多态是有继承关系的类对象调用相同的函数,会有不同的结果。例如,普通人买高铁票不打折,学生打75折,儿童免费,这种情况就适合使用多态
被virtual修饰的类成员函数
- class A{
- public:
- virtual void fun() {}
- };
这里的virtual和类的虚继承没有任何关系,只是使用了相同的关键词
1.必须使用基类的指针或引用调用基类的虚函数
2.派生类中必须对被调用的基类中的虚函数进行重写
3.重写的条件:派生类中函数的返回值,函数名和参数列表与基类中的虚函数相同(三同)
(派生类中重写的函数可以不加virtual,因为该成员函数从父类中继承了virtual属性,但是建议加上更规范)
- class Person {
- public:
- virtual void buy_ticket()
- {
- cout << "full price ticket" << endl;
- }
- };
-
- class Student :public Person {
- public:
- virtual void buy_ticket()
- {
- cout << "half price ticket" << endl;
- }
- };
-
- void test1()
- {
- Person Tom;
- Student Mike;
-
- Person p1 = Mike;
- p1.buy_ticket();
-
- Person* pp = &Mike;
- pp->buy_ticket();
-
- Person& p = Mike;
- p.buy_ticket();
- //full price ticket
- //half price ticket
- //half price ticket
- }
final修饰虚函数表示这个虚函数不能再被重写
- class Person {
- public:
- virtual void buy_ticket()
- {
- cout << "full price ticket" << endl;
- }
- };
-
- class Student :public Person {
- public:
- void buy_ticket() final
- {
- cout << "half price ticket" << endl;
- }
- };
override修饰派生类虚函数,可以检查派生类虚函数是否重写了积累的虚函数,如果没有就会报错
- class Person {
- public:
- virtual void buy_ticket()
- {
- cout << "full price ticket" << endl;
- }
- };
-
- class Student :public Person {
- public:
- virtual void buy_ticket()override
- {
- cout << "half price ticket" << endl;
- }
- };
重写的的函数返回值不同,且基类的函数返回值是基类对象的指针或引用,派生类的函数返回值是派生类对象的指针或引用。
注意:只要基类和派生类的返回值是继承关系即可,所以函数返回值不一定只是函数所在类的对象的指针或引用
- class A {
-
- };
-
- class B :public A {
-
- };
-
- class Person {
- public:
- virtual const A& fun()
- {
- return A();
- }
- };
-
- class Student :public Person {
- public:
- virtual const B& fun()
- {
- return B();
- }
- };
析构函数需要重写吗?看下面这个例子
- class Person {
- public:
- ~Person() { cout << "~Person()" << endl; }
- };
- class Student : public Person {
- public:
- ~Student() { cout << "~Student()" << endl; }
- };
-
- void test2()
- {
- Person* p = new Student;
- delete p;
- //~Person()
- }
由于没有重写,释放空间p的时候,只调用了Person的析构函数。造成内存泄漏
那么析构函数怎么重写?函数名不一样这怎么办?
编译器对析构函数进行处理,析构函数名都是destructor,我们只要在析构函数前加virtual就可以
- class Person {
- public:
- virtual ~Person() { cout << "~Person()" << endl; }
- };
- class Student : public Person {
- public:
- virtual ~Student() { cout << "~Student()" << endl; }
- };
-
- void test3()
- {
- Person* p = new Student;
- delete p;
- //~Student()
- //~Person()
- }