设计总体思路
实现游戏可以一直玩,先打印棋盘,玩家和电脑下棋,最后分出胜负。
如果编写较大的程序,我们可以分不同模块
例如这个三子棋,我们可以创建三个文件
分别为:
- game.h 函数的声明
- game.c 函数的实现
- test.c 测试游戏逻辑
首先要有开始界面并且有选项选择,开始你的游戏,代码以及效果图如下:
- void menu()
- {
- printf("*********************************************\n");
- printf("************* 1. play *********\n");
- printf("************* 0. exit *********\n");
- printf("*********************************************\n");
- }
-
- int main()
- {
- srand((unsigned int)time(NULL)); //随机数 无符号整型 时间戳
- //头文件:stdlib.h time.h
- int input = 0;
- do
- {
- menu(); //先打印菜单
- printf("请选择>:"); //选项选择
- scanf("%d", &input);
- switch(input)
- {
- case 1:
- game();
- break;
- case 0:
- printf("退出游戏\n");
- break;
- default:
- printf("选择错误,重新选择\n");
- break;
- }
- } while (input);
- return 0;
- }

创建并初始化数组,再打印棋盘,代码以及效果图如下:
game.h
- #pragma once
-
- //头文件的包含
- #include
- #include
- #include
- #include
//我们可以将头文件都包含在game.h, - //其余使用只需包含一下game.h即可,无需重复写头文件
-
-
- #define ROW 3 //定义一下行和列,未来所有使用行和列直接使用ROW和COL,
- #define COL 3 //如果要更改行和列即可全篇修改
-
-
- //函数的声明
- //
- //初始化棋盘
- void InitBoard(char board[ROW][COL],int row,int col);
-
- //打印棋盘
- void DisplayBoard(char board[ROW][COL], int row, int col);
game.c
- #define _CRT_SECURE_NO_WARNINGS 1
- #include"game.h"
-
- void InitBoard(char board[ROW][COL], int row, int col)
- {
- int i = 0;
- for (i = 0; i < row; i++)
- {
- int j = 0;
- for (j = 0; j < col; j++)
- {
- board[i][j] = ' ';
- }
- }
- //初始化 地址 初始化的内容 字节大小 头文件:string.h
- //memset(&board[0][0],' ',row*col*sizeof(board[0][0])); //这个也是初始化棋盘
- }
-
- void DisplayBoard(char board[ROW][COL], int row, int col)
- {
- int i = 0;
- int j = 0;
- for (i = 0; i < row; i++)
- {
- int j = 0;
- for (j = 0; j < col; j++)
- {
- printf(" %c ", board[i][j]);
- if(j
-1) - printf("|");
- }
- printf("\n");
- if (i < row - 1)
- {
- for (j = 0; j < col; j++)
- {
- printf("---");
- if(j
-1) - printf("|");
- }
- }
- printf("\n");
- }
- }
test.c
- #define _CRT_SECURE_NO_WARNINGS 1
- #include"game.h"
-
- void game()
- {
- //存放数据需要一个3*3的二维数组
- char board[ROW ][COL] = {0};
- //初始化棋盘
- InitBoard(board, ROW, COL);
- //显示棋盘
- DisplayBoard(board, ROW, COL);
- }

'*' 代表玩家下的棋子
代码思路,第一步创建玩家下棋的函数PlayerMove()并输入坐标,代码图如下:
game.c
- void PlayerMove(char board[ROW][COL], int row, int col)
- {
- int x = 0;
- int y = 0;
-
- printf("玩家下棋>:\n");
-
- while (1)
- {
- printf("请输入要下棋的坐标>:");
- scanf("%d %d", &x, &y);
- if (x >= 1 && x <= row && y >= 1 && y <= col)
- {
- if (board[x - 1][y - 1] == ' ') //因为数组下标是从0开始
- {
- board[x - 1][y - 1] = '*';
- break;
- }
- else
- {
- printf("坐标被占用,重新输入\n");
- }
- }
- else
- {
- printf("坐标非法,请重新输入\n");
- }
- }
- }
'#' 代表电脑下的棋子
代码思路,第一步创建电脑下棋的函数ComputerMove()并输入坐标,代码图如下:
game.c
- //电脑随机下棋
- void ComputerMove(char board[ROW][COL], int row, int col)
- {
- while (1)
- {
- int x = 0;
- int y = 0;
- printf("电脑下棋>:\n");
-
- x = rand() % row;
- y = rand() % col;
- if (board[x][y] == ' ')
- {
- board[x][y] = '#';
- break;
- }
- }
- }
创建判断输赢的IsWin()函数,while()循环实现玩家和电脑可以轮流下直到一方胜利,
