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快520了,咱们来玩玩五子棋陶冶情操。快拿这个和你女朋友去对线。(分了别来找我哇)。多的不说直接进入正题
游戏规则:p1为黑子,p2为白子,黑子先手,一方达到五子相连即为获胜。
cheackboard.py
定义黑白子,落子位置以及获胜规则。
- from collections import namedtuple
-
- Chessman = namedtuple('Chessman', 'Name Value Color')
- Point = namedtuple('Point', 'X Y')
-
- BLACK_CHESSMAN = Chessman('黑子', 1, (45, 45, 45))
- WHITE_CHESSMAN = Chessman('白子', 2, (219, 219, 219))
-
- offset = [(1, 0), (0, 1), (1, 1), (1, -1)]
-
-
- class Checkerboard:
- def __init__(self, line_points):
- self._line_points = line_points
- self._checkerboard = [[0] * line_points for _ in range(line_points)]
-
- def _get_checkerboard(self):
- return self._checkerboard
-
- checkerboard = property(_get_checkerboard)
-
- # 判断是否可落子
- def can_drop(self, point):
- return self._checkerboard[point.Y][point.X] == 0
-
- def drop(self, chessman, point):
- """
- 落子
- :param chessman:
- :param point:落子位置
- :return:若该子落下之后即可获胜,则返回获胜方,否则返回 None
- """
- print(f'{chessman.Name} ({point.X}, {point.Y})')
- self._checkerboard[point.Y][point.X] = chessman.Value
-
- if self._win(point):
- print(f'{chessman.Name}获胜')
- return chessman
-
- # 判断是否赢了
- def _win(self, point):
- cur_value = self._checkerboard[point.Y][point.X]
- for os in offset:
- if self._get_count_on_direction(point, cur_value, os[0], os[1]):
- return True
-
- def _get_count_on_direction(self, point, value, x_offset, y_offset):
- count = 1
- for step in range(1, 5):
- x = point.X + step * x_offset
- y = point.Y + step * y_offset
- if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value:
- count += 1
- else:
- break
- for step in range(1, 5):
- x = point.X - step * x_offset
- y = point.Y - step * y_offset
- if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value:
- count += 1
- else:
- break
-
- return count >= 5
人人对战.py
导入模块
如出现模块的错误,在pycharm终端输入如下指令。
pip install 相应模块 -i https://pypi.douban.com/simple
- import sys
- import pygame
- from pygame.locals import *
- import pygame.gfxdraw
- from 小游戏.五子棋.checkerboard import Checkerboard, BLACK_CHESSMAN, WHITE_CHESSMAN, Point
设置棋盘和棋子参数
- SIZE = 30 # 棋盘每个点时间的间隔
- Line_Points = 19 # 棋盘每行/每列点数
- Outer_Width = 20 # 棋盘外宽度
- Border_Width = 4 # 边框宽度
- Inside_Width = 4 # 边框跟实际的棋盘之间的间隔
- Border_Length = SIZE * (Line_Points - 1) + Inside_Width * 2 + Border_Width # 边框线的长度
- Start_X = Start_Y = Outer_Width + int(Border_Width / 2) + Inside_Width # 网格线起点(左上角)坐标
- SCREEN_HEIGHT = SIZE * (Line_Points - 1) + Outer_Width * 2 + Border_Width + Inside_Width * 2 # 游戏屏幕的高
- SCREEN_WIDTH = SCREEN_HEIGHT + 200 # 游戏屏幕的宽
-
- Stone_Radius = SIZE // 2 - 3 # 棋子半径
- Stone_Radius2 = SIZE // 2 + 3
- Checkerboard_Color = (0xE3, 0x92, 0x65) # 棋盘颜色
- BLACK_COLOR = (0, 0, 0)
- WHITE_COLOR = (255, 255, 255)
- RED_COLOR = (200, 30, 30)
- BLUE_COLOR = (30, 30, 200)
-
- RIGHT_INFO_POS_X = SCREEN_HEIGHT + Stone_Radius2 * 2 + 10
局内字体设置
- def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)):
- imgText = font.render(text, True, fcolor)
- screen.blit(imgText, (x, y))
-
-
- def main():
- pygame.init()
- screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
- pygame.display.set_caption('五子棋')
-
- font1 = pygame.font.SysFont('SimHei', 32)
