目录
- #define _CRT_SECURE_NO_WARNINGS 1
- #include "snake.h"
- void test()
- {
- int ch = 0;
- do
- {
- Snake snake = { 0 };//创建了贪吃蛇
- //1. 游戏开始 - 初始化游戏
- GameStart(&snake);
- //2. 游戏运行 - 游戏的正常运行过程
- GameRun(&snake);
- //3. 游戏结束 - 游戏善后(释放资源)
- GameEnd(&snake);
- SetPos(20, 18);
- printf("再来一局吗?(Y/N):");
- ch = getchar();
- getchar();// 清理掉\n
- } while (ch == 'Y' || ch == 'y');
- SetPos(0, 27);
- }
- int main()
- {
- //设置程序适应本地环境
- setlocale(LC_ALL, "");
- srand((unsigned int)time(NULL));
-
- test();
- return 0;
- }
- #pragma once
- #include
- #include
- #include
- #include
- #include
- #include
-
- #define WALL L'□'
- #define BODY L'●'
- #define FOOD L'★'
-
- #define POS_X 24
- #define POS_Y 5
-
- #define KEY_PRESS(VK) ( (GetAsyncKeyState(VK) & 0x1) ? 1 : 0 )
-
- enum DIRECTION
- {
- UP = 1,
- DOWN,
- LEFT,
- RIGHT
- };
-
- enum GAME_STATUS
- {
- OK,//正常运行
- END_NORMAL,//按ESC退出
- KILL_BY_WALL,
- KILL_BY_SELF
- };
-
- //贪吃蛇结点的描述
- typedef struct SnakeNode
- {
- //坐标
- int x;
- int y;
- struct SnakeNode* next;
- }SnakeNode, * pSnakeNode;
-
- //贪吃蛇的结构
- typedef struct Snake
- {
- pSnakeNode _pSnake;//指向贪吃蛇头结点的指针
- pSnakeNode _pFood;//指向食物结点的指针
- int _Score;//贪吃蛇累计的总分
- int _FoodWeight;//一个食物的分数
- int _SleepTime;//每走一步休息的时间,时间越短,速度越快,时间越长,速度越慢
- enum DIRECTION _Dir;//描述蛇的方向
- enum GAME_STATUS _Status;//游戏的状态:正常、退出、撞墙、吃到自己
- }Snake, * pSnake;
-
- //游戏开始 - 完成游戏的初始化动作
- void GameStart(pSnake ps);
-
- //定位坐标
- void SetPos(short x, short y);
-
- //游戏开始的欢迎界面
- void WelComeToGame();
-
- //打印地图
- void CreateMap();
-
- //初始化贪吃蛇
- void InitSnake(pSnake ps);
-
- //创建食物
- void CreateFood(pSnake ps);
-
- //游戏的正常运行
- void GameRun(pSnake ps);
-
- //打印帮助信息
- void PrintHelpInfo();
-
- //游戏暂定和恢复
- void Pause();
-
- //蛇的移动
- void SnakeMove(pSnake ps);
-
- //判断蛇头到达的坐标处是否是食物
- int NextIsFood(pSnake ps, pSnakeNode pnext);
-
- //吃掉食物
- void EatFood(pSnake ps, pSnakeNode pnext);
-
- //不吃食物
- void NoFood(pSnake ps, pSnakeNode pnext);
-
- //蛇是否撞墙
- void KillByWall(pSnake ps);
-
- //蛇是否自杀
- void KillBySelf(pSnake ps);
-
- //游戏结束后的善后处理
- void GameEnd(pSnake ps);
-
- #define _CRT_SECURE_NO_WARNINGS 1
-
- #include "snake.h"
-
- //设置光标的坐标
- void SetPos(short x, short y)
- {
- COORD pos = { x, y };
- HANDLE hOutput = NULL;
- //获取标准输出的句柄(用来标识不同设备的数值)
- hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
- //设置标准输出上光标的位置为pos
- SetConsoleCursorPosition(hOutput, pos);
- }
-
- //打印欢迎界面
- void WelComeToGame()
- {
- //定位光标
- SetPos(40, 14);
- printf("欢迎来到贪吃蛇小游戏");
- SetPos(40, 25);
- system("pause");//pause是暂停
- system("cls");
- SetPos(20, 14);
- printf("使用 ↑ . ↓ . ← . → . 分别控制蛇的移动, F3是加速,F4是减速");
- SetPos(40, 25);
- system("pause");
- system("cls");
- }
-
- //创建墙体
- void CreateMap()
- {
- //上
- SetPos(0, 0);
- int i = 0;
- for (i = 0; i <= 56; i += 2)
- {
- wprintf(L"%lc", WALL);
- }
- //下
- SetPos(0, 26);
- for (i = 0; i <= 56; i += 2)
- {
- wprintf(L"%lc", WALL);
- }
