, -90 * Math.PI / 180, true);
cxt.stroke();
//绘制一条直线
cxt.beginPath();
cxt.moveTo(120, 70);
cxt.lineTo(120, 120);
cxt.stroke();
*/
}
</script>
</head>
<body>
<canvas id="canvas" width="200" height="150" style="border:1px dashed gray;"></canvas>
</body>
</html>
cxt.arcTo(cx, cy, x2, y2, radius)
cx, cy控制点坐标
x2,y2结束点坐标
x1,y1开始点坐标,moveTo()或lineTo()提供。
arcTo()利用开始点、控制点、结束点形成的夹角,绘制与一段与夹角两边相切且半径为radius的短的圆弧。当开始点不是圆弧起点时,会绘制开始点到圆弧起点的直线。
弧线
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<meta charset="utf-8" />
<script type="text/javascript">
function $$(id) {
return document.getElementById(id);
}
window.onload = function () {
var cnv = $$("canvas");
var cxt = cnv.getContext("2d");
cxt.moveTo(20, 20);
//cxt.lineTo(70, 20);
cxt.arcTo(120, 20, 120, 70, 50);
cxt.lineTo(120, 120);
cxt.stroke();
}
</script>
</head>
<body>
<canvas id="canvas" width="200" height="150" style="border:1px dashed gray;"></canvas>
</body>
</html>
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<meta charset="utf-8" />
<script type="text/javascript">
function $$(id) {
return document.getElementById(id);
}
window.onload = function () {
var cnv = $$("canvas");
var cxt = cnv.getContext("2d");
cxt.moveTo(40, 20);
cxt.lineTo(160, 20);
cxt.arcTo(180, 20, 180, 40, 20);
cxt.moveTo(180, 40);
cxt.lineTo(180, 110);
cxt.arcTo(180, 130, 160, 130, 20);
cxt.moveTo(160, 130);
cxt.lineTo(40, 130);
cxt.arcTo(20, 130, 20, 110, 20);
cxt.moveTo(20, 110);
cxt.lineTo(20, 40);
cxt.arcTo(20, 20, 40, 20, 20);
cxt.stroke();
}
</script>
</head>
<body>
<canvas id="canvas" width="200" height="150" style="border:1px dashed gray;"></canvas>
</body>
</html>
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<meta charset="utf-8" />
<script type="text/javascript">
function $$(id) {
return document.getElementById(id);
}
window.onload = function () {
var cnv = $$("canvas");
var cxt = cnv.getContext("2d");
createRoundedRect(cxt, 100, 100, 20, 20, 20);
cxt.fillStyle = "HotPink";
cxt.fill();
}
/*
* createRoundedRect()用于绘制圆角矩形
* width、height:分别表示长和宽
* r:表示圆角半径
* offsetX、offsetY:分别表示左上角顶点坐标
*/
function createRoundedRect(cxt, width, height, r, offsetX, offsetY) {
cxt.beginPath();
cxt.moveTo(offsetX + r, offsetY);
//cxt.lineTo(offsetX + width - r, offsetY);
cxt.arcTo(offsetX + width, offsetY, offsetY + width, offsetY + r, r);
//cxt.lineTo(offsetX + width, offsetY + height - r);
cxt.arcTo(offsetX + width, offsetY + height, offsetX + width - r, offsetY + height, r);
//cxt.lineTo(offsetX + r, offsetY + height);
cxt.arcTo(offsetX, offsetY + height, offsetX, offsetY + height - r, r);
//cxt.lineTo(offsetX, offsetY + r);
cxt.arcTo(offsetX, offsetY, offsetX + r, offsetY, r);
//cxt.closePath();
}
</script>
</head>
<body>
<canvas id="canvas" width="200" height="150" style="border:1px dashed gray;"></canvas>
</body>
</html>
cxt.quadraticCurveTo(cx, cy, x2, y2);
cx,cy控制点坐标,x2,y2结束点坐标。
moveTo()或lineTo()提供开始点。
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<meta charset="utf-8" />
<script type="text/javascript">
function $$(id) {
return document.getElementById(id);
}
window.onload = function () {
var cnv = $$("canvas");
var cxt = cnv.getContext("2d");
cxt.moveTo(30, 120);
cxt.quadraticCurveTo(100, 20, 160, 120);
cxt.stroke();
}
</script>
</head>
<body>
<canvas id="canvas" width="200" height="150" style="border:1px dashed gray;"></canvas>
</body>
</html>
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<meta charset="utf-8" />
<script type="text/javascript">
function $$(id) {
return document.getElementById(id);
}
window.onload = function () {
var cnv = $$("canvas");
var cxt = cnv.getContext("2d");
cxt.moveTo(75, 25);
cxt.quadraticCurveTo(25, 25, 25, 62);
cxt.quadraticCurveTo(25, 100, 50, 100);
cxt.quadraticCurveTo(50, 120, 30, 125);
cxt.quadraticCurveTo(60, 120, 65, 100);
cxt.quadraticCurveTo(125, 100, 125, 62);
cxt.quadraticCurveTo(125, 25, 75, 25);
cxt.stroke();
}
</script>
</head>
<body>
<canvas id="canvas" width="200" height="150" style="border:1px dashed gray;"></canvas>
</body>
</html>
cxt.bezierCurveTo(cx1, cy1, cx2, cy2,x2, y2);
cx1,cy1控制点1坐标,cx2,cy2控制点2坐标,x2,y2结束点坐标。
