• Unity 轮播图


    核心脚本在这里插入图片描述

    using UnityEngine;
    using UnityEngine.UI;
    using System.IO;
    using DG.Tweening;
    
    public class ImageSlider : MonoBehaviour
    {
        public RawImage mainImage; // 中间显示的主要图片
        public RawImage leftImage; // 左侧辅助图片
        public RawImage rightImage; // 右侧辅助图片
        public Button prevButton;
        public Button nextButton;
    
        private string streamingAssetsPath;
        public string imagesFolderName = "ImgData"; // 存放图片的文件夹名称
        public Texture2D[] images; // 存储要轮播的图片
        private int currentImageIndex = 0;
        public float xPositionToMove = 100.0f; // 设置X轴上移动主图片的目标位置
        private void Start()
        {
            streamingAssetsPath = Application.streamingAssetsPath;
            LoadImagesFromStreamingAssets();
    
            // 初始化显示第一张图片
            ShowImages(currentImageIndex);
            DOTween.Init();
            DOTween.defaultEaseType = Ease.Linear;
            DOTween.defaultTimeScaleIndependent = true;
    
            // 绑定按钮点击事件
            prevButton.onClick.AddListener(ShowPreviousImage);
            nextButton.onClick.AddListener(ShowNextImage);
        }
    
        private void LoadImagesFromStreamingAssets()
        {
            // 获取 StreamingAssets 中的图片路径
            string imagesFolderPath = Path.Combine(streamingAssetsPath, imagesFolderName);
    
            // 获取文件夹中的所有图片文件
            string[] imageFiles = Directory.GetFiles(imagesFolderPath, "*.png");
    
            // 初始化 images 数组
            images = new Texture2D[imageFiles.Length];
    
            // 从文件加载图片到数组中
            for (int i = 0; i < imageFiles.Length; i++)
            {
                byte[] imageData = File.ReadAllBytes(imageFiles[i]);
                Texture2D texture = new Texture2D(2, 2);
                texture.LoadImage(imageData);
                images[i] = texture;
            }
        }
    
        //private void ShowImages(int currentIndex)
        //{
        //    if (currentIndex >= 0 && currentIndex < images.Length)
        //    {
        //        // 显示主要图片
        //        mainImage.texture = images[currentIndex];
    
        //        // 设置当前主图的索引
        //        currentImageIndex = currentIndex;
    
        //        // 缩放动画持续时间
        //        float animationDuration = 0.5f;
    
        //        // 缩放主图并平滑过渡
        //        mainImage.rectTransform.DOScale(new Vector3(1.2f, 1.2f, 1.0f), animationDuration)
        //            .SetEase(Ease.OutQuad);
    
        //        // 恢复辅助图的大小并平滑过渡
        //        int leftIndex = (currentIndex - 1 + images.Length) % images.Length;
        //        int rightIndex = (currentIndex + 1) % images.Length;
    
        //        leftImage.texture = images[leftIndex];
        //        leftImage.rectTransform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
        //        leftImage.rectTransform.DOScale(Vector3.one, animationDuration)
        //            .SetEase(Ease.OutQuad);
    
        //        rightImage.texture = images[rightIndex];
        //        rightImage.rectTransform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
        //        rightImage.rectTransform.DOScale(Vector3.one, animationDuration)
        //            .SetEase(Ease.OutQuad);
        //    }
        //}
    
        private void ShowImages(int currentIndex)
        {
            if (currentIndex >= 0 && currentIndex < images.Length)
            {
                // 显示主要图片
                mainImage.texture = images[currentIndex];
                mainImage.rectTransform.localScale = new Vector3(1.2f, 1.2f, 1.0f); // 扩大主图
    
                // 显示左侧辅助图片
                int leftIndex = (currentIndex - 1 + images.Length) % images.Length;
                leftImage.texture = images[leftIndex];
                leftImage.rectTransform.localScale = new Vector3(1.0f, 1.0f, 1.0f); // 恢复辅助图的大小
    
                // 显示右侧辅助图片
                int rightIndex = (currentIndex + 1) % images.Length;
                rightImage.texture = images[rightIndex];
                rightImage.rectTransform.localScale = new Vector3(1.0f, 1.0f, 1.0f); // 恢复辅助图的大小
    
                // 设置当前主图的索引
                currentImageIndex = currentIndex;
            }
        }
    
    
    
        private void ShowNextImage()
        {
            // 显示下一张图片
            currentImageIndex = (currentImageIndex + 1) % images.Length;
            ShowImages(currentImageIndex);
        }
    
        private void ShowPreviousImage()
        {
            // 显示上一张图片
            currentImageIndex = (currentImageIndex - 1 + images.Length) % images.Length;
            ShowImages(currentImageIndex);
        }
    }
    
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  • 原文地址:https://blog.csdn.net/weixin_44047050/article/details/132856879