当前示例源码github地址:
当前示例运行效果:




此示例基于此渲染系统实现,当前示例TypeScript源码如下:
- export class BasePbrMaterialMultiLights {
- private mRscene = new RendererScene();
-
- initialize(): void {
- this.mRscene.initialize({rpassparam: { multisampleEnabled: true } });
- this.initScene();
- this.initEvent();
- }
- private hdrEnvtex = new SpecularEnvBrnTexture();
- private createTextures(ns: string): WGTextureDataDescriptor[] {
- const albedoTex = { albedo: { url: `static/assets/pbr/${ns}/albedo.jpg` } };
- const normalTex = { normal: { url: `static/assets/pbr/${ns}/normal.jpg` } };
- const aoTex = { ao: { url: `static/assets/pbr/${ns}/ao.jpg` } };
- const roughnessTex = { roughness: { url: `static/assets/pbr/${ns}/roughness.jpg` } };
- const metallicTex = { metallic: { url: `static/assets/pbr/${ns}/metallic.jpg` } };
- let textures = [this.hdrEnvtex, albedoTex, normalTex, aoTex, roughnessTex, metallicTex];
- return textures;
- }
- private initScene(): void {
- this.initEntities();
- }
- private initEntities(): void {
- let rc = this.mRscene;
-
- rc.addEntity(new AxisEntity());
- let callback = (): void => {
- let pos = new Vector3(0, 0, 0);
-
- // let material = this.createModelEntity(monkeySrc, "grass", pos);
- // let material = this.createModelEntity(monkeySrc, "rusted_iron", pos);
- // let material = this.createModelEntity(monkeySrc, "gold", pos);
- let material = this.createModelEntity(monkeySrc, "plastic", pos);
- let property = material.property;
- property.ambient.value = [0.0, 0.2, 0.2];
- property.albedo.value = [0.7, 0.7, 0.3];
- property.arms.roughness = 0.8;
- property.armsBase.value = [0, 0, 0];
- property.uvParam.value = [2, 2];
- // property.specularFactor.value = [0.0,0.0,1.1];
- property.param.scatterIntensity = 32;
-
- this.createBoxEntity("plastic", new Vector3(0, -110.0, 0), this.mLightParams[0]);
-
- this.createBillboards(this.mLightParams[0]);
- };
- let monkeySrc = new ModelEntity({
- callback,
- modelUrl: "static/assets/draco/monkey.drc"
- });
- }
- private mLightParams: LightShaderDataParam[] = [];
- private createModelEntity(srcEntity: ModelEntity, texName: string, position: Vector3DataType): BasePBRMaterial {
- let rc = this.mRscene;
-
- let lightData = this.createLightData(position);
-
- let material = new BasePBRMaterial();
-
- material.setLightParam(lightData);
- material.addTextures(this.createTextures(texName));
- let monkey = new ModelEntity({
- materials: [material],
- geometry: srcEntity.geometry,
- transform: { position, scale: [100, 100, 100], rotation: [0, 90, 0] }
- });
- rc.addEntity(monkey);
-
- return material;
- }
-
- private createBoxEntity(texName: string, position: Vector3DataType, lightData: LightShaderDataParam): BasePBRMaterial {
- let rc = this.mRscene;
-
- let material = new BasePBRMaterial();
-
- material.setLightParam(lightData);
- material.addTextures(this.createTextures(texName));
- let box = new BoxEntity({
- materials: [material],
- transform: { position, scale: [7, 0.1, 7] }
- });
- rc.addEntity(box);
- return material;
- }
- private createLightData(position: Vector3DataType): LightShaderDataParam {
-
- let pos = new Vector3().setVector4(position);
- let pv0 = pos.clone().addBy(new Vector3(0, 200, 0));
- let pv1 = pos.clone().addBy(new Vector3(200, 0, 0));
- let pv2 = pos.clone().addBy(new Vector3(0, 0, 200));
- let pv3 = pos.clone().addBy(new Vector3(-200, 0, 0));
- let pv4 = pos.clone().addBy(new Vector3(0, 0, -200));
- let posList = [pv0, pv1, pv2, pv3, pv4];
-
- let c0 = new Color4(0.1 + Math.random() * 13, 0.1 + Math.random() * 13, 0.0, 0.00002);
- let c1 = new Color4(0.0, 0.1 + Math.random() * 13, 1.0, 0.00002);
- let c2 = new Color4(0.0, 0.1 + Math.random() * 13, 0.1 + Math.random() * 13, 0.00002);
- let c3 = new Color4(0.1 + Math.random() * 13, 1.0, 0.1 + Math.random() * 13, 0.00002);
- let c4 = new Color4(0.5, 1.0, 0.1 + Math.random() * 13, 0.00002);
-
- let colorList = [c0, c1, c2, c3, c4];
-
- let pointLightsTotal = posList.length;
-
- let j = 0;
- let lightsData = new Float32Array(4 * pointLightsTotal);
- let lightColorsData = new Float32Array(4 * pointLightsTotal);
-
- for (let i = 0; i < lightsData.length; ) {
- const pv = posList[j];
- pv.w = 0.00002;
- pv.toArray4(lightsData, i);
-
- const c = colorList[j];
- c.toArray4(lightColorsData, i);
-
- j++;
- i += 4;
- }
- let param = { lights: lightsData, colors: lightColorsData, pointLightsTotal };
- this.mLightParams.push(param);
- return param;
- }
- private createBillboards(param: LightShaderDataParam): void {
- let rc = this.mRscene;
-
- let pointLightsTotal = param.pointLightsTotal;
- let lights = param.lights;
- let colors = param.colors;
- let diffuseTex0 = { diffuse: { url: "static/assets/flare_core_03.jpg" } };
- for (let i = 0; i < pointLightsTotal; ++i) {
- let billboard = new BillboardEntity({ size: 50, textures: [diffuseTex0] });
- let pv = new Vector3().fromArray3(lights, i * 4);
- let c = new Color4().fromArray3(colors, i * 4);
- c.a = 1.0;
- billboard.color = c.scaleBy(0.1);
- billboard.scale = 1.0;
- billboard.transform.setPosition(pv);
- rc.addEntity(billboard);
- }
- }
- private initEvent(): void {
- const rc = this.mRscene;
- rc.addEventListener(MouseEvent.MOUSE_DOWN, this.mouseDown);
- new MouseInteraction().initialize(rc, 0, false).setAutoRunning(true);
- }
- private mouseDown = (evt: MouseEvent): void => {};
- run(): void {
- this.mRscene.run();
- }
- }