cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr/local ..
make
sudo make install
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr/local ..
sudo make
sudo make install
需要注明的是需要sudo make ,目的是自动安装依赖库EP_mnmlstc_core
cmake.exe -G "Visual Studio 15 Win64" "-DCMAKE_INSTALL_PREFIX=D:\mongo\mongocdriver" ..
cmake -G "Visual Studio 15 Win64" -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=D:\mongo\mongocxx -DCMAKE_PREFIX_PATH=D:\mongo\mongocdriver -DLIBBSON_DIR=D:\mongo\mongocdriver -DLIBMONGOC_DIR=D:\mongo\mongocdriver -DBOOST_ROOT=D:\develop\boost_1_66_0 -DBOOST_LIBRARYDIR=D:\develop\boost_1_66_0\lib64-msvc-14.1 ..
cmake.exe -G "Visual Studio 15" "-DCMAKE_INSTALL_PREFIX=D:\mongo\mongocdriver" ..
cmake -G "Visual Studio 15" -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=D:\mongo\mongocxx -DCMAKE_PREFIX_PATH=D:\mongo\mongocdriver -DLIBBSON_DIR=D:\mongo\mongocdriver -DLIBMONGOC_DIR=D:\mongo\mongocdriver -DBOOST_ROOT=D:\develop\boost_1_66_0 -DBOOST_LIBRARYDIR=D:\develop\boost_1_66_0\lib64-msvc-14.1 ..
由于mongocxx使用了C++17的一些特性,如std::optional 和 std::string_view,而windows下visual studio 2017默认没有开启C++17,因此需要手动开启C++17支持。
开启方式
visual studio 2017
[外链图片转存失败,源站可能有防盗链机制,建议将图片保存下来直接上传(img-wiidL4ng-1655949804043)(visual开启C++17.png)]
或者在CMake中添加
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /std:c++17")
linux平台CMake添加
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std:c++17")
mongocxx::client vs mongocxx::pool区别参考:http://mongocxx.org/mongocxx-v3/connection-pools/
A standalone mongocxx::client uses a single-threaded algorithm to monitor the state of the cluster it’s connected to. When connected to a replica set, the thread “stops the world” every 60 seconds to check the status of the cluster. A mongocxx::pool, on the other hand, uses a separate background thread for each server in the cluster, each of which checks the status of the server it monitors every 10 seconds. Because of the performance advantages of monitoring the cluster in the background rather than “stopping the world”, it’s highly recommended to use a mongocxx::pool rather than a set of standalone clients if your application has access to multiple threads, even if your application only uses one thread.
#include <iostream>
#include <bsoncxx/builder/stream/document.hpp>
#include <bsoncxx/json.hpp>
#include <mongocxx/client.hpp>
#include <mongocxx/instance.hpp>
int main(int, char**) {
auto mongouri = "mongodb://192.168.10.83:27017";
mongocxx::instance inst{};
mongocxx::client conn{ mongocxx::uri{mongouri} };
bsoncxx::builder::stream::document document{};
auto collection = conn["testdb"]["testcollection"];
document << "hello" << "world";
collection.insert_one(document.view());
auto cursor = collection.find({});
for (auto&& doc : cursor) {
std::cout << bsoncxx::to_json(doc) << std::endl;
}
return 0;
}
#include <iostream>
#include <bsoncxx/builder/stream/document.hpp>
#include <bsoncxx/json.hpp>
#include <mongocxx/client.hpp>
#include <mongocxx/pool.hpp>
#include <mongocxx/instance.hpp>
int main(int, char**) {
mongocxx::instance inst{};
mongocxx::uri mongouri{ "mongodb://192.168.10.83:27017" };
mongocxx::pool pool{mongouri};
auto client = pool.acquire();
auto collection = (*client)["testdb"]["testcollection"];
bsoncxx::builder::stream::document document{};
document << "hello" << "world";
collection.insert_one(document.view());
auto cursor = collection.find({});
for (auto&& doc : cursor) {
std::cout << bsoncxx::to_json(doc) << std::endl;
}
return 0;
}