1.下载 unity 源码。
2.将自定义文件 MonoBehaviour.cs 放到解压后的项目里面:
using System;
namespace UnityEngine
{
public partial class MonoBehaviour
{
public virtual void Awake()
{
throw new NotImplementedException();
}
public virtual void Reset()
{
throw new NotImplementedException();
}
public virtual void Start()
{
throw new NotImplementedException();
}
public virtual void Update()
{
throw new NotImplementedException();
}
public virtual void FixedUpdate()
{
throw new NotImplementedException();
}
public virtual void LateUpdate()
{
throw new NotImplementedException();
}
public virtual void OnEnable()
{
throw new NotImplementedException();
}
public virtual void OnDisable()
{
throw new NotImplementedException();
}
public virtual void OnDestroy()
{
throw new NotImplementedException();
}
public virtual void OnGUI()
{
throw new NotImplementedException();
}
public virtual void OnAnimatorIK(int layerIndex)
{
throw new NotImplementedException();
}
public virtual void OnAnimatorMove()
{
throw new NotImplementedException();
}
public virtual void OnApplicationFocus(bool hasFocus)
{
throw new NotImplementedException();
}
public virtual void OnApplicationPause(bool pauseStatus)
{
throw new NotImplementedException();
}
public virtual void OnApplicationQuit()
{
throw new NotImplementedException();
}
public virtual void OnAudioFilterRead(float[] data, int channels)
{
throw new NotImplementedException();
}
public virtual void OnBecameInvisible()
{
throw new NotImplementedException();
}
public virtual void OnBecameVisible()
{
throw new NotImplementedException();
}
public virtual void OnBeforeTransformParentChanged()
{
throw new NotImplementedException();
}
public virtual void OnCanvasGroupChanged()
{
throw new NotImplementedException();
}
public virtual void OnCanvasHierarchyChanged()
{
throw new NotImplementedException();
}
public virtual void OnCollisionEnter(Collision collision)
{
throw new NotImplementedException();
}
public virtual void OnCollisionEnter2D(Collision2D col)
{
throw new NotImplementedException();
}
public virtual void OnCollisionExit(Collision other)
{
throw new NotImplementedException();
}
public virtual void OnCollisionExit2D(Collision2D other)
{
throw new NotImplementedException();
}
public virtual void OnCollisionStay(Collision collisionInfo)
{
throw new NotImplementedException();
}
public virtual void OnCollisionStay2D(Collision2D collision)
{
throw new NotImplementedException();
}
public virtual void OnConnectedToServer()
{
throw new NotImplementedException();
}
public virtual void OnControllerColliderHit(ControllerColliderHit hit)
{
throw new NotImplementedException();
}
public virtual void OnDidApplyAnimationProperties()
{
throw new NotImplementedException();
}
public virtual void OnDrawGizmos()
{
throw new NotImplementedException();
}
public virtual void OnDrawGizmosSelected()
{
throw new NotImplementedException();
}
public virtual void OnJointBreak(float breakForce)
{
throw new NotImplementedException();
}
public virtual void OnJointBreak2D(Joint2D brokenJoint)
{
throw new NotImplementedException();
}
public virtual void OnMouseDown()
{
throw new NotImplementedException();
}
public virtual void OnMouseDrag()
{
throw new NotImplementedException();
}
public virtual void OnMouseEnter()
{
throw new NotImplementedException();
}
public virtual void OnMouseExit()
{
throw new NotImplementedException();
}
public virtual void OnMouseOver()
{
throw new NotImplementedException();
}
public virtual void OnMouseUp()
{
throw new NotImplementedException();
}