- font2 = pygame.font.SysFont('SimHei', 72)
- fwidth, fheight = font2.size('黑方获胜')
-
- checkerboard = Checkerboard(Line_Points)
- cur_runner = BLACK_CHESSMAN
- winner = None
- computer = AI(Line_Points, WHITE_CHESSMAN)
-
- black_win_count = 0
- white_win_count = 0
落子循坏体
- while True:
- for event in pygame.event.get():
- if event.type == QUIT:
- sys.exit()
- elif event.type == KEYDOWN:
- if event.key == K_RETURN:
- if winner is not None:
- winner = None
- cur_runner = BLACK_CHESSMAN
- checkerboard = Checkerboard(Line_Points)
- computer = AI(Line_Points, WHITE_CHESSMAN)
- elif event.type == MOUSEBUTTONDOWN:
- if winner is None:
- pressed_array = pygame.mouse.get_pressed()
- if pressed_array[0]:
- mouse_pos = pygame.mouse.get_pos()
- click_point = _get_clickpoint(mouse_pos)
- if click_point is not None:
- if checkerboard.can_drop(click_point):
- winner = checkerboard.drop(cur_runner, click_point)
- if winner is None:
- cur_runner = _get_next(cur_runner)
- computer.get_opponent_drop(click_point)
- AI_point = computer.AI_drop()
- winner = checkerboard.drop(cur_runner, AI_point)
- if winner is not None:
- white_win_count += 1
- cur_runner = _get_next(cur_runner)
- else:
- black_win_count += 1
- else:
- print('超出棋盘区域')
画棋盘
- def _draw_checkerboard(screen):
- # 填充棋盘背景色
- screen.fill(Checkerboard_Color)
- # 画棋盘网格线外的边框
- pygame.draw.rect(screen, BLACK_COLOR, (Outer_Width, Outer_Width, Border_Length, Border_Length), Border_Width)
- # 画网格线
- for i in range(Line_Points):
- pygame.draw.line(screen, BLACK_COLOR,
- (Start_Y, Start_Y + SIZE * i),
- (Start_Y + SIZE * (Line_Points - 1), Start_Y + SIZE * i),
- 1)
- for j in range(Line_Points):
- pygame.draw.line(screen, BLACK_COLOR,
- (Start_X + SIZE * j, Start_X),
- (Start_X + SIZE * j, Start_X + SIZE * (Line_Points - 1)),
- 1)
- # 画星位和天元
- for i in (3, 9, 15):
- for j in (3, 9, 15):
- if i == j == 9:
- radius = 5
- else:
- radius = 3
- # pygame.draw.circle(screen, BLACK, (Start_X + SIZE * i, Start_Y + SIZE * j), radius)
- pygame.gfxdraw.aacircle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR)
- pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR)
-
画棋子
- def _draw_chessman(screen, point, stone_color):
- # pygame.draw.circle(screen, stone_color, (Start_X + SIZE * point.X, Start_Y + SIZE * point.Y), Stone_Radius)
- pygame.gfxdraw.aacircle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color)
- pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color)
-
-
- def _draw_chessman_pos(screen, pos, stone_color):
- pygame.gfxdraw.aacircle(screen, pos[0], pos[1], Stone_Radius2, stone_color)
- pygame.gfxdraw.filled_circle(screen, pos[0], pos[1], Stone_Radius2, stone_color)
-
运行框返回落子坐标
- def _get_clickpoint(click_pos):
- pos_x = click_pos[0] - Start_X
- pos_y = click_pos[1] - Start_Y
- if pos_x < -Inside_Width or pos_y < -Inside_Width:
- return None
- x = pos_x // SIZE
- y = pos_y // SIZE
- if pos_x % SIZE > Stone_Radius:
- x += 1
- if pos_y % SIZE > Stone_Radius:
- y += 1
- if x >= Line_Points or y >= Line_Points:
- return None
-
- return Point(x, y)
执行文件
- if __name__ == '__main__':
- main()
五子棋人机对战和人人对战的源码网盘自取:点击提取,提取码5201