• 【c#】线程Monitor.Wait和Monitor.Pulse使用


    介绍

    以一个简易版的数据库连接池的实现来说明一下
    连接池的connection以队列来管理
    getConnection的时候,如果队列中connection个数小于50,且暂时无可用的connection(个数为0或者peek看下头部需要先出那个元素还处于不可用状态),就新建连接并建立连接,开始一直新建到50个connection,就是_currentPoolSize =50
    如果队列中connection个数大于等于50,且暂时无可用的connection(个数为0或者peek看下头部需要先出那个元素还处于不可用状态),就等着Monitor.Wait(_connectionPoolQueueLock)

    returnConnection的时候,使用Monitor.Pulse(_connectionPoolQueueLock) 随机通知一个wait的线程可以继续getConnection了

    using System;
    using System.Collections.Generic;
    using System.Data;
    using System.Threading;
    using Mono.Data.Sqlite;
    
    namespace demo.unity.sqlite
    {
        public class SQLiteConnectionManager
        {
            private Queue> _connectionPoolQueue;
            private object _connectionPoolQueueLock = new object();
            private const int maxPoolSize = 50;
            private volatile bool _disposed;
            private int _currentPoolSize;
            private readonly System.Timers.Timer _cleanupTimer = new System.Timers.Timer(10 * 60 * 1000);
    
            public SQLiteConnectionManager()
            {
                _connectionPoolQueue = new Queue>(maxPoolSize);
                
                _cleanupTimer.Elapsed += _cleanupTimerElapsed;
                _cleanupTimer.AutoReset = true;
                _cleanupTimer.Start();
            }
            
            private void _cleanupTimerElapsed(object sender, System.Timers.ElapsedEventArgs e)
            {
                lock (_connectionPoolQueueLock)
                {
                    while (_connectionPoolQueue.Count > 0 && (DateTime.UtcNow - _connectionPoolQueue.Peek().Item2).TotalMinutes > 15)
                    {
                        var tup = _connectionPoolQueue.Dequeue();
                        tup.Item1.Dispose();
                        _currentPoolSize--;
                    }
                }
            }
    
            private SqliteConnection _createNewConnection(SqliteConnectionStringBuilder builder)
            {
                var connection = new SqliteConnection(builder.ConnectionString);
                connection.Open();
                return connection;
            }
    
            public SqliteConnection getConnection(SqliteConnectionStringBuilder builder)
            {
                lock (_connectionPoolQueueLock)
                {
                    // count == 0 or queue.peek no use connection
                    while (_connectionPoolQueue.Count == 0  || _connectionPoolQueue.Peek().Item1.State != ConnectionState.Open)
                    {
                        if (_disposed)
                        {
                            throw new ObjectDisposedException("The DB connection pool is is already disposed");
                        }
    
                        if (_currentPoolSize < maxPoolSize)
                        {
                            // create and open connection
                            var connection = _createNewConnection(builder);
                            _connectionPoolQueue.Enqueue( new Tuple(connection, DateTime.UtcNow));
                            _currentPoolSize++;
                        }
                        else
                        {
                            Monitor.Wait(_connectionPoolQueueLock);
                        }
                    }
    
                    return _connectionPoolQueue.Dequeue().Item1;
                }
            }
    
            public void returnConnection(SqliteConnection connection)
            {
                if (connection == null)
                {
                    return;
                }
    
                lock (_connectionPoolQueueLock)
                {
                    _connectionPoolQueue.Enqueue(new Tuple(connection, DateTime.UtcNow));
                    Monitor.Pulse(_connectionPoolQueueLock);
                }
            }
            
            public void dispose()
            {
                lock (_connectionPoolQueueLock)
                {
                    _disposed = true;
    
                    while (_connectionPoolQueue.Count > 0)
                    {
                        var tup  = _connectionPoolQueue.Dequeue();
                        tup.Item1?.Dispose();
                        _currentPoolSize--;
                    }
    
                    // wake up any waiting threads
                    Monitor.PulseAll(_connectionPoolQueueLock);
                }
    
                _cleanupTimer.Stop();
                _cleanupTimer.Dispose();
            }
        }
    }
    
    
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  • 原文地址:https://blog.csdn.net/qq_22849251/article/details/133673140