• 【rust/esp32】初识slint ui框架并在st7789 lcd上显示


    说在前面

    • esp32版本:s3
    • 运行环境:no-std
    • 开发环境:wsl2
    • LCD模块:ST7789V2 240*280 LCD
    • Slint版本:master分支
    • github地址:这里

    关于slint

    • 官网
    • 为啥不用lvgl
      只能说rust的生态还是不太行,lvgl的rust binding似乎还在开发中,已经有仓库了,但是还在开发中。
      slint目前比较完善,但是相关资料也少。
      反正已经在折腾rust了,也不在乎再多折腾个小众点的。

    关于no-std

    • 上一篇还是std环境,怎么就变成no-std了?
      std环境下也折腾了slint,但是fps就是不怎么高 (可能哪里写的不对) ,然后就试了下no-std,稍微丝滑点,并且编译也快。

    关于dma

    • rust生态下dma的资料更是少的可怜,找了好久也没啥进展,所以本文不涉及dma

    准备工作

    • 引脚连接见上篇
    • 开发环境部分,由于不需要esp idf,简单很多,cargo直接搞定

    相关依赖

    • Cargo.toml
      [dependencies]
      hal = { package = "esp32s3-hal", version = "0.13.0"}
      esp-backtrace = { version = "0.9.0", features = ["esp32s3", "panic-handler", "exception-handler", "print-uart"] }
      esp-println = { version = "0.7.0", features = ["esp32s3","log"] }
      log = { version = "0.4.18" }
      esp-alloc = { version = "0.3.0" }
      embedded-hal = "0.2.7"
      embedded-graphics-core = "0.4.0"
      embedded-graphics = "0.8.1" 
      embedded-graphics-framebuf = "0.5.0"
      display-interface = "0.4"
      display-interface-spi = "0.4"
      mipidsi = "0.7.1"
      slint = { git = "https://githubfast.com/slint-ui/slint", default-features = false, features = ["compat-1-2","unsafe-single-threaded","libm", "renderer-software"] }
      
      [build-dependencies]
      slint-build = { git = "https://githubfast.com/slint-ui/slint" }
      
      • 1
      • 2
      • 3
      • 4
      • 5
      • 6
      • 7
      • 8
      • 9
      • 10
      • 11
      • 12
      • 13
      • 14
      • 15
      • 16
      • 17

    代码

    #![no_std]
    #![no_main]
    
    extern crate alloc;
    use alloc::boxed::Box;
    use alloc::rc::Rc;
    use rs_esp32s3_no_std_st7789_demo::dma::DmaBackend;
    use core::cell::RefCell;
    use core::mem::MaybeUninit;
    use display_interface_spi::SPIInterfaceNoCS;
    use embedded_graphics_core::prelude::{DrawTarget, Point, RgbColor, Size};
    use embedded_graphics_core::{pixelcolor::raw::RawU16, primitives::Rectangle};
    use esp_backtrace as _;
    use esp_println::println;
    use hal::spi::master::{Spi, dma};
    use hal::{
        clock::{ClockControl, CpuClock},
        peripherals::Peripherals,
        prelude::*,
        spi::SpiMode,
        systimer::SystemTimer,
        timer::TimerGroup,
        Delay, Rtc, IO,
    };
    use mipidsi::Display;
    
    #[global_allocator]
    static ALLOCATOR: esp_alloc::EspHeap = esp_alloc::EspHeap::empty();
    
    // 分配内存
    fn init_heap() {
        const HEAP_SIZE: usize = 250 * 1024;
        static mut HEAP: MaybeUninit<[u8; HEAP_SIZE]> = MaybeUninit::uninit();
    
        unsafe {
            ALLOCATOR.init(HEAP.as_mut_ptr() as *mut u8, HEAP_SIZE);
        }
    }
    
    // slint自动编译ui代码
    slint::include_modules!();
    #[entry]
    fn main() -> ! {
        init_heap();
    
