首先搭建好太阳系以及飞机的场景

=============================================
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class MovePlan : MonoBehaviour
- {
- // 这个脚本是用户用WASD键盘控制飞机移动
-
- public float MoveSpeed = 0.5f;
- public float RotateSpeed = 2f;
- float mOUSESPEED;
-
- void Update()
- {
-
- if (Input.GetKey(KeyCode.W))
- {
- this.transform.Translate(new Vector3(0, 0, 1 * MoveSpeed * Time.deltaTime));
- }
- if (Input.GetKey(KeyCode.S))
- {
- this.transform.Translate(new Vector3(0, 0, -1 * MoveSpeed * Time.deltaTime));
- }
- if (Input.GetKey(KeyCode.A))
- {
- this.transform.Translate(new Vector3(-1 * MoveSpeed * Time.deltaTime,0, 0 ));
- }
- if (Input.GetKey(KeyCode.D))
- {
- this.transform.Translate(new Vector3(1 * MoveSpeed * Time.deltaTime, 0, 0));
- }
- //控制物体旋转
- mOUSESPEED = Input.GetAxis("Mouse X");
- this.transform.Rotate(new Vector3(0, mOUSESPEED * RotateSpeed*Time.deltaTime, 0));
- }
- }
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class ControlCamera : MonoBehaviour
- {
- // 这个脚本是用来让摄像机跟踪目标,并且一直看向目标
-
- public Transform onetarget;//这是飞机的变换组件
- public GameObject OnePoint;
- public float Movespeed = 1f;
-
- void Update()
- {
-
- this.transform.position = Vector3.Lerp(this.transform.position, OnePoint.transform.position, Movespeed * Time.deltaTime);
-
- this.transform.LookAt(onetarget);
- }
-
- }
使用方法:
分别挂在到摄像机和飞机上