- //左
- for (i = 1; i <= 25; i++)
- {
- SetPos(0, i);
- wprintf(L"%lc", WALL);
- }
- //右
- for (i = 1; i <= 25; i++)
- {
- SetPos(56, i);
- wprintf(L"%lc", WALL);
- }
- }
-
- //初始化蛇
- void InitSnake(pSnake ps)
- {
- pSnakeNode cur = NULL;
- int i = 0;
- for (i = 0; i < 5; i++)
- {
- cur = (pSnakeNode)malloc(sizeof(SnakeNode));
- if (cur == NULL)
- {
- perror("InitSnake()::malloc()");
- return;
- }
- cur->x = POS_X + 2 * i;
- cur->y = POS_Y;
- cur->next = NULL;
-
- //头插法
- if (ps->_pSnake == NULL)
- {
- ps->_pSnake = cur;
- }
- else
- {
- cur->next = ps->_pSnake;
- ps->_pSnake = cur;
- }
- }
-
- //打印蛇身
- cur = ps->_pSnake;
- while (cur)
- {
- SetPos(cur->x, cur->y);
- wprintf(L"%lc", BODY);
- cur = cur->next;
- }
-
- ps->_Status = OK;
- ps->_Score = 0;
- ps->_pFood = NULL;
- ps->_SleepTime = 200;
- ps->_FoodWeight = 10;
- ps->_Dir = RIGHT;
- }
-
- //创建食物
- void CreateFood(pSnake ps)
- {
- int x = 0;
- int y = 0;
- again:
- do
- {
- x = rand() % 53 + 2;
- y = rand() % 25 + 1;
- } while (x % 2 != 0);//x坐标必须是2的倍数
-
- //坐标不能和蛇的身体冲突
- pSnakeNode cur = ps->_pSnake;
- while (cur)
- {
- //比较坐标
- if (cur->x == x && cur->y == y)
- {
- goto again;
- }
- cur = cur->next;
- }
-
- pSnakeNode pFood = (pSnakeNode)malloc(sizeof(SnakeNode));
- if (pFood == NULL)
- {
- perror("CreateFood()::malloc()");
- return;
- }
- pFood->x = x;
- pFood->y = y;
- ps->_pFood = pFood;
-
- //打印食物
- SetPos(x, y);
- wprintf(L"%lc", FOOD);
- }
-
- //游戏开始
- void GameStart(pSnake ps)
- {
- //控制台窗口的设置
- system("mode con cols=100 lines=30");
- system("title 贪吃蛇");
-
- //光标影藏掉
- HANDLE hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
- //影藏光标操作
- CONSOLE_CURSOR_INFO CursorInfo;
- GetConsoleCursorInfo(hOutput, &CursorInfo);//获取控制台光标信息
- CursorInfo.bVisible = false; //隐藏控制台光标
- SetConsoleCursorInfo(hOutput, &CursorInfo);//设置控制台光标状态
-
- //打印欢迎界面
- WelComeToGame();
- //创建地图
- CreateMap();
- //初始化贪食蛇
- InitSnake(ps);
- //创建食物
- CreateFood(ps);
- }
-
- //打印帮助信息
- void PrintHelpInfo()
- {
- SetPos(64, 15);
- printf("1.不能撞墙,不能咬到自己");
- SetPos(64, 16);
- printf("2.使用 ↑.↓.←.→ 分别控制蛇的移动");
- SetPos(64, 17);
- printf("3.F3加速,F4减速");
- SetPos(64, 18);
- printf("4.ESC-退出, 空格-暂停游戏");
-
- SetPos(64, 20);
- printf("@TSQ");
- }
-
- //休眠
- void Pause()
- {
- while (1)
- {
- Sleep(100);
- if (KEY_PRESS(VK_SPACE))
- {
- break;
- }
- }
- }
-
- //下个节点
- int NextIsFood(pSnake ps, pSnakeNode pnext)
- {
- if (ps->_pFood->x == pnext->x && ps->_pFood->y == pnext->y)
- {
- return 1;
- }
- else
- {
- return 0;
- }
- }
-
- //吃掉食物
- void EatFood(pSnake ps, pSnakeNode pnext)
- {
- //头插
- pnext->next = ps->_pSnake;
- ps->_pSnake = pnext;
-
- //打印蛇
- pSnakeNode cur = ps->_pSnake;
- while (cur)
- {
- SetPos(cur->x, cur->y);
- wprintf(L"%lc", BODY);
- cur = cur->next;
- }
-
- free(ps->_pFood);
- ps->_Score += ps->_FoodWeight;
-
- CreateFood(ps);//新创建食物
- }
-
- //不吃食物
- void NoFood(pSnake ps, pSnakeNode pnext)
