原版lift-splat-shoot(LSS)代码详解
- 自己想搞一些事情,搞什么呢?和自动驾驶相关的,先走视觉路线的又比较多,bev的话就搞开山之作lss,看有什么可以优化的东西,于是就开始做一做试试看。然后也做了一些尝试但是效果都不太行,也不太想说用换一些更强大的特征提取器来涨点,然后就改一改结构,也在尝试。
- 不过新方向是搞分割大模型,后面等差不了也把sam注释一下。
- 想着把lss优化一下,做个插件加到当前的sota上还能刷个点,但是也没人一起也没什么资源,然后就有一篇ealss把我要做的给做了。总之加油!

# 这是lss中最为核心的部分,之前有尝试对其进行修改优化,现在将原始代码部分发布出来进行解析方便后来人
# 整体流程其实非常简单,先对图像提取特征拿深度和语义相乘,然后构造frusum作为几何点,根据几何点在坐标转换到bev空间后拍扁,再提取bev特征出结果
import torch
import random
import math
import einops
from torch import nn
from efficientnet_pytorch import EfficientNet
from torchvision.models.resnet import resnet18
from .tools import gen_dx_bx, cumsum_trick, QuickCumsum # 一个快速求和的技巧,在网上可以找到很多讲解
# 以下是所谓“棱台求和”技巧,没听过这个词不清楚是不是专业术语
class QuickCumsum(torch.autograd.Function):
@staticmethod
def forward(ctx, x, geom_feats, ranks):
x = x.cumsum(0) # 这一步求解前缀和 eg:1 3 2 1 2 -> 1 4 6 7 9
kept = torch.ones(x.shape[0], device=x.device, dtype=torch.bool) #建立了一个x长度的全一向量用来做区间索引
kept[:-1] = (ranks[1:] != ranks[:-1]) #这一步是判断排序后的索引前后相邻是否一致 eg:0 1 1 2 3 -> 1 0 1 1 1
x, geom_feats = x[kept], geom_feats[kept] #根据上面的索引来取出对应的元素 x.shape [47345, 64] geom_feats.shape [47345, 4]
x = torch.cat((x[:1], x[1:] - x[:-1])) #错位相减再加上第一个
# save kept for backward
ctx.save_for_backward(kept)
# no gradient for geom_feats
ctx.mark_non_differentiable(geom_feats)
return x, geom_feats
@staticmethod
def backward(ctx, gradx, gradgeom):
kept, = ctx.saved_tensors
back = torch.cumsum(kept, 0)
back[kept] -= 1
val = gradx[back]
return val, None, None
class LayerNormProxy(nn.Module):
def __init__(self, dim):
super().__init__()
self.norm = nn.LayerNorm(dim)
def forward(self, x):
x = einops.rearrange(x, 'b c h w -> b h w c')
x = self.norm(x)
return einops.rearrange(x, 'b h w c -> b c h w')
class Up(nn.Module):
def __init__(self, in_channels, out_channels, scale_factor=2):
super().__init__()
self.up = nn.Upsample(scale_factor=scale_factor, mode='bilinear',
align_corners=True)
self.conv = nn.Sequential(
nn.Conv2d(in_channels, out_channels, kernel_size=3, padding=1, bias=False),
nn.BatchNorm2d(out_channels),
nn.ReLU(inplace=True),
nn.Conv2d(out_channels, out_channels, kernel_size=3, padding=1, bias=False),
nn.BatchNorm2d(out_channels),
nn.ReLU(inplace=True)
)
def forward(self, x1, x2):
x1 = self.up(x1)
x1 = torch.cat([x2, x1], dim=1)
return self.conv(x1)
class CamEncode(nn.Module):
def __init__(self, D, C, downsample):
super(CamEncode, self).__init__()
self.D = D
self.C = C
self.stride = stride = 1
self.n_group_channels = 41
self.trunk = EfficientNet.from_pretrained("efficientnet-b0")
self.up1 = Up(320+112, 512)
self.depthnet = nn.Conv2d(512, self.D + self.C, kernel_size=1, padding=0)
def get_depth_dist(self, x, eps=1e-20):
# sparsemax = Sparsemax(dim=1) # Specify the dimension along which to apply Sparsemax
# return sparsemax(x)
return x.softmax(dim=1)
def get_depth_feat(self, x):
x = self.get_eff_depth(x) #out [24, 512, 8, 22]