public virtual void OnMouseUpAsButton()
{
throw new NotImplementedException();
}
public virtual void OnParticleCollision(GameObject other)
{
throw new NotImplementedException();
}
public virtual void OnParticleSystemStopped()
{
throw new NotImplementedException();
}
public virtual void OnParticleTrigger()
{
throw new NotImplementedException();
}
public virtual void OnParticleUpdateJobScheduled()
{
throw new NotImplementedException();
}
public virtual void OnPostRender()
{
throw new NotImplementedException();
}
public virtual void OnPreCull()
{
throw new NotImplementedException();
}
public virtual void OnPreRender()
{
throw new NotImplementedException();
}
public virtual void OnRectTransformDimensionsChange()
{
throw new NotImplementedException();
}
public virtual void OnRenderImage(RenderTexture src, RenderTexture dest)
{
throw new NotImplementedException();
}
public virtual void OnRenderObject()
{
throw new NotImplementedException();
}
public virtual void OnServerInitialized()
{
throw new NotImplementedException();
}
public virtual void OnTransformChildrenChanged()
{
throw new NotImplementedException();
}
public virtual void OnTransformParentChanged()
{
throw new NotImplementedException();
}
public virtual void OnTriggerEnter(Collider other)
{
throw new NotImplementedException();
}
public virtual void OnTriggerEnter2D(Collider2D col)
{
throw new NotImplementedException();
}
public virtual void OnTriggerExit(Collider other)
{
throw new NotImplementedException();
}
public virtual void OnTriggerExit2D(Collider2D other)
{
throw new NotImplementedException();
}
public virtual void OnTriggerStay(Collider other)
{
throw new NotImplementedException();
}
public virtual void OnTriggerStay2D(Collider2D other)
{
throw new NotImplementedException();
}
public virtual void OnValidate()
{
throw new NotImplementedException();
}
public virtual void OnWillRenderObject()
{
throw new NotImplementedException();
}
}
}
4.新建 DefendSymbol.xml 文件,放到解压后的项目里面:
1.tag 的时候,估计只识别 xml 的 id 和 name 属性。
2.symbol 如果都是大写,补全的时候,前面输入也要大写才会有提示,设置哪里有问题吧。
<doc>
<assembly>
<name>DOTweenname>
assembly>
<members>
<member id="UNITY_2021_3_19">member>
<member id="UNITY_2021_3">member>
<member id="UNITY_2021">member>
<member id="UNITY_5_3_OR_NEWER">member>
<member id="UNITY_5_4_OR_NEWER">member>
<member id="UNITY_5_5_OR_NEWER">member>
<member id="UNITY_5_6_OR_NEWER">member>
<member id="UNITY_2017_1_OR_NEWER">member>
<member id="UNITY_2017_2_OR_NEWER">member>
<member id="UNITY_2017_3_OR_NEWER">member>
<member id="UNITY_2017_4_OR_NEWER">member>
<member id="UNITY_2018_1_OR_NEWER">member>
<member id="UNITY_2018_2_OR_NEWER">member>
<member id="UNITY_2018_3_OR_NEWER">member>
<member id="UNITY_2018_4_OR_NEWER">member>
<member id="UNITY_2019_1_OR_NEWER">member>
<member id="UNITY_2019_2_OR_NEWER">member>
<member id="UNITY_2019_3_OR_NEWER">member>
<member id="UNITY_2019_4_OR_NEWER">member>
<member id="UNITY_2020_1_OR_NEWER">member>
<member id="UNITY_2020_2_OR_NEWER">member>
<member id="UNITY_2020_3_OR_NEWER">member>
<member id="UNITY_2021_1_OR_NEWER">member>
<member id="UNITY_2021_2_OR_NEWER">member>
<member id="UNITY_2021_3_OR_NEWER">member>
<member id="PLATFORM_ARCH_64">member>
<member id="UNITY_64">member>
<member id="UNITY_INCLUDE_TESTS">member>
<member id="ENABLE_AR">member>
<member id="ENABLE_AUDIO">member>
<member id="ENABLE_CACHING">member>
<member id="ENABLE_CLOTH">member>
<member id="ENABLE_EVENT_QUEUE">member>
<member id="ENABLE_MICROPHONE">member>
<member id="ENABLE_MULTIPLE_DISPLAYS">member>