- {
- //头插
- pnext->next = ps->_pSnake;
- ps->_pSnake = pnext;
-
- //打印蛇身
- pSnakeNode cur = ps->_pSnake;
- while (cur->next->next)
- {
- SetPos(cur->x, cur->y);
- wprintf(L"%lc", BODY);
- cur = cur->next;
- }
- SetPos(cur->next->x, cur->next->y);
- printf(" ");
- free(cur->next);
- cur->next = NULL;
- }
-
- //蛇是否撞墙
- void KillByWall(pSnake ps)
- {
- if (ps->_pSnake->x == 0 ||
- ps->_pSnake->x == 56 ||
- ps->_pSnake->y == 0 ||
- ps->_pSnake->y == 26)
- ps->_Status = KILL_BY_WALL;
- }
-
- //蛇是否自杀
- void KillBySelf(pSnake ps)
- {
- pSnakeNode cur = ps->_pSnake->next;
- while (cur)
- {
- if (ps->_pSnake->x == cur->x && ps->_pSnake->y == cur->y)
- {
- ps->_Status = KILL_BY_SELF;
- }
- cur = cur->next;
- }
- }
-
- //🐍蛇移动
- void SnakeMove(pSnake ps)
- {
- pSnakeNode pNext = (pSnakeNode)malloc(sizeof(SnakeNode));
- if (pNext == NULL)
- {
- perror("SnakeMove()::malloc()");
- return;
- }
- pNext->next = NULL;
-
- switch (ps->_Dir)
- {
- case UP:
- pNext->x = ps->_pSnake->x;
- pNext->y = ps->_pSnake->y - 1;
- break;
- case DOWN:
- pNext->x = ps->_pSnake->x;
- pNext->y = ps->_pSnake->y + 1;
- break;
- case LEFT:
- pNext->x = ps->_pSnake->x - 2;
- pNext->y = ps->_pSnake->y;
- break;
- case RIGHT:
- pNext->x = ps->_pSnake->x + 2;
- pNext->y = ps->_pSnake->y;
- break;
- }
-
- //判断蛇头到达的坐标处是否是食物
- if (NextIsFood(ps, pNext))
- {
- //吃掉食物
- EatFood(ps, pNext);
- }
- else
- {
- //不吃食物
- NoFood(ps, pNext);
- }
-
- //蛇是否撞墙
- KillByWall(ps);
-
- //蛇是否自杀
- KillBySelf(ps);
- }
-
- //游戏运行
- void GameRun(pSnake ps)
- {
- PrintHelpInfo();
- do
- {
- SetPos(64, 10);
- printf("得分:%05d", ps->_Score);
- SetPos(64, 11);
- printf("每个食物的分数:%2d", ps->_FoodWeight);
-
- if (KEY_PRESS(VK_UP) && ps->_Dir != DOWN)
- {
- ps->_Dir = UP;
- }
- else if (KEY_PRESS(VK_DOWN) && ps->_Dir != UP)
- {
- ps->_Dir = DOWN;
- }
- else if (KEY_PRESS(VK_LEFT) && ps->_Dir != RIGHT)
- {
- ps->_Dir = LEFT;
- }
- else if (KEY_PRESS(VK_RIGHT) && ps->_Dir != LEFT)
- {
- ps->_Dir = RIGHT;
- }
- else if (KEY_PRESS(VK_ESCAPE))
- {
- ps->_Status = END_NORMAL;
- break;
- }
- else if (KEY_PRESS(VK_SPACE))
- {
- Pause();
- }
- else if (KEY_PRESS(VK_F3))//加速
- {
- if (ps->_SleepTime >= 80)
- {
- ps->_SleepTime -= 30;
- ps->_FoodWeight += 2;
- }
- }
- else if (KEY_PRESS(VK_F4))//减速
- {
- if (ps->_SleepTime < 320)
- {
- ps->_SleepTime += 30;
- ps->_FoodWeight -= 2;
- }
- }
-
- Sleep(ps->_SleepTime);
- SnakeMove(ps);
- } while (ps->_Status == OK);
- }
-
- //游戏结束
- void GameEnd(pSnake ps)
- {
- SetPos(20, 12);
- switch (ps->_Status)
- {
- case END_NORMAL:
- printf("您主动退出游戏\n");
- break;
- case KILL_BY_SELF:
- printf("自杀了,游戏结束\n");
- break;
- case KILL_BY_WALL:
- printf("撞墙了,游戏结束\n");
- break;
- }
- //释放蛇身的结点
- pSnakeNode cur = ps->_pSnake;
- while (cur)
- {
- pSnakeNode del = cur;
- cur = cur->next;
- free(del);
- }
- ps->_pSnake = NULL;
-
- }
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