java3Dwindows64位下载
这个是默认到下图路径中:(记住这个路径,待会要导入jar包)
选择这个:
所以我把jdk改成了这个1.8版本就可以了:
将java3D目录下面的bin目录中的dll文件拷贝到idea里配置的jdk路径的bin目录下:
idea里配置的jdk路径的bin目录:
把这个文件拷贝过去:
打开idea,选取环境,创建项目
右键External Libraries下的环境,打开库设置:
导入这个路径下的jar包:
C:\Program Files\Java\Java3D\1.5.1\lib\ext
步骤:
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.behaviors.mouse.MouseRotate;
import com.sun.j3d.utils.behaviors.mouse.MouseTranslate;
import com.sun.j3d.utils.behaviors.mouse.MouseZoom;
import com.sun.j3d.utils.geometry.Box;
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.universe.SimpleUniverse;
import javax.media.j3d.*;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3f;
import java.applet.Applet;
import java.awt.*;
public class twoprimitivedisplay extends Applet {
public twoprimitivedisplay() {//设置显示界面的相关参数
setLayout(new BorderLayout());
//创建投影平面Canvas3D
GraphicsConfiguration gc = SimpleUniverse.getPreferredConfiguration();
Canvas3D c = new Canvas3D(gc);
//将投影平面上的图象显示在显示平面的中间
add("Center", c);
//设置SimpleUniverse,由系统选择视点在z轴的正向,观察方向沿z轴反向
BranchGroup BranchGroupScene = createBranchGroup();
SimpleUniverse u = new SimpleUniverse(c);
u.getViewingPlatform().setNominalViewingTransform();
//将BranchGroup:BranchGroupScene加入到SimpleUniverse:u中
u.addBranchGraph(BranchGroupScene);
}
public static void main(String[] args) {//通过MainFrame显示图象
new MainFrame(new twoprimitivedisplay(), 300, 300);
}
public BranchGroup createBranchGroup() {//定义BranchGroup
BranchGroup BranchGroupRoot = new BranchGroup();
//创建球心在坐标系原点球形范围
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
//定义背景颜色
Color3f bgColor = new Color3f(1.0f, 1.0f, 1.0f);
Background bg = new Background(bgColor);
bg.setApplicationBounds(bounds);
BranchGroupRoot.addChild(bg);
//定义平行光、颜色、照射方向与作用范围
Color3f directionalColor = new Color3f(1.f, 1.f, 1.f);
Vector3f vec = new Vector3f(-1.f, -1.f, -1.0f);
DirectionalLight directionalLight = new DirectionalLight(directionalColor, vec);
directionalLight.setInfluencingBounds(bounds);
BranchGroupRoot.addChild(directionalLight);
//定义两个三维型体的外观
Appearance app1 = new Appearance();
Material material1 = new Material();
material1.setDiffuseColor(new Color3f(1.0f, .0f, 0.0f));
app1.setMaterial(material1);
Appearance app2 = new Appearance();
Material material2 = new Material();
material2.setDiffuseColor(new Color3f(.0f, 1.0f, 0.0f));
app2.setMaterial(material2);
//定义总的TransformGroup:transformgroup
TransformGroup transformgroup = new TransformGroup();
//设置对该TransformGroup的读写能力
transformgroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
transformgroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
//将该TransformGroup加入到BranchGroupRoot中
BranchGroupRoot.addChild(transformgroup);
//定义鼠标对场景的旋转、平移与放大功能
MouseRotate mouserotate = new MouseRotate();
mouserotate.setTransformGroup(transformgroup);
BranchGroupRoot.addChild(mouserotate);
mouserotate.setSchedulingBounds(bounds);
MouseZoom mousezoom = new MouseZoom();
mousezoom.setTransformGroup(transformgroup);
BranchGroupRoot.addChild(mousezoom);
mousezoom.setSchedulingBounds(bounds);
MouseTranslate mousetranslate = new MouseTranslate();
mousetranslate.setTransformGroup(transformgroup);
BranchGroupRoot.addChild(mousetranslate);
mousetranslate.setSchedulingBounds(bounds);
/*定义一个球体与一个长方体的大小、外观属性与坐标变换,并定义相应的TransformGroup:tg1、tg2*/
TransformGroup tg1 = new TransformGroup();
tg1.addChild(new Sphere(0.4f, app1));
Transform3D t = new Transform3D();
t.setTranslation(new Vector3f(0.f, -0.425f, 0.f));
TransformGroup tg2 = new TransformGroup(t);
tg2.addChild(new Box(0.5f, 0.05f, 0.5f, app2));
//将定义好的两个TransformGroup(tg1、tg2)加入到总的transformgroup
transformgroup.addChild(tg1);
transformgroup.addChild(tg2);
//对BranchGroupRoot预编译
BranchGroupRoot.compile();
//通过方法名返回BranchGroupRoot
return BranchGroupRoot;
}
}
参考链接:这位是我的直系学长,十分优秀:java3D安装(idea版)