x = self.depthnet(x) #[24, 512, 8, 22] -> [24, 105, 8, 22] 105维中前41维度是深度,后64维是语义
depth = self.get_depth_dist(x[:, :self.D]) #[24,41,8,22] 用softmax取所谓深度分布
new_x = depth.unsqueeze(1) * x[:, self.D:(self.D + self.C)].unsqueeze(2) #这里便是论文中所谓的深度分布的概率乘上图像的特征,经典操作
return new_x #[24, 64, 41, 8, 22]
# 这里用的/EfficientNetb0用来提feature
def get_eff_depth(self, x):
# adapted from https:
endpoints = dict()
# Stem
x = self.trunk._swish(self.trunk._bn0(self.trunk._conv_stem(x)))
prev_x = x
# Blocks
for idx, block in enumerate(self.trunk._blocks):
drop_connect_rate = self.trunk._global_params.drop_connect_rate
if drop_connect_rate:
drop_connect_rate *= float(idx) / len(self.trunk._blocks) # scale drop connect_rate
x = block(x, drop_connect_rate=drop_connect_rate)
if prev_x.size(2) > x.size(2):
endpoints['reduction_{}'.format(len(endpoints)+1)] = prev_x
prev_x = x
# Head
endpoints['reduction_{}'.format(len(endpoints)+1)] = x
x = self.up1(endpoints['reduction_5'], endpoints['reduction_4'])
return x #[24, 512, 8, 22]
def forward(self, x):
x = self.get_depth_feat(x)
return x
# bevencode 用的resnet18的三层,具体的输入输出可以跟着代码看,没什么好细说的
class BevEncode(nn.Module):
def __init__(self, inC, outC):
super(BevEncode, self).__init__()
trunk = resnet18(pretrained=False, zero_init_residual=True)
self.conv1 = nn.Conv2d(inC, 64, kernel_size=7, stride=2, padding=3,
bias=False)
self.bn1 = trunk.bn1
self.relu = trunk.relu
self.layer1 = trunk.layer1
self.layer2 = trunk.layer2
self.layer3 = trunk.layer3
self.up1 = Up(64+256, 256, scale_factor=4)
self.up2 = nn.Sequential(
nn.Upsample(scale_factor=2, mode='bilinear',
align_corners=True),
nn.Conv2d(256, 128, kernel_size=3, padding=1, bias=False),
nn.BatchNorm2d(128),
nn.ReLU(inplace=True),
nn.Conv2d(128, outC, kernel_size=1, padding=0),
)
def forward(self, x):
x = self.conv1(x) # x: 4 x 64 x 200 x 200
x = self.bn1(x) # x: 4 x 64 x 100 x 100
x = self.relu(x)
x1 = self.layer1(x) # x1: 4 x 64 x 100 x 100
x = self.layer2(x1) # x: 4 x 128 x 50 x 50
x = self.layer3(x) # x: 4 x 256 x 25 x 25
x = self.up1(x, x1) # 给x进行4倍上采样然后和x1 concat 在一起 x: 4 x 256 x 100 x 100
x = self.up2(x) # 2倍上采样->3x3卷积->1x1卷积 x: 4 x 1 x 200 x 200
return x
class LiftSplatShoot(nn.Module):
def __init__(self, grid_conf, data_aug_conf, outC):
super(LiftSplatShoot, self).__init__()
self.grid_conf = grid_conf #{'xbound': [-50.0, 50.0, 0.5], 'ybound': [-50.0, 50.0, 0.5], 'zbound': [-10.0, 10.0, 20.0], 'dbound': [4.0, 45.0, 1.0]}
self.data_aug_conf = data_aug_conf
dx, bx, nx = gen_dx_bx(self.grid_conf['xbound'],
self.grid_conf['ybound'],
self.grid_conf['zbound'],
)
self.dx = nn.Parameter(dx, requires_grad=False) #[ 0.5000, 0.5000, 20.0000
self.bx = nn.Parameter(bx, requires_grad=False) #[-49.7500, -49.7500, 0.0000]
self.nx = nn.Parameter(nx, requires_grad=False) #[200, 200, 1]
self.downsample = 16
self.camC = 64
self.frustum = self.create_frustum()