如果有三个 '*' 符号连成一条线,代表玩家获胜,
如果有三个 '#' 符号连成一条线,代表电脑获胜,
如果九个格子填满,但无三个相同符号连成一条线,则平局。
IsWin()函数中:
- 玩家赢返回'*'
- 电脑赢返回'#'
- 平局返回'Q'
- 继续游戏返回'C'
game.c
- int IsFull(char board[ROW][COL], int row, int col)
- {
- int i = 0;
- int j = 0;
- for (i = 0; i < row; i++)
- {
- for (j = 0; j < col; j++)
- {
- if (board[i][j] == ' ')
- {
- return 0;
- }
- }
- }
- return 1;
-
- }
-
- //判断输赢
- //玩家赢 - '*'
- //电脑赢 - '#'
- //平局 - 'Q'
- //继续 - 'C'
- char IsWin(char board[ROW][COL], int row, int col)
- {
- int i = 0;
- for (i = 0; i < row; i++)
- {
- if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
- {
- return board[i][0];
- }
- }
- for (i = 0; i < col; i++)
- {
- if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
- {
- return board[0][i];
- }
- }
- if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
- {
- return board[1][1];
- }
- if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
- {
- return board[1][1];
- }
- //判断是否平局
- if (IsFull(board,row,col))
- {
- return 'Q';
- }
- //游戏继续
- return 'C';
- }
test.c
- void game()
- {
- //存放数据需要一个3*3的二维数组
- char board[ROW ][COL] = {0};
- //初始化棋盘
- InitBoard(board, ROW, COL);
- //显示棋盘
- DisplayBoard(board, ROW, COL);
-
- char ret = 0;
- while (1)
- {
- //玩家下棋
- PlayerMove(board, ROW,COL);
- //打印棋盘
- DisplayBoard(board, ROW, COL);
- //判断输赢
- ret = IsWin(board, ROW, COL);
- if(ret != 'C')
- {
- break;
- }
- //电脑下棋
- ComputerMove(board, ROW, COL);
- //打印棋盘
- DisplayBoard(board, ROW, COL);
- //判断输赢
- ret = IsWin(board, ROW, COL);
- if (ret != 'C')
- {
- break;
- }
- }
- if ('*' == ret)
- {
- printf("玩家赢\n");
- }
- if ('#' == ret)
- {
- printf("电脑赢\n");
- }
- if ('Q' == ret)
- {
- printf("平局\n");
- }
- }
game.c
- #define _CRT_SECURE_NO_WARNINGS 1
- #include"game.h"
-
- void InitBoard(char board[ROW][COL], int row, int col)
- {
- int i = 0;
- for (i = 0; i < row; i++)
- {
- int j = 0;
- for (j = 0; j < col; j++)
- {
- board[i][j] = ' ';
- }
- }
- //初始化 地址 初始化的内容 字节大小 头文件:string.h
- //memset(&board[0][0],' ',row*col*sizeof(board[0][0]));
- }
-
-
- void DisplayBoard(char board[ROW][COL], int row, int col)
- {
- int i = 0;
- int j = 0;
- for (i = 0; i < row; i++)
- {
- int j = 0;
- for (j = 0; j < col; j++)
- {
- printf(" %c ", board[i][j]);
- if(j
-1) - printf("|");
- }
- printf("\n");
- if (i < row - 1)
- {
- for (j = 0; j < col; j++)
- {
- printf("---");
- if(j
-1) - printf("|");
- }
- }
- printf("\n");
- }
- }
-
- void PlayerMove(char board[ROW][COL], int row, int col)
- {
- int x = 0;
- int y = 0;
-
- printf("玩家下棋>:\n");
-
- while (1)
- {
- printf("请输入要下棋的坐标>:");
- scanf("%d %d", &x, &y);
- if (x >= 1 && x <= row && y >= 1 && y <= col)
- {
- if (board[x - 1][y - 1] == ' ')
- {
- board[x - 1][y - 1] = '*';
- break;
- }
- else
- {
- printf("坐标被占用,重新输入\n");
- }
- }
- else
- {
- printf("坐标非法,请重新输入\n");
- }
- }
- }
-
- //电脑随机下棋
- void ComputerMove(char board[ROW][COL], int row, int col)
- {
- while (1)
- {
- int x = 0;
- int y = 0;