moveTo()或lineTo()提供开始点。
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<meta charset="utf-8" />
<script type="text/javascript">
function $$(id) {
return document.getElementById(id);
}
window.onload = function () {
var cnv = $$("canvas");
var cxt = cnv.getContext("2d");
//绘制三次贝塞尔曲线
var startX = 20;
var startY = 80;
var cx1 = 20;
var cy1 = 20;
var cx2 = 120;
var cy2 = 120;
var endX = 120;
var endY = 60;
cxt.moveTo(startX, startY);
cxt.bezierCurveTo(cx1, cy1, cx2, cy2, endX, endY);
cxt.stroke();
}
</script>
</head>
<body>
<canvas id="canvas" width="200" height="150" style="border:1px dashed gray;"></canvas>
</body>
</html>
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<meta charset="utf-8" />
<script type="text/javascript">
function $$(id) {
return document.getElementById(id);
}
window.onload = function () {
var cnv = $$("canvas");
var cxt = cnv.getContext("2d");
cxt.moveTo(75, 40);
cxt.bezierCurveTo(75, 37, 70, 25, 50, 25);
cxt.bezierCurveTo(20, 25, 20, 62.5, 20, 62.5);
cxt.bezierCurveTo(20, 80, 40, 102, 75, 120);
cxt.bezierCurveTo(110, 102, 130, 80, 130, 62.5);
cxt.bezierCurveTo(130, 62.5, 130, 25, 100, 25);
cxt.bezierCurveTo(85, 25, 75, 37, 75, 40);
cxt.stroke();
}
</script>
</head>
<body>
<canvas id="canvas" width="200" height="150" style="border:1px dashed gray;"></canvas>
</body>
</html>
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<meta charset="utf-8" />
<script type="text/javascript">
function $$(id) {
return document.getElementById(id);
}
window.onload = function () {
var cnv = $$("canvas");
var cxt = cnv.getContext("2d");
var n = 5;
var rMin = 20*0.4;
var rMax = 80*1.5;
createLeaf(cxt, n, cnv.width/2, cnv.height/2, rMin, rMax);
cxt.fillStyle = "#00FF99";//浅绿色
cxt.fill();
}
/*
* createLeaf()用于绘制N叶草
* n:n片
* centerX、centerY:花朵中心位置的坐标
* rMin:控制花朵的大小
* rMax:控制花瓣长度
*/
function createLeaf(cxt, n, centerX, centerY, rMin, rMax) {
cxt.beginPath();
cxt.moveTo(centerX, centerY + rMin);
var degree = 2*Math.PI/n;
for (var i = 1; i < n + 1; i++) {
//计算控制点坐标
var cx1 = centerX + rMax * Math.sin((i - 1) * degree);
var cy1 = centerY + rMax * Math.cos((i - 1) * degree);
var cx2 = centerX + rMax * Math.sin(i * degree);
var cy2 = centerY + rMax * Math.cos(i * degree);
//计算结束点的坐标
var x = centerX + rMin * Math.sin(i * degree);
var y = centerY + rMin * Math.cos(i * degree);
cxt.bezierCurveTo(cx1, cy1, cx2, cy2, x, y);
}
cxt.closePath();
}
</script>
</head>
<body>
<canvas id="canvas" width="200" height="150" style="border:1px dashed gray;"></canvas>
</body>
</html>
<!--
这里,我们在一条路径中连续定义首尾相连的多段贝塞尔曲线,其中每段三次贝塞尔曲线的起点和终点都落在圆心为(centerX, centerY)、半径为rMin的圆上,而每段圆弧的两个控制点落在圆心为(centerX, centerY)、半径为rMax的圆上,于是形成了N叶草的图形。其中,起点、终点和控制点坐标是使用正弦和余弦函数计算出来的。
总的来说,使用二次或三次贝塞尔曲线来绘制一个图形是相当有挑战的,因为这不像在矢量绘图软件Adobe Illustrator(简称AI)里那样有即时的视觉反馈(所见即所得)。所以用它来画复杂图形比较麻烦。但是从理论上来说,任何复杂的图形都可以用贝塞尔曲线绘制出来!这也是贝塞尔曲线强大之处。
-->
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<meta charset="utf-8" />
<script type="text/javascript">
function $$(id) {
return document.getElementById(id);
}
window.onload = function () {
var cnv = $$("canvas");
var cxt = cnv.getContext("2d");
cxt.beginPath();
cxt.moveTo(100, 75);
cxt.arc(cnv.width/2, cnv.height/2, 50, 30*Math.PI/180, 120*Math.PI/180, false);
cxt.closePath();
cxt.strokeStyle = "HotPink";
cxt.stroke();
}
</script>
</head>
<body>
<canvas id="canvas" width="200" height="150" style="border:1px dashed gray;"></canvas>
</body>
</html>
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<meta charset="utf-8" />
<script type="text/javascript">
function $$(id) {
return document.getElementById(id);
}
window.onload = function () {
var cnv = $$("canvas");
var cxt = cnv.getContext("2d");
createSector(cxt, cnv.width/2, cnv.height/2, 50, 30, 120);
cxt.fillStyle = "HotPink";
cxt.fill();
}
function createSector(cxt, x, y, r, angle1, angle2) {
cxt.beginPath();
cxt.moveTo(x, y);
cxt.arc(x, y, r, angle1*Math.PI/180, angle2*Math.PI/180, false);
cxt.closePath();
}
</script>
</head>
<body>
<canvas id="canvas" width="200" height="150" style="border:1px dashed gray;"></canvas>
</body>
</html>