self.D, _, _, _ = self.frustum.shape
self.camencode = CamEncode(self.D, self.camC, self.downsample)
self.bevencode = BevEncode(inC=self.camC, outC=outC)
# toggle using QuickCumsum vs. autograd
self.use_quickcumsum = True
def create_frustum(self):
# make grid in image plane
ogfH, ogfW = self.data_aug_conf['final_dim'] #158 352
fH, fW = ogfH
ds = torch.arange(*self.grid_conf['dbound'], dtype=torch.float).view(-1, 1, 1).expand(-1, fH, fW) #shape [41, 8, 22]
D, _, _ = ds.shape #41
xs = torch.linspace(0, ogfW - 1, fW, dtype=torch.float).view(1, 1, fW).expand(D, fH, fW) #(0->351,分为22份) shape [41, 8, 22]
ys = torch.linspace(0, ogfH - 1, fH, dtype=torch.float).view(1, fH, 1).expand(D, fH, fW) # [41, 8, 22]
"""
1. torch.linspace(0, ogfW - 1, fW, dtype=torch.float)
tensor([0.0000, 16.7143, 33.4286, 50.1429, 66.8571, 83.5714, 100.2857,
117.0000, 133.7143, 150.4286, 167.1429, 183.8571, 200.5714, 217.2857,
234.0000, 250.7143, 267.4286, 284.1429, 300.8571, 317.5714, 334.2857,
351.0000])
2. torch.linspace(0, ogfH - 1, fH, dtype=torch.float)
tensor([0.0000, 18.1429, 36.2857, 54.4286, 72.5714, 90.7143, 108.8571,
127.0000])
"""
# D x H x W x 3
frustum = torch.stack((xs, ys, ds), -1) #shape [41, 8, 22, 3]
return nn.Parameter(frustum, requires_grad=False)
def get_geometry(self, rots, trans, intrins, post_rots, post_trans):
"""Determine the (x,y,z) locations (in the ego frame)
of the points in the point cloud.
Returns B x N x D x H/downsample x W/downsample x 3
rots:由相机坐标系->车身坐标系的旋转矩阵,rots = (bs, N, 3, 3);
trans:由相机坐标系->车身坐标系的平移矩阵,trans=(bs, N, 3);
intrinsic:相机内参,intrinsic = (bs, N, 3, 3);
post_rots:由图像增强引起的旋转矩阵,post_rots = (bs, N, 3, 3);
post_trans:由图像增强引起的平移矩阵,post_trans = (bs, N, 3);
"""
B, N, _ = trans.shape # shape [4,6,3]
# undo post-transformation
# B x N x D x H x W x 3
points = self.frustum - post_trans.view(B, N, 1, 1, 1, 3) #[4, 6, 41, 8, 22, 3]
points = torch.inverse(post_rots).view(B, N, 1, 1, 1, 3, 3).matmul(points.unsqueeze(-1)) #[4, 6, 41, 8, 22, 3, 1]
# 这里也是全文操作中最重要的经典操作,这里的Point是uv像素坐标,下面把深度z给乘到xy上,在第五个通道山再进行拼接,就是赋值给了
# 所有像素点可能的深度,从4到45间隔为一米的距离
points = torch.cat((points[:, :, :, :, :, :2] * points[:, :, :, :, :, 2:3],
points[:, :, :, :, :, 2:3]
), 5)
# cam_to_ego
combine = rots.matmul(torch.inverse(intrins))
points = combine.view(B, N, 1, 1, 1, 3, 3).matmul(points).squeeze(-1)
points += trans.view(B, N, 1, 1, 1, 3)
return points
def get_cam_feats(self, x):
"""Return B x N x D x H/downsample x W/downsample x C
"""
B, N, C, imH, imW = x.shape #[4, 6, 3, 128, 352]
x = x.view(B*N, C, imH, imW)
x = self.camencode(x) # [24, 3, 128, 352] -> [24, 64, 41, 8, 22]
x = x.view(B, N, self.camC, self.D, imH
x = x.permute(0, 1, 3, 4, 5, 2) #[4, 6, 41, 8, 22, 64]
return x
def voxel_pooling(self, geom_feats, x): #[4, 6, 41, 8, 22, 3]) [4, 6, 41, 8, 22, 64]
B, N, D, H, W, C = x.shape
Nprime = B*N*D*H*W #4*6*41*8*22
