用途 :
- Object的key无法支持该数据时
- 需要了解对象大小时
let myMap = new Map();
let myMap1 = new Map();
var keyString = 'a string';
var keyObj = { a: 1 };
myMap.set(keyString, "和键'a string'关联的值");
myMap1.set(keyObj, '和键 keyObj 关联的值');
console.log(myMap1.get(keyObj)); //和键 keyObj 关联的值
console.log(myMap); //Map {'a string' => "和键'a string'关联的值"}
console.log(myMap1); //Map {'a string' => "和键'a string'关联的值"}
console.log(myMap1.size); //1
键值对个数可以从 size 属性获取, Object 的键值对个数只能手动计算。
//map对象遍历 for of
for (const [key, value] of myMap1) {
console.log(key + ' = ' + value); //[object Object] = 和键 keyObj 关联的值
}
map 对象转 Array array 转 map
var kvArray = [
['key1', 'value1'],
['key2', 'value2'],
];
var myMap2 = new Map(kvArray);
var myMap3 = new Map(myMap2); //克隆
console.log(myMap2); //Map(2) {'key1' => 'value1', 'key2' => 'value2'}
console.log(Array.from(myMap2)); //[["key1", "value1"], ["key2", "value2"]]
console.log(myMap2 === myMap3); //false
let mySet = new Set();
mySet.add(1);
mySet.add('some text');
mySet.add({ name: 'xx' });
console.log(mySet); //Set(3) {1, 'some text', {name:xx}}
console.log(
new Set([
['key1', 'value1'],
['key2', 'value2'],
['key2', 'value2'],
])
); // Set(3) {Array(2), Array(2), Array(2)}
console.log(new Set(['value1', 'value2', 'value2'])); //{'value1', 'value2'}
console.log([...new Set(['value1', 'value2', 'value2'])]); //['value1', 'value2']
在之前,对象的键以字符串的形式存在,所以极易引发键名冲突,Symbol 最大的用法是用来定义对象的唯一属性名,为了解决属性名冲突的问题,模拟私有属性
//使用Symbol("a")直接创建,所以该Symbol("a")不在全局注册表中
let obj = {
a: 1,
b: 2,
};
let a = Symbol('a');
let b = Symbol('a');
obj[a] = 3;
console.log(obj); //{a: 1, b: 2, Symbol(a): 3}
console.log(obj[a]); //3
console.log(b); //Symbol(a)
console.log(a === b); //false
//通过 Symbol.for()方法,参数为创建时传入的描述字符串,该方法可以遍历全局注册表中的的 Symbol,如果没有搜索到,就会创建一个新的 Symbol。
let c = Symbol.for(1)
let d = Symbol.for('c')
console.log(c===d) //true