Implement the BSTIterator class that represents an iterator over the in-order traversal of a binary search tree (BST):
Notice that by initializing the pointer to a non-existent smallest number, the first call to next() will return the smallest element in the BST.
You may assume that next() calls will always be valid. That is, there will be at least a next number in the in-order traversal when next() is called.
Input:
[“BSTIterator”, “next”, “next”, “hasNext”, “next”, “hasNext”, “next”, “hasNext”, “next”, “hasNext”]
[[[7, 3, 15, null, null, 9, 20]], [], [], [], [], [], [], [], [], []]
Output:
[null, 3, 7, true, 9, true, 15, true, 20, false]
Explanation:
BSTIterator bSTIterator = new BSTIterator([7, 3, 15, null, null, 9, 20]);
bSTIterator.next(); // return 3
bSTIterator.next(); // return 7
bSTIterator.hasNext(); // return True
bSTIterator.next(); // return 9
bSTIterator.hasNext(); // return True
bSTIterator.next(); // return 15
bSTIterator.hasNext(); // return True
bSTIterator.next(); // return 20
bSTIterator.hasNext(); // return False
From: LeetCode
Link: 173. Binary Search Tree Iterator
/**
* Definition for a binary tree node.
* struct TreeNode {
* int val;
* struct TreeNode *left;
* struct TreeNode *right;
* };
*/
typedef struct {
int* nodes;
int index;
int size;
} BSTIterator;
void inOrder(struct TreeNode* root, int* nodes, int* index) {
if (!root) return;
inOrder(root->left, nodes, index);
nodes[(*index)++] = root->val;
inOrder(root->right, nodes, index);
}
BSTIterator* bSTIteratorCreate(struct TreeNode* root) {
BSTIterator* iterator = (BSTIterator*)malloc(sizeof(BSTIterator));
iterator->nodes = (int*)malloc(100000 * sizeof(int)); // Maximum number of nodes
iterator->index = 0;
iterator->size = 0; // Initialize the size to 0
// Fill the nodes array using inOrder traversal
inOrder(root, iterator->nodes, &(iterator->size));
return iterator;
}
int bSTIteratorNext(BSTIterator* obj) {
return obj->nodes[obj->index++];
}
bool bSTIteratorHasNext(BSTIterator* obj) {
return obj->index < obj->size;
}
void bSTIteratorFree(BSTIterator* obj) {
free(obj->nodes);
free(obj);
}
/**
* Your BSTIterator struct will be instantiated and called as such:
* BSTIterator* obj = bSTIteratorCreate(root);
* int param_1 = bSTIteratorNext(obj);
* bool param_2 = bSTIteratorHasNext(obj);
* bSTIteratorFree(obj);
*/