# pdb.set_trace()
# flatten x
x = x.reshape(Nprime, C)
# flatten indices
# ( [-50., -50., -10.]) / [ 0.5000, 0.5000, 20.0000]
geom_feats = ((geom_feats - (self.bx - self.dx/2.)) / self.dx).long()# ego下的空间坐标转换到体素坐标(计算栅格坐标并取整)
geom_feats = geom_feats.view(Nprime, 3)
batch_ix = torch.cat([torch.full([Nprime
device=x.device, dtype=torch.long) for ix in range(B)]) #(173184
geom_feats = torch.cat((geom_feats, batch_ix), 1) #torch.Size([173184, 3]) torch.Size([173184, 1])
# filter out points that are outside box 200 200 1
kept = (geom_feats[:, 0] >= 0) & (geom_feats[:, 0] < self.nx[0])\
& (geom_feats[:, 1] >= 0) & (geom_feats[:, 1] < self.nx[1])\
& (geom_feats[:, 2] >= 0) & (geom_feats[:, 2] < self.nx[2])
x = x[kept]
geom_feats = geom_feats[kept]
# get tensors from the same voxel next to each other
ranks = geom_feats[:, 0] * (self.nx[1] * self.nx[2] * B)\
+ geom_feats[:, 1] * (self.nx[2] * B)\
+ geom_feats[:, 2] * B\
+ geom_feats[:, 3]
sorts = ranks.argsort()
x, geom_feats, ranks = x[sorts], geom_feats[sorts], ranks[sorts]
# cumsum trick
if not self.use_quickcumsum:
x, geom_feats = cumsum_trick(x, geom_feats, ranks) # geom is [29072, 4] ,x is [29072,64]
else:
x, geom_feats = QuickCumsum.apply(x, geom_feats, ranks) # geom is [29072, 4] ,x is [29072,64]
# griddify (B x C x Z x X x Y)
final = torch.zeros((B, C, self.nx[2], self.nx[0], self.nx[1]), device=x.device)
final[geom_feats[:, 3], :, geom_feats[:, 2], geom_feats[:, 0], geom_feats[:, 1]] = x # x is [29072, 64]
"""
这一行代码的目的是将经过池化操作后的特征值 `x` 分配到最终的体素池化结果张量 `final` 中。
1. `geom_feats[:, 3]`:这部分取出 `geom_feats` 中的第四列,也就是之前计算出的每个点所属的体素编号。
2. `geom_feats[:, 2]`:这部分取出 `geom_feats` 中的第三列,对应每个点在 Z 方向上的体素坐标。
3. `geom_feats[:, 0]`:这部分取出 `geom_feats` 中的第一列,对应每个点在 X 方向上的体素坐标。
4. `geom_feats[:, 1]`:这部分取出 `geom_feats` 中的第二列,对应每个点在 Y 方向上的体素坐标。
这些坐标信息一起用来索引 `final` 张量中的位置,从而将经过池化操作后的特征值 `x` 放入相应的体素位置。
综合上述四个部分,`final[geom_feats[:, 3], :, geom_feats[:, 2], geom_feats[:, 0], geom_feats[:, 1]]
` 这个表达式会将 `x` 中的值根据点的体素编号以及在体素内的坐标索引放入到 `final` 张量的相应位置,从而实现体素池化的效果。
"""
# collapse Z
final = torch.cat(final.unbind(dim=2), 1)
return final
def get_voxels(self, x, rots, trans, intrins, post_rots, post_trans):
d,x = self.get_cam_feats(x) #[4, 6, 3, 128, 352] 拿图像feature
geom = self.get_geometry(rots, trans, intrins, post_rots, post_trans) #构造所谓frustum
x = self.voxel_pooling(geom, x) #([4, 6, 41, 8, 22, 3]) [4, 6, 41, 8, 22, 64] -> [4, 64, 200, 200]
return x
# 这个类在初始化完成后进入forward,从这里一步一步跳转看就行了
def forward(self, x, rots, trans, intrins, post_rots, post_trans):
x = self.get_voxels(x, rots, trans, intrins, post_rots, post_trans)
x = self.bevencode(x) #input [4, 64, 200, 200] ,output [4, 1, 200, 200] 最后这个1就是类别了
return x
# 这是在主函数中调用的,是LSS单元的入口
def compile_model(grid_conf, data_aug_conf, outC):
return LiftSplatShoot(grid_conf, data_aug_conf, outC)

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