• 2311C++抽象工厂


    1,为啥需要工厂设计模式?工厂设计模式可解决什么问题?

    先看一下示例,多态示例.

    #include 
    using namespace std;
    class Shape {
    public:
        Shape() { }
        virtual void drawShape()
        {
            cout << "base draw shape" << endl;
        }
    };
    class Rectangular : public Shape {
    public:
        Rectangular(){ }
        void drawShape ()
        {
            cout << "draw rectangular" << endl;
        }
    };
    class Triangular : public Shape {
    public:
        Triangular () { }
        void drawShape ()
        {
            cout << "draw triangular" << endl;
        }
    };
    class Circle : public Shape {
    public:
        Circle(){ }
        void drawShape ()
        {
            cout << "draw circle" << endl;
        }
    };
    int main()
    {
        Shape *rect = new Rectangular();
        rect->drawShape();
        delete rect;
        Shape *tri = new Triangular();
        tri->drawShape();
        delete tri;
        Shape *cir = new Circle();
        cir->drawShape();
        delete cir;
        /*这里添加许多形状...*/
        return 0;
    }
    
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    上述代码示例很简单,想带多态,绘画矩形,三角形,圆等.思考一个问题:如果还要画菱形,椭圆等等.很容易出现N多类继承基本Shape,main()中的会大量的new XXXX,导致很难维护和扩展代码.

    这就是工厂对象设计模式解决的问题之一.

    还有,基类并不知道具体要实例化哪一个具体的子类,具体实例化要延迟继承类中.

    2,工厂设计模式

    工厂创建产品. 产品==>多子产品.
    
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    工厂设计模式结构图,该模式下,工厂基类知道如何实例化具体产品

    工厂=>具体工厂(创建产品)方法
    产品(操作)=>具体产品(操作).
    
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    工厂设计模式结构图,延迟到子类中具体实例化对象方法

    基本要素:
    (1)抽象产品Product;
    (2)具体产品ConcreteProduct;
    (3)抽象工厂Factory.
    (4)具体的工厂ConcreteFactory

    下面直接给出代码示例:
    头文件

    #include 
    using namespace std;
    class Computer {
    public:
        Computer();
        virtual ~Computer() = 0;
    private:
    };
    class DellComputer: public Computer {
    public:
        ~DellComputer();
        DellComputer();
    private:
    };
    class AppleComputer : public Computer {
    public:
        AppleComputer();
        ~AppleComputer();
    };
    class Factory {
    public:
        Factory();
        virtual ~Factory() = 0;
        virtual Computer *CreateComputer(const string &type) = 0;//
    private:
    //串类型;
    };
    class ConcreateFactory: public Factory {
    public:
        ~ConcreateFactory();
        ConcreateFactory();
        Computer *CreateComputer(const string &type);
    };
    
    //main.cpp
    #include "product.h"
    #include 
    using namespace std;
    Computer::Computer()
    {
        cout << "Computer()" << endl;
    }
    Computer::~Computer()
    {
        cout << "~Computer()" << endl;
    }
    DellComputer::DellComputer()
    {
        cout << "DellComputer()" << endl;
    }
    DellComputer::~DellComputer()
    {
        cout << "~DellComputer()" << endl;
    }
    AppleComputer::AppleComputer()
    {
        cout << "AppleComputer()" << endl;
    }
    AppleComputer::~AppleComputer()
    {
        cout << "~AppleComputer()" << endl;
    }
    Factory::Factory()
    {
        cout << "Factory()" << endl;
    }
    Factory::~Factory()
    {
        cout << "~Factory()" << endl;
    }
    ConcreateFactory::ConcreateFactory()
    {
        cout << "ConcreateFactory()" << endl;
    }
    ConcreateFactory::~ConcreateFactory()
    {
        cout << "~ConcreateFactory()" << endl;
    }
    Computer *ConcreateFactory::CreateComputer(const string &type)
    {
        if (type == "dell")
            return new DellComputer();
        else if (type == "apple")
            return new AppleComputer();
        else
            throw invalid_argument("Invalid argument");
    }
    int main()
    {
        Factory *fac = new ConcreateFactory();
        Computer *dell = fac->CreateComputer("dell"); //制造`dell`电脑
        delete dell;
        Computer *apple = fac->CreateComputer("apple"); //制造苹果电脑
        delete apple;
        delete fac;
        return 0;
    }
    
