• Rust9.1 Object-Oriented Programming Features of Rust


    Rust学习笔记

    Rust编程语言入门教程课程笔记

    参考教材: The Rust Programming Language (by Steve Klabnik and Carol Nichols, with contributions from the Rust Community)

    Lecture 17: Object-Oriented Programming Features of Rust

    src/main.rs

    use oop::Draw;
    use oop::{Button, Screen};
    
    use oop::Post;
    use oop::Post2;
    
    struct SelectBox {
        width: u32,
        height: u32,
        options: Vec<String>,
    }
    
    impl Draw for SelectBox {
        //The trait object is then responsible for calling the draw method at runtime
        fn draw(&self) {
            // code to actually draw a select box
        }
    }
    
    fn main() {
        //Using Trait Objects That Allow for Values of Different Types
        let screen = Screen {
            components: vec![
                Box::new(SelectBox {
                    width: 75,
                    height: 10,
                    options: vec![
                        String::from("Yes"),
                        String::from("Maybe"),
                        String::from("No"),
                    ],
                }),
                Box::new(Button {
                    width: 50,
                    height: 10,
                    label: String::from("OK"),
                }),
            ],
        };
    
        screen.run();
    
        //Implementing an Object-Oriented Design Pattern
        let mut post = Post::new();
    
        post.add_text("I ate a salad for lunch today");
        assert_eq!("", post.content());
    
        post.request_review();
        assert_eq!("", post.content());
    
        //Using Trait Objects That Allow for Values of Different Types
        let mut post = Post2::new();
        post.add_text("I ate a salad for lunch today");
    
        let post = post.request_review();
        let post = post.approve();
    
        assert_eq!("I ate a salad for lunch today", post.content());
    }
    
    
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    src/lib.rs

    //Object-Oriented Programming: Object, Encapsulation, Inheritance, Polymorphism
    
    //Encapsulation: A unit of code that hides its implementation details and exposes a public API.
    pub struct AveragedCollection {
        list: Vec<i32>,
        average: f64,
    }
    
    impl AveragedCollection {
        pub fn add(&mut self, value: i32) {
            self.list.push(value);
            self.update_average();
        }
    
        pub fn remove(&mut self) -> Option<i32> {
            let result = self.list.pop();
            match result {
                Some(value) => {
                    self.update_average();
                    Some(value)
                }
                None => None,
            }
        }
    
        pub fn average(&self) -> f64 {
            self.average
        }
    
        fn update_average(&mut self) {
            let total: i32 = self.list.iter().sum();
            self.average = total as f64 / self.list.len() as f64;
        }
    }
    
    //Using Trait Objects That Allow for Values of Different Types
    pub trait Draw {
        fn draw(&self);
    }
    
    pub struct Screen {
        pub components: Vec<Box<dyn Draw>>, //dyn: dynamic dispatch
    }
    
    impl Screen {
        pub fn run(&self) {
            for component in self.components.iter() {
                component.draw();
            }
        }
    }
    
    //Implementing the Trait
    pub struct Button {
        pub width: u32,
        pub height: u32,
        pub label: String,
    }
    
    impl Draw for Button {
        //The trait object is then responsible for calling the draw method at runtime
        fn draw(&self) {
            // code to actually draw a button
        }
    }
    
    //Implementing an Object-Oriented Design Pattern
    
    pub struct Post{
        state: Option<Box<dyn State>>,
        content: String,
    }
    
    impl Post {
        pub fn new() -> Post {
            Post {
                state: Some(Box::new(Draft{})),
                content: String::new(),
            }
        }
    
        pub fn add_text(&mut self, text: &str){
            self.content.push_str(text);
        }
    
        pub fn content(&self) -> &str{
            self.state.as_ref().unwrap().content(self)
        }
    
        pub fn request_review(&mut self){
            if let Some(s) = self.state.take(){//take() method to move the Some value out of state
                self.state = Some(s.request_review());
            }
        }
    
        pub fn approve(&mut self){
            if let Some(s) = self.state.take(){
                self.state = Some(s.approve());
            }
        }
    }
    
    trait State{
        fn request_review(self: Box<Self>) -> Box<dyn State>;
        fn approve(self: Box<Self>) -> Box<dyn State>;
        fn content<'a>(&self, post: &'a Post) -> &'a str{
            ""
        }
    }
    
    struct Draft{}
    
    impl State for Draft{
        fn request_review(self: Box<Self>) -> Box<dyn State>{
            Box::new(PendingReview{})
        }
    
        fn approve(self: Box<Self>) -> Box<dyn State>{
            self
        }
    }
    
    struct PendingReview{}
    
    impl State for PendingReview{
        fn request_review(self: Box<Self>) -> Box<dyn State>{
            self
        }
    
        fn approve(self: Box<Self>) -> Box<dyn State>{
            Box::new(Published{})
        }
    }   
    
    struct Published{}
    
    impl State for Published{
        fn request_review(self: Box<Self>) -> Box<dyn State>{
            self
        }
    
        fn approve(self: Box<Self>) -> Box<dyn State>{
            self
        }
        fn content<'a>(&self, post: &'a Post) -> &'a str{
            &post.content
        }
    }
    
    //Using Trait Objects That Allow for Values of Different Types
    
    pub struct Post2{
        content: String,
    }
    
    pub struct DraftPost{
        content: String,
    }
    
    impl Post2{
        pub fn new() -> DraftPost{
            DraftPost{
                content: String::new(),
            }
        }
    
        pub fn content(&self) -> &str{
            &self.content
        }
    }
    
    impl DraftPost{
        pub fn add_text(&mut self, text: &str){
            self.content.push_str(text);
        }
    
        pub fn request_review(self) -> PendingReviewPost{
            PendingReviewPost{
                content: self.content,
            }
        }
    }
    
    pub struct PendingReviewPost{
        content: String,
    }
    
    impl PendingReviewPost{
        pub fn approve(self) -> Post2{
            Post2{
                content: self.content,
            }
        }
    }
    
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  • 原文地址:https://blog.csdn.net/weixin_45347752/article/details/134502881