    	// slint 设置默认backend
        slint::platform::set_platform(Box::new(EspBackend::default()))
            .expect("backend already initialized");
    
        let main_window = Recipe::new().unwrap();
    
        let strong = main_window.clone_strong();
        let timer = slint::Timer::default();
        // 由于我的lcd不支持触屏 这里模拟了下按钮点击
        timer.start(
            slint::TimerMode::Repeated,
            core::time::Duration::from_millis(1000),
            move || {
                if strong.get_counter() <= 0 {
                    strong.set_counter(25);
                } else {
                    strong.set_counter(0);
                }
            },
        );
    
        main_window.run().unwrap();
    
        panic!("The MCU demo should not quit");
    }
    
    #[derive(Default)]
    pub struct EspBackend {
        window: RefCell<Option<Rc<slint::platform::software_renderer::MinimalSoftwareWindow>>>,
    }
    
    impl slint::platform::Platform for EspBackend {
        fn create_window_adapter(
            &self,
        ) -> Result<Rc<dyn slint::platform::WindowAdapter>, slint::PlatformError> {
            let window = slint::platform::software_renderer::MinimalSoftwareWindow::new(
                slint::platform::software_renderer::RepaintBufferType::ReusedBuffer,
            );
            self.window.replace(Some(window.clone()));
            Ok(window)
        }
    
        fn duration_since_start(&self) -> core::time::Duration {
            core::time::Duration::from_millis(
                SystemTimer::now() / (SystemTimer::TICKS_PER_SECOND / 1000),
            )
        }
    
        fn run_event_loop(&self) -> Result<(), slint::PlatformError> {
            let peripherals = Peripherals::take();
            let mut system = peripherals.SYSTEM.split();
            let clocks = ClockControl::configure(system.clock_control, CpuClock::Clock240MHz).freeze();
    
            let mut rtc = Rtc::new(peripherals.RTC_CNTL);
            let timer_group0 = TimerGroup::new(peripherals.TIMG0, &clocks);
            let mut wdt0 = timer_group0.wdt;
            let timer_group1 = TimerGroup::new(peripherals.TIMG1, &clocks);
            let mut wdt1 = timer_group1.wdt;
    
            rtc.rwdt.disable();
            wdt0.disable();
            wdt1.disable();
    
            let mut delay = Delay::new(&clocks);
            let io = IO::new(peripherals.GPIO, peripherals.IO_MUX);
    
            let clk = io.pins.gpio18;
            let sdo = io.pins.gpio17;
            let cs = io.pins.gpio14;
    
    		// 初始化spi
            let spi = Spi::new_no_miso(
                peripherals.SPI2,
                clk,
                sdo,
                cs,
                60u32.MHz(),
                SpiMode::Mode0,
                &clocks,
            );
            println!("spi init.");
    
            let dc = io.pins.gpio15.into_push_pull_output();
            let rst = io.pins.gpio16.into_push_pull_output();
    
    		// spi interface
            let di = SPIInterfaceNoCS::new(spi, dc);
            // st7789 驱动
            let mut display = mipidsi::Builder::st7789(di)
                .with_display_size(240, 280)
                .with_window_offset_handler(|_| (0, 20)) // 这里稍微设置了下偏移
                .with_framebuffer_size(240, 280)
                .with_invert_colors( mipidsi::ColorInversion::Inverted)
                .init(&mut delay, Some(rst))
                .unwrap();
    
            println!("display init.");
            let mut bl = io.pins.gpio13.into_push_pull_output();
            bl.set_high().unwrap();
    
            let size = slint::PhysicalSize::new(240, 280);
    
            self.window.borrow().as_ref().unwrap().set_size(size);
    
            let mut buffer_provider = DrawBuffer {
                display,
                buffer: &mut [slint::platform::software_renderer::Rgb565Pixel::default(); 240],
            };
    
            loop {
                slint::platform::update_timers_and_animations();
    
    			// 这里的大致流程是:
    			// slint会计算出当前帧需要变化的像素
    			// 结果会暂时存放在buffer_provider
    			// 然后将buffer_provider中的数据传给spi
                if let Some(window) = self.window.borrow().clone() {
                    window.draw_if_needed(|renderer| {
                        renderer.render_by_line(&mut buffer_provider);
                    });
                    if window.has_active_animations() {
                        continue;
                    }
                }
            }
        }
    
        fn debug_log(&self, arguments: core::fmt::Arguments) {
            println!("{}", arguments);
        }
    }
    
    struct DrawBuffer<'a, Display> {
        display: Display,
        buffer: &'a mut [slint::platform::software_renderer::Rgb565Pixel],
    }
    
    impl<DI: display_interface::WriteOnlyDataCommand, RST: embedded_hal::digital::v2::OutputPin>
        slint::platform::software_renderer::LineBufferProvider
        for &mut DrawBuffer<'_, Display<DI, mipidsi::models::ST7789, RST>>
    {
        type TargetPixel = slint::platform::software_renderer::Rgb565Pixel;
    
        fn process_line(
            &mut self,
            line: usize,
            range: core::ops::Range<usize>,
            render_fn: impl FnOnce(&mut [slint::platform::software_renderer::Rgb565Pixel]),
        ) {
            let buffer = &mut self.buffer[range.clone()];
    
            render_fn(buffer);
    