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    使用工厂类的好处是,可在工厂类中封装创建对象的逻辑,使代码更模块化和清晰.同时,工厂类按需选择创建不同产品对象,客户代码只需与抽象产品类交互,而不需要了解具体产品类.

    这样代码更灵活,且更容易扩展和修改.

    3,抽象工厂设计模式

    工厂模式仅局限于某一个类,有时候需要为一组相关或依赖的对象提供配套的接口.此时就需要抽象工厂模式了,其实抽象工厂模式工厂模式是一回事.

    抽象工厂(创建A,创建B)
    =>多个具体工厂(创建A,创建B)
    抽象产品A=>具体A1,具体A2
    抽象产品B=>具体B1,具体B2
    
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    抽象工厂设计模式结构图,抽象工厂设计模式就是工厂模式的扩展版.

    假如要为生成的电脑装操作系统,假如Dell--->windows系统,Apple----->IOS系统,再来一个华为电脑,需要装鸿蒙系统等.
    头文件

    #include 
    using namespace std;
    class Computer {
    public:
        Computer();
        virtual ~Computer() = 0;
    private:
    };
    class DellComputer: public Computer {
    public:
        ~DellComputer();
        DellComputer();
    private:
    };
    class OS {
    public:
        OS();
        virtual ~OS() = 0;
    };
    class WindowsOS : public OS {
    public:
        WindowsOS();
        ~WindowsOS();
    };
    class Factory {
    public:
        Factory();
        virtual ~Factory() = 0;
        virtual Computer *CreateComputer() = 0;
        virtual OS *CreateOS() = 0;
    private:
    //串类型;
    };
    class ConcreateFactory: public Factory {
    public:
        ~ConcreateFactory();
        ConcreateFactory();
        Computer *CreateComputer();
        OS *CreateOS();
    };
    //main.cpp
    #include "product.h"
    #include 
    using namespace std;
    Computer::Computer()
    {
        cout << "Computer()" << endl;
    }
    Computer::~Computer()
    {
        cout << "~Computer()" << endl;
    }
    DellComputer::DellComputer()
    {
        cout << "DellComputer()" << endl;
    }
    DellComputer::~DellComputer()
    {
        cout << "~DellComputer()" << endl;
    }
    OS::OS()
    {
        cout << "OS()" << endl;
    }
    OS::~OS()
    {
        cout << "~OS()" << endl;
    }
    WindowsOS::WindowsOS()
    {
        cout << "WindowsOS()" << endl;
    }
    WindowsOS::~WindowsOS()
    {
        cout << "~WindowsOS()" << endl;
    }
    Factory::Factory()
    {
        cout << "Factory()" << endl;
    }
    Factory::~Factory()
    {
        cout << "~Factory()" << endl;
    }
    ConcreateFactory::ConcreateFactory()
    {
        cout << "ConcreateFactory()" << endl;
    }
    ConcreateFactory::~ConcreateFactory()
    {
        cout << "~ConcreateFactory()" << endl;
    }
    Computer *ConcreateFactory::CreateComputer()
    {
        return new DellComputer();
    }
    OS *ConcreateFactory::CreateOS()
    {
        return new WindowsOS();
    }
    int main()
    {
        Factory *fac = new ConcreateFactory();
        Computer *dell = fac->CreateComputer();
        OS *os = fac->CreateOS();
        delete dell;
        delete os;
        delete fac;
        return 0;
    }
    
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  • 原文地址:https://blog.csdn.net/fqbqrr/article/details/134256770