• Html编写发射粒子爱心


     

    1. <!DOCTYPE html>
    2. <html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
    3. <title>💗</title>
    4. <style>
    5. canvas {
    6. position: absolute;
    7. left: 0;
    8. top: 0;
    9. width: 100%;
    10. height: 100%;
    11. background-color: rgba(0, 0, 0, .2);
    12. }
    13. </style>
    14. </head>
    15. <body>
    16. <canvas id="heart" width="1920" height="947"></canvas>
    17. <script>
    18. window.requestAnimationFrame =
    19. window.__requestAnimationFrame ||
    20. window.requestAnimationFrame ||
    21. window.webkitRequestAnimationFrame ||
    22. window.mozRequestAnimationFrame ||
    23. window.oRequestAnimationFrame ||
    24. window.msRequestAnimationFrame ||
    25. (function () {
    26. return function (callback, element) {
    27. var lastTime = element.__lastTime;
    28. if (lastTime === undefined) {
    29. lastTime = 0;
    30. }
    31. var currTime = Date.now();
    32. var timeToCall = Math.max(1, 33 - (currTime - lastTime));
    33. window.setTimeout(callback, timeToCall);
    34. element.__lastTime = currTime + timeToCall;
    35. };
    36. })();
    37. window.isDevice = (/android|webos|iphone|ipad|ipod|blackberry|iemobile|opera mini/i.test(((navigator.userAgent || navigator.vendor || window.opera)).toLowerCase()));
    38. var loaded = false;
    39. var init = function () {
    40. if (loaded) return;
    41. loaded = true;
    42. var mobile = window.isDevice;
    43. var koef = mobile ? 0.5 : 1;
    44. var canvas = document.getElementById('heart');
    45. var ctx = canvas.getContext('2d');
    46. var width = canvas.width = koef * innerWidth;
    47. var height = canvas.height = koef * innerHeight;
    48. var rand = Math.random;
    49. ctx.fillStyle = "rgba(0,0,0,1)";
    50. ctx.fillRect(0, 0, width, height);
    51. var heartPosition = function (rad) {
    52. //return [Math.sin(rad), Math.cos(rad)];
    53. return [Math.pow(Math.sin(rad), 3), -(15 * Math.cos(rad) - 5 * Math.cos(2 * rad) - 2 * Math.cos(3 * rad) - Math.cos(4 * rad))];
    54. };
    55. var scaleAndTranslate = function (pos, sx, sy, dx, dy) {
    56. return [dx + pos[0] * sx, dy + pos[1] * sy];
    57. };
    58. window.addEventListener('resize', function () {
    59. width = canvas.width = koef * innerWidth;
    60. height = canvas.height = koef * innerHeight;
    61. ctx.fillStyle = "rgba(0,0,0,1)";
    62. ctx.fillRect(0, 0, width, height);
    63. });
    64. var traceCount = mobile ? 20 : 50;
    65. var pointsOrigin = [];
    66. var i;
    67. var dr = mobile ? 0.3 : 0.1;
    68. for (i = 0; i < Math.PI * 2; i += dr) pointsOrigin.push(scaleAndTranslate(heartPosition(i), 210, 13, 0, 0));
    69. for (i = 0; i < Math.PI * 2; i += dr) pointsOrigin.push(scaleAndTranslate(heartPosition(i), 150, 9, 0, 0));
    70. for (i = 0; i < Math.PI * 2; i += dr) pointsOrigin.push(scaleAndTranslate(heartPosition(i), 90, 5, 0, 0));
    71. var heartPointsCount = pointsOrigin.length;
    72. var targetPoints = [];
    73. var pulse = function (kx, ky) {
    74. for (i = 0; i < pointsOrigin.length; i++) {
    75. targetPoints[i] = [];
    76. targetPoints[i][0] = kx * pointsOrigin[i][0] + width / 2;
    77. targetPoints[i][1] = ky * pointsOrigin[i][1] + height / 2;
    78. }
    79. };
    80. var e = [];
    81. for (i = 0; i < heartPointsCount; i++) {
    82. var x = rand() * width;
    83. var y = rand() * height;
    84. e[i] = {
    85. vx: 0,
    86. vy: 0,
    87. R: 2,
    88. speed: rand() + 5,
    89. q: ~~(rand() * heartPointsCount),
    90. D: 2 * (i % 2) - 1,
    91. force: 0.2 * rand() + 0.7,
    92. f: "hsla(0," + ~~(40 * rand() + 60) + "%," + ~~(60 * rand() + 20) + "%,.3)",
    93. trace: []
    94. };
    95. for (var k = 0; k < traceCount; k++) e[i].trace[k] = {x: x, y: y};
    96. }
    97. var config = {
    98. traceK: 0.4,
    99. timeDelta: 0.01
    100. };
    101. var time = 0;
    102. var loop = function () {
    103. var n = -Math.cos(time);
    104. pulse((1 + n) * .5, (1 + n) * .5);
    105. time += ((Math.sin(time)) < 0 ? 9 : (n > 0.8) ? .2 : 1) * config.timeDelta;
    106. ctx.fillStyle = "rgba(0,0,0,.1)";
    107. ctx.fillRect(0, 0, width, height);
    108. for (i = e.length; i--;) {
    109. var u = e[i];
    110. var q = targetPoints[u.q];
    111. var dx = u.trace[0].x - q[0];
    112. var dy = u.trace[0].y - q[1];
    113. var length = Math.sqrt(dx * dx + dy * dy);
    114. if (10 > length) {
    115. if (0.95 < rand()) {
    116. u.q = ~~(rand() * heartPointsCount);
    117. } else {
    118. if (0.99 < rand()) {
    119. u.D *= -1;
    120. }
    121. u.q += u.D;
    122. u.q %= heartPointsCount;
    123. if (0 > u.q) {
    124. u.q += heartPointsCount;
    125. }
    126. }
    127. }
    128. u.vx += -dx / length * u.speed;
    129. u.vy += -dy / length * u.speed;
    130. u.trace[0].x += u.vx;
    131. u.trace[0].y += u.vy;
    132. u.vx *= u.force;
    133. u.vy *= u.force;
    134. for (k = 0; k < u.trace.length - 1;) {
    135. var T = u.trace[k];
    136. var N = u.trace[++k];
    137. N.x -= config.traceK * (N.x - T.x);
    138. N.y -= config.traceK * (N.y - T.y);
    139. }
    140. ctx.fillStyle = u.f;
    141. for (k = 0; k < u.trace.length; k++) {
    142. ctx.fillRect(u.trace[k].x, u.trace[k].y, 1, 1);
    143. }
    144. }
    145. ctx.fillStyle = "rgba(255,255,255,1)";
    146. for (i = u.trace.length + 13; i--;) ctx.fillRect(targetPoints[i][0], targetPoints[i][1], 2, 2);
    147. window.requestAnimationFrame(loop, canvas);
    148. };
    149. loop();
    150. };
    151. var s = document.readyState;
    152. if (s === 'complete' || s === 'loaded' || s === 'interactive') init();
    153. else document.addEventListener('DOMContentLoaded', init, false);
    154. </script>
    155. </body></html>

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  • 原文地址:https://blog.csdn.net/m0_58419490/article/details/143416328