            // We send empty data just to get the device in the right window
            self.display
                .set_pixels(
                    range.start as u16,
                    line as _,
                    range.end as u16,
                    line as u16,
                    buffer
                        .iter()
                        .map(|x| embedded_graphics_core::pixelcolor::raw::RawU16::new(x.0).into()),
                )
                .unwrap();
        }
    }
    
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 8
    • 9
    • 10
    • 11
    • 12
    • 13
    • 14
    • 15
    • 16
    • 17
    • 18
    • 19
    • 20
    • 21
    • 22
    • 23
    • 24
    • 25
    • 26
    • 27
    • 28
    • 29
    • 30
    • 31
    • 32
    • 33
    • 34
    • 35
    • 36
    • 37
    • 38
    • 39
    • 40
    • 41
    • 42
    • 43
    • 44
    • 45
    • 46
    • 47
    • 48
    • 49
    • 50
    • 51
    • 52
    • 53
    • 54
    • 55
    • 56
    • 57
    • 58
    • 59
    • 60
    • 61
    • 62
    • 63
    • 64
    • 65
    • 66
    • 67
    • 68
    • 69
    • 70
    • 71
    • 72
    • 73
    • 74
    • 75
    • 76
    • 77
    • 78
    • 79
    • 80
    • 81
    • 82
    • 83
    • 84
    • 85
    • 86
    • 87
    • 88
    • 89
    • 90
    • 91
    • 92
    • 93
    • 94
    • 95
    • 96
    • 97
    • 98
    • 99
    • 100
    • 101
    • 102
    • 103
    • 104
    • 105
    • 106
    • 107
    • 108
    • 109
    • 110
    • 111
    • 112
    • 113
    • 114
    • 115
    • 116
    • 117
    • 118
    • 119
    • 120
    • 121
    • 122
    • 123
    • 124
    • 125
    • 126
    • 127
    • 128
    • 129
    • 130
    • 131
    • 132
    • 133
    • 134
    • 135
    • 136
    • 137
    • 138
    • 139
    • 140
    • 141
    • 142
    • 143
    • 144
    • 145
    • 146
    • 147
    • 148
    • 149
    • 150
    • 151
    • 152
    • 153
    • 154
    • 155
    • 156
    • 157
    • 158
    • 159
    • 160
    • 161
    • 162
    • 163
    • 164
    • 165
    • 166
    • 167
    • 168
    • 169
    • 170
    • 171
    • 172
    • 173
    • 174
    • 175
    • 176
    • 177
    • 178
    • 179
    • 180
    • 181
    • 182
    • 183
    • 184
    • 185
    • 186
    • 187
    • 188
    • 189
    • 190
    • 191
    • 192
    • 193
    • 194
    • 195
    • 196
    • 197
    • 198
    • 199
    • 200
    • 201
    • 202
    • 203
    • 204
    • 205
    • 206
    • 207
    • 208
    • 209
    • 210
    • 211
    • 212

    结果

    • 还是有卡顿的感觉
      在这里插入图片描述
    • 对比c lvgl+dma,加权fps有157,差距太大了
      在这里插入图片描述

    参考

  • 相关阅读:
    嵌入式学习笔记(55)LCD简介
    okhttp3与旧版本okhttp的区别分析
    记一次uniapp扫描NFC [ISO15693]
    【SA8295P 源码分析 (三)】97 - QNX AIS Camera 框架介绍 及 Camera 工作流程分析
    <C/C++内存管理>——《C++初阶》
    Jenkins :添加node权限获取凭据、执行命令
    Redisson分布式锁详解
    在由buildroot制作出来的根文件系统中移植sudo命令
    YAPI介绍及Docker Compose部署指南
    【python】带你采集基金股票数据并作可视化操作
  • 原文地址:https://blog.csdn.net/qq_33446100/article/details/134222249