<member id="ENABLE_PHYSICS">member>
<member id="ENABLE_TEXTURE_STREAMING">member>
<member id="ENABLE_VIRTUALTEXTURING">member>
<member id="ENABLE_UNET">member>
<member id="ENABLE_LZMA">member>
<member id="ENABLE_UNITYEVENTS">member>
<member id="ENABLE_VR">member>
<member id="ENABLE_WEBCAM">member>
<member id="ENABLE_UNITYWEBREQUEST">member>
<member id="ENABLE_WWW">member>
<member id="ENABLE_CLOUD_SERVICES">member>
<member id="ENABLE_CLOUD_SERVICES_COLLAB">member>
<member id="ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS">member>
<member id="ENABLE_CLOUD_SERVICES_ADS">member>
<member id="ENABLE_CLOUD_SERVICES_USE_WEBREQUEST">member>
<member id="ENABLE_CLOUD_SERVICES_CRASH_REPORTING">member>
<member id="ENABLE_CLOUD_SERVICES_PURCHASING">member>
<member id="ENABLE_CLOUD_SERVICES_ANALYTICS">member>
<member id="ENABLE_CLOUD_SERVICES_UNET">member>
<member id="ENABLE_CLOUD_SERVICES_BUILD">member>
<member id="ENABLE_CLOUD_LICENSE">member>
<member id="ENABLE_EDITOR_HUB_LICENSE">member>
<member id="ENABLE_WEBSOCKET_CLIENT">member>
<member id="ENABLE_DIRECTOR_AUDIO">member>
<member id="ENABLE_DIRECTOR_TEXTURE">member>
<member id="ENABLE_MANAGED_JOBS">member>
<member id="ENABLE_MANAGED_TRANSFORM_JOBS">member>
<member id="ENABLE_MANAGED_ANIMATION_JOBS">member>
<member id="ENABLE_MANAGED_AUDIO_JOBS">member>
<member id="ENABLE_MANAGED_UNITYTLS">member>
<member id="INCLUDE_DYNAMIC_GI">member>
<member id="ENABLE_SCRIPTING_GC_WBARRIERS">member>
<member id="PLATFORM_SUPPORTS_MONO">member>
<member id="RENDER_SOFTWARE_CURSOR">member>
<member id="ENABLE_VIDEO">member>
<member id="ENABLE_ACCELERATOR_CLIENT_DEBUGGING">member>
<member id="PLATFORM_STANDALONE">member>
<member id="TEXTCORE_1_0_OR_NEWER">member>
<member id="PLATFORM_STANDALONE_WIN">member>
<member id="UNITY_STANDALONE_WIN">member>
<member id="UNITY_STANDALONE">member>
<member id="ENABLE_RUNTIME_GI">member>
<member id="ENABLE_MOVIES">member>
<member id="ENABLE_NETWORK">member>
<member id="ENABLE_NVIDIA">member>
<member id="ENABLE_CRUNCH_TEXTURE_COMPRESSION">member>
<member id="ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT">member>
<member id="ENABLE_OUT_OF_PROCESS_CRASH_HANDLER">member>
<member id="ENABLE_CLUSTER_SYNC">member>
<member id="ENABLE_CLUSTERINPUT">member>
<member id="PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP">member>
<member id="GFXDEVICE_WAITFOREVENT_MESSAGEPUMP">member>
<member id="ENABLE_WEBSOCKET_HOST">member>
<member id="ENABLE_MONO">member>
<member id="NET_4_6">member>
<member id="NET_UNITY_4_8">member>
<member id="ENABLE_PROFILER">member>
<member id="DEBUG">member>
<member id="TRACE">member>
<member id="UNITY_ASSERTIONS">member>
<member id="UNITY_EDITOR">member>
<member id="UNITY_EDITOR_64">member>
<member id="UNITY_EDITOR_WIN">member>
<member id="ENABLE_UNITY_COLLECTIONS_CHECKS">member>
<member id="ENABLE_BURST_AOT">member>
<member id="UNITY_TEAM_LICENSE">member>
<member id="ENABLE_CUSTOM_RENDER_TEXTURE">member>
<member id="ENABLE_DIRECTOR">member>
<member id="ENABLE_LOCALIZATION">member>
<member id="ENABLE_SPRITES">member>
<member id="ENABLE_TERRAIN">member>
<member id="ENABLE_TILEMAP">member>
<member id="ENABLE_TIMELINE">member>
<member id="ENABLE_LEGACY_INPUT_MANAGER">member>
<member id="TEXTCORE_FONT_ENGINE_1_5_OR_NEWER">member>
<member id="ENABLE_DEBUG_AND_ABOVE_LOG">member>
<member id="CSHARP_7_OR_LATER">member>
<member id="CSHARP_7_3_OR_NEWER">member>
members>
doc>
5.索引 unityCsReference 项目:
1.xml的修饰符:
[1] unity源码及自定义tag文件