- printf("电脑下棋>:\n");
-
- x = rand() % row;
- y = rand() % col;
- if (board[x][y] == ' ')
- {
- board[x][y] = '#';
- break;
- }
- }
- }
-
- int IsFull(char board[ROW][COL], int row, int col)
- {
- int i = 0;
- int j = 0;
- for (i = 0; i < row; i++)
- {
- for (j = 0; j < col; j++)
- {
- if (board[i][j] == ' ')
- {
- return 0;
- }
- }
- }
- return 1;
-
- }
-
- //判断输赢
- //玩家赢 - '*'
- //电脑赢 - '#'
- //平局 - 'Q'
- //继续 - 'C'
- char IsWin(char board[ROW][COL], int row, int col)
- {
- int i = 0;
- for (i = 0; i < row; i++)
- {
- if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
- {
- return board[i][0];
- }
- }
- for (i = 0; i < col; i++)
- {
- if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
- {
- return board[0][i];
- }
- }
- if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
- {
- return board[1][1];
- }
- if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
- {
- return board[1][1];
- }
- //判断是否平局
- if (IsFull(board,row,col))
- {
- return 'Q';
- }
- //游戏继续
- return 'C';
- }
game.h
- #pragma once
-
- //头文件的包含
- #include
- #include
- #include
- #include
-
-
- #define ROW 3
- #define COL 3
-
- //函数的声明
- //
- //初始化棋盘
- void InitBoard(char board[ROW][COL],int row,int col);
-
- //打印棋盘
- void DisplayBoard(char board[ROW][COL], int row, int col);
-
- //玩家下棋
- void PlayerMove(char board[ROW][COL], int row, int col);
-
- //电脑下棋
- void ComputerMove(char board[ROW][COL], int row, int col);
-
- //判断输赢
- char IsWin(char board[ROW][COL], int row, int col);
test.c
- #define _CRT_SECURE_NO_WARNINGS 1
-
- #include"game.h"
-
- void menu()
- {
- printf("*********************************************\n");
- printf("************* 1. play *********\n");
- printf("************* 0. exit *********\n");
- printf("*********************************************\n");
- printf("*********************************************\n");
-
- }
-
- void game()
- {
- //存放数据需要一个3*3的二维数组
- char board[ROW ][COL] = {0};
- //初始化棋盘
- InitBoard(board, ROW, COL);
- //显示棋盘
- DisplayBoard(board, ROW, COL);
-
- char ret = 0;
- while (1)
- {
- //玩家下棋
- PlayerMove(board, ROW,COL);
- //打印棋盘
- DisplayBoard(board, ROW, COL);
- //判断输赢
- ret = IsWin(board, ROW, COL);
- if(ret != 'C')
- {
- break;
- }
- //电脑下棋
- ComputerMove(board, ROW, COL);
- //打印棋盘
- DisplayBoard(board, ROW, COL);
- //判断输赢
- ret = IsWin(board, ROW, COL);
- if (ret != 'C')
- {
- break;
- }
- }
- if ('*' == ret)
- {
- printf("玩家赢\n");
- }
- if ('#' == ret)
- {
- printf("电脑赢\n");
- }
- if ('Q' == ret)
- {
- printf("平局\n");
- }
- }
-
- int main()
- {
- srand((unsigned int)time(NULL)); //随机数 无符号整型 时间戳
- //头文件:stdlib.h time.h
- int input = 0;
- do
- {
- menu();
- printf("请选择:>");
- scanf("%d", &input);
- switch(input)
- {
- case 1:
- game();
- break;
- case 0:
- printf("退出游戏\n");
- break;
- default:
- printf("选择错误,重新选择\n");
- break;
- }
- } while (input);
- return 0;
- }



如果各位玩了之后会发现(因为电脑是随机下的,所以可能要被电脑气死)
- 赢是特别简单
- 电脑赢有点难度
- 平局究极难
所以我们可以把平局作为目标去尝试,你会发现还是有点意思的!
最后希望对你们有帮助