用软件来处理两种动物:蜥蜴和鸡
class Animal
{
public:
Animal& operator = (const Animal& rhs);
...
};
class Lizard: public Animal
{
public:
Lizard& operator = (const Lizard& rhs);
...
};
class Chicken: public Animal
{
Chicken& operator = (const Chicken& rhs);
...
};
以下代码将导致只有“liz1的Animal成分”被修改,即部分赋值问题:
Lizard liz1;
d liz2;
Animal* pAnimal1 = &liz1;
Animal* pAnimal2 = &liz2;
...
*pAnimal1 = *pAnimal2;
让赋值操作符成为虚函数
class Animal
{
public:
virtual Animal& operator = (const Animal& rhs);
...
};
class Lizard: public Animal
{
public:
virtual Lizard& operator = (const Animal& rhs);
...
};
class Chicken: public Animal
{
virtual Chicken& operator = (const Animal& rhs);
...
};
Lizard liz;
Chicken chick;
Animal* pAnimal1 = &liz;
Animal* pAnimal2 = &chick;
...
*pAnimal1 = *pAnimal2; //任何类型的Animal出现在赋值动作的右边
如果Animal::operator=是虚函数,先前的赋值行为就会调用正确的Lizard的操作符;缺点是:运行期间要进行所有类型的检验区分操作,于是使用dynamic_cast协助完成任务,但又会为动态判断付出复杂度和成本。
将Animal设计为抽象类:
class AbstractAnimal
{
protected:
Animal& operator=(const Animal& rhs);
public:
virtual ~Animal() = 0;
};
class Lizard: public Animal
{
public:
Lizard& operator=(const Lizard& rhs);
};
class Chicken: public Animal
{
public:
Chicken& operator=(const Chicken& rhs);
};
你发现自己需要产生一个具体类,继承自程序库的一个具体类,而你只能使用该程序库,不能修改,怎么办?
一般性的法则是:继承体系中的non-leaf(非尾端)类应该是抽象类。