策略模式是一种常用的设计模式,属于行为型模式的一种,他定义了算法族,分别封装起来,让他们之间可以互相替换,此模式让算法的变化独立于使用算法的客户。
我们将创建一个定义活动的Strategy接口和实现了Strategy接口的实体策略类。Context是一个使用了某种策略的类StrategyPatternDemo。

public interface Strategy {
public int doOperation(int num1, int num2);
}
public class OperationAdd implements Strategy{
@Override
public int doOperation(int num1, int num2) {
return num1 + num2;
}
}
public class OperationSubtract implements Strategy{
@Override
public int doOperation(int num1, int num2) {
return num1 - num2;
}
}
public class OperationMultiply implements Strategy{
@Override
public int doOperation(int num1, int num2) {
return num1 * num2;
}
}
public class Context {
private Strategy strategy;
public Context(Strategy strategy){
this.strategy = strategy;
}
public int executeStrategy(int num1, int num2){
return strategy.doOperation(num1, num2);
}
}
public class StrategyPatternDemo {
public static void main(String[] args) {
Context context = new Context(new OperationAdd());
System.out.println("10 + 5 = " + context.executeStrategy(10, 5));
context = new Context(new OperationSubtract());
System.out.println("10 - 5 = " + context.executeStrategy(10, 5));
context = new Context(new OperationMultiply());
System.out.println("10 * 5 = " + context.executeStrategy(10, 5));
}
}
public class NewContext {
private Strategy strategy;
public NewContext(String operation){
switch (operation){
case "+": strategy = new OperationAdd(); break;
case "*" : strategy = new OperationMultiply();break;
case "-" : strategy = new OperationSubtract();break;
}
}
public int executeStrategy(int num1, int num2){
return strategy.doOperation(num1, num2);
}
}
public static void main(String[] args) {
NewContext newContext = new NewContext("*");
System.out.println("10 * 5 = " + newContext.executeStrategy(10, 5));
newContext = new NewContext("+");
System.out.println("10 + 5 = " + newContext.executeStrategy(10, 5));
newContext = new NewContext("-");
System.out.println("10 - 5 = " + newContext.executeStrategy(10, 5));
}