核心脚本
using UnityEngine;
using UnityEngine.UI;
using System.IO;
using DG.Tweening;
public class ImageSlider : MonoBehaviour
{
public RawImage mainImage; // 中间显示的主要图片
public RawImage leftImage; // 左侧辅助图片
public RawImage rightImage; // 右侧辅助图片
public Button prevButton;
public Button nextButton;
private string streamingAssetsPath;
public string imagesFolderName = "ImgData"; // 存放图片的文件夹名称
public Texture2D[] images; // 存储要轮播的图片
private int currentImageIndex = 0;
public float xPositionToMove = 100.0f; // 设置X轴上移动主图片的目标位置
private void Start()
{
streamingAssetsPath = Application.streamingAssetsPath;
LoadImagesFromStreamingAssets();
// 初始化显示第一张图片
ShowImages(currentImageIndex);
DOTween.Init();
DOTween.defaultEaseType = Ease.Linear;
DOTween.defaultTimeScaleIndependent = true;
// 绑定按钮点击事件
prevButton.onClick.AddListener(ShowPreviousImage);
nextButton.onClick.AddListener(ShowNextImage);
}
private void LoadImagesFromStreamingAssets()
{
// 获取 StreamingAssets 中的图片路径
string imagesFolderPath = Path.Combine(streamingAssetsPath, imagesFolderName);
// 获取文件夹中的所有图片文件
string[] imageFiles = Directory.GetFiles(imagesFolderPath, "*.png");
// 初始化 images 数组
images = new Texture2D[imageFiles.Length];
// 从文件加载图片到数组中
for (int i = 0; i < imageFiles.Length; i++)
{
byte[] imageData = File.ReadAllBytes(imageFiles[i]);
Texture2D texture = new Texture2D(2, 2);
texture.LoadImage(imageData);
images[i] = texture;
}
}
//private void ShowImages(int currentIndex)
//{
// if (currentIndex >= 0 && currentIndex < images.Length)
// {
// // 显示主要图片
// mainImage.texture = images[currentIndex];
// // 设置当前主图的索引
// currentImageIndex = currentIndex;
// // 缩放动画持续时间
// float animationDuration = 0.5f;
// // 缩放主图并平滑过渡
// mainImage.rectTransform.DOScale(new Vector3(1.2f, 1.2f, 1.0f), animationDuration)
// .SetEase(Ease.OutQuad);
// // 恢复辅助图的大小并平滑过渡
// int leftIndex = (currentIndex - 1 + images.Length) % images.Length;
// int rightIndex = (currentIndex + 1) % images.Length;
// leftImage.texture = images[leftIndex];
// leftImage.rectTransform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
// leftImage.rectTransform.DOScale(Vector3.one, animationDuration)
// .SetEase(Ease.OutQuad);
// rightImage.texture = images[rightIndex];
// rightImage.rectTransform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
// rightImage.rectTransform.DOScale(Vector3.one, animationDuration)
// .SetEase(Ease.OutQuad);
// }
//}
private void ShowImages(int currentIndex)
{
if (currentIndex >= 0 && currentIndex < images.Length)
{
// 显示主要图片
mainImage.texture = images[currentIndex];
mainImage.rectTransform.localScale = new Vector3(1.2f, 1.2f, 1.0f); // 扩大主图
// 显示左侧辅助图片
int leftIndex = (currentIndex - 1 + images.Length) % images.Length;
leftImage.texture = images[leftIndex];
leftImage.rectTransform.localScale = new Vector3(1.0f, 1.0f, 1.0f); // 恢复辅助图的大小
// 显示右侧辅助图片
int rightIndex = (currentIndex + 1) % images.Length;
rightImage.texture = images[rightIndex];
rightImage.rectTransform.localScale = new Vector3(1.0f, 1.0f, 1.0f); // 恢复辅助图的大小
// 设置当前主图的索引
currentImageIndex = currentIndex;
}
}
private void ShowNextImage()
{
// 显示下一张图片
currentImageIndex = (currentImageIndex + 1) % images.Length;
ShowImages(currentImageIndex);
}
private void ShowPreviousImage()
{
// 显示上一张图片
currentImageIndex = (currentImageIndex - 1 + images.Length) % images.Length;
ShowImages(currentImageIndex);
}
}