Tracy 支持分析 CPU(为 C、C++ 和 Lua 集成提供直接支持。同时,互联网上存在许多其他语言的第三方绑定,例如 Rust 、Zig、C # 、 OCaml 、 Odin等。 )、GPU(所有主要图形 API:OpenGL、Vulkan、Direct3D 11/12、OpenCL。)、内存分配、锁定、上下文切换、自动将屏幕截图归因于捕获的帧等等。
Client ,采样数据的生产者,即我们要分析的程序
Server ,采样数据的接受者,同时是一个数据的viewer,并支持数据存储,以及导出csv。
1. Add the Tracy repository to your project directory.
2. Tracy source files in the project/tracy/public directory.
3. Add TracyClient.cpp as a source file. •
4. Add tracy/Tracy.hpp as an include file.
5. Include Tracy.hpp in every file you are interested in profiling.
6. Define TRACY_ENABLE for the WHOLE project.
7. Add the macro FrameMark at the end of each frame loop. •
8. Add the macro ZoneScoped as the first line of your function definitions to include them in the profile. •
9. Compile and run both your application and the profiler server.
10. Hit Connect on the profiler server.
11. Tada! You’re profiling your program!
作为一个性能检测工具,它自身的性能和精确度如何保证的呢?
- #define TracyPlot( name, val ) tracy::Profiler::PlotData( name, val )
-
-
- static tracy_force_inline void PlotData( const char* name, int64_t val )
- {
- #ifdef TRACY_ON_DEMAND
- if( !GetProfiler().IsConnected() ) return;
- #endif
- TracyLfqPrepare( QueueType::PlotDataInt );
- MemWrite( &item->plotDataInt.name, (uint64_t)name );// 名称,之所以搞成了值,是为了避免拷贝
- MemWrite( &item->plotDataInt.time, GetTime() );// 时间
- MemWrite( &item->plotDataInt.val, val );// 折线图的值
- TracyLfqCommit;
- }
-
- template<typename T>
- tracy_force_inline void MemWrite( void* ptr, T val )
- {
- memcpy( ptr, &val, sizeof( T ) );
- }
-
-
- #define TracyLfqPrepare( _type ) \
- moodycamel::ConcurrentQueueDefaultTraits::index_t __magic; \
- auto __token = GetToken(); \
- auto& __tail = __token->get_tail_index(); \
- auto item = __token->enqueue_begin( __magic ); \
- MemWrite( &item->hdr.type, _type );
-
-
- #define TracyLfqCommit \
- __tail.store( __magic + 1, std::memory_order_release );
看起来是一个无锁队列。
实现细节:
A Fast General Purpose Lock-Free Queue for C++
Memory Reordering Caught in the Act
- #define WIN32_LEAN_AND_MEAN
- #include
- #include
- #include
-
- // Set either of these to 1 to prevent CPU reordering
- #define USE_CPU_FENCE 1
- #define USE_SINGLE_HW_THREAD 0
-
-
- //-------------------------------------
- // MersenneTwister
- // A thread-safe random number generator with good randomness
- // in a small number of instructions. We'll use it to introduce
- // random timing delays.
- //-------------------------------------
- #define MT_IA 397
- #define MT_LEN 624
-
- class MersenneTwister
- {
- unsigned int m_buffer[MT_LEN];
- int m_index;
-
- public:
- MersenneTwister(unsigned int seed);
- // Declare noinline so that the function call acts as a compiler barrier:
- __declspec(noinline) unsigned int integer();
- };
-
- MersenneTwister::MersenneTwister(unsigned int seed)
- {
- // Initialize by filling with the seed, then iterating
- // the algorithm a bunch of times to shuffle things up.
- for (int i = 0; i < MT_LEN; i++)
- m_buffer[i] = seed;
- m_index = 0;
- for (int i = 0; i < MT_LEN * 100; i++)
- integer();
- }
-
- unsigned int MersenneTwister::integer()
- {
- // Indices
- int i = m_index;
- int i2 = m_index + 1; if (i2 >= MT_LEN) i2 = 0; // wrap-around
- int j = m_index + MT_IA; if (j >= MT_LEN) j -= MT_LEN; // wrap-around
-
- // Twist
- unsigned int s = (m_buffer[i] & 0x80000000) | (m_buffer[i2] & 0x7fffffff);
- unsigned int r = m_buffer[j] ^ (s >> 1) ^ ((s & 1) * 0x9908B0DF);
- m_buffer[m_index] = r;
- m_index = i2;
-
- // Swizzle
- r ^= (r >> 11);
- r ^= (r << 7) & 0x9d2c5680UL;
- r ^= (r << 15) & 0xefc60000UL;
- r ^= (r >> 18);
- return r;
- }
-
-
- //-------------------------------------
- // Main program, as decribed in the post
- //-------------------------------------
- HANDLE beginSema1;
- HANDLE beginSema2;
- HANDLE endSema;
-
- int X, Y;
- int r1, r2;
-
- DWORD WINAPI thread1Func(LPVOID param)
- {
- MersenneTwister random(1);
- for (;;)
- {
- WaitForSingleObject(beginSema1, INFINITE); // Wait for signal
- while (random.integer() % 8 != 0) {} // Random delay
-
- // ----- THE TRANSACTION! -----
- X = 1;
- #if USE_CPU_FENCE
- MemoryBarrier(); // Prevent CPU reordering
- #else
- _ReadWriteBarrier(); // Prevent compiler reordering only
- #endif
- r1 = Y;
-
- ReleaseSemaphore(endSema, 1, NULL); // Notify transaction complete
- }
- return 0; // Never returns
- };
-
- DWORD WINAPI thread2Func(LPVOID param)
- {
- MersenneTwister random(2);
- for (;;)
- {
- WaitForSingleObject(beginSema2, INFINITE); // Wait for signal
- while (random.integer() % 8 != 0) {} // Random delay
-
- // ----- THE TRANSACTION! -----
- Y = 1;
- #if USE_CPU_FENCE
- MemoryBarrier(); // Prevent CPU reordering
- #else
- _ReadWriteBarrier(); // Prevent compiler reordering only
- #endif
- r2 = X;
-
- ReleaseSemaphore(endSema, 1, NULL); // Notify transaction complete
- }
- return 0; // Never returns
- };
-
- int main()
- {
- // Initialize the semaphores
- beginSema1 = CreateSemaphore(NULL, 0, 99, NULL);
- beginSema2 = CreateSemaphore(NULL, 0, 99, NULL);
- endSema = CreateSemaphore(NULL, 0, 99, NULL);
-
- // Spawn the threads
- HANDLE thread1, thread2;
- thread1 = CreateThread(NULL, 0, thread1Func, NULL, 0, NULL);
- thread2 = CreateThread(NULL, 0, thread2Func, NULL, 0, NULL);
-
- #if USE_SINGLE_HW_THREAD
- // Force thread affinities to the same cpu core.
- SetThreadAffinityMask(thread1, 1);
- SetThreadAffinityMask(thread2, 1);
- #endif
-
- // Repeat the experiment ad infinitum
- int detected = 0;
- for (int iterations = 1; ; iterations++)
- {
- // Reset X and Y
- X = 0;
- Y = 0;
- // Signal both threads
- ReleaseSemaphore(beginSema1, 1, NULL);
- ReleaseSemaphore(beginSema2, 1, NULL);
- // Wait for both threads
- WaitForSingleObject(endSema, INFINITE);
- WaitForSingleObject(endSema, INFINITE);
- // Check if there was a simultaneous reorder
- if (r1 == 0 && r2 == 0)
- {
- detected++;
- printf("%d reorders detected after %d iterations\n", detected, iterations);
- }
- }
- return 0; // Never returns
- }
-
上面的VC++ 代码,可直观的体验内存序异常
无锁编程需要解决的是:编译器和CPU 为了优化,只保证单线程的内存序和代码顺序一致。
为了让多线程编码变得可行,需要增加恰当的指令,让编译器和cpu 都保证内存一致性(粒度不同性能不同)
A Fast Lock-Free Queue for C++

tracy 在工作线程拿到对应的数据后,会将其插入到plot 列表中。
之后在主线程的渲染循环中,展示在UI 上:
