• 音频录制实现 绘制频谱


    思路

    获取设备信息

    获取录音的频谱数据

    绘制频谱图

    具体实现

    封装 loadDevices.js

    
    /**
     * 是否支持录音
     */
    const recordingSupport = () => {
        const scope = navigator.mediaDevices || {};
        if (!scope.getUserMedia) {
            scope = navigator
            scope.getUserMedia || (scope.getUserMedia = scope.webkitGetUserMedia || scope.mozGetUserMedia || scope.msGetUserMedia);
        }
    
        if (!scope.getUserMedia) {
            return false
        }
        return scope
    }
    
    
    // 获取麦克风权限
    export const getUserMediaPermission = () => {
        return new Promise((resolve, reject) => {
            const mediaDevices = recordingSupport()
            if (mediaDevices.getUserMedia) {
                let constraints = { audio: true }
                mediaDevices.getUserMedia(constraints).then(resolve, reject);
            } else { reject(false) } // 浏览器不支持录音
        })
    }
    
    function checkMime() {
        var types = [
            "audio/mpeg",
            "audio/webm",
            "audio/mp4",
            "audio/wav",
            "audio/ogg",
            "audio/flac",
            "audio/m4a",
            "audio/mp3",
            "audio/mpga",
            "audio/oga",
        ];
        let first;
        for (var i in types) {
            // 判断当前浏览器支持哪种
            let supported = MediaRecorder.isTypeSupported(types[i]);
            if (supported && !first) {
                console.log("Is " + types[i] + " supported? " + (supported ? "Yes!" : "Nope :("));
                first = types[i];
            }
        }
    
        return first;
    }
    
    let streams = []
    let stopDraw = false
    
    /**
     * 释放资源
     */
    export const devicesDispose = () => {
        console.log('devicesDispose-释放资源');
        stopDraw = true
        streams.forEach(e => {
            e.getTracks().forEach(track => track.stop());
        })
    }
    
    export const getAudioContext = () => window.AudioContext ||
        window.webkitAudioContext ||
        window.mozAudioContext ||
        window.msAudioContext;
    
    
    export default function loadDevices(options = {}) {
        const { readover = () => { }, change = () => { }, stop = () => { } } = options
        let analyser;
        let mediaRecorder;
        let dataArray;
        let audioChunks = [];
    
        try {
            const draw = () => {
                if (stopDraw) return
                requestAnimationFrame(draw);
                analyser.getByteTimeDomainData(dataArray);
                change(dataArray);
            };
    
            let mimeType = checkMime();
    
            getUserMediaPermission().then((stream) => {
                streams.push(streams)
    
                // 创建记录器
                mediaRecorder = new MediaRecorder(stream, { mimeType });
    
                // 音频数据发生变化时收集音频片段,用于合成音频文件
                mediaRecorder.addEventListener("dataavailable", (event) => {
                    console.log("mediaRecorder-dataavailable:", event);
                    audioChunks.push(event.data);
                });
    
                // // 监听音频开始录制
                // mediaRecorder.addEventListener('start', () => {
                //     console.log("mediaRecorder-start:");
                //     audioChunks = []
                // })
    
                // 音频录制结束回调
                mediaRecorder.addEventListener("stop", () => {
                    console.log("mediaRecorder-end:", audioChunks);
                    const audioBlob = new Blob(audioChunks, { type: "audio/mp4" }); // wav webm mp4  
    
                    stop(audioBlob);
    
                    // 清空 chunks 以便下一次录音 
                    audioChunks = []
                });
    
                // 获取音频数据
                const audioContext = new getAudioContext()();
                const source = audioContext.createMediaStreamSource(stream);
                // 通过AnalyserNode对象的getByteTimeDomainData方法来获取音频数据的波形形式:
                // 获取音频时间和频率数据
                analyser = audioContext.createAnalyser();
    
                // 定义长度
                analyser.fftSize = 2048; // 可以调整这个值来改变细节
                const bufferLength = analyser.frequencyBinCount;
                dataArray = new Uint8Array(bufferLength);
    
                // 合并流数据
                source.connect(analyser);
    
                draw()
                readover(mediaRecorder)
            }).catch((err) => {
                console.log("stream-errr", err);
            });
        } catch (err) {
            console.log("mediaDevices-errr", err);
        }
    }
    
    
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    示例

    import { onMounted, onUnmounted } from "vue";
    import loadDevices, {
      devicesDispose,
      getAudioContext,
    } from "../compositions/VerbalChat/loadDevices";
    
    let mediaRecorder;
    const speak = ref(false);
    
    // 停止录制
    const uploadAudio = (blob) => {
      // others 获取录音数据之后后续处理 上传
      // const formData = new FormData();
      // formData.append("file", blob);
      // 接口formData上传
    };
    
    // 绘制方法
    const draw = ({ data }) => {
      // 调用子组件的绘制方法,传递数据
      // verCanvas.value && verCanvas.value.draw({ data });
    };
    
    const btnClick = () => {
      if (!speak.value) {
        console.log("开始录制"); 
        speak.value = true;
        mediaRecorder && mediaRecorder.start();
      } else {
        console.log("停止录制");
        speak.value = false;
        mediaRecorder && mediaRecorder.stop();
      }
    };
    
    onMounted(() => {
      loadDevices({
        readover: (r) => (mediaRecorder = r),
        change: (dataArray) => {
          if (speak.value) {
            // 处于录制中
            draw({ data: dataArray });
          }
        },
        stop: (blob) => uploadAudio(blob),
      });
    });
    
    onUnmounted(()=>devicesDispose())
    
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    绘制频谱图