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以上是准备工作
-
- import javax.swing.*;
- import java.net.URL;
-
- public class Data {
- public static URL headerURL=Data.class.getResource("static/header.png");
- public static ImageIcon header =new ImageIcon(headerURL);
-
- public static URL upURL=Data.class.getResource("static/up.png");
- public static URL downURL=Data.class.getResource("static/down.png");
- public static URL leftURL=Data.class.getResource("static/left.png");
- public static URL rightURL=Data.class.getResource("static/right.png");
-
- public static ImageIcon up =new ImageIcon(upURL);
- public static ImageIcon down =new ImageIcon(downURL);
- public static ImageIcon left =new ImageIcon(leftURL);
- public static ImageIcon right =new ImageIcon(rightURL);
-
- public static URL bodyURL=Data.class.getResource("static/body.png");
- public static ImageIcon body =new ImageIcon(bodyURL);
- public static URL foodURL=Data.class.getResource("static/food.png");
- public static ImageIcon food =new ImageIcon(foodURL);
- }
-
- import javax.swing.*;
- import java.awt.*;
- import java.awt.event.ActionEvent;
- import java.awt.event.ActionListener;
- import java.awt.event.KeyEvent;
- import java.awt.event.KeyListener;
- import java.util.Random;
-
- public class GamePanel extends JPanel implements KeyListener , ActionListener {
-
- //定义蛇的数据结构
- int length;//蛇的长度
- // 蛇的x,y坐标
- int[]snakeX=new int[600];
- int[]snakeY=new int[500];
- String fx;
- //游戏当前的状态:开始,停止
- boolean isStart=false;//默认是不开始
- boolean isFail=false;//游戏结果的状态
- int score;
- int foody,foodx;
- Random random=new Random();
- //定时器 ms为单位 1000ms=1s
- Timer timer=new Timer(100,this);
-
- //构造器
-
- public GamePanel(){
- init();
- //获得焦点和键盘事件
- this.setFocusable(true);
- this.addKeyListener(this);
- timer.start();//游戏qidong
- }
- public void init(){
- length=3;
- snakeX[0]=100;snakeY[0]=100;//脑袋坐标
- snakeX[1]=75;snakeY[1]=100;//第一个身体的坐标
- snakeX[2]=50;snakeY[2]=100;//第二个身体的坐标
- fx="R";//inti向右
-
- //随机分布food
- foodx=25+25*random.nextInt(34);
- foody=75+25*random.nextInt(24);
- score=0;
- }
-
- @Override
- protected void paintComponent(Graphics g) {
- super.paintComponent(g);//清屏
- //绘制静态的面板
- this.setBackground(Color.WHITE);
- Data.header.paintIcon(this,g,25,11);//画头部广告
- g.fillRect(25,75,850,600);//默认的游戏界面
-
- //画积分
- g.setColor(Color.WHITE);
- g.setFont(new Font("微软雅黑",Font.BOLD,18));
- g.drawString("长度 "+length,750,30);
- g.drawString("积分 "+score,750,55);
-
- //画食物
- Data.food.paintIcon(this,g,foodx,foody);
-
-
- //把小蛇画上去
- if(fx.equals("R")){
- Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右
- }
- else if(fx.equals("L")){
- Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向L
- }
- else if(fx.equals("U")){
- Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向UP
- }
- else if(fx.equals("D")){
- Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向down
- }
-
- for(int i=1;i<length;i++){
- Data.body.paintIcon(this,g,snakeX[i],snakeY[i] );
- }
-
- //游戏状态
- if(isStart==false){
- g.setColor(Color.white);
- g.setFont(new Font("微软雅黑",Font.BOLD,30));
- g.drawString("Pressed the Blank Key Begin Game",300,300);
- }
-
-
- //游戏结束
- if(isFail){
- g.setColor(Color.RED);
- g.setFont(new Font("微软雅黑",Font.BOLD,30));
- g.drawString("The Game Is Failed",250,300);
- }
- }
-
-
-
- @Override
- public void keyPressed(KeyEvent e) {
- int keyCode=e.getKeyCode();//获得键盘参数
- //空格开始
- if(keyCode==KeyEvent.VK_SPACE){
- if(isFail){
- isFail=false;
- }else{
- isStart=!isStart;}
- repaint();
- }
- //小蛇移动
- if(keyCode==KeyEvent.VK_UP){
- fx="U";
- } else if (keyCode==KeyEvent.VK_DOWN) {
- fx="D";
- }else if (keyCode==KeyEvent.VK_LEFT) {
- fx="L";
- }else if (keyCode==KeyEvent.VK_RIGHT) {
- fx="R";
- }
- //走向
- if(fx.equals("R")){
- snakeX[0]=snakeX[0]+25;
- if(snakeX[0]>850){snakeX[0]=25;}//边界判断
- }else if(fx.equals("L")){
- snakeX[0]=snakeX[0]-25;
- if(snakeX[0]<25){snakeX[0]=850;}//边界判断
- }else if(fx.equals("U")){
- snakeY[0]=snakeY[0]-25;
- if(snakeY[0]<75){snakeY[0]=650;}//边界判断
- }else if(fx.equals("D")){
- snakeY[0]=snakeY[0]+25;
- if(snakeY[0]>650){snakeY[0]=75;}//边界判断
- }
- }
- @Override
- public void actionPerformed(ActionEvent e) {
-
- if(isStart&&isFail==false){
- for (int i = length-1; i >0 ; i--) {
- snakeX[i]=snakeX[i-1];
- snakeY[i]=snakeY[i-1];
- }
- if(snakeX[0]==foodx&&snakeY[0]==foody){
- length++;
- score+=10;
- //重置食物
- foodx=25+25*random.nextInt(34);
- foody=75+25*random.nextInt(24);
-
- }
- //头部走向
- if(fx.equals("R")){
- snakeX[0] = snakeX[0]+25; //头部右移25个单位(即一格)
- if(snakeX[0]>850){ //边界判断:如果蛇右移到了边界,则回到左边
- snakeX[0] = 25;
- }
- }else if(fx.equals("L")){
- snakeX[0] = snakeX[0]-25; //头部左移25个单位(即一格)
- if(snakeX[0]<25){snakeX[0] = 850;} //边界判断
- }else if(fx.equals("U")){
- snakeY[0] = snakeY[0]-25; //向上移动应该是-25
- if(snakeY[0]<75){snakeY[0] = 650;} //边界判断
- }else if(fx.equals("D")){
- snakeY[0] = snakeY[0]+25; //向下移动
- if(snakeY[0]>650){snakeY[0] = 75;} //边界判断
- }
- for (int i = 1; i < length; i++) { //头部与身体的某一节坐标重合,即撞到自己
- if(snakeX[0] == snakeX[i] && snakeY[0]==snakeY[i]){
- isFail=true;
- init();
- }
- }
- repaint();
- }
- timer.start();
- }
- @Override
- public void keyReleased(KeyEvent e) {
-
- }
-
- @Override
- public void keyTyped(KeyEvent e) {
-
- }
- }
StartGame
-
- import javax.swing.*;
-
- public class StartGame {
- public static void main(String[] args) {
- JFrame frame=new JFrame();
- frame.setBounds(10,10,900,720);
- //窗口设置大小固定
- frame.setResizable(false);
- frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
-
- //正常游戏界面都应该在面上
- frame.add(new GamePanel());
- frame.setVisible(true